I fucking hate you fate. You're too damn good. You already know how to use Aki as well? damn it all.
Kind of. His short jump height lets you get in easy j5B overheads when you get close. Plus you can mix up his A and B's pretty quickly in addition to his rush that has multiple parts to it so you can mix that up as well.
I'm not saying I'm great because I'm not, godoftennis101 kicks my ass every time.
I have experience from playing Blazblue a lot as well and that translates over to this game pretty well.
I think you guys need to work on defense more. Best way to nullify an opponent's combo is to block everything. When I face someone who combo's me a lot. I will eventually shift to a completely defensive mode where my only focus is on blocking their high/low mixup. Because if I can't do that then i have no chance of counter attack.
Yosuke is the kind of character that can keep up constant harassment, but if I can't keep up my defense at the same time I need to back off and re-evaluate how I play the rest of the match.
Using Record won't speed-up/down the input. I can 236A236B236A all day and record that but the speed of inputs won't help with the variable like a real-match.
The problem is getting in close to make them mess-up. Because by the time I do they have an option to get away. It's just so ugh.
I wish I had some replays to show you how I do it. It's very much learning your opponent's behaviour. Once they see they can't hit you or their ranged options aren't doing anything because you block/dodge everything then they will be forced to change up their tactics which usually involves close ranged options.
Also for people who DP you, do the exact same combo except drop it where they usually DP you. Works most of the time until they catch on, but matches are usually short enough where people won't catch on to you dropping combo's intentionally to bait DP's unless you did it often enough in the first round.