Does anyone know why supers aren't activating on the d pad? I can get them out with the stick but only specials activate with the double motion on the pad.
Start gradually, beat some of the challenges, learn some bnb combos, and then jump online. A good exercise I used to do was playing score attack before online. I would get wrecked and then be like "at least, ppl online aren't this cheap".Ugh, I am so bad at this game Got wrecked twice on Ranked... Fighters just aren't for me. I love them so but they hate me...
I'm fairly sure it isn't my controller because I switched between three trying to see if there was an issue but the motion inputted properly on all of them in training.You sure your D-pad isn't dropping the 214/236 somewhere in the motion? 26 for example where the 3 isn't registered?
I've spent the vast majority of my time online in the lobbies, but now that the NA version is out, I might spend more time in Ranked if there are more people there. I still like Lobbies a lot, though.
The lobbies are distinguished by skill level? Huh, guess I didn't know that because of the Japanese text. That's interesting.
I'm fairly sure it isn't my controller because I switched between three trying to see if there was an issue but the motion inputted properly on all of them in training.
I was having this issue too. I ended up having to speed up my finger movements with the d-pad then I got them to start activating again. Took a little to get used to though.
Does anyone know why supers aren't activating on the d pad? I can get them out with the stick but only specials activate with the double motion on the pad.
In all matches offline and online, as well as the challenge and lesson mode but the super comes out fine when I try the thumbstickOkay. So you're only having problems putting the two 236's in during matches?
I guess i'm a fool for expecting something when the previous game had the option.
In all matches offline and online, as well as the challenge and lesson mode but the super comes out fine when I try the thumbstick
I'm doing the motion at the same speed as I would in vanilla P4A
hmm yes quite
hmm yes quite
alright I actually think Im gonna play rise. Was she released in the arcade version? Also any tips?
alright I actually think Im gonna play rise. Was she released in the arcade version? Also any tips?
Ken, Rise, Adachi, Marie and Margaret are all currently console exclusive characters.
As for tips? I guess it's always good to start off by reading the character's Dustloop page. Rise's got some obnoxious blockstrings by making good use of her music notes.
So Ken is awesome.
I think he's my favorite newcomer so far. Koro adds so much to this character.
please show me these 2-bar connections that give you two seconds of lagNope. Because when I get beat offline, I at least know my inputs weren't dropped/two seconds behind what I entered. That and the AI is set to Risky which is automatically gonna destroy me.
please show me these 2-bar connections that give you two seconds of lag
So Ken is awesome.
I think he's my favorite newcomer so far. Koro adds so much to this character.
please show me these 2-bar connections that give you two seconds of lag
So what's the deal with the arcade mode and the lack of endings? It just cuts out when Sho hops up to the top of the tower. Is there a way to see more than that?
Really frustated that after 5 times it still give the same error message.
Thanks Arc, not going to buy another game from you again on console. Release on Steam for now on if you want my money again.
Story mode, the arcade stories are a very summarized not entirely accurate tl;dr version of it up until the final Sho battle.
I really want to use Yukari but after trying her challenges I'm not sure my execution is good enough. I'll give them all another shot tomorrow though. Maybe after sleeping on it tonight I'll see some improvement.
Really? 0-1 bars have been nothing but lag for me. 2 is a mixed bag of some being good, a lot being bad. :/
WHY.jpg do I have to suffer the online mode for 20% trophies? Ugh, Atlus/Arc. Ugh.
On the bright side: Golden Abyss mode is a worthy addition and fun to play.
hows marie in the tier list? Might pick her up or ken/rise not sure.
Well, yes, obviously there's story mode, but the last game still had little character specific endings like most fighting games. The way it ends (with a TV being shut off as soon as things get interesting) is just really abrupt and it seems like there's supposed to be something else there.
If I had a capture card, I would. But the match syncs. Lags during the character intro. The Round notification is fine... then the game starts to have two seconds of input "lag" to where attempting to block instantly will take two or more seconds to actually "register" my input. It drives me crazy. I have no clue if my actual input will register until too late at times.
I mean if the intro is going to lag while syncing, okay. But as soon as that thing is playing "fine" it shouldn't be messing with my inputs or "frame slowdown"/lagging. It's weird as hell.
People seem pretty split on Marie. Sounds like she's complicated and people haven't fully figured her out yet.
I don't know about tiers but, of all of the new characters, Marie seems to be the simplest or most straightforward.
Well, yes, obviously there's story mode, but the last game still had little character specific endings like most fighting games. The way it ends (with a TV being shut off as soon as things get interesting) is just really abrupt and it seems like there's supposed to be something else there.
Make sure to spoiler tag story related stuff.
I was under the impression that there are no rules bounding that, but edited.
I don't know about tiers but, of all of the new characters, Marie seems to be the simplest or most straightforward.
Edit: Wait, I wasn't even thinking of the Shos or Rise. Never mind.
For me, my ranking on the new console cast is Rise > Marie > Adachi > Margaret (still early) > Ken
It's all opinions though, and I could be completely wrong. I find Rise extremely scary right now, especially since OMB and awakening super can be 6k-7.5k or so with very little work. Plus her corner game is pretty scary with safe jumps and oki (even on Kanji). Only on standing opponents though