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Perfect Dark Zero VS Halo (which is the better multiplayer FPS????)

Well the roll is an evade manouver so you might experience the same frustration in PDZ :P

BUT if you hit them in the middle of a roll, they lose lots of health
 
Prine said:
Well the roll is an evade manouver so you might experience the same frustration in PDZ :P

BUT if you hit them in the middle of a roll, they lose lots of health
Yeah, I am aware of the extra damage that is dealt. Also, from the videos I have seen, thte roll seems a bit slower than Halo 2's jump, at least when using the manuever back to back.
 
Theres so many ways to escape skirmishes too, put your guns away and run like a mad man, roll out the way, throw your guns away and try to be a hero by stealing enemies weapons.

Lots of depth to the combat

Oh, Voice coms in PDZ is so much better, no sword whoring, NO PUSSY COMBO!

Weapon Management suits my style of play too. Which again, i prefer to Halo
 
PDZ is great but they really need to fix the rumble with the shotgun... it makes it feel weak and way underpowered than it really is. i mean you can barely feel it
 
Halo2 is awesome, one of the best FPS ever for me, PDZ also. I love them both, i guess PDZ approach is a lot harder to digest because its so different from what where used to.

anyway, im off to play some PDZ now, hopefully restrict it to 3 hours as i gotta get up early tomorow.

See you guys online
 
Prine said:
Theres so many ways to escape skirmishes too, put your guns away and run like a mad man, roll out the way, throw your guns away and try to be a hero by stealing enemies weapons.

Lots of depth to the combat

Oh, Voice coms in PDZ is so much better, no sword whoring, NO PUSSY COMBO!

Weapon Management suits my style of play too. Which again, i prefer to Halo

Damn, how do you steal their weapons?
 
PDZ dark ops is much more fun than any mode in halo 2. Dont listen to weaksauce gamers like dopeyfish. PDZ combat is great. Halo2 ppl who expect it to be a copy of halo2 are stupid.
 
Can someone kindly explain what the DarkOps mode is in PDZ. I've heard a lot about it but I haven't seen a discription yet.
 
manngc said:
Can someone kindly explain what the DarkOps mode is in PDZ. I've heard a lot about it but I haven't seen a discription yet.


Here is a blurb I wrote late night at another forum.

Deathmatch modes suck.

The real multiplayer is in the darkops game. Pretty much they are structured just like counterstrike where you have one life each round and you get to buy your weapons (sometimes but I will get to that in a bit.)

Eradication is like CS in the sense of two teams, one life per person, go kill. Last team alive wins the round. You can buy revive kits to raise one person from the dead (though it takes about 5 seconds of standing over him to do so) Reminds me of the old Team Fortress days with everybody yelling medic when they got killed

Onslaught is where you have an attacking team and a defending team. One team gets to buy all the guns and ammo they want, while the other gets to buy nothing, though they have unlimited lives. The team with the guns has to protect an area (they get hurt when they go out) and the other has to pretty much charge them with pistols. The greatest thing to do in this mode is try to rush the base and disarm one of the other teams guns to hopefully disrupt them (and if you are lucky get some explosive payback with a stolen SuperDragon) A team wins a round by eliminating the other team while they are attacking or lasting the entire time limit when defending.

Infection is easily the greatest mode in this game. It plays out like an explosive game of Red Rover. Depending on how many people are playing, a small group of people are "infected" meaning they are bright neon colored skeleton models that have infinite respawn with pistols. The other team is made up of humans that get to buy whatever weaponry suits their needs in order to camp out in a spot and outlast the neverending horde of attacking skeltors. If a human dies they are "infected" and get sent to the skeltor team to now hunt out their once human comrades. Point system is a little complex if you aren't told it (I have been playing it for a week and I just now understand it). If you are on the skeleton team, for every kill you get on the humans, you send one of them over to your team, but also recieve a point. On the human team, if you kill a skeleton you get a point, however if at any point in that round you get killed by a skeleton and become 'infected' you lose every point you obtained as a human player. If you last until the end of the round as a human, you keep all your points. Basically half the fun is as a human, you need to pace yourself in killing skeletons and then hide for a bit. If you have a ton of raked up skeleton kills, then you probably want to keep yourself as safe as possible so you get all your deserved points. So much freaking fun. You guys definitly need to check this mode out if you have a chance.

