Oh shit, it has an amazing story? Man I thought I could safely ignore this game cause I am horrible at fighting games. Is it one overarching story, or does each character has their own story mode?
What dontcha get about the system?
1. Training mode doesn't. But it has frame advantage meter ala Skullgirls. Hit boxes are on Dustloop wiki, people datamined them.
2. Yes and yes.
3. Everyone has double jumps, super jumps, mini-jumps and to air turn you hit A+C, then tap your direction back to jump back if I'm not mistaken.
4. Autocombos are weak. To put in perspective, I was playing some dudes trying to get a feel for this game, they mostly hit AAAAA combos on me that do like maybe up to 2k with Super moves combined. I did regular BnB's on them with just Special move enders and they dealt about 2-3k. Trying to learn those phat 4k+ stuff
5. Not sure what can increase burst. I didn't pay much attention to it. I think it fills up at the same rate on offense and defense. Maybe I will try to see if it's any faster in some videos. I felt that if I used the burst in the first round I can almost always get it back by the end of second round. But definitely can get it back in the third if it comes down to it. It's critical sometimes.
6. Everyone has different cancelable moves. Normals, persona attacks, you'll see characters use their personas to lock down people and then they'll dash out during the block stun and pressure. Some have jump cancels mid air too.
Hope that covers some base. I love this game and I'm a Capcom type of guy too. This game just feels really good.
And help me RT this, thx
https://twitter.com/SUPARSTARX/status/230532156835897344
Goddess** of whiff punishes.
iirc the AAAAAA combos give you burst meter.
I'll look back through MM in a bit and ask some questions, but some of it is basic stuff too like mix ups.
Thanks guys! Yeah, I'm coming from a Street Fighter background so this should be a nice learning curve.
Oh, and uppercuts are just two button moves in the game. Kaching
What is burst exactly?
Say hello to your new god.
DP's are just hitting like B+D at 5 something? Does everybody have the same DP or do some characters got a crazy Tiger Knee Burnkick kind of thing?
A blast of energy comes out of your character and knocks the opponent back about 1/3 screen - good for defending against combos but you can only use it when the BURST meter is full.
So you can use it when someone is hitting you mid combo?
So you can use it when someone is hitting you mid combo?
A blast of energy comes out of your character and knocks the opponent back about 1/3 screen - good for defending against combos but you can only use it when the BURST meter is full.
Not all B+D's are made the same. Chie's is a counter while others function more like regular Shoryuken's for Yu and Mitsuru. They're universal Reversal moves.
You can't burst out of cinematic type of SUpers.. Yosuke's tornado thing comes to mind. You can't burst Instant Kill's obviously. You can burst for very specific combos in the corner because they get blasted away and it's not techable I believe. Someone figured out Chie's lvl 30 trial which is to use three God Fist supers at once. A burst was used in between haha.
Ok cool, now the real question: Who has divekicks?
What is burst exactly?
Are gold/offensive bursts in this game? I forgot to try that.
I went to Gamestop with my lady friend yesterday to pick up Kingdom Hearts 3D and I asked about my pre-order of Persona 4 Arena, it turns out I'm the only one in my town that pre-ordered it!
BURST is a one of your meters which allows you to do one of 3 things:
- Blue Burst is an attack that you can do when you BURST meter is filled. While you're being attacked you can use this attack to essentially combo break at the cost of all your BURST meter.
- Gold Burst uses a third of your meter to knock the opponent back and build your SP Meter to 100%. You can't use a gold burst while you're in hit stun.
- One More Burst uses all of your BURST meter to essentially cancel one of your attacks completely. When your opponent is hit by a one more burst it sends the flying straight into the air and your damage is upscale for all subsequent attacks. You can only use this while you're on the offensive by canceling an attack.
In the version 1.02 patch they nerfed the meter gain that auto combos give you.
BURST is a one of your meters which allows you to do one of 3 things:
- Blue Burst is an attack that you can do when you BURST meter is filled. While you're being attacked you can use this attack to essentially combo break at the cost of all your BURST meter.
- Gold Burst uses a third of your meter to knock the opponent back and build your SP Meter to 100%. You can't use a gold burst while you're in hit stun.
- One More Burst uses all of your BURST meter to essentially cancel one of your attacks completely. When your opponent is hit by a one more burst it sends the flying straight into the air and your damage is upscale for all subsequent attacks. You can only use this while you're on the offensive by canceling an attack.
