Persona 5 for PS3 announcement leaked?

Status
Not open for further replies.
Homersexual said:
I still don't see why they can't just make my nick Himuro once and for all and be done with it - or better yet, Himuroids, but that'd never happen.

But it's like a surprise every time you post!
 
Homersexual said:
SMT games have always been about gameplay.

Until recently.

Really? I thought the gameplay only became interesting and good after the introduction of the Press Turn system. The first two SMT games are fairly mindless, repetitive, and boring dungeon crawls. What made them interesting to me was the setting/stories/atmosphere.
 
Segata Sanshiro said:
After 2, not really. I'm looking forward to whatever they're doing next, though.

I wouldn't at all mind getting EO3, but, just like with Persona, I'd really rather have a bit of time off first. I played EO1 in 2007 and EO2 in 2008... I'd much prefer that the team make a proper SMT or something else first, and I think I'd likely be ready for more EO in 2010 or 2011.
 
Homersexual said:
Yes, the first two SMT's are the only SMT games between SMT2 and SMT3.

I'd extend what I said to the first three Persona games as well. I haven't played DS1 or Soul Hackers, though, so I can't comment on them.

The gameplay wasn't very interesting at all until SMT3.
 
Homersexual said:
They're all better than this title:

Xeno3boxart.jpg

No way Himu :P Though the Persona games are the most fun I've had in RPGs since Xenosaga III (and Lost Odyssey was awesome too.)
 
B.K. said:
I don't know. Persona 3 is the worst RPG I've ever played. :/

Them's fightin' words.

P3 did more for JRPGs in 2007 than other 2007 JRPGs combined! (Yes, I said it)


It's not for everyone, sure. But at least it tired something different!
 
Homersexual said:
Selling 100k of a game like SMT or Persona is going beyond expectations.

People really think that if Atlus didn't use good advertising, that they couldn't make SMT4 a success after the bombastic sales of P3/P4?

You don't think SMT4 would sale 100k? It'd just do 25k?

Persona 4 was the best selling game in the SMT series, wasn't it?
 
Devil Survivor for the DS sold just under 25,000 copies in its first month in the US.

B.K. said:
I don't know. Persona 3 is the worst RPG I've ever played. :/

You are a sad person, but I don't feel sorry for you.
 
charlequin said:
Superficial gamers whining for an immediate P5 are akin to the people who bitch about SE announcing a new RPG that isn't yet another Final Fantasy, or who think EA developing new IPs like Mirror's Edge is dangerously close to detracting from their real purpose of spending money on Madden. The newfound success of the Persona franchise should be an opportunity for Atlus to branch out and put out more risky and different titles (with the knowledge that they can always come back to P5 a little ways down the road), not for them to singlemindedly whore out the one franchise until everyone's sick of it.
That comparison does not hold water at all. It's not like Atlus would necessarily be keeping it real or expanding their creative horizons by making a new mainline SMT game.

I mean... I don't disagree with that sentiment in general, but you're really misapplying it.
 
I'll take just about anything SMT from atlus. My only concern is whether it'll be multiplatform or not.
 
TheSeks said:
Them's fightin' words.

P3 did more for JRPGs in 2007 than other 2007 JRPGs combined! (Yes, I said it)


It's not for everyone, sure. But at least it tired something different!

By combining it with the dating sim genre?

I loved the game but Tartarus made me glad to be done with it. In contrast, beating Persona 4 was one of the saddest days in recent memory for me. I felt so...empty. That game is way too addicting.

Edit: Also, what RPGs even came out in 2007? Eternal Sonata? There's been a drought for a while now, at least on consoles.
 
Why did you spoiler that? It's literally introduced less than 2 hours(maybe even less than 1 hour) into the game.

And while yeah Tartarus could have been better, it wasn't really a game killer. Way more tolerable than LoZ: Phantom Hourglass' reoccurring dungeon. Plus the music changing option in FES made it a bit better.
 
Fimbulvetr said:
Why did you spoiler that? It's literally introduced less than 2 hours(maybe even less than 1 hour) into the game.

And while yeah Tartarus could have been better, it wasn't really a game killer. Way more tolerable than LoZ: Phantom Hourglass' reoccurring dungeon. Plus the music changing option in FES made it a bit better.

Just wanted to be safe, but your right, it is silly to spoiler it.

