Homersexual said:Who the fuck keeps changing my nick?
I mean, if you're going to change it Homersexual, why couldn't you have changed it to Himurosexual?
:lol
Homersexual said:Who the fuck keeps changing my nick?
I mean, if you're going to change it Homersexual, why couldn't you have changed it to Himurosexual?
Homersexual said:I still don't see why they can't just make my nick Himuro once and for all and be done with it - or better yet, Himuroids, but that'd never happen.
Homersexual said:SMT games have always been about gameplay.
Until recently.
Segata Sanshiro said:After 2, not really. I'm looking forward to whatever they're doing next, though.
Homersexual said:Yes, the first two SMT's are the only SMT games between SMT2 and SMT3.
Homersexual said:They're all better than this title:
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Homersexual said:They're all better than this title
B.K. said:I don't know. Persona 3 is the worst RPG I've ever played. :/
Homersexual said:Now I know that is hyperbole, my friend!
B.K. said:I don't know. Persona 3 is the worst RPG I've ever played. :/
Homersexual said:Selling 100k of a game like SMT or Persona is going beyond expectations.
People really think that if Atlus didn't use good advertising, that they couldn't make SMT4 a success after the bombastic sales of P3/P4?
You don't think SMT4 would sale 100k? It'd just do 25k?
B.K. said:I don't know. Persona 3 is the worst RPG I've ever played. :/
That comparison does not hold water at all. It's not like Atlus would necessarily be keeping it real or expanding their creative horizons by making a new mainline SMT game.charlequin said:Superficial gamers whining for an immediate P5 are akin to the people who bitch about SE announcing a new RPG that isn't yet another Final Fantasy, or who think EA developing new IPs like Mirror's Edge is dangerously close to detracting from their real purpose of spending money on Madden. The newfound success of the Persona franchise should be an opportunity for Atlus to branch out and put out more risky and different titles (with the knowledge that they can always come back to P5 a little ways down the road), not for them to singlemindedly whore out the one franchise until everyone's sick of it.
TheSeks said:Them's fightin' words.
P3 did more for JRPGs in 2007 than other 2007 JRPGs combined! (Yes, I said it)
It's not for everyone, sure. But at least it tired something different!
Fimbulvetr said:Why did you spoiler that? It's literally introduced less than 2 hours(maybe even less than 1 hour) into the game.
And while yeah Tartarus could have been better, it wasn't really a game killer. Way more tolerable than LoZ: Phantom Hourglass' reoccurring dungeon. Plus the music changing option in FES made it a bit better.
cosmicblizzard said:Just wanted to be safe, but your right, it is silly to spoiler it.
I never played FES, but that music changing option probably would not have helped that much. I was able to tolerate Tartarus enough to finish the game but I can't imagine doing it again. Of course the length of the dungeon wasn't the only reason. A.I. controlled party members didn't help nor did the cheap ass bosses/mid bosses. P4 fixed pretty much everything that was wrong with P3 IMO.
Homersexual said:Now I know that is hyperbole, my friend!
Urban Scholar said:Ehhhh.... I would say mostly but not all. Getting money and scoring rare items isn't as fun and OCD as I found it was in P3. In P3 we could visit old floors and score rare items left and right. Not to mention leveling was easier thanks to shuffle time. Not saying that the system is broken in P4, just feels restrictive. I think RedScarlet but it best as the whole city kids vs. country kids in that department.
Oh like the avatar of Professor Stein. Soul Eater, much respect.
Integra said:O.O
holy...fucking...shit.... *grins*![]()
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ProudClod said:Persona 4 was the best selling game in the SMT series, wasn't it?
Homersexual said:Mass Effect
cosmicblizzard said:Should've specified JRPG. Eternal Sonata is all I can remember and while it had a very interesting premise and unique battle system, the structure and pacing wasn't really anything special even if it was beautiful.
CrushDance said:Hey guys, which series has higher sales?
Persona
Tales
Star Ocean
Himuro said:MY NAME <3
Himuro said:MY NAME <3
CrushDance said:Hey guys, which series has higher sales?
Persona
Tales
Star Ocean
CrushDance said:Hey guys, which series has higher sales?
Persona
Tales
Star Ocean
vandalvideo said:I know that Persona 4 sold wicked sick. On an individual game basis, Persona 4 wins. Taken as a whole though, including all games in a series, Tales wins just because there are far more Tales games than Persona games.
Paracelsus said:Before Vesperia and SO4, I would have said SO >> Tales > Persona.
Now I'm not so sure anymore.
Yaweee said:I'm pretty sure Tales of Symphonia sold more, and not by just a small margin.
<3 Persona 2
charlequin said:From a development standpoint, because the core SMT game, with its huge roster of demons who serve directly as party members and NPCs, is an excellent opportunity to lay the groundwork and build the assets necessary for the many titles to follow (including more Persona, new spinoff franchises akin to DDS, possibly Devil Summoner 3, etc.)
