Which character did you play that didn't have a difference between 4A, 5A, and 6A?
The Persona's are different for each character, but there should be at least three/four variants.
The D button, Persona Special, is essentially the Drive from Blazblue.
There are at least 12 per character
Normal might not be the right term. I'm referring to move that don't require a motion like QCF or QCB. There are fucking none on this game.
Normal might not be the right term. I'm referring to move that don't require a motion like QCF or QCB. There are fucking none on this game.
Akihiko.
Current thoughts: Awful.
This is an insanely low number. Like, lower than everything.
He's not concerned that much about normals, but more about hating on the game.I find it strange that you are this concerned about normals.
He's not concerned that much about normals, but more about hating on the game.
Dantis, I don't even understand why you're playing this, given that you've already made up your mind about not liking it one bit.
He's not concerned that much about normals, but more about hating on the game.
Dantis, I don't even understand why you're playing this, given that you've already made up your mind about not liking it one bit.
Which character did you play that didn't have a difference between 4A, 5A, and 6A?
The Persona's are different for each character, but there should be at least three/four variants.
The D button, Persona Special, is essentially the Drive from Blazblue.
Of course it is.His complaint is irrelevant anyhow.
He's not concerned that much about normals, but more about hating on the game.
Dantis, I don't even understand why you're playing this, given that you've already made up your mind about not liking it one bit.
Of course it is.
I'm pretty sure most AE characters have less than 14 normals.
And even if the game had way less normals than "usual", who the hell cares? It's not like there's a predefinite minimum number of normals a fighting game has to have.
Of course it is.
I'm pretty sure most AE characters have less than 14 normals.
It literally does not matter at all.And even if the game had way less normals than "usual", who the hell cares?
You picked-up the only character of the cast who doesn't rely on his persona to get his offense going, but rather on his special moves.It matters because having a lot of different moves in games like this is how I play. On Blazblue, I can load it up, and pretty much get by without having to learn anything complex because there are so many non-special moves. The same doesn't apply here.
Oh, you're right, I somehow totally forgot about near/far attacks and neutral jumps!oneida said:There's often differences between close attacks and even air stuff is different in neutral jump than it is if you jump at an angle.
Let's be honest, unless my feelings were overwhelmingly positive, this was going to be everyone's response anyway.
It matters because having a lot of different moves in games like this is how I play. On Blazblue, I can load it up, and pretty much get by without having to learn anything complex because there are so many non-special moves. The same doesn't apply here.
Let's be honest, unless my feelings were overwhelmingly positive, this was going to be everyone's response anyway.
It matters because having a lot of different moves in games like this is how I play. On Blazblue, I can load it up, and pretty much get by without having to learn anything complex because there are so many non-special moves. The same doesn't apply here.
Okay now you're just making shit up, what with autocombo and all.
If it bugs you then fine, but just so you understand it has no bearing on the competitive scene. It's a really silly complaint.
Well no, not really. I don't want to just sit there hammering auto combo all day, do I?
Let's be honest, unless my feelings were overwhelmingly positive, this was going to be everyone's response anyway.
It matters because having a lot of different moves in games like this is how I play. On Blazblue, I can load it up, and pretty much get by without having to learn anything complex because there are so many non-special moves. The same doesn't apply here.
Stop thinking of your persona's "normals" as special attacks. It's harder to do this for some characters because of how their personas behave, but yeah.
I can't think of a non-ironic way to say this, but think of the persona as an extension of your character.
Well no, not really. I don't want to just sit there hammering auto combo all day, do I?
Go to the character missions or trials or whatever they're called, and learn one of the combos they show you there. Try to pull them off in a match, it should be fun
Well no, not really. I don't want to just sit there hammering auto combo all day, do I?
Well you can either do autocombos, or you can learn something complex.
Liz combos are 95% the reason why I'm maining Liz. <3This is making me want to do Liz combos. Haha.
Yeah, most of the command normals in this game are done with B/C/D.Sophia said:Coincidentally, there are 4Bs, 6Bs, and 6Ds in those combos....
Liz combos are 95% the reason why I'm maining Liz. <3
Oh I've been playing since the japanese release.Good luck to you, you are gonna need it son.
Oh I've been playing since the japanese release.
I know how hard the road is. But I enjoy those kind of "all-in" characters -- I play Makoto in AE.
Actually enjoying it a lot less than I even expected
Well no, not really. I don't want to just sit there hammering auto combo all day, do I?
This is a completely acceptable compromise. I wasn't trying to mean that it had any bearing competitively, only that it is hindering my personal enjoyment.
I for one am shocked.
Auto-combos are really good to build meter. This is how they should be used the most.Don't hold back on using Auto combos because you feel scrubby, because even good players rely on auto combos.
This game has a fucking terrific soundtrack
On Blazblue, aren't there directional normals too? I feel like there definitely are.
On this, 4A, 5A and 6A are all the same, for example.
With the Personas, it's even worse! There's just ONE normal?
And if you don't like it, the soundtrack has The Almighty. That makes it automatically amazing, regardless of the rest of the soundtrack.
This. I love the hot-blooded nature of everything. Some may say that doesn't fit with the rest of Persona, but I think they did a good job of taking what made Persona stuff memorable and fitting it to a high-octane fighter.
And if you don't like it, the soundtrack has The Almighty. That makes it automatically amazing, regardless of the rest of the soundtrack.
I miss Dantis guys
No you don't.
Also, most of the P4A soundtrack is ballin' (save for maybe Yosuke's theme and the disappointing lack of I'll Face Myself), so he doesn't know what he's talking about in that regard either.