I never played FES, but that music changing option probably would not have helped that much. I was able to tolerate Tartarus enough to finish the game but I can't imagine doing it again. Of course the length of the dungeon wasn't the only reason. A.I. controlled party members didn't help nor did the cheap ass bosses/mid bosses. P4 fixed pretty much everything that was wrong with P3 IMO.
 
cosmicblizzard said:
Just wanted to be safe, but your right, it is silly to spoiler it.

I never played FES, but that music changing option probably would not have helped that much. I was able to tolerate Tartarus enough to finish the game but I can't imagine doing it again. Of course the length of the dungeon wasn't the only reason. A.I. controlled party members didn't help nor did the cheap ass bosses/mid bosses. P4 fixed pretty much everything that was wrong with P3 IMO.

Ehhhh.... I would say mostly but not all. Getting money and scoring rare items isn't as fun and OCD as I found it was in P3. In P3 we could visit old floors and score rare items left and right. Not to mention leveling was easier thanks to shuffle time. Not saying that the system is broken in P4, just feels restrictive. I think RedScarlet but it best as the whole city kids vs. country kids in that department.

Oh like the avatar of Professor Stein. Soul Eater, much respect.
 
Urban Scholar said:
Ehhhh.... I would say mostly but not all. Getting money and scoring rare items isn't as fun and OCD as I found it was in P3. In P3 we could visit old floors and score rare items left and right. Not to mention leveling was easier thanks to shuffle time. Not saying that the system is broken in P4, just feels restrictive. I think RedScarlet but it best as the whole city kids vs. country kids in that department.

Oh like the avatar of Professor Stein. Soul Eater, much respect.

Thanks. Soul Eater FTW.

Yeah there are a few little things better in P3. I actually completely forgot I liked the city setting better than the rural one until just now. I still liked 4 waaaaaaaaay better but 3 had a solid foundation.
 
Homersexual said:
Mass Effect

Should've specified JRPG. Eternal Sonata is all I can remember and while it had a very interesting premise and unique battle system, the structure and pacing wasn't really anything special even if it was beautiful.
 
cosmicblizzard said:
Should've specified JRPG. Eternal Sonata is all I can remember and while it had a very interesting premise and unique battle system, the structure and pacing wasn't really anything special even if it was beautiful.

That battle system got old so damn fast. I probably would've kept playing that game if not for that.
 
CrushDance said:
Hey guys, which series has higher sales?

Persona

Tales

Star Ocean

I know that Persona 4 sold wicked sick. On an individual game basis, Persona 4 wins. Taken as a whole though, including all games in a series, Tales wins just because there are far more Tales games than Persona games.
 
vandalvideo said:
I know that Persona 4 sold wicked sick. On an individual game basis, Persona 4 wins. Taken as a whole though, including all games in a series, Tales wins just because there are far more Tales games than Persona games.

I'm pretty sure Tales of Symphonia sold more, and not by just a small margin.
 
Paracelsus said:
Before Vesperia and SO4, I would have said SO >> Tales > Persona.

Now I'm not so sure anymore.

Im just glad Im starting to go see that foodchain go in reverse. Sales-wise. Persona is the better series of them all.

<3 Persona 2
 
Yaweee said:
I'm pretty sure Tales of Symphonia sold more, and not by just a small margin.

Tales of Symphonia, GameCube, August 29th 2003, 953,000 copies
Tales of Symphonia, PlayStation 2, September 22nd 2004, 486,000 copies

Persona 4 probably didn't outsell not even the PS2 version.

<3 Persona 2

I consider P4 and P3 nowhere near as good (but pretty good on their own) as P2, but that's just me.
 
charlequin said:
From a development standpoint, because the core SMT game, with its huge roster of demons who serve directly as party members and NPCs, is an excellent opportunity to lay the groundwork and build the assets necessary for the many titles to follow (including more Persona, new spinoff franchises akin to DDS, possibly Devil Summoner 3, etc.)

From a consumer standpoint, because all the people who bought P3 solely for the animu dating-sim elements and don't care to chase down the rest of the series and discover how good the Megaten series is as a whole are friggin' annoying.

P4 just came out in 2008. P5 could come out as late as 2011 and still be received very positively off the back of its predecessor -- and without risking franchise fatigue where people go "Fuck, I just bought Persona 4 and that game was like 200,000 hours long, do I really need another one yet?"

Superficial gamers whining for an immediate P5 are akin to the people who bitch about SE announcing a new RPG that isn't yet another Final Fantasy, or who think EA developing new IPs like Mirror's Edge is dangerously close to detracting from their real purpose of spending money on Madden. The newfound success of the Persona franchise should be an opportunity for Atlus to branch out and put out more risky and different titles (with the knowledge that they can always come back to P5 a little ways down the road), not for them to singlemindedly whore out the one franchise until everyone's sick of it.

