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Persona 4 Golden |OT| Love is the only gold.

Vodh

Junior Member
So GAF, I'm not gonna get P4G until early next year, but should I buy the PSP version of Persona 3 for my Vita? Never played a Persona game before.
 

jello44

Chie is the worst waifu
Oh! Yeah this reminds me, I am very curious to see sales numbers for this game.

Oh hey jello, I made pudding in July. It asked what I should add for scent and I put in cologne.

eww

So GAF, I'm not gonna get P4G until early next year, but should I buy the PSP version of Persona 3 for my Vita? Never played a Persona game before.

Yes, but you just missed it when it was on sale. It might just go on sale again, maybe around Christmas time.
 

cjkeats

Member
So.... (significant late July spoilers)

The killer is that kid who called Yukiko "Yuki" earlier in the game? Huh, that's kinda odd. I'm glad it actually is somebody I met, and I think the game did a pretty good job setting it up, seeing as how I met him but didn't remember him. Still, his motives better be pretty damn convincing. It would really suck if his motives really did boil down to "Yukiko rejected me and I hate bikers and Rise ignored me waaaaahhhhhhhhhhh!"

You can actually run into him a few times around town. Same with some other characters who may or may not make appearances earlier and/or later in the game. A general tip is that if they got a portrait, they're probably important.
But don't worry, my first time through the game I completely forgot about him too untill they told me who he was.

Edit: I've bought every Persona game at least twice already, but if 1&2 could get updated with a better combat system so I could get the stories without it feeling like a chore, I'd buy them a third time. It'll probably never happen, but I can dream..
 
They should have to redo the entire story to make it work. It's just not something would work. Ultimately it's kind of pointless too. In Persona 1/2 (a lot more in part 2) you got tons of information from your party members by talking to them at different locations. You get to know a lot of really interesting and intimate things. Hell, I would say far more then P3/4 with it's cast of characters.

But, social links are much more than delineating context around a character, it also gives you some control over the MC's canvas. Tatsuya is a little different, but consider Persona 1's character - he'd be perfect for it! Give him Courage, Understanding, etc. and let the player develop the hero in reaction to the characters around him.
 

jello44

Chie is the worst waifu
That's not even the gross part dude... I reloaded the save and made it again correctly and then I...

*gulp*

...shared my pudding with Apple Head!

But did she enjoy it?!

You can actually run into him a few times around town. Same with some other characters who may or may not make appearances earlier and/or later in the game. A general tip is that if they got a portrait, they're probably important.
But don't worry, my first time through the game I completely forgot about him too untill they told me who he was.

What, really? I don't ever remember seeing him around town.
 

Varna

Member
Easily, all they need are the social link-esque cutscenes between and/or replacing certain expository points in the game. It could be similar to how the Devil Survivor games place a character at a certain place at a certain time. Lisa at the burger joint, Eikichi at the record store, Ulala smoking on the balcony of the apartment, etc.

This really isn't as easy as you make it sound. The entire story would have to be restructured. As it is now, characters travel with the MC through most of the story even if they are not part of the active party. They are also up for conversation at any non-dungeon location and often reveal details about themselves (pretty much social link type dialogue without it actually being an elaborate scene).
 
This really isn't as easy as you make it sound. The entire story would have to be restructured. As it is now, characters travel with the MC through most of the story even if they are not part of the active party. They are also up for conversation at any non-dungeon location and often reveal details about themselves (pretty much social link type dialogue without it actually being an elaborate scene).

Then they'd have to get creative, I suppose. Maybe all of the social link events are memories that are shared when triggered by speaking with a character during the non-dungeon conversation rooms. You see a flashback of you and Maki reading porn together or something.

Or, completely redo the game in P4G's engine :)
 

Varna

Member
But, social links are much more than delineating context around a character, it also gives you some control over the MC's canvas. Tatsuya is a little different, but consider Persona 1's character - he'd be perfect for it! Give him Courage, Understanding, etc. and let the player develop the hero in reaction to the characters around him.