Lastly sabatage isn't really worth mentioning. Pretty lame mode where one team destroys targets, while the other defends. It would be awesome if it was two targets like counter strike, but in reality it is like 20 little crates all over. Pretty lame in my book.

Anyway, as you can tell, I am very impressed with the DarkOps multiplayer.

Some tips I would use

-If it is a round 1 people are not going to have big time guns. That is your chance to disarm them and get easy unarmed kills.
-In infection on human team, if your team is holed up in one location, take a silenced gun to a little corner that overlooks the entrance to their self made fort. When the horde comes and attacks the lot of your team, headshot anybody that walks by. They won't even pay attention to you when there are like 5 or 6 of your teammates in one place
-Eradication always buy revive kits. They are only $1000, but are essential to gaining numbers when you are losing a lot of your guys. Don't hesitate to use it either as reviving your teammates gives you $2000. Win, win either way.
-If you have games where people like to use the laptops sentry gun, have somebody carry around the RCP90. It is actually a little known fact, but this gun has the ability to program sentry turrets from far away. Enemies that hole themselves into rooms might have quite the suprise when their guns start shooting back at them.
-Some guns secondary can be used as booby traps. Mines of coarse are the prefered 'goldeneye style' owning, but throwing laptop guns behind attacking players, or the UMP's secondary fire of turning the actual gun into a proximity mine are very useful tactics in a heated firefight. Just throw them behind the attackers and fend them off until they fall back a bit into your weapons trap that they hopefully didn't see.
-Lastly, the shotgun is much more then a close range gun. It's secondary fire mode reveals all the enemys positions on the map to your entire team at the expense of your own whereabouts. In infection, this gun is priceless when you are trying to find the lone faggot that is camping to his hearts content in some god forsaken corner of the map. Try not to use it when your team is outgunned though. That will only let the other team know where you are.

Whew! PD0 multi ownz
 
Ramirez:
It's not even close really,the gun play is so much more intense and fun in Halo,bouncing grenades off of walls then giving someone a nice burst from a battle rifle>anything in PD.I hate how grenades are handled in PDZ.
Same type of thing you describe there is possible in PDZ. That doesn't sound like a valid complaint.
when you break it down to the pure gunplay that PDZ falls flat on it's face because of the absolute awful aiming controls,maybe the amount of damage someone can take amplifies this,but whatever
I thought it controlled fine.

Billy Rygar:
Yes, the maps in Halo 2 may be better, but this could change over time.

StoOgE:
What makes the map design crap?

hellfire:
That's part of the reason why I think PDZ should be better than Halo 2. Those weapon ideas are awesome!!!!

Sean:
Agreed! That's what I'm thinking!

dark10x:
Yes, Halo 1 and 2 are very good, thank you for your time.

Wollan:
I'm trying to convince myself that Halo 2 is better, so if you think Halo 2 has a better MP play then tell us WHY!!!!!

Manngc:
What do you think of what's being said here? What do you think of the DarkOps?
 
PDZ has two problems that totally destroys the game online (game mechanics are good)

It has all got do do with joining game and finding a good game..

1. Lack of matchmaking means you have to search for games, and join one "server"... only to find yourself stuck in the lobby with a bunch of idiots.. waiting for the host to chose a gamemode. Or joining a game in the middle with no chance to catch up. Halos matchmaking system eliminated these problems.

2. the biggest compaint: YOU CAN´T BRING YOUR FRIENDS WHEN YOU JOIN A GAME like in halo?!? W T F??! you have to invite them one at a time, and you they might not even get to be on you team.. this totally destroys the game for me as I lay with about 5 friends online.. sure we can play custom games... but the 32-player matches are worhless to us...

this is a step BACK from halos innovation with matchmaking, wtf were Rare thinking?
 