Although....if they did make P5 next it would be awesome if it abandoned the stupid sim crap. The meltdowns alone would be priceless.

TheSeks said:
Them's fightin' words.

P3 did more to ruin JRPGs than other modern JRPGs combined! (Yes, I said it)

P3 = FF7

It's not for everyone, sure. But at least it ruined something different!

Fixed.

Paracelsus said:
Tales of Symphonia, GameCube, August 29th 2003, 953,000 copies
Tales of Symphonia, PlayStation 2, September 22nd 2004, 486,000 copies.

Soooo....the PS2 version sold far less then the GC version, so naturally it made sense to only make Abyss and Legendia for the PS2 only, so those could not sell as well too. Gotta love that Scamco logic. I wonder who had to die to get Graces on the Wii.
 
ultron87 said:
That battle system got old so damn fast. I probably would've kept playing that game if not for that.

Yeah, it went from good to average to bland in a matter of a few hours for me. I forced myself to finish it since I was really into the story.
 
xs_mini_neo said:

What's with the irrational hatred?

It doesn't matter if you enjoyed or hated Persona 3... one thing is clear, nobody gives a shit about it. It didn't become some kind of standard of JRPG like FFVII and it never will.

Calling it overrated is stupid just because a vocal minority in GAF love it. Many people who really loved the SMT series have serious problems with it.
 
xs_mini_neo said:
Soooo....the PS2 version sold far less then the GC version, so naturally it made sense to only make Abyss and Legendia for the PS2 only, so those could not sell as well too. Gotta love that Scamco logic. I wonder who had to die to get Graces on the Wii.

(ToS GC was released worldwide, and it has been a stand-alone overseas success in the whole series, while the PS2 version was a Japan-only release)
 
I don't get why people say Tartarus suck, but then say they enjoy P4 alot. The dungeon crawling of P4 is some of worst I've ever experienced. The loot is shit, and the you don't have the party splitting option from P3 that helped to cover a lot of ground quickly.

For all the good stuff that P4 has over P3, there's some stuff I prefer in P3 over P4. It's hard for me to decide which one is better.
 
Paracelsus said:
Tales of Symphonia, GameCube, August 29th 2003, 953,000 copies
Tales of Symphonia, PlayStation 2, September 22nd 2004, 486,000 copies

Persona 4 probably didn't outsell not even the PS2 version.



I consider P4 and P3 nowhere near as good (but pretty good on their own) as P2, but that's just me.

I havent actually picked up neither P3 or 4 since the high school teen drama theme has turned me off.
I am starting to pick up an interest in P4 after watching some videos

P2: Innocent Sin/Eternal Punishment was a huge susprise to me especially since it was an impulse buy back then. If Atlus pays such attention to a good story in the latest additions as they did in P2... then they deserve the great sales. P2 is still a milestone in my history of JRPGs.

But I didnt like how they blatantly ripped off Jojo's bizarre adventure though :lol.
 
Error said:
I don't get why people say Tartarus suck, but then say they enjoy P4 alot. The dungeon crawling of P4 is some of worst I've ever experienced. The loot is shit, and the you don't have the party splitting option from P3 that helped to cover a lot of ground quickly.

For all the good stuff that P4 has over P3, there's some stuff I prefer in P3 over P4. It's hard for me to decide which one is better.

Yes many of the changes were not improvements and tweaks to keep people from bitching.

The dungeon changes were 100% cosmetic. They also dumbed down the social link system by not allowing you to screw up in any real way and just making them level up really fast in comparison to P3.

The only truly worthwhile change was the fact that down status ended at the end of each turn. This was a incredibly stupid oversight in P3 and how they allowed it slip in TWO RELEASES I will never know.
 
Varna said:
Calling it overrated is stupid just because a vocal minority in GAF love it. Many people who really loved the SMT series have serious problems with it.
Conversely, many people who never played the SMT series before adored them, and are now exploring the rest of the series. ::coughmyselfcough::
 
Varna said:
Yes many of the changes were not improvements and tweaks to keep people from bitching.

The dungeon changes were 100% cosmetic. They also dumbed down the social link system by not allowing you to screw up in any real way and just making them level up really fast in comparison to P3.

The only truly worthwhile change was the fact that down status ended at the end of each turn. This was a incredibly stupid oversight in P3 and how they allowed it slip in TWO RELEASES I will never know.

