There are magic series/gatling/revolver chains for your characters, but the better combos require links with pretty tight timings, especially if they involve personas. For example, one of Elizabeth's challenges requires you to do 5C (a double slash from Thanatos) followed by 2C (Thanatos charges up then releases a small shockwave around him), and finally into 214B (Mabufudyne). I found it was pretty impossible to combo into the 2C and Mabufudyne if I waited to see the previous attack hit before I input the next command, instead I had to finish executing the commands at the moment I expect the previous attack to land.
An interesting point to note is that you can input the One More Cancel command a few frames before the attack actually makes contact and the game will still register the command when it's valid. Also, persona attacks are sometimes not cancellable in the middle of their animation. For example, Labrys' jumping C attack has her persona create some spiky wheels at her location doing around 3 hits, you can't cancel that attack into her 214 special until the animation is completed. You might be able to One More Cancel that, but some attacks can't get One More Cancelled at all, like the aforementioned 5C by Thanatos. Well, the first slash can't be One More Cancelled, but the second can (which is pretty pointless since you can already act freely after that).
In addition, a special move might not be cancellable ordinarily, but if you use the boosted version it may allow you to cancel into other attacks in the middle of the animation (e.g. Elizabeth can only cancel Maragidyne into Mind Charge if she used the boosted version).
I have no idea what language I'm going to put the voices in...I just finished running through the anime in 2 days and the Japanese voices fit the characters and were amazing. The English dub is good too so damn. What are you guys going to use?
Ok, most of this is completely over my head. I'm just going to have to learn it myself because this doesn't sound too similar to fighting games I've played before which either had links or dial a combo.
I must admit, that's one thing games like Killer Instinct and MK3 did a good job of. It made 10 year olds like myself(when I played them) feel so bad ass for doing these long ass combos. I though SF combos would be easy after that, boy was I wrong though.
I'm officially gonna get BB guyz. I'm committing a terrible sin.
I'm officially gonna get BB guyz. I'm committing a terrible sin.
I have no idea what language I'm going to put the voices in...I just finished running through the anime in 2 days and the Japanese voices fit the characters and were amazing. The English dub is good too so damn. What are you guys going to use?
So....is the game more or less technically complex than Blazblue/Guilty Gear?
So....is the game more or less technically complex than Blazblue/Guilty Gear?
Easier than Melee.So....is the game more or less technically complex than Blazblue/Guilty Gear?
Easier than Melee.
Apparently it's more accessible than both.
On a related note, is it possible to set specific characters to ENG/JAP VAs, like in SF4? Or do you have to go all one or the other?
(And on a completely unrelated note, I just clicked on God's Beard's tag out of curiosity. Quite a read. :O)
Its one or the other
On a related note, is it possible to set specific characters to ENG/JAP VAs, like in SF4? Or do you have to go all one or the other?
(And on a completely unrelated note, I just clicked on God's Beard's tag out of curiosity. Quite a read. :O)
It's one or the other in SF4. Unless I've been lied to this entire time.
It's the same thing, really; basically what this means is "as usual for an Aksys game the buffer is quite lenient, but it doesn't mean there aren't combos that require tight links". Not necessarily 1 frame links like in SF4, but tight timing nonetheless. For example, comboing Mitsuru's 5A from her throw when in the corner is something to get used to, and using her 4/5/6B in combos is not that easy given the fact that you can charge then by mistake if your input is not straight on point (and thus delay their timing, and miss your combo window).Ok, most of this is completely over my head. I'm just going to have to learn it myself because this doesn't sound too similar to fighting games I've played before which either had links or dial a combo.
It irks me every time I read someone telling that plinking comes from a "glitch": it does not. It's not a bug nor a glitch, just the way the engine works. We made good use of it, and Capcom has no reason patching it since it works the way it was intended to.Infinite said:But I'm fully aware that it was originally a glitch but didn't they intentionally leave it in SSF4 and intentionally put it in SfxT thus making it no longer glitch?
Nah you can change the individually in SF4.
Wat. Whenever I go into sound options it always just lets me choose JP or ENG, wheres the custom option?
It irks me every time I read someone telling that plinking comes from a "glitch": it does not. It's not a bug nor a glitch, just the way the engine works. We made good use of it, and Capcom has no reason patching it since it works the way it was intended to.
You need to beat arcade mode once or something like that, if I remember right.Wat. Whenever I go into sound options it always just lets me choose JP or ENG, wheres the custom option?
You need to beat arcade mode once or something like that, if I remember right.
1 Round / Super Easy / 30s / Zangief.I have to go through that bullshit arcade mode again? ugh.
Well...Nah, not really. Aegis is her own weird thing. Her powered up mode is kinda like playing a marvel character though. Well at least in terms of speed and high low mix ups. Her high low is literally almost so fast you have to guess it. Its one of the reasons she's top.
Speaking of characters, am I right to assume that Yosuke is this games Hazama?
If I main Makoto in Blazblue, Akihiko is the character I should probably look at first, yes?
Without having played P4 (I plan to get the Vita version), how badly will I be spoiled on that game's story and events if I play this one first?
Speaking of characters, am I right to assume that Yosuke is this games Hazama?
I don't even think they look remotely close.
I welcome thee, future Mitsuru user.Looks like I'm gonna be looking for a character with solid AA, jabs and maybe even the magical DP.
Low damage, great mobility is what they share.
Well if that's what you like sure. I think Yosuke has far better mobility.
He sure does. Damage isn't important, but mobility/mix up game is the characters I initially gravitate towards to.
My favorite character in UMVC3 is Nova, so I look for characters like him.
Without having played P4 (I plan to get the Vita version), how badly will I be spoiled on that game's story and events if I play this one first?
Ya same here. I like nova a lot. At first glance I like Akihiko a little bit more simply because I like boxer characters (except steve in SFXT ugh). At least on the surface he seems a bit more rush down heavy than Yosuke. However, it comes down to feel in the end. I'll try out everyone.
I seriously do not suggest playing story mode unless you have gone through at least P4. That and a lot of things wont make sense anyways, including the little jokes that appear here and there.
At least there is arcade mode to go through if you just want it as a fighting game.
Anyone know the costs of the DLC items on XBL?
I see that there is nothing but QCR motions in this...
I think I'll play pad.
DAT ONE HUNDRED THIRTY UNITED STATES DOLLARS DOWN THE DRAIN.
Anyone know the costs of the DLC items on XBL?