I think "one of the weakest" was a good statement for Yu's, yes.Weakest?
Yukiko's story would like a word. Pretty sure Kanji's was naff too.
Although Yukiko's story is definitely terrible.
I think "one of the weakest" was a good statement for Yu's, yes.Weakest?
Yukiko's story would like a word. Pretty sure Kanji's was naff too.
Me either, but remember, you are suggesting to people that they just finish Yu's and Labrys. You cant exactly do that remember?
If you don't like fighting games, don't buy Persona 4 Arena. It's a fighting game.
I think "one of the weakest" was a good statement for Yu's, yes.
Although Yukiko's story is definitely terrible.
I guess, but MK9 and Injustice were worth it to me just for the story modes. P4A's is not on that caliber, though, and I'd say one could get P4A just for the story mode if they're really invested in the Persona (especially Persona 3) characters.
Weakest?
Yukiko's story would like a word. Pretty sure Kanji's was naff too.
The point is, one shouldn't judge the game based off Omi's post, as Shahed did. He hasn't given it a fair chance, and it's unfair for Shahed (or others) to be biased as a result.
And because you're anal about it Dantis, I'll go ahead and edit my post.
Oh don't get me wrong, I agree, and I love P2 for what it is.
P4's writing just appeals to me a lot more.
Let's not pretend you wouldn't have done the same to me!
Regarding that, I can definitely agree.Sophia said Yu's is the weakest, not one of.
Yu's is better than Yukiko's.
This makes me want to learn Naoto.
http://www.youtube.com/watch?v=XXfqjlpecDM
Sometimes I regret maining Shadow Labrys because she has the lowest combo rate in the game. But then I remember I have Asterius and all is good in the world.
Oh yeah, and here's a fun P4A clash video for people who haven't seen it yet.
Holy shit you can dash through Teddy's ball super?! I've been super jumping that for MONTHS! fuck!
I play all my fighters on a stick, and this is the only one I've struggled with. I just cannot find a layout that I'm not struggling with.
Most of my complaints are personal preference, mind. And I care more about the Persona story side than the fighting game side, so that colours my opinion of the game more.
Some more thoughts after putting a few more hours into it:
Gameplay
- The game is not very good at teaching you how to play, which is a cardinal sin considering the audience its targeted at.
- I find it unplayable with my arcade stick -- much better with the DS3, which is... unusual.
- There is a degree of sense made out of the fast-paced gameplay when I'm not struggling with my own equipment, so I probably overblew how much I found the game too overwhelming, but I still feel it does a bad job at teaching you the functions it does have. The game moves at far too fast a pace for me to practice techniques out, making them all but worthless.
- Anyone with a European version having trouble with online? I was playing with a school friend on the same ISP in the same city, and we were both having disconnect problems between us and with other players, plus one other player remarked that he'd been having DCs all day. It could be the exchange in my city being screwy, but I hope the netcode isn't broken in the PAL version.
- There are some interesting characters to play, but I still feel the learning curve for this game is frustrating if you're not a hardcore fighting game fan. Super annoying considering it's Persona.
Story/Persona-side
- I don't like the Arc sprites. They look off, and I feel they've not really captured the art style of the Persona games perfectly. I'm finding it hard to express this idea, but something definitely feels off.
- Story mode is balls. No roundabout way to say this: it fucking sucks. If you're in this just for the Persona story, I'd probably not bother.
- MY ARMOUR
- The whole presentation feels like a cheaply made visual novel. Even the application of background music is appalling: they've just pulled tracks from P3 and P4 and slapped them in where it feels vaguely appropriate. A minor concern, maybe, but I always liked the tracks from P3 and P4 and to see them used in this way is pretty sad.
Overall, I'm not really happy with this. Online is just about fun for me to hang onto the game for a few more days, but I really don't like this. Certainly not worth the £30 I paid for it.
Hot damn, haha. This is just outright damning.
Glad you agree about the story though. It's hilarious that so many reviewers stated that it was up to the standards of the original P4.
I think its similar, the issue here is, the characters aren't strong enough to back it up this time
Oh, and the inner monologues.
Some more thoughts after putting a few more hours into it:
Gameplay
- The game is not very good at teaching you how to play, which is a cardinal sin considering the audience its targeted at.
- I find it unplayable with my arcade stick -- much better with the DS3, which is... unusual.
- There is a degree of sense made out of the fast-paced gameplay when I'm not struggling with my own equipment, so I probably overblew how much I found the game too overwhelming, but I still feel it does a bad job at teaching you the functions it does have. The game moves at far too fast a pace for me to practice techniques out, making them all but worthless.
- Anyone with a European version having trouble with online? I was playing with a school friend on the same ISP in the same city, and we were both having disconnect problems between us and with other players, plus one other player remarked that he'd been having DCs all day. It could be the exchange in my city being screwy, but I hope the netcode isn't broken in the PAL version.