I might be remembering wrong since I haven't played P3 in a while but I feel like the dungeon crawling in 4 was a lot more spread out. I could be wrong, but I'm pretty sure even with all the dungeons floors in 4 added up, it's still less than Tartarus.

Messing up in 3 drove me nuts. I had like 8 girls pissed at me at once. It being impossible to mess up on all but 2 (3?) people in 4 made it a lot less stressful.
 
xs_mini_neo said:
Soooo....the PS2 version sold far less then the GC version, so naturally it made sense to only make Abyss and Legendia for the PS2 only, so those could not sell as well too. Gotta love that Scamco logic. I wonder who had to die to get Graces on the Wii.

PS2 Symphonia was only released in Japan while GC saw a worldwide release.
 
RocketDarkness said:
Conversely, many people who never played the SMT series before adored them, and are now exploring the rest of the series. ::coughmyselfcough::

Pretty much. I would have never picked up Devil Survivor if it wasn't for Persona.
 
cosmicblizzard said:
Messing up in 3 drove me nuts. I had like 8 girls pissed at me at once. It being impossible to mess up on all but 2 (3?) people in 4 made it a lot less stressful.

It was a crucial piece of the game to manage I like to think. You didn't have demon negotiations so if the social link was to be it's replacements there should have been consequences to screwing up.

Himuro said:
They may have been merely cosmetic but they had more punch than P3's. Going through the same dungeon for 100 hours with only slight differences in look and sound gets old quick.The inclusion of story-based themes made them more interesting to wade through, and the dungeons actually had more to them than "reach the next floor". I especially liked it when the dungeons would pull something fast and you'd have some actual exploration.

The dungeon crawling was also better in 4 for the pure fact that you couldn't just take a teleport to the bottom floor and instantly become healed. This made the dungeon "crawling" in P3 feel more like dungeon swimming. But in P4, due to the lack of sp items, you had to strategically space out your trips, not rely on sp, and stay alive before hitting the boss because you couldn't just pop up on level 1 and have full hp/sp like that. It made things more interesting.

This is the reason I initially had very strong feelings toward the game. I really liked it at first (despite not liking the story, characters or setting). But the managing resources is a fleeting thing and as soon as you unlock certain privileges it's just as mindless as P3.

And no, I refuse to handicap myself to keep the game challenging. I should be able to exploit just about everything I can and the game should still be challenging.
 
Varna said:
And no, I refuse to handicap myself to keep the game challenging. I should be able to exploit just about everything I can and the game should still be challenging.

But then you'd be required to exploit everything just to bring the game down to "challenging", from what would presumably be "mind-numbingly stupid hard" before then. That's absurd.
 
Varna said:
It was a crucial piece of the game to manage I like to think. You didn't have demon negotiations so if the social link was to be it's replacements there should have been consequences to screwing up.

Screwing up in conversation, sure. Having someone reverse on you because you haven't hung out with them in a while is annoying (even if it is true in real life). It's the same thing when hanging out with a girl while another girl THAT ISN'T YOUR GIRLFRIEND expects an apology for doing so.

Also it's kind of irrelevant to the reversing thing but I like being able to make s links with all the party members and not just the females.
 
Himuro said:
If you're talking about the fox, I didn't use the fox. That thing is expensive as hell.

I think the tighter resource management, tighter and less predictable schedule and the dungeon variety make P4's gameplay light years above P3's even if I feel the overall difficulty is lower.

It never really matters how expensive the healing service is. You can always make your money back and since there is no time limit it's easy to finish dungeons in a single day.

I don't see how it's "lightyears" ahead.

The actual combat is most definitely easier thanks to being able to control your teammates and the ability to guard (seriously felt like Xenosaga Episode III... Have a problem with any kind of attack? No need to come up with a strategy just block!).

But the biggest thing is the fact that yet again there is no real exploration of any kind. Random dungeons absolutely suck if the combat is not engaging. Those little bits of finding teleporters and doors sealed with a mysterious magic don't feel like nearly enough in a 60 hour game.


RocketDarkness said:
But then you'd be required to exploit everything just to bring the game down to "challenging", from what would presumably be "mind-numbingly stupid hard" before then. That's absurd.

I would like to point out that I've only played current gen SMT games on HARD MODE only (with the exception of vanilla P3 since it didn't have an option and DS1 since you had to finish it once before the option became available).

I should not be able to freeze through the fucken game on hard mode. It's pathetic.
 
Status
Not open for further replies.
Top Bottom