SpokkX:
Woah, that's huge. Tell me more, could you tell me step by step what's it's like to create a game or to join one if you are wanting to your own friends to go up against other online players?
 
Yea,again I've harped on this too many times in the official thread,but the lack of a matchmaking system almost totally kills the game online for me.

Simple fact is,Xtards on Live DO NOT understand how to make a good game,giving you boatloads of cash in Dark Ops to start the game fucking defeats the purpose of the game.

And how can you hate on jumping in Halo 2?It adds so much depth to the levels,I mean really. -_- I don't care that PDZ doesn't have a jump button,the levels aren't built for it.

Another complaint I have is that you never truly know when someone is about to die,you can knock all of their armor off and they'll still take another 2 clips,it's fucking ridiculous,the shield system in Halo is brilliant,when that shit starts cracking and popping you know they're about to die,in PD you're just playing a guessing game as to how many bullets the game decides to let the person take this time.I was playing against bots last night,would knock off their helmets,then shoot them in the damn head with the pistol like 5-6 times and they still wouldn't die,blood spurting out,fuck it,they kept going :lol
 
Ramirez:
I'm still a little confused. could you tell me step by step what's it's like to create a game or to join one if you are wanting to your own friends to go up against other online players?
 
Ramirez said:
Yea,again I've harped on this too many times in the official thread,but the lack of a matchmaking system almost totally kills the game online for me.

Simple fact is,Xtards on Live DO NOT understand how to make a good game,giving you boatloads of cash in Dark Ops to start the game fucking defeats the purpose of the game.

And how can you hate on jumping in Halo 2?It adds so much depth to the levels,I mean really. -_- I don't care that PDZ doesn't have a jump button,the levels aren't built for it.

Another complaint I have is that you never truly know when someone is about to die,you can knock all of their armor off and they'll still take another 2 clips,it's fucking ridiculous,the shield system in Halo is brilliant,when that shit starts cracking and popping you know they're about to die,in PD you're just playing a guessing game as to how many bullets the game decides to let the person take this time.I was playing against bots last night,would knock off their helmets,then shoot them in the damn head with the pistol like 5-6 times and they still wouldn't die,blood spurting out,fuck it,they kept going :lol

I too wish there was a matchmaking option in this game. However, what good is matchmaking in Halo2 when the multiplayer is a mediocre, auto aiming mess?
 
You aren't going to see the type of matchmaking Halo 2 had until 3.

In order for matchmaking to work there has to be a TON of players online. PDZ isn't even close yet.
 
Sp3eD said:
You aren't going to see the type of matchmaking Halo 2 had until 3.

In order for matchmaking to work there has to be a TON of players online. PDZ isn't even close yet.

Not really. Actually matchmaking is a much better than any other system when there's less players. When there's a lot of players then there's a lot of games going on, and it's not hard to find a server to get into. But when there are only a very few people player and a few number of servers then what happens is that everybody is trying to find a game but can't. What matchmaking does is take all those people looking for a game, and just matches them together, that's the genious of it, and why it works so well. I don't see why ANY online game coming out now and forever doesn't emulate the matchmaking system of Halo 2. They should also provide something to do while you wait, a la NBA Live's loading system.
 
Do people having connection issues have routers? I opened my ports and I've been fine...
 
rastex said:
Not really. Actually matchmaking is a much better than any other system when there's less players. When there's a lot of players then there's a lot of games going on, and it's not hard to find a server to get into. But when there are only a very few people player and a few number of servers then what happens is that everybody is trying to find a game but can't. What matchmaking does is take all those people looking for a game, and just matches them together, that's the genious of it, and why it works so well. I don't see why ANY online game coming out now and forever doesn't emulate the matchmaking system of Halo 2. They should also provide something to do while you wait, a la NBA Live's loading system.

uh, i'm not sure...the problem i have is that if there're fewer players, the halo2 matchmaking system will never put me with people ranked substantially above/below me, so i end up sitting in a lobby waiting for a LONG time (this was back in the halo2 beta, and early halo2 days)
 
BTW, how does anyone know how to specifically choose ranked games in PDZ? i don't see an option, but i'm sure i'm just being boneheaded. i don't quite understand why i'm still rank 1 when i've beaten 20's and 30's convincingly.
 