- There are some interesting characters to play, but I still feel the learning curve for this game is frustrating if you're not a hardcore fighting game fan. Super annoying considering it's Persona.
Story/Persona-side
- I don't like the Arc sprites. They look off, and I feel they've not really captured the art style of the Persona games perfectly. I'm finding it hard to express this idea, but something definitely feels off.
- Story mode is balls. No roundabout way to say this: it fucking sucks. If you're in this just for the Persona story, I'd probably not bother.
- MY ARMOUR
- The whole presentation feels like a cheaply made visual novel. Even the application of background music is appalling: they've just pulled tracks from P3 and P4 and slapped them in where it feels vaguely appropriate. A minor concern, maybe, but I always liked the tracks from P3 and P4 and to see them used in this way is pretty sad.
Overall, I'm not really happy with this. Online is just about fun for me to hang onto the game for a few more days, but I really don't like this. Certainly not worth the £30 I paid for it.
The P3 side of the story is as strong as ever. It's largely just the P4 cast. Even the inner monologues are great on the P3 side!
Lies.
- The game is not very good at teaching you how to play, which is a cardinal sin considering the audience its targeted at.
I completely suck at this game online, i stopped playing it last month. All i played was arcade. Also Score Attack is fucking crazy/
What was bad about the tutorial mode besides having an overwhelming number of mechanics?Some more thoughts after putting a few more hours into it:
Gameplay
- The game is not very good at teaching you how to play, which is a cardinal sin considering the audience its targeted at.
The lack of DP motions and half-circle motions are somewhat nice.- I find it unplayable with my arcade stick -- much better with the DS3, which is... unusual.
How much time do you spend in practice mode practicing them?- There is a degree of sense made out of the fast-paced gameplay when I'm not struggling with my own equipment, so I probably overblew how much I found the game too overwhelming, but I still feel it does a bad job at teaching you the functions it does have. The game moves at far too fast a pace for me to practice techniques out, making them all but worthless.
What are your upload speeds (yours and his)? Vicinity means little if you both make for poor hosts.- Anyone with a European version having trouble with online? I was playing with a school friend on the same ISP in the same city, and we were both having disconnect problems between us and with other players, plus one other player remarked that he'd been having DCs all day. It could be the exchange in my city being screwy, but I hope the netcode isn't broken in the PAL version.
What are you trying to learn right now?- There are some interesting characters to play, but I still feel the learning curve for this game is frustrating if you're not a hardcore fighting game fan. Super annoying considering it's Persona.
Is Lesson mode really that crucial? I hadn't planned on going through it. I always get bored a few lessons in.
Hot damn, haha. This is just outright damning.
Glad you agree about the story though. It's hilarious that so many reviewers stated that it was up to the standards of the original P4.
What is lesson mode missing, in your opinion?
It's great at teaching you the base gameplay, but it doesn't teach you the inner workings of characters nor when to apply stuff.
What was bad about the tutorial mode besides having an overwhelming number of mechanics?
That.
The lack of DP motions and half-circle motions are somewhat nice.
How much time do you spend in practice mode practicing them?
Not too long, I went to story pretty quickly. Playing online mode now and getting better.
What are your upload speeds (yours and his)? Vicinity means little if you both make for poor hosts.
1mbit/sec, which is standard over here.
What are you trying to learn right now?
Practising with Yukiko with PersonaGAF IRC online right now.
Isn't that what Challenge Mode's for?
And at a certain point, I think that it's unreasonable for a fighting game to teach players every little detail about everything and that they need to learn through experience or take the initiative and go in practice mode if they actually care that much.
We're nowhere near unreasonable. Not even close. That's miles off hidden behind a valley we can't see.
So you really think a fighting game should handhold players through every little detail?
Seeing as I'm just going to look it up all online anyhow while beginner players will be lost in the dark, yes.
Again, why would beginner players care about this stuff unless they plan to be competitive at it? And if they, for some reason, did care about all of the advanced terminology and techniques, they're one click away from everything they could possibly want.
You're missing the point: You have to hook a player first before they become competitive. They don't simply manifest out of nowhere.
Your logic is what harmed the fighting game genre before, and what will eventually keep it a niche genre.
I agree with hooking a player in before they are willing to take their game further, but then how does teaching them all of the little gameplay details or throwing a novel at them in the form of a tutorial incentivize newcomers to want to take the game more seriously instead of intimidating them?
That's not a bug. It's been the case since BlazBlue with Arc's fighters that players are allowed to hear the voice tracks that they themselves selected when playing online, meaning that if one player preferred the English voices and the other preferred Japanese, they both get to hear what they want.Side note, I played a game and the voices were bugged I think, only my character had JP voice while both the opponent and the announcer had English, jarring to say the least.
Then you should give the game more time. If you want to better your techniques (don't know what you mean here by that), practice hitting them with a stationary dummy instead of a live opponent if you can't hit with consistency. You can always practice technology/counters whenever, wherever.Answers in bold.