What shooters does this remind you of. It has elements of other shooters and it has mirror's edge traversal which was like 10 years ago.
Like a mix of Half Life 2, Call of Duty, Deus Ex mixed with Mirror's Edge.
The problem simply is, even among first person shooters, when Golden Eye and Perfect Dark first released more than 25 years ago, they had a very distinct look regarding their movement as well as weapon movement - which was unique and something people really liked. The OG developers were able to create something really cool- and unique-looking that also played amazingly.
It's sad to see that modern game developers, even those who are working on sequels to legendary games like Perfect Dark, choose ANY KIND of style, BUT that
original one that was so cool and unique that people still talk about it 25 years later.
It's kind of baffling. Either they themsevles believe it's a style that's not "modern" enough for todays audiences or they are simply forced to choose a certain visual style by their higher ups / management, because - c'mon - you can't tell me anybody working on the "new" Peferct Dark development team doesn't know what that distinct Golden Eye/PD look is.
This is precisely why modern AAA game develpment sucks, because everything starts to "fucking look the same™", nothing is allowed to feature its own distinct look and feel. Everything has to look and feel like that one other currently (meaning: last 10 years or so) hot and trendy super successful thing.
This is also why a Final Fantasy "Remake" - of all fucking things - wasn't allowed to be a JRPG anymore, but HAD TO become a 3rd person action game, because some stupid corporate management shithead decided that its the only thing the gaming market allows.
This is why Video Games can't be art these days, beause they are nothing more than manufactured entertainment products that are designed in a certain way to always please "the masses", or rather to always please the lowest common denominator.