Unrelated, but the devs need to patch in rematch function in versus mode.
Time drags having to keep going back into character selection after every match set.
There's no instant rematch options in versus? Oh no no no, please get on that Atlus.
Unrelated, but the devs need to patch in rematch function in versus mode.
Time drags having to keep going back into character selection after every match set.
So the Shin Megami Tensei appellation is more of a "brand" (like Final Fantasy)? Sorry for the noob questions. No idea why I never got into this series before now, it's amazing.
Unrelated, but the devs need to patch in rematch function in versus mode.
Time drags having to keep going back into character selection after every match set.
tl;dr version: There is a main series that is directly related, and there are several spinoff series that share similarities, but take place in different universes.
There's no instant rematch options in versus? Oh no no no, please get on that Atlus.
That's unfortunately how ArcSys works. I don't think any of their games have a rematch option.
tl;dr version: There is a main series that is directly related, and there are several spinoff series that share similarities, but take place in different universes.
So I don't think it's accurate to say that the overall "Shin Megami Tensei" name used in the US is purely for branding purposes; there is a loosely shared universe in play, though not every game (such as the DDS or Devil Survivor games) takes part in it.
That's unfortunately how ArcSys works. I don't think any of their games have a rematch option.
So I don't think it's accurate to say that the overall "Shin Megami Tensei" name used in the US is purely for branding purposes; there is a loosely shared universe in play, though not every game (such as the DDS or Devil Survivor games) takes part in it.
Guilty Gear had it. I was always confused why it wasn't included in Blazblue.
You just need to learn to predict your opponent (easier said than done I know). For example, you notice that he has a tendency to try a DP out of your blockstrings, you can stop in the middle of one of them and block. The opponent's blocked DP leaves him open for a counterattack.
You are right, I was definitely oversimplifying it. Also, I wasn't aware of some of those connections, pretty cool stuff (though I was under the impression that the Devil Summoner references in the Persona series were more easter eggs, rather than indications the series were directly connected).
You just need to learn to predict your opponent (easier said than done I know). For example, if you notice that he has a tendency to try a DP out of your blockstrings, you can stop in the middle of one of them and block. The opponent's blocked DP leaves him open for a counterattack.
It's heavily implied in Persona 2 thatChief Todoroki is being possessed by Kyoji Kuzunoha, a la the protagonist of the first Devil Summoner game.
If the blockstringer messes up his timing. Or if the blocktringee expects the blockstringer to stop his blockstring and go for a throw.How can you DP out of a blockstring if it's a true blockstring?
How can you DP out of a blockstring if it's a true blockstring?
And this is a question I've always wanted to know. Is there any negative to mashing dp as soon as you're hit/getting combo'd or blockstringed? It seems like(at least in terms of online) the only negative is staying still and blocking rather than mashing DP as that opens you up to frametraps(DP beats it), throws,(if late enough DP beats it), and jumping back into another blockstring(DP beats it) This is all coming from SF, but it should be applicable here too I'm assuming.
In SF that's what lamers would always do, but at the same time it seems like a strategy that works more often than not. The only situation where it could possible work against you is during wakeup as you can be baited into a whiffed DP.
The trouble is I don't understand things enough to be able to recognize what he's doing and figure out what the best counter would be, let alone be able to do that in time for it to still be useful.
Also I barely understand the concept of blockstrings.
The trouble is I don't understand things enough to be able to recognize what he's doing and figure out what the best counter would be, let alone be able to do that in time for it to still be useful.
Also I barely understand the concept of blockstrings.
How long does it usually take to learn stick? Think I'll start the transition from keyboard with this game.
Ugh loading screens. Even SFIVAE on PC has a feature where you hold the start button it skips the flame background loading screen because the game is already loaded on PC. Games are instant. If skullgirls can do rematch, why not this game
Ugh loading screens. Even SFIVAE on PC has a feature where you hold the start button it skips the flame background loading screen because the game is already loaded on PC. Games are instant. If skullgirls can do rematch, why not this game
The exception to this is Digital Devil Saga, which has never included the SMT name in any of its titles in Japan.
And thank god because those games are garbage.
A game that has this as it's battle theme can't be that bad.
took me about a week
Soo...story-wise, and without spoiling too much, is it a worthy sequel to P3/P4 ? Are there some answer to the hanging questions of P3/P4 ? (I'm not overly fond of Arksys fighting games, but I figured I'd buy this because it's branded "Persona")
Soo...story-wise, and without spoiling too much, is it a worthy sequel to P3/P4 ? Are there some answer to the hanging questions of P3/P4 ? (I'm not overly fond of Arksys fighting games, but I figured I'd buy this because it's branded "Persona")
That's kinda the whole point, fighting games are a learning experience. You learn about you opponents moves and counter him in time to make sure he isn't keen on using that move next time.
wat.
Cool, I was under the impression that it would be harder.
I thought P4 already wrapped up the story. What would be left?
Dont mind him he likes to troll with his opinions. Thats the 2nd time hes said that here.
Anyone played this with a fightpad yet? Just curious as to how it feels.
Sorta wish I had a stick to play with, but I don't play enough fighters to really justify it.
Anyone played this with a fightpad yet? Just curious as to how it feels.
Sorta wish I had a stick to play with, but I don't play enough fighters to really justify it.
My point is sort of that I don't know how to begin doing that because I don't understand the underlying mechanics of fighting games, I guess, which is why I keep asking dumb questions.
I think (possible spoilers) this picture explains pretty well how the SMT games are connected.
It's still (mostly) based on theories, but fascinating nonetheless.
Anyone played this with a fightpad yet? Just curious as to how it feels.
Sorta wish I had a stick to play with, but I don't play enough fighters to really justify it.
If you took out all the interesting battle mechanics from smt games, all the interesting demon mechanics, stripped the personality from all the characters and set them in a soulless world, what you're left with is digital devil saga.I'd hope so since DDS is one of the best games in the series.
Great my HDMI cable snapped. -_-
I'm likely totally off on this but I imagine that the button combinations needed for P4A would require config or a dexterous thumb. For me personally, it's a matter of comfort since my manhands are large.