Is it easy compared to, say, Marvel?
Marvel is not "easy"
I consider it harder than AE
Is it easy compared to, say, Marvel?
Marvel is easy, unless you think he is talking about MvC2 or something.
Marvel is not "easy"
I consider it harder than AE
Then my statement still stands and no, high level marvel is not "easy". Low level to medium play maybe.
It all depends on the characters you pick. Some require really high execution to hold ground at high level play.
I despise links with a passion so I already consider AE and pretty much any fighter reliant on links to be hard as nails.
Do anyone still play MvC2 with UMvC3 out now?
Nah, high level SC is eventually harder faster versions of SF3 done in 3d. It feels easy as fuck at low levels cause of how the game flows and how high the damage and how heavy the block stun can be on some stuff, but once parrys come into play it changes completelyMarvel is in no way easy. The easiest fighting games I've played are the soul caliber series.
High level play for many fighters aren't easy. I don't think he was talking about high level play, just in general. In general, Marvel 3 is possibly the easiest fighter to get into execution wise....well second to Brawl maybe.
But sf4 isn't that hard, it's links are not even that bad sf4 is more of a chess type game than execution.
Yes mvc2 high level is harder than umvc3? But who cares the game is stale ass compared to it at this point.
High level play for many fighters aren't easy. I don't think he was talking about high level play, just in general. In general, Marvel 3 is possibly the easiest fighter to get into execution wise....well second to Brawl maybe.
Links in SSF4 are super tough for me. Maybe it's just me not practicing enough...
They are tough for me too.
And me. The timing is soooo funky, and it's indicator being a "flash" on the health bar was not intuitive or useful in the heat of battle.
And me. The timing is soooo funky, and it's indicator being a "flash" on the health bar was not intuitive or useful in the heat of battle.
Well that's probably why you're messing up, I thought the flash was debunked as an indicator, it was just a normal flash.
I despise links with a passion so I already consider AE and pretty much any fighter reliant on links to be hard as nails.
High level play for many fighters aren't easy. I don't think he was talking about high level play, just in general. In general, Marvel 3 is possibly the easiest fighter to get into execution wise....well second to Brawl maybe.
There is absolutely no need to look at the health indicator in order to time your link, you should be determining when to press your attack judging by the movement of your character. I've never spent more than a 1000 hours on SF4 but I can hit 2-frame links all day and 1-frame links about 50% of the time without plinking like Rice-Eater. You are definitely overexaggerating the execution barrier in SF4.No, it's a timing indicator of the 1-frame links. It reaches the end is when the link is supposed to happen. But generally you're focusing on the action/non-healthbar to where getting the timing down outside of spending thousands of hours in practice mode (Which is borrrrrrrrrrrrrrrrrrrrrrrrrrrrrring) is damn near impossible.
That little movement bar along with the flash is what I mean by "the flash" that bad moves from left-to-right and as it hits the timer/KO bar limit is when the link for a move is supposed to happen in general.
LOLOL what, that flash doesnt mean shit
No, it's a timing indicator of the 1-frame links. It reaches the end is when the link is supposed to happen. But generally you're focusing on the action/non-healthbar to where getting the timing down outside of spending thousands of hours in practice mode (Which is borrrrrrrrrrrrrrrrrrrrrrrrrrrrrring) is damn near impossible.
That little movement bar along with the flash is what I mean by "the flash" that bad moves from left-to-right and as it hits the timer/KO bar limit is when the link for a move is supposed to happen in general.
Hahaha I went straight into training mode and tested it for an hour straight. Was pure bullshitOh man I remember reading that back in 09. I'm like MAN I KNOW HOW TO PLAY THIS GAME. Ran back to my stick, and was like FUCKING LIARS.
Paying attention to the animations of your moves recovery is much more important anyway for links, especially for hitconfirms. Unless your a player that says fuck it, I'm doing it every time no matter if they block or not.
pff, more stolen jojos mechanics.
I'm wondering why the poster of the video blocked out Rise's face. How silly!
I expect noise about such a thing in 6 months-plus time. It's only a matter of when.Anyone think this will get a sequel, maybe like a Persona 4 Continuum Shift later on?
It looks like 7th of September is the date for the EU release. According to this thread, multiple people have emailed Pqube, the UK distributor of Zen United, getting the same response.
http://www.gamefaqs.com/boards/641697-persona-4-arena/63570122
http://www.dustloop.com/wiki/index.php?title=Persona_4:_Arena
we've been slowly getting hitboxes of attacks online.
only characters without hitbox data yet are kanji and elizabeth
anyone else having issues with this game's display scaling?
"type a" scaling stretches out too wide, especially at the bottom where i cant even see the bottom button instructions.
but when i change it to "type b /or c" i get black bars around the whole thing.
Seems to depend on the TV/monitor. On my TV I have to use type B to get the whole picture, but on my smaller monitor, have to change it back to type A.
It looks like 7th of September is the date for the EU release. According to this thread, multiple people have emailed Pqube, the UK distributor of Zen United, getting the same response.
http://www.gamefaqs.com/boards/641697-persona-4-arena/63570122
The way I judge difficulty in a fighting game (or any game, really) is by how much you have to look up online to actually understand how it all works. So it basically comes down to if the in-game tutorials are worth a damn.
I can't really play Street Fighter for the life of me, because the closest that they have to tutorials in those games are the trials, and they just give you a list of moves to do. It doesn't tell you what the timing is, or anything like that. So I find most fighting games pretty difficult.
I'm worried that this is going to look like overbloated garbage on my set up (this is what I've got in my game room). Can we change the size of the UI? I might opt for playing it at smaller screen real-estate if I can increase the UI size and see the text/numbers.
They are tough for me too.
There are many links in Marvel, that's how attacks are combined to form a combo when they aren't cancelled or chained... Frame data doesn't magically convert from game to game.
I know what links are and I know that they are some in Marvel (particularly Dante's stuff). But mostly everything I did in Marvel 3 were cancels and magic series chains and that sufficed for me.
Do you ever combo after an air throw?
Nope. When I read this I was going to say yeah but then I realized that was an OTG I did with X-23 and Wesker on vanilla MvC3.
I assume that is a link as well correct?
Btw, plinking isn't an option for me since I don't use stick anymore.
Nope. When I read this I was going to say yeah but then I realized that was an OTG I did with X-23 and Wesker on vanilla MvC3.
You don't plink in marvel.
That is false. There is plinking in marvel particularly for Dante.
Er are you referring to his jump cancel stuff?
Nah. Stinger > Boldcancel > Teleport. You have to plink this command. There's also plink dashing.