Persona 5 for PS3 announcement leaked?

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ZephyrFate said:
Atlus' long-ago announcement of an SMT game on next-gen consoles still lingers, and proves that we'll get something to the tune of SMT4 before this gen dies out.

Because plenty of other games on that list, like "Fifth Phantom Saga" and "Untitled RPG" are TOTALLY coming out! :/
 
I would totally go for a Persona 5. Yeah. That would be so sweet. I prefer Persona 3/4 to the other games in the SMT franchise by miles. I'd like to see a more dynamic dating/friendship system in a new game, as well as the basic choices/gifts stuff we've had in the past.
 
Himuro said:

I don't know.... I just love the art style so much of these games, I want to enjoy it on something larger than 3.5"

That's just me, though.... I just really want my SMT fix on a big screen.
 
STG said:
I had an other idea, and the execution is poor of course

2cgerf7.jpg

Pretty nice actually, he needs a persona though.

Volcynika said:
I would buy a game named Untitled RPG. Totally.

Hell yes, we need more devs willing to raise the bar like this.
 
jj984jj said:
I really don't see why people have a problem with it, it's not like a game becomes less fun because it's in first person. If a first person game is unfun it probably has more to do with a poor design decision than the POV.

I even think it's ideal for RPGs that don't use an overhead camera on the analog-less DS, it's not like we want a bunch of games with a camera like the one in Dragon Quest Monsters: Joker.

Personally I have fairly negative connotations with older first-person dungeon crawlers - Wizardry, Bard's Tale, Ultima, those really shitty sections in Fester's Quest - of endless rectangular corridors with the same boring textures and easily becoming turned around and lost.

I have played some first person RPGs I liked a lot; Anachronox and Fallout 3 were both great. The thing is that both of those games had immersive graphics, environmental variety, and a lot of wide-open spaces so you weren't being subjected to extremely repetitive corridors.

When you're not animating an onscreen character, the environments are the only thing the player has to look at, the importance of making the world visually stimulating to the player seems to get a lot more important. Now, I've watched the short teaser videos, and while they're colorful, I'm seeing a lot of corridors and not many small environmental details. It's still early, we haven't seen much, and it may be that the final game will have a lot of visual variety. But given that this is a DS game, I'm remaining somewhat pessimistic.
 
I'd love to see the S-Links a little less planned out. For instance, why the fuck are you running around all of Inaba to find people to hang out with when cell phones play a pretty decent roll in the game. Give the main character a real cell phone and not one of those child cell phones that can only receive calls and dial either "911" or your parents house.

I want dorm life again or better yet, college life and live in an apartment complex. With college life you could completely blow off a class if you wanted to and the schedule wouldn't be so "in the morning you have class." Sometimes there are night classes. Shit, maybe you can make your own schedule.

Honestly, don't give a shit about what system it comes out for. Include more cutscenes and voice acting please.
 
MoogPaul said:
I'd love to see the S-Links a little less planned out. For instance, why the fuck are you running around all of Inaba to find people to hang out with when cell phones play a pretty decent roll in the game. Give the main character a real cell phone and not one of those child cell phones that can only receive calls and dial either "911" or your parents house.

I want dorm life again or better yet, college life and live in an apartment complex. With college life you could completely blow off a class if you wanted to and the schedule wouldn't be so "in the morning you have class." Sometimes there are night classes. Shit, maybe you can make your own schedule.

Honestly, don't give a shit about what system it comes out for. Include more cutscenes and voice acting please.

Love your ideas, but please... No more damn cutscenes. At least not any more then are already in the current Persona games. Especially those cringe worthy scenes were you are forced to participate in something completely retarded (like picking up girls at the beach or going to the grocery store... my god I wanted to kill myself).

ethelred said:
But I don't think I'll point out those things. Instead, I'll just amuse myself with the angst some people seem to be feeling over the game's existence. It's kind of like DQ9 all over again.

Yes. I remember just laughing at all the people having their meltdowns when it happened... gaming is dead, etc.

But I kind of understand them now. It's a bit sad but the most important thing is that the game is coming out and it's going to be incredible. Also I've learned the joys of DS gaming. It's nice being able to play on my bed and for what ever reason my girlfriend likes that I'm in the same room with her when I'm playing a video game. Also DS games are DIRT CHEAP. I bought Castlevania: Order of Ecclesia, Etrian Odyssey I/II, Final Fantasy III and Final Fantasy IV for about $90.
 
jj984jj said:
I really don't see why people have a problem with it, it's not like a game becomes less fun because it's in first person. If a first person game is unfun it probably has more to do with a poor design decision than the POV.

I even think it's ideal for RPGs that don't use an overhead camera on the analog-less DS, it's not like we want a bunch of games with a camera like the one in Dragon Quest Monsters: Joker.

Some of my earliest and greatest rpg memories are of first person RPGs, and I still think that when done right there is nothing like it.
 