That's exactly what social links are though. Saying it gives you "some control" is really stretching it. Yes, the characters will immediately react to what you say but the lasting implication of what you said is basically non-existent. It's all linear progress... which isn't any different from conversations in the first few Persona games... Except now there is some progression involved.

Actually, if I recall in IS you could make a few choices that definitely effected the way characters saw you. Like choosing to date Lisa or Jun. Characters actually commented on this. This is pretty huge reactivity for this kind of game. I will agree that characters in the first game could probably use a bit more depth... although, P2 kind of fixed this issue. Lots of the original cast make a appearance and do resolve their respective arc.

EDIT: The first point is the reason I didn't really finish P4 back on the PS2. I was pretty annoyed that they opted to just streamline the process. P3 had a great foundation and reversed and broken social links were a good way to keep you from taking advantage of people. But instead of building off that and maybe even have branching paths they just cut it all out.

I don't quiet mind this time which is odd. Probably because I'm not completely burnt out on the formula anymore.
 

Bullza2o

Member
Finally defeated the 3rd dungeon boss! It felt like it took an hour. Level 30 average for my party. Kinda underpowered, but I felt a sense of accomplishment after this fight. Hard mode really inhibits the leveling rate.

EDIT: AND I didn't have to rewind a week early. Just 1 day! :D
 
Actually, if I recall in IS you could make a few choices that definitely effected the way characters saw you. Like choosing to date Lisa or Jun. Characters actually commented on this. This is pretty huge reactivity for this kind of game. I will agree that characters in the first game could probably use a bit more depth... although, P2 kind of fixed this issue. Lots of the original cast make a appearance and do resolve their respective arc.

Yeah, it needed more of that. It deserved more. Also, links could have provided an avenue to apply additional combat and fusion variety.

Speaking of what is lacking in Persona - P5 should bring back Demon Negotiation. Sure it was a bit of a guessing game in the past, but with some work, it could be really neat.
 

jello44

Chie is the worst waifu
Her little apple expressions where flipping out. I don't know how I'm going to break it to her that I'm Paleo :)

She'd probably be OK with that, I think.

Random image, just because.
oTY99.gif
 
She gave me Meat Gum the first time I saw her out at night.

I was like, OH I can do that fox quest real fast, she still gave it to me for the quest too.

Oh that's cool. I remember stumbling upon that on accident (that she had the snack, I tried like everyone else in town) - it was one of the many things during P4 that made me like Chie.

Just got my wristbands, I'm officially in the army now.
 

Bullza2o

Member
I'm right there with you Bullza2o. Floor 7 or so from the dungeon... hitting 29 soon.

I'm curious what people's playtimes were after beating dungeon 3.
I'm 25.5 hours in, hard mode. Level 31 MC, around 30 for party.
This game drains hours like a huge sink.
 

Varna

Member
I'm curious what people's playtimes were after beating dungeon 3.
I'm 25.5 hours in, hard mode. Level 31 MC, around 30 for party.
This game drains hours like a huge sink.

Indeed.

I'm at 30 hours.
Very Hard.
Level 29 MC everyone else is at 28 or so.
 

Omikaru

Member
Probably been asked before but did everyone who bought a US copy get a case that's pretty much half covered in French text? Seems like the Canadian version of the game, but at this point I'm not sure if the straight English version like this one actually exists:

Yup, but then I ordered from VG+ so that's a given. Strangely enough, my copy of Virtue's Last Reward was clearly the American one, as there was no French on it whatsoever.
 
The first point is the reason I didn't really finish P4 back on the PS2. I was pretty annoyed that they opted to just streamline the process. P3 had a great foundation and reversed and broken social links were a good way to keep you from taking advantage of people. But instead of building off that and maybe even have branching paths they just cut it all out.

Social Links reversing was a terrible idea. It basically made it near impossible to interact with multiple people at a time.

Removing them was a great idea.
 
Social Links reversing was a terrible idea. It basically made it near impossible to interact with multiple people at a time.

Removing them was a great idea.

Well, they should at least give the option (like New Game+ or at the start, I dunno). I like to have the consequences carry weight, but I'm one of these types that makes 10 save files and reloads constantly to check out dialogue options in games I care about.
 