Christ, I've never seen more whining about a game. If you don't like Perfect Dark Zero, don't play it. If it "sucks so much ass" don't fucking play it. Just shut the fuck up and play something you do like.
 
Mifune said:
Christ, I've never seen more whining about a game. If you don't like Perfect Dark Zero, don't play it. If it "sucks so much ass" don't fucking play it. Just shut the fuck up and play something you do like.
This is an argument thread right?
 
Billy Rygar said:
This is an argument thread right?

The argument isn't the problem. The problem is people who act like Rare raped their fat asses but then a week later they're still playing the game and STILL bitching about it. Let it go!

But yes, I guess this would be the thread for the bitching. Mine is more of a global complaint. One exacerbated by lack of meds.
 
Too many people run and gun in this game online. Also, not enough people seem to care about the secondary and tertiary functions of weapons. I'm still learning too, so I don't expect everyone to have the weapons down yet. You *need* to know all the functions of your weapons. The game has the most in depth weaponry arsenal of any FPS to date. It takes a little more thought than just grabbing a weapon and firing. When played properly the online mode is brilliant. I hope more people try to learn how to play this game online instead of crying how it isn't Halo 2.
 
Pussy combo and shitty Sniper mechanics ruin Halo2. + Glitch fest makes the multiplayer slightly inferior to PDZ

MrBob, you up for some co-op and multiplayer tonight yeah ? :P

Last night was awesome (crossing the bridge in the jungle)
 
hellfire said:
BTW, how does anyone know how to specifically choose ranked games in PDZ? i don't see an option, but i'm sure i'm just being boneheaded. i don't quite understand why i'm still rank 1 when i've beaten 20's and 30's convincingly.

In the main multiplayer menu, at the very bottom it says player match (or something) in white. Select it and change it to ranked match.

There usually aren't many ranked games going on though. :/
 
Prine said:
Pussy combo and shitty Sniper mechanics ruin Halo2. + Glitch fest makes the multiplayer slightly inferior to PDZ

MrBob, you up for some co-op and multiplayer tonight yeah ? :P

Last night was awesome (crossing the bridge in the jungle)

OH yeah, I'll be online again later tonight.
 
The argument isn't the problem. The problem is people who act like Rare raped their fat asses but then a week later they're still playing the game and STILL bitching about it. Let it go!

Here's a tissue lil guy.
 
Leguna said:
SpokkX:
Woah, that's huge. Tell me more, could you tell me step by step what's it's like to create a game or to join one if you are wanting to your own friends to go up against other online players?

well this is how it went down tonight with 3 of my friends.. we wanted to play some game (preferably ranked) on the same team.. in halo this is set up in about.. 10 seconds?

ok.. here we go..

1st try (failure)
Since you can´t form a party one of us tried to join a game and invite the others.. I chose to join a ranked team game of Dark Ops. Then I find that I can´t invite players AT ALL to ranked games.. the only way is to tell my friends by phone or message over live which NAME of the server I joined was... and since you can´t chose team in ranked, we couldnt get on the same team.. we gave up ranked..

2nd try (failure)
We then tried the same with unrakned.. then I could join the game and invite my friends.. however.. 2 of my friends always got "lost connection to match" just as they joined.. this will probably be fixed but we didn´t get this to work either

3rd try (somewhat success)
We tried creating our own "open" server and joined different teams.. played a bit and then people started dropping in.. took about 20 minutes before we had more than 2 extra players.. after 45 minutes we have a match of about 5on5 going.. and then we played for about 2,5 hours.. While ingame it worked good, no big problems, we chose random maps and let it roll.