MoogPaul said:
I'd love to see the S-Links a little less planned out.
sooo much improvement that can be done with the s-links still. more divergent paths, more "strategy" in general, and better feedback about where you stand with the various links. i'd love to see still deeper integration with the combat/fusion system too.

all of the "running around" stuff can go, frankly. this can get tiring in a more open-world game, but in a game with as limited an explorable world as persona it's incredibly repetitive and dull. the quest system worked better in p3 where you had a central point for receiving/ending quests. persona has done lots of things to ensure you're focused on gameplay stuff - it's a bit surprising that they're encouraging you to run about and talk to dozens of (the same) people all the time.

and they really, really need to drastically improve the random dungeon generation. the layout of the dungeons doesn't matter at all, really... and there's *far* too much sameyness. how about making the combat system such that the layout of rooms and objects makes more of a difference...
 
THE Caffeinated said:
This is why we can't have nice things, people actually defend a first person RPG in 2009.

It's almost as annoying as when people defend randomized treasure chests between 14:00 and 21:00 GMT on every other Tuesday.

Serph said:
this all sounds well and good, but... why on a portable platform?

Nice answer: because the DS is like the PS2 only still active and supported, so it's an easy place for Atlus to transition to and continue to make excellent, gameplay-intensive titles at a low cost.

(Not-nice, un-PC answer: handhelds >>> consoles)
 
I really don't understand why people are resistant to the idea of RPGs going to handheld consoles. The genre itself is practically designed for tiny little chunks of gameplay at a stretch - AKA portable gaming.
 
velvet_nitemare said:
Not a fan of handheld gaming, so can't think of anything more terrible than only getting handheld SMT games this gen.

I can think of something more terrible. Zero SMT games for all platforms!
 
Pureauthor said:
I really don't understand why people are resistant to the idea of RPGs going to handheld consoles. The genre itself is practically designed for tiny little chunks of gameplay at a stretch - AKA portable gaming.

Because some of us actually prefer gaming without bending our neck for 50+ hours. I don't play RPGs in very small chunks like some of you dudes in here seem to be implying. I sit through and play for a couple hours when I can, I don't pick up and play for 10-30 mins and put it down. I don't mind all these portable announcements, but I can see why some people are upset about it. It's not really difficult to see.
 
Near said:
Because some of us actually prefer gaming without bending our neck for 50+ hours. I don't play RPGs in very small chunks like some of you dudes in here seem to be implying. I sit through and play for a couple hours when I can, I don't pick up and play for 10-30 mins and put it down. I don't mind all these portable announcements, but I can see why some people are upset about it. It's not really difficult to see.

why are you bending your neck when you play portable games
 
Near said:
Because some of us actually prefer gaming without bending our neck for 50+ hours. I don't play RPGs in very small chunks like some of you dudes in here seem to be implying. I sit through and play for a couple hours when I can, I don't pick up and play for 10-30 mins and put it down. I don't mind all these portable announcements, but I can see why some people are upset about it. It's not really difficult to see.

.
 
Varna said:
Yes. I remember just laughing at all the people having their meltdowns when it happened... gaming is dead, etc.

But I kind of understand them now. It's a bit sad but the most important thing is that the game is coming out and it's going to be incredible. Also I've learned the joys of DS gaming. It's nice being able to play on my bed and for what ever reason my girlfriend likes that I'm in the same room with her when I'm playing a video game. Also DS games are DIRT CHEAP. I bought Castlevania: Order of Ecclesia, Etrian Odyssey I/II, Final Fantasy III and Final Fantasy IV for about $90.


I don't understand the hate for portables. I really enjoy my DS. I can take it with me, close the lid for an extended time, play it wherever I want and the game are really good. The only thing you really miss is upgraded graphics and voice acting.

(Alot of the handheld RPGs are far better than the current gen console ones too. Exceptions may be ToV, VC)

Edit: Near, what are you talking about? I can play my DS in large chunks with no more problems than I have when playing on my TV.
 
Himuro said:
You have never played a handheld system since the original gameboy. Am I correct in my accusation?

If you have to bend your neck to play a handheld game, you're doing it wrong.

And that's real talk.

Stupid accusation based on absolutely nothing. And no, I've been using portable gaming since the original gameboy. You're telling me you've never gotten the slighest strain from playing on a handheld for too long? Wow.
 
Near said:
Stupid accusation based on absolutely nothing. And no, I've been using portable gaming since the original gameboy. You're telling you've never gotten the slighest strain from playing on a handheld for too long? Wow.

Not since I figured out how to hold handhelds properly.

Like, you know, in a way that doesn't require you to bend your neck.
 
Near said:
Stupid accusation based on absolutely nothing. And no, I've been using portable gaming since the original gameboy. You're telling me you've never gotten the slighest strain from playing on a handheld for too long? Wow.

No, because that's how his forearms are

flhk6r.gif


He can keep the DS straight to eye level for hours.

That or he looks down for hours instead of bending the neck.
 
Himuro said:
How is it stupid? Saying you have to bend your neck to play a handheld system is stupid, hence the accusation.

And....no.

Lolz. Okay if I'm picturing this in my head correcting, you hold out your arms with your portable in your hands and play like that. Hmm, it actually makes sense now, considering you initially said get glasses.

