Ragingnight
Member
Lol it's all good, I was literally learning Yukiko's whole moveset that match! I've only fought a handful of them online so I was experimenting a lot to see if I could dp through some of her strings or not. I was also playing around with the roll a lot since I know it's invulnerable to projectiles on the first frame now.
5A is good but I think Mitsuru's j.A is her biggest threat. It stays out for a long time and it is really easy to combo from. I need to work on j.A air-to-air confirms though since I missed out on a lot of damage from that.
5a is scarier because even if I block I am in a bad situation. I can block j. 5a and be fine. No problem. It also lets you do coup which again puts me in a bad situation. I wished yukiko's dp was half as good as mitsuru's rofl. So many times I just had to hold that L and block esp when you learned that you can dp on reaction to super flash of firewall.
I don't know any combos. I literally do day 1 P4A vanilla combos and just learned the 214ab combo mid match from just looking at the notations that somebody posted 2-3 pages back. Really disheartening to see that when I touch you, its like 2-3k max. When you touch me, its like easy 3-4k with minimal resources. But thats all on me for not learning shit, maybe someday I'll have the time and hope my execution isn't sloppy. That one round where I did 3 sp firelevel ups? yeah that was execution probs.
As you can see, I get away with mostly very basic fundamental shit and play the spacing and yomi game. Just setting you up with block strings and bait you to walk into buttons, or bait that dp.