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the single distinguishing feature of the 'ghost of' series: gorgeous environments. that's basically it...
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I highly doubt the trailer is using lethal difficulty. Ghost of Tsushima on normal or easy is about the same as we see in the Yotei trailer, lots of enemies taking turns.If you cant see the difference of your own video to the one showed today a have nothing else to add to this conversation.
I think this was maybe true few years ago and now fortunately more and more people are tired of soulslike games, also since when gameplay in ghost of tsushima is cinematic ?Do you think people are just over rhe "cinematic" action game where it looks like most of the animation is just the game doing that for you. Im looking forward to goy but im trying to figure out whay might have changed the tone.
Elden ring and from soft games are cultural phenomenon now. People like hard games. These flashey simple, more cinematic games are maybe not as appealing to the masses anymore?
I think a big change is where most eyeballs are. A lot more people are on IG/Facebook/TikTok, so that's likely where most of the marketing spend is going. Which of course means bullshit like these 1 minute videos, or banners/ads made for cellphone screens.I don't know about you guys, and this might not be totally on-topic, but I really, really miss marketing from the early 2000s or even the mid 2010s.
Yeah you hit the nail on the head, I hadn't thought much about the short video format having that impact. Damn kids.I think a big change is where most eyeballs are. A lot more people are on IG/Facebook/TikTok, so that's likely where most of the marketing spend is going. Which of course means bullshit like these 1 minute videos, or banners/ads made for cellphone screens.
Plus side is its less expensive. Downside is - like you correctly identified - it lacks any soul or creativity. They're definitely reaching more people, but McDonald's also sells more McRibs than an actually good BBQ spot.
I actually felt a bit of this with the first game already. When it came out this was not my kind of game. I'd just burned out on another open world of some sort and wasn't interested in tsushima. It turned out being pretty good due to the story, graphics, and peaceful nature that you are able to transverse. Also the photo mode was fun to play around with and I liked how the wind guided you. By the end, it had slightly overstayed its welcome but I wasn't mad at it. Gave it a solid score. The combat was a bit predictable and the animations were all lock-in but you take the bad with the good.Do you think people are just over rhe "cinematic" action game where it looks like most of the animation is just the game doing that for you. Im looking forward to goy but im trying to figure out whay might have changed the tone.
Elden ring and from soft games are cultural phenomenon now. People like hard games. These flashey simple, more cinematic games are maybe not as appealing to the masses anymore?
Why do all these gameplay trailers from GoY look horribly bad? I loved GoT, platinumed the game. I should have been all excited for GoT's successor but I feel nothing. Everything they've shown so far was a disappointment or underwhelming... Don't understand this at all.
Because the highlight of these games are the environments: With the nice art direction, the colors, the leaves in the wind, etc.
And yet for some reason they've decided to focus the marketing on zoomed in videos that highlight the underwhelming up close detail and characters models.
You can make Tsushima look better than these Yotei trailers with a low res GIF by simply zooming out and showing the world.
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it baffles me that someone tough this is the most efficient way to market their action based samurai game, it looks boring as fuck.I highly doubt the trailer is using lethal difficulty. Ghost of Tsushima on normal or easy is about the same as we see in the Yotei trailer, lots of enemies taking turns.
Because the highlight of these games are the environments: With the nice art direction, the colors, the leaves in the wind, etc.
And yet for some reason they've decided to focus the marketing on zoomed in videos that highlight the underwhelming up close detail and characters models.
You can make Tsushima look better than these Yotei trailers with a low res GIF by simply zooming out and showing the world.
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That and the fact the first one felt new and exciting. This is just another "more of the same" Sony sequel launching into a market that now feels a bit sturated with "open world ancient Japan" games.
just look at the actual trailer for each gameBecause the highlight of these games are the environments: With the nice art direction, the colors, the leaves in the wind, etc.
And yet for some reason they've decided to focus the marketing on zoomed in videos that highlight the underwhelming up close detail and characters models.
You can make Tsushima look better than these Yotei trailers with a low res GIF by simply zooming out and showing the world.
![]()
That and the fact the first one felt new and exciting. This is just another "more of the same" Sony sequel launching into a market that now feels a bit sturated with "open world ancient Japan" games.
didnt knew that GameFreak was developing Ghost of YoteiSome weird bits:
00:07 she kinda teleports off the horse and floats to that enemy
00:27 a phantom parry. The parry animation plays before the enemy even attacks.
Draw distance is pretty rough. Pause at 00:41 and look in the distance. Blurry mess.
Another weird and bad trailer.
Sucker Punch's soul isn't into this as it was with Tsushima. Something is missing.
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Honestly it's hard to take this shit seriously lmao. I really enjoyed GoT, but this one doesn't do shit for me. Haven't seen half the trailers too xDA woman battling six armed men and taking them out in under a minute
Mocap and magnetsSome weird bits:
00:07 she kinda teleports off the horse and floats to that enemy
Well, let's put a fucking Gundam on it as well if you're gonna pull that genius argument.It's a video game.
Some weird bits:
00:07 she kinda teleports off the horse and floats to that enemy
00:27 a phantom parry. The parry animation plays before the enemy even attacks.
Draw distance is pretty rough. Pause at 00:41 and look in the distance. Blurry mess.
Another weird and bad trailer.
Sucker Punch's soul isn't into this as it was with Tsushima. Something is missing.