You can look DOWN at a handheld system, place it close to your belly button or lap and NOT bend your neck?

WOW



WOWO

Er, would not placing it on your lap require neck bending? Do you have a super long neck or something?
 
Pureauthor said:
I really don't understand why people are resistant to the idea of RPGs going to handheld consoles. The genre itself is practically designed for tiny little chunks of gameplay at a stretch - AKA portable gaming.

I'm not against handheld RPGs at all, but using the whole "genre is played for chucks at a time" doesn't really work for a lot of people considering a lot of us don't play our handhelds outside of the living room to begin with.
 
I have to admit I played portable far more than other systems because of my guilty smoking and PSP hack to allow play many emulations. I smoke alone outside from house. I won't mind to have another long game for any portable systems.
 
I feel rage towards people who would actively choose for RPG franchises to permanently move from console to handheld. I think I'd rather hang out with Youtube-commenting xbots/SDF.

I can understand singing the DS' praises because that's where all of the RPGs are (I own one), but everything else being equal, I don't know why people wouldn't prefer those games to be on consoles. I like video games, but I think I can manage not being around all of them while taking a dump or standing on line somewhere.

PS: This rant is not directed towards SMT: Imagine
 
MoogPaul said:
I'm not against handheld RPGs at all, but using the whole "genre is played for chucks at a time" doesn't really work for a lot of people considering a lot of us don't play our handhelds outside of the living room to begin with.

The whole 'you can play in short chunks' argument does not somehow mean that you cannot play for long stretches (although personally I don't, because I rarely ever get long stretches to play anymore... but that's beside the point), it means that handheld games have a degree of flexibility that the home console games do not.

You spend your time gaming in the living room? That's great. You spend your life on the move? That's great, too. A mix? Sure, why not?

I'm obviously biased due to my personal situation, but I tend to consider the handheld format inherently superior to the console format.
 
Quixzlizx said:
I feel rage towards people who would actively choose for RPG franchises to permanently move from console to handheld. I think I'd rather hang out with Youtube-commenting xbots/SDF.

I can understand singing the DS' praises because that's where all of the RPGs are (I own one), but everything else being equal, I don't know why people wouldn't prefer those games to be on consoles. I like video games, but I think I can manage not being around all of them while taking a dump or standing on line somewhere.

PS: This rant is not directed towards SMT: Imagine
Because my console can't come on the train with me for my long commutes and it's also rather difficult to hook it up to play during my lunch break at work. I just don't have the time or inclination to get any other game time during the week so if a game is on the console the only time I'll get to touch it is the weekend, and even then probably only one of the two days at best due to social obligations.

Also I like it when people feel rage about stupid shit, so that's gravy on top for the console -> handheld jump for me.
 
Quixzlizx said:
I feel rage towards people who would actively choose for RPG franchises to permanently move from console to handheld. I think I'd rather hang out with Youtube-commenting xbots/SDF.

I can understand singing the DS' praises because that's where all of the RPGs are (I own one), but everything else being equal, I don't know why people wouldn't prefer those games to be on consoles. I like video games, but I think I can manage not being around all of them while taking a dump or standing on line somewhere.

PS: This rant is not directed towards SMT: Imagine

Bitter tears :lol

Maybe you have to start hating Japan then.
 
I must be the guy you all hate. The guy that virtually never plays JRPGs but is currently playing through Persona 4 because he saw a couple dudes on the internet playing it and it interested him. The guy that is super psyched about Persona 5 coming out as soon as possible. The filthy casual Persona fan. :D
 
Felix Lighter said:
I must be the guy you all hate. The guy that virtually never plays JRPGs but is currently playing through Persona 4 because he saw a couple dudes on the internet playing it and it interested him. The guy that is super psyched about Persona 5 coming out as soon as possible. The filthy casual Persona fan. :D
Disgusting.

Actually I think most of the people who were down on P5 being the next-gen project are satisfied now that a real SMT game is coming out. The worry was more that SMT was going to get benched for endless Persona games.
 
*is also a casual fan*

Persona is totally for me. It's exactly how an RPG should be, I say. Although the early hours of P4 are a little too inflexible.
 
Interesting.

When Dragon Quest IX, arguably the most popular RPG series in all of Japan, was announced for the DS, most people saw the writing on the wall. The fact alone that there hasn't been main stream SMT title on an "HD Console" should be enough to prove that those here chanting the hand helds are the way of the future aren't wrong.

Still, regardless of how convenient RPGin' on the go is, there are certain things that handheld consoles cannot do, specifically in reference to production values. Take a game like FFXIII or hell, even DQVIII. Complete and total voice acting for upwards of 30 hours (eh, recent games like FFIV have shown how rapidly this gap is closing however), top tier and beautiful graphics as well as sweeping orchestral scores.

To be fair, you can't judge a book by its cover. Graphics and voice work don't make the game (titles such as SMT 3 or DS2 prove this), especially in reference to RPGs. To those that love the trend of portable RPGs, congratulations. There are just as many that love RPGs on their HD Consoles.

That being said, I'm looking forward to Strange Journey, come what may.
 
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