But really, this is just like creating a custom game in Halo, it feels VERY oldfashioned.. this "system" makes PDZ a game I won´t be playing some months from now, for sure
 
well after another mamouth session, i can confirm that this is officially my GOTY. Just played mission 11 and 12 OMG! Its got halo open environments, huge open areas with soldiers swarming in from everywhere. Add to that some of the most exhilerating gunplay i've ever experienced (over 50-60 men charging towards you!) amazing attention to detail and some brilliant level design (mission 11 and 12, jesus christ) puts it up there as one of the best games of this year.


holy shit @ level 12! I got the same sense of awe playing through taht level as i did with Halo final levels. You know, when the Flood and Covenet go head to head on that huge battlefield? Being part of Carrington Institute assualt on Datadyne had the same effect.

Just walking around the side of a mountain (begining of level 12) and being presented by that huge pyramid was a moment in itself. The scale of that area was phenomenal! So many oppertunities to launch an assult. It was incredible.

Amazing level design, lots of places to snipe, sneak and take cover. People falling all over the place, explosions shaking the screen, great draw distance helped by fantastic PD music, that sealed it for me. Fuck awesome
 
Prine said:
well after another mamouth session, i can confirm that this is officially my GOTY. Just played mission 11 and 12 OMG! Its got halo open environments, huge open areas with soldiers swarming in from everywhere. Add to that some of the most exhilerating gunplay i've ever experienced (over 50-60 men charging towards you!) amazing attention to detail and some brilliant level design (mission 11 and 12, jesus christ) puts it up there as one of the best games of this year.


holy shit @ level 12! I got the same sense of awe playing through taht level as i did with Halo final levels. You know, when the Flood and Covenet go head to head on that huge battlefield? Being part of Carrington Institute assualt on Datadyne had the same effect.

Just walking around the side of a mountain (begining of level 12) and being presented by that huge pyramid was a moment in itself. The scale of that area was phenomenal! So many oppertunities to launch an assult. It was incredible.

Amazing level design, lots of places to snipe, sneak and take cover. People falling all over the place, explosions shaking the screen, great draw distance helped by fantastic PD music, that sealed it for me. Fuck awesome

You are going to flunk your classes playing this game all the time. :lol :lol
 
Prine said:
well after another mamouth session, i can confirm that this is officially my GOTY. Just played mission 11 and 12 OMG! Its got halo open environments, huge open areas with soldiers swarming in from everywhere. Add to that some of the most exhilerating gunplay i've ever experienced (over 50-60 men charging towards you!) amazing attention to detail and some brilliant level design (mission 11 and 12, jesus christ) puts it up there as one of the best games of this year.


holy shit @ level 12! I got the same sense of awe playing through taht level as i did with Halo final levels. You know, when the Flood and Covenet go head to head on that huge battlefield? Being part of Carrington Institute assualt on Datadyne had the same effect.

Just walking around the side of a mountain (begining of level 12) and being presented by that huge pyramid was a moment in itself. The scale of that area was phenomenal! So many oppertunities to launch an assult. It was incredible.

Amazing level design, lots of places to snipe, sneak and take cover. People falling all over the place, explosions shaking the screen, great draw distance helped by fantastic PD music, that sealed it for me. Fuck awesome

Get online!
 
As someone who's been playing Halo:CE competitively for over 3 years, I'd like to add my two cents.

I only played PDZ MP for about 40 minutes against bots, but what I noticed was a lack of depth. The fact that you have to press a button to start climbing a ladder is ridiculous. You should be able to just climb. As well as the lack of jumping. It seems to me that this games chances of being good for competitive play is very slim with such a lack in basic player movement. The only thing left for a player to get good at is knowing map-strats and aiming. And as a lot of competitive gamers know with Quake and CS, movement is a major part of skill.

As far as strategy goes, I didn't noticed any power-ups other than armor. So team-slayer games will probably become weapon camping fests. In Halo, however, you have power-ups on a timed basis which require opposing teams to move on the "mini-objective". The only non-combat strategy to PDZ seems to be find a good cover spot, grab a good weapon, and shoot anything that gets in range.

Maybe there will be some advanced techniques to the MP in the future once the game has a matured community of players, but as of right now, the game looks less than promising.
 
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