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It wrote in the trailer: " Some camera angles adjusted for trailer use ".Two things I don't like. First, the camera is too close, I don't understand why but that will be a problem for sure while fighting many enemies
Another issue I see, why are enemies so passive? Why don't they attack instead of waiting their turn to die?
It's weird
And It looked awfulIt wrote in the trailer: " Some camera angles adjusted for trailer use ".
I didn't clutch my pearls when other games had me mow down scores of faceless mooks because I understand I am being sold a power fantasy for the sake of gameplay. In reality I understand that a female ronin would not be able to pull off such feats, or that B.J. Blazkowicz cannot topple the Nazi regime by himself, or that bow and arrows likely cannot destroy a mechanical T-Rex, or that North Korea couldn't possible invade and occupy the United States, but these are all fictional stories wrapped in the gameplay and tropes of a video game.Well, let's put a fucking Gundam on it as well if you're gonna pull that genius argument.
I like the scenery![]()
Everyone seems so down on this game![]()
Why do all these gameplay trailers from GoY look horribly bad? I loved GoT, platinumed the game. I should have been all excited for GoT's successor but I feel nothing. Everything they've shown so far was a disappointment or underwhelming... Don't understand this at all.
There's another one?No the other one. The one who made the horizon gifs
It's sony's MO IMO. Make a great/solid 1st game. Let the fans down with the sequel and completely kill the franchise or weaken it. Spider-man, GOW, TLOU, Now ghosts. Horizon too.WTF???
This is the strangest current gen only game from SIE that I've ever seen, or maybe from any AAA studio. There is absolutely nothing on display that serves to illustrate how the extra CPU and/or GPU power is being utilized. Lighting, AI, environmental detail, etc... no improvement detected whatsoever. Destruction allstars showcased better. I remember playing the damn madden demo early in the gen and THAT was more noticeable useage of the hardware. And to have this happen with one of the most beloved franchises of PS4 gen is insanely unexplainable.
John Wick walking inside a building with a handgun and killing 40 trained killers in 5 minutes.A woman battling six armed men and taking them out in under a minute
Nah, it's a disgrace that they have to zoom out to show other thing because their graphic is barely better than a ps4 title.Because the highlight of these games are the environments: With the nice art direction, the colors, the leaves in the wind, etc.
And yet for some reason they've decided to focus the marketing on zoomed in videos that highlight the underwhelming up close detail and characters models.
You can make Tsushima look better than these Yotei trailers with a low res GIF by simply zooming out and showing the world.
![]()
That and the fact the first one felt new and exciting. This is just another "more of the same" Sony sequel launching into a market that now feels a bit sturated with "open world ancient Japan" games.
I think this has the takashi miike mode turned on (like the Kuroasawa filter), so the camera is more zoomed in and adds more blood. Agreed about the enemies though, them attacking turn by turn seems so dated, I thought we'd be past that by now.Two things I don't like. First, the camera is too close, I don't understand why but that will be a problem for sure while fighting many enemies
Another issue I see, why are enemies so passive? Why don't they attack instead of waiting their turn to die?
It's weird
Expecting more than 5000 yen and 10 cup noodles budget from nintendo games is like expecting the spanish inquisition, cmon.Complaining about the fact that it looks like the first one but praising every mario kart, zelda game is nuts!We know what NEOGAF's true problem is with the game
that you play as a woman
We don't need to argue about the fact that basically every action movie and every game is unrealistic. But when a 5'0", 100-pound woman takes down much bigger, heavier, and stronger opponents like they're flies, in a fighting style that actually relies on physical strength, it just reaches peak absurdity and breaks immersion for some people.John Wick walking inside a building with a handgun and killing 40 trained killers in 5 minutes.
Mario Kart is whatever, but Zelda? BotW doesn't look anything like Skyward Sword which doesn't look anything like Twilight Princess which doesn't look anything like Wind Waker, etc.Complaining about the fact that it looks like the first one but praising every mario kart, zelda game is nuts!We know what NEOGAF's true problem is with the game
that you play as a woman
Reminds me of gta v on ps3Some weird bits:
00:07 she kinda teleports off the horse and floats to that enemy
00:27 a phantom parry. The parry animation plays before the enemy even attacks.
Draw distance is pretty rough. Pause at 00:41 and look in the distance. Blurry mess. Even objects on medium distance seem super low poly / resolution / detail.
Another weird and bad trailer.
Sucker Punch's soul isn't into this as it was with Tsushima. Something is missing.
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Usually for these kind of releases, look at the general consensus on Gaf and watch the opposite happen.Really curious to see how this one ends up performing financially.
would you say the same about...Usually for these kind of releases, look at the general consensus on Gaf and watch the opposite happen.
This list of games is really scraping the bottom of the barrel.would you say the same about...
Conconrd
DAV
South of Midnight
Awoed
Saints Row
Suicide Squad
Outlaws
????
yeah but hey, Gaf was right about themThis list of games is really scraping the bottom of the barrel.
You realize this is a new low, right?yeah but hey, Gaf was right about them
"everything is unrealistic...but a woman punching a guy that's where i draw the line"We don't need to argue about the fact that basically every action movie and every game is unrealistic. But when a 5'0", 100-pound woman takes down much bigger, heavier, and stronger opponents like they're flies, in a fighting style that actually relies on physical strength, it just reaches peak absurdity and breaks immersion for some people.