From a consumer standpoint, because all the people who bought P3 solely for the animu dating-sim elements and don't care to chase down the rest of the series and discover how good the Megaten series is as a whole are friggin' annoying.
P4 just came out in 2008. P5 could come out as late as 2011 and still be received very positively off the back of its predecessor -- and without risking franchise fatigue where people go "Fuck, I just bought Persona 4 and that game was like 200,000 hours long, do I really need another one yet?"
Superficial gamers whining for an immediate P5 are akin to the people who bitch about SE announcing a new RPG that isn't yet another Final Fantasy, or who think EA developing new IPs like Mirror's Edge is dangerously close to detracting from their real purpose of spending money on Madden. The newfound success of the Persona franchise should be an opportunity for Atlus to branch out and put out more risky and different titles (with the knowledge that they can always come back to P5 a little ways down the road), not for them to singlemindedly whore out the one franchise until everyone's sick of it.
TheSeks said:Them's fightin' words.
P3 did more to ruin JRPGs than other modern JRPGs combined! (Yes, I said it)
P3 = FF7
It's not for everyone, sure. But at least it ruined something different!
Paracelsus said:Tales of Symphonia, GameCube, August 29th 2003, 953,000 copies
Tales of Symphonia, PlayStation 2, September 22nd 2004, 486,000 copies.
ultron87 said:That battle system got old so damn fast. I probably would've kept playing that game if not for that.
xs_mini_neo said:Fixed.
xs_mini_neo said:Soooo....the PS2 version sold far less then the GC version, so naturally it made sense to only make Abyss and Legendia for the PS2 only, so those could not sell as well too. Gotta love that Scamco logic. I wonder who had to die to get Graces on the Wii.
Paracelsus said:Tales of Symphonia, GameCube, August 29th 2003, 953,000 copies
Tales of Symphonia, PlayStation 2, September 22nd 2004, 486,000 copies
Persona 4 probably didn't outsell not even the PS2 version.
I consider P4 and P3 nowhere near as good (but pretty good on their own) as P2, but that's just me.
Error said:I don't get why people say Tartarus suck, but then say they enjoy P4 alot. The dungeon crawling of P4 is some of worst I've ever experienced. The loot is shit, and the you don't have the party splitting option from P3 that helped to cover a lot of ground quickly.
For all the good stuff that P4 has over P3, there's some stuff I prefer in P3 over P4. It's hard for me to decide which one is better.
Conversely, many people who never played the SMT series before adored them, and are now exploring the rest of the series. ::coughmyselfcough::Varna said:Calling it overrated is stupid just because a vocal minority in GAF love it. Many people who really loved the SMT series have serious problems with it.
Varna said:Yes many of the changes were not improvements and tweaks to keep people from bitching.
The dungeon changes were 100% cosmetic. They also dumbed down the social link system by not allowing you to screw up in any real way and just making them level up really fast in comparison to P3.
The only truly worthwhile change was the fact that down status ended at the end of each turn. This was a incredibly stupid oversight in P3 and how they allowed it slip in TWO RELEASES I will never know.
xs_mini_neo said:Soooo....the PS2 version sold far less then the GC version, so naturally it made sense to only make Abyss and Legendia for the PS2 only, so those could not sell as well too. Gotta love that Scamco logic. I wonder who had to die to get Graces on the Wii.
RocketDarkness said:Conversely, many people who never played the SMT series before adored them, and are now exploring the rest of the series. ::coughmyselfcough::
cosmicblizzard said:Messing up in 3 drove me nuts. I had like 8 girls pissed at me at once. It being impossible to mess up on all but 2 (3?) people in 4 made it a lot less stressful.
Himuro said:They may have been merely cosmetic but they had more punch than P3's. Going through the same dungeon for 100 hours with only slight differences in look and sound gets old quick.The inclusion of story-based themes made them more interesting to wade through, and the dungeons actually had more to them than "reach the next floor". I especially liked it when the dungeons would pull something fast and you'd have some actual exploration.
The dungeon crawling was also better in 4 for the pure fact that you couldn't just take a teleport to the bottom floor and instantly become healed. This made the dungeon "crawling" in P3 feel more like dungeon swimming. But in P4, due to the lack of sp items, you had to strategically space out your trips, not rely on sp, and stay alive before hitting the boss because you couldn't just pop up on level 1 and have full hp/sp like that. It made things more interesting.
Varna said:And no, I refuse to handicap myself to keep the game challenging. I should be able to exploit just about everything I can and the game should still be challenging.
Varna said:It was a crucial piece of the game to manage I like to think. You didn't have demon negotiations so if the social link was to be it's replacements there should have been consequences to screwing up.
Himuro said:If you're talking about the fox, I didn't use the fox. That thing is expensive as hell.
I think the tighter resource management, tighter and less predictable schedule and the dungeon variety make P4's gameplay light years above P3's even if I feel the overall difficulty is lower.
RocketDarkness said:But then you'd be required to exploit everything just to bring the game down to "challenging", from what would presumably be "mind-numbingly stupid hard" before then. That's absurd.