Syrinx

Member
You can actually run into him a few times around town. Same with some other characters who may or may not make appearances earlier and/or later in the game. A general tip is that if they got a portrait, they're probably important.
But don't worry, my first time through the game I completely forgot about him too untill they told me who he was.

Edit: I've bought every Persona game at least twice already, but if 1&2 could get updated with a better combat system so I could get the stories without it feeling like a chore, I'd buy them a third time. It'll probably never happen, but I can dream..

I've actually kept your rule in mind, even when I played P3. Just overlooked it, I guess.
 

Varna

Member
Social Links reversing was a terrible idea. It basically made it near impossible to interact with multiple people at a time.

Removing them was a great idea.

Well, this was an unfortunate limitation of the way relationships were handled in Persona 3. Basically, every girl was a love interest and though it made sense for them to get mad about it it obviously didn't make the game more interesting for some people. This really isn't an issue in P4 though. Most stories are written in a fairly neutral way as far as whether or not intimacy is involved. If you choose to go down the former route there should definitely be some kind of consequence for trying to juggle people. Lots of social links have one or more event that kind of ends in a cliffhanger... forgetting about them after should definitely have some kind of consequence too.

Of course I'm not really obsessed with catching them all. That should definitely still be a viable play style but incredibly hard to pull off.
 
Well, this was an unfortunate limitation of the way relationships were handled in Persona 3. Basically, every girl was a love interest and though it made sense for them to get mad about it it obviously didn't make the game more interesting for some people. This really isn't an issue in P4 though. Most stories are written in a fairly neutral way as far as whether or not intimacy is involved. If you choose to go down the former route there should definitely be some kind of consequence for trying to juggle people. Lots of social links have one or more event that kind of ends in a cliffhanger... forgetting about them after should definitely have some kind of consequence too.
Of course I'm not really obsessed with catching them all. That should definitely still be a viable play style but incredibly hard to pull off.
well I think
Valentine's day is the consequence for the people who want to try to have a harem.
 
My Solid Gold just sold for $82 on eBay.

dafuq is that? I was expecting $100+. For a meager $10 profit I'd rather just keep it. -__-

Man, you should have kept it for at least 10 years! Who knows how rare the Vita will be by that time too! People will be playing Persona 7 and saying, "whoa, remember the Vita? man, that old persona 4 remake came out for it and nothing else - it's totally the best version but costs 8000 space credits on ebay"
 

Kazzy

Member
well I think
Valentine's day is the consequence for the people who want to try to have a harem.

I want to do this, but then I remember that I still feel at least a little pang of guilt whenever I try to do bad things, even in games. Forever chivalrous!

I was a complete whore in vanilla P4.
 
About the killer:
I found it hilarious because when I first met Adachi, I thought "Hmm... JYB is voicing a side character role? That's not right. He must be the killer."
 
Bah to bug catching! Do you have to press the button before the !! prompt appears or something?

Sure does feel like it - I've gotten perfect about 50% of the time by pressing X as soon as I see the top of the "!" appear. Once you see the pixels, hit it - yeah, seems like slightly before the "!" has fully appeared.
 

Kusagari

Member
Ughhh

I used a Goho-M to leave the dungeon and go fuse Persona's. I clicked Fusion Search and now I think my games frozen.

I went there before saving :(
 
I need to finish Innocent Sin. Got as far as the
bombs at the stadium, but couldn't defuse them all and got frustrated with the game.
 

Marche90

Member
I need to finish Innocent Sin. Got as far as the
bombs at the stadium, but couldn't defuse them all and got frustrated with the game.

At least you made it somewhere. I think I got stuck at
the freakin' Bomb Shelter. God, I hated that one, and never returned. Maybe some day...
 

Trigger

Member
I'm pretty sure I've heard him say some in P4G. Bear in mind, I'm only 18 hours in.

I thought he was referring
to when Teddie stops being the support and joins the party. While he's the support member Teddie is full of puns.

lol, maybe I read the post wrong.

EDIT- I see what you did there. Furry good.
 
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