XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(No Atlus, yours came second. Dealwithit.gif)
Parent company calls the shots. Might as well call him Charlie if you're going with Seta.
youdealwithit.gif
(No Atlus, yours came second. Dealwithit.gif)
You can do instant kills as many times as you want?
That's the dumbest thing in this game. Come on Arcsys...You know better than that.
I'll have to play with the pull a bit more because I haven't really found a use for the Tager pull.
if its the winning round and you can afford to use 2 100sp IK...and you want to do it well go fir it. I'm not going to hate on somebody making a bad decision.'
edit
Anybody wanna play?
Unless you're Mitsuru, who's a damn battery with how much she can attack with no response.
360 or PS3?
Unless you're Mitsuru, who's a damn battery with how much she can attack with no response.
360 or PS3?
Christ Kanji's 5b is horrible.
Any Labrys players online want to play a Yukiko in a FT4 on 360?
He will make you hate yukiko
Sure. GT: Chocopolka
All righty. Getting online.
I don't mind Yukiko that much because you can break her persona easily because people just keep using her C, c.C, c.C combo which has huge gaps if it's blocked.
But seriously, it needs better range or better speed because it is a friggen pathetic move. It doesn't even combo into 2C half the time...
Has anyone found a use for the evasive action move? Haven't found use for it yet, as blocking and back stepping seems so much more efficient.
Dashes through projectiles, corner escapes, and one of the only ways to move when paralyzedHas anyone found a use for the evasive action move? Haven't found use for it yet, as blocking and back stepping seems so much more efficient.
Has anyone found a use for the evasive action move? Haven't found use for it yet, as blocking and back stepping seems so much more efficient.
Seems fair. Hell, half the time I forget it's even available.i use it to get to the other side of my opponent since i cant do counter-clockwise circle motions :s
I didn't know about the paralyzed movement.. Will try out, thanks.Dashes through projectiles, corner escapes, and one of the only ways to move when paralyzed
There is no block string gap if you do 5AA 5B 5C 2C. There is a gap in 5AA 2C/5C (5AA into 5C doesn't even combo).
Another action I barely remember exists is the One More Cancel.
I'm not even touching that until I get all my other basic combos down.
Imagine the rage if P3's anime names him anything other than Minato Arisato.
at least learn OMC air throw/throw combos from midscreen even the most basic like throw OMC AAAAAAAAAA. I won a few games with OMC throws midscreen.
Sorry about that perorist, gotta make food.
Also, Teddie has to have the worst R-Action.
Sorry about that perorist, gotta make food.
Also, Teddie has to have the worst R-Action.
Yukiko Challenge 29; why are you so hard...? ;_;
It has uses and gives rage. Yukiko's only saving grace about her dp is the heal and projectile invul frames.
I would have to say chie is definitely up there as one of the worst. Due to the nature of her character and the toolset she has (doesn't compliment well with her dp as far as I'm aware).
But he has the best autocombo so its even.
Have you played Mitsuru?
I'll almost never use AoA due to how slow hers is and I get zero oki setup if it hits.
Might drop Yukiko. I haven't beaten a Labrys or Yu since the game released, and I can't have these two matchups haunting me while this game goes on.
Might drop Yukiko. I haven't beaten a Labrys or Yu since the game released, and I can't have these two matchups haunting me while this game goes on.
I play mitsuru and her autocombo can't do 3.2k damage if used with a jump in.
:<
I have the same problem against Yu and Teddie as Labrys but just keep practicing!
I think I might do story mode tomorrow, how long is each character's story?
But Teddie's isn't completely safe on a regular block.
Might drop Yukiko. I haven't beaten a Labrys or Yu since the game released, and I can't have these two matchups haunting me while this game goes on.
Well with Labrys it's just one mistake and it's over. I need someone who can just keep her on lockdown, like Mitsuru for instance.
Thats why you only confirm the first two hits tho.
Well with Labrys it's just one mistake and it's over. I need someone who can just keep her on lockdown, like Mitsuru for instance.
Yeah, that's a fault of mine.
But that still doesn't make his better than Mitsuru's.
I noticed that you used your burst a lot when I'm not at red axe level. Try to save it for when Labrys does get red axe because she can easily do half your health in one combo like you saw.
Also you can stand outside reversal range and just keep poking. I also don't really have an answer to jump B, so the only response is to switch to a character that can prevent jumps in the first place.
This decision was a long time coming after I got smashed by a previous 500+PSR Labrys player in a lobby about 15 times in a row, this was just the finisher. Grapples, jump B, the pokes, the 50/50's, the pull-ins, Yukiko can't really handle them.
In this game it's like picking a character that has a bad match against Sentinel in MvC3. Time to move on up.
Also you can stand outside reversal range and just keep poking. I also don't really have an answer to jump B, so the only response is to switch to a character that can prevent jumps in the first place.
This decision was a long time coming after I got smashed by a previous 500+PSR Labrys player in a lobby about 15 times in a row, this was just the finisher. Grapples, jump B, the pokes, the 50/50's, the pull-ins, Yukiko can't really handle them.
In this game it's like picking a character that has a bad match against Sentinel in MvC3. Time to move on up.