In the version 1.02 patch they nerfed the meter gain that auto combos give you.
Fighting games, they make my head spin. It's gonna take a while to learn all this stuff.
The game will make a lot of sense after you play around with it. Auto combos will you confidence to continue learning lol
In other news, P4U sold 117k on PS3 and 9k on Xbox the first week in Japan. Xbox should jump back up a bit after they patch the online.
The game will make a lot of sense after you play around with it. Auto combos will you confidence to continue learning lol
In other news, P4U sold 117k on PS3 and 9k on Xbox the first week in Japan. Xbox should jump back up a bit after they patch the online.
Fighting games, they make my head spin. It's gonna take a while to learn all this stuff.
Yes I understand, information overload is a problem when you're trying to learn a fighting game. You should focus on actually moving your character and use autocombo when you're starting. Movement is the important thing to master in any fighting game.
Might get both version once I get an xbox.
I'm more of a tinkerer myself, I'll play training mode for 48 hours before anything else, mwhahahah!
It looks overwhelming compared to a system like Street Fighter, but its really not bad at all. You'll get the hang of it with a little dedication and practice. The cool thing about ASW fighting games is the personal flair you can throw into combos with a little creativity. Making your own swag combos is so much fun. Just take it one chunk at a time, ask questions, play some fellow gaffers, and you'll have it in no time!
In a weird way, I know so little about fighting game theory that I don't even know which questions to ask.
I know really basic mechanics stuff like canceling, mixups, hitstun and such (basically anything explained in the Skullgirls tutorials), but anything beyond that sounds like gibberish. Even the stuff that I know, I don't really know how to apply it. I understand mixups on a basic level, and I've done the sample mixups from the Skullgirls tutorial, but I don't feel like I grasp it enough to construct it on my own, or use it effectively on the fly. I don't know why I should use it as opposed to any of my other options. Is that the kind of stuff that you just have to practice and use it until you understand it intuitively?
Basically, I have no idea where to even start. Listening to people talk about fighting games reminds me of listening to people speak in Spanish. I only recognize every tenth word and have no context for how anything fits together.
In a weird way, I know so little about fighting game theory that I don't even know which questions to ask.
I know really basic mechanics stuff like canceling, mixups, hitstun and such (basically anything explained in the Skullgirls tutorials), but anything beyond that sounds like gibberish. Even the stuff that I know, I don't really know how to apply it. I understand mixups on a basic level, and I've done the sample mixups from the Skullgirls tutorial, but I don't feel like I grasp it enough to construct it on my own, or use it effectively on the fly. I don't know why I should use it as opposed to any of my other options. Is that the kind of stuff that you just have to practice and use it until you understand it intuitively?
Basically, I have no idea where to even start. Listening to people talk about fighting games reminds me of listening to people speak in Spanish. I only recognize every tenth word and have no context for how anything fits together.
Kind of. For me, that all comes with playing other people and learning from them and watching videos. ASW has pretty great tutorials, too. I know the latest Blazblue had a really great walkthrough that told why and when to use every aspect of the fighting system. Like I said, just take it one chunk at a time.
Alot of these concepts have come from years and years of playing fighting games. I have been playing fighting games on a regular basis since SF Alpha days, so I'm familiar with alot of these concepts and some things and ideas come naturally to me. What works for me is playing with a group of people regularly and bouncing ideas off them. Idk what system you are getting this for, but I'm sure there will be a group of people willing to learn with you or help you learn on either system!
I'm getting it for PS3, so it's looking like there will be a fair number of people to work with.
Also, can anyone explain okizeme? I read a vague definition somewhere, but I'm not sure I got it. And I seem to keep hearing about it in relation to playing Chie, so I should probably know a little more about it.
Even the stuff that I know, I don't really know how to apply it. I understand mixups on a basic level, and I've done the sample mixups from the Skullgirls tutorial, but I don't feel like I grasp it enough to construct it on my own, or use it effectively on the fly. I don't know why I should use it as opposed to any of my other options.
Glad to see this game is doing well. It's apparently one of the fastest selling fighting games in Japan in the last 4 years.
So has anyone found a spot in nyc that is going to sell the game early?
I wonder if the blazblue community will be barren once P4A comes out, especially considering that extend came out only a few months ago.
Initial D in China town, 8bit and up and Next Level all may sell this game early.
I thought ID closed and 8bit and nl wont have it early.