Besides wake up/super cancel Cross Slash you mean
If you press the buttons enough I'm sure it will come out eventually!
Besides wake up/super cancel Cross Slash you mean
You're not the only ones.Everyone's better with mitsuru after using her even once
Proto and Me bet you would jump to her either at the start or shortly after :lol
The balance in this game is difficult to locate, and I'm growing less convinced that it's there.
At the risk of sounding obvious, Labrys has an... interesting accent.
From experience playing this game, I'm definitely going to like Teddie and Kanji... even though I never played the RPG before.
Soon you'll grow to love the accent like the rest of us. Soon...
At the risk of sounding obvious, Labrys has an... interesting accent.
Ok, ranked matches taking goddamn forever to finish up is getting really old.
You're not the only ones.
I'm sticking with Yukiko, at least tentatively. Mitsuru is easy to start with because she's just straight up poorly designed.
The balance in this game is difficult to locate, and I'm growing less convinced that it's there.
It usually takes Arc a couple of tries to get the balance acceptable. I kinda agree that this game has issues right now with balance, but most 2d fighters do.
Lets play some games? :3
PSN Tag? I want to play a few more...not doing great, but it's mostly the endgame and fraudulent play on my part
Ok! I'll start a lobby after this last one.
Anybody else want in?
The balance feels like CT, though. Some of the decisions just confuse me so much. Mitsuru's DP and Aigis' 2B, for example, strike me as just impossibly game-changing (Mitsuru's DP due to its damage, wide arc, and small negative frames; Aigis' 2B due to its reach and the fact that you can combo off of it). Like BB, the large character variance means that it's just really unlikely that they're going to have it balanced by the first revision, particularly when you consider that one of the characters added later is basically immune to projectiles.This is already the first balance patch for the game. This isn't vanilla. Liz and S.Lab got added in later with a balance patch. It's what nerfed chie and brought up mitsu
Nah, I'm not going to make any headway on S.Lab until I read more about her. I doubt it's as bad as people in the west say it is, but it's definitely pretty bad.You want to play Fugu?
Oh and trust me I fully agree that mitsu's dp and aigis 2b are stupid as hell. Mitsu's ice super shouldn't be air unblockable either
#20 Kanji on the leaderboards.
Ranked doesn't give me points anymore
The balance feels like CT, though. Some of the decisions just confuse me so much. Mitsuru's DP and Aigis' 2B, for example, strike me as just impossibly game-changing (Mitsuru's DP due to its damage, wide arc, and small negative frames; Aigis' 2B due to its reach and the fact that you can combo off of it). Like BB, the large character variance means that it's just really unlikely that they're going to have it balanced by the first revision, particularly when you consider that one of the characters added later is basically immune to projectiles.
However, I don't want to get too committed to my statements, because as I mentioned in my previous post, I'm not very good at this game and until I am I don't feel it's particularly a good idea for me to comment extensively on it. My perspective on it will probably change once I get enough control over my character to stop losing to the stuff I'm losing to now.
Also, sticking with Yukiko. My biggest problem with her right now is that I often can't reconcile the fact that fans have a lot of recovery making them a lot harder to use than they appear.
A blocked DP is pretty much a guaranteed full punish.
A blocked DP is pretty much a guaranteed full punish.
Nah man cancel it into your ice super on landing if they try to do anything
I thought only Yu could do that? Must abuse this now.
Nah man cancel it into your ice super on landing if they try to do anything
I thought only Yu could do that? Must abuse this now.
Is it safer? I know Bufudyne is unsafe, but it's air unblockable so it has that going for it.
So in Aki's case if you DP you could super then OMC if super whiffs too?
They're about as unsafe.
Prada Kick does more damage I think.
I will always be annoyed at the fact Mitsuru's 5A beats S.Lab's j.B clean
How? Who the fuck knows!
how does yosuke's BD work? counter + recovery?
i've been meaning to ask what the hell these gaudy ass images of characters and boxes even mean.
The blue boxes are where you can be hit. The red boxes are where your attack hits. Basically, if your red box overlaps with your opponent's blue box, you're going to hit them.
Also if a red box overlaps with another red box, but not a blue box, a clash will happen.
it's a counter that gets grabs, projectiles, the whole shebang. you'll know when it's safe to hit him when he looks like a sad panda
a visual aid
thanks! didn't think certain counters stopped grabs in this.
do other B+D counters beat grabs?