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Persona 5 |Import OT| You Are Slave. Want Emancipation? Coming Winter 2014.

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It's absolutely shocking Lyn didn't get more time to shine in this game. I remember when I first heard her voice replacing the guitar in the Wake Up, Get up, Get Out There I was dissapointed, but looking back on it I have no idea how I thought that way. Life Will Change, Last Surprise, and
Rivers in the Desert
are jaw-dropping. Maybe she was expensive? Shihoko Hirata from Persona 4 was in like every other song it seemed.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
It's absolutely shocking Lyn didn't get more time to shine in this game. I remember when I first heard her voice replacing the guitar in the Wake Up, Get up, Get Out There I was dissapointed, but looking back on it I have no idea how I thought that way. Life Will Change, Last Surprise, and
Rivers in the Desert
are jaw-dropping. Maybe she was expensive? Shihoko Hirata from Persona 4 was in like every other song it seemed.

I think the lack of voiced songs gives more impact to the voiced ones. That's just a personal thing, but it heightened the emotional response from me in those situations.
 

FSLink

Banned
Well, what do you know. I didn't know you could do it in the Persona status screen. I always just used that to look at the skills did and didn't realize you could reorder them. lol But not being able to rearrange them after learning a new one would be nice too. =P

It was something that I remember I was happy about being added in Persona 4 Golden, and I tried it here in Persona 5 and it works too.
Guess it makes sense a lot of people didn't know since I know you only played vanilla and others might have been in the same boat or not been aware of that new change. They should have made it easier to find.

Yeah, I'm kinda shocked he puts "no story spoilers" in the title, while I suppose there aren't technically any spoilers explicitly said, there are some big things there.
Doubt it'll stay online for long though with Atlus around anyway.

Outside of some later demon/Personas being shown I didn't really see anything noteworthy.

I suppose the (Boss Spoilers)
Reaper being back as a boss is a spoiler but not really a huge deal to know about.

Everything else was pretty much nothing out of context like the trailers.

I kind of preferred the focus on instrumental songs for the game. The jazz is really nice and stuff like the mid-boss theme sounds like something out of a SMT game which helps make the game overall feel like a "real" SMT game along with demons being enemies again. And like you guys said it makes the vocal songs stand out more when they do end up playing.
 

Rpgmonkey

Member
Changing to hard mode was a pretty good decision. Encounters are more dangerous in a way that works for me. At the fourth dungeon and an enemy had an attack that wrecked my crew pretty easily, I couldn't figure out its weakness in time lol. Also the music here is pretty good, wasn't a big fan of the third dungeon's theme. The pacing of the game works for me more than 3 and 4, the humor is pretty well-placed to break up the heavier stuff. Can't decide yet if Ryuuji is annoying or hilarious but either way he serves his purpose well and the cast VA is good at selling his scenes.

As for the UI, it's mostly ok but I don't know, my favorite menus for turn-based Japanese RPGs still comes from some of the Mario RPGs and Dragon Quest (particularly the traditional style). They usually always struck the best balance between interface, interaction, and consistency between "menu scenarios" for me. But I'm boring and like menus that use short or no animations, have simple coloring, arrange stuff in a way that's kinda easy to skim through if your collection of items/choices can get pretty large, and don't have too many layers. Stylish and bright stuff wouldn't be my first choice. :p

Persona 5's clearly had a lot of attention to detail but between the battle menu (which outside of the item submenu I generally like and enjoy using), the simpler shop menus (standard RPG stuff, no complaints or praise), and the main menu and the more elaborate shop menus (which looked nice in a few videos I watched but upon playing the game can't say I like all that much) I had noticeably different experiences in overall usability and how easy and enjoyable they were to read and interact with.
 

GSR

Member
Getting harder and harder to tear myself away from the game the further I get, lol. Went from the end of dungeon
5
to the start of dungeon
6
today.

I'm really glad (late October/co-op spoilers)
they didn't have Soujiro find out about you being the phantom thieves at the end of his co-op and instead had it be an actual story thing. The scene with him finding the notice and confronting the protag and Futaba was really well done I thought.

More late October stuff:
I really really like Goro... but I'm like 90% convinced he's either evil or going to die/otherwise become unavailable, because no way is the game letting me keep someone whose Persona starts with Megido. That and he's only got 4 co-op skills, all of which were unlocked at rank 6.
 
I can't relate to people that have problems with UI and menu "usability." 20 hours tops into a 140 hour experience and they were already muscle memory. Even during those 20 hours where everything is still foreign I don't think of the colors and flashiness terribly distracting. They're just there and it's just fine, I dunno. The only thing I actually disliked was how there were no sub menus to the item select screen. Sort it by HP - SP - Revival - Damage - Buffs/Debuffs or something and it would've been instantly easier to use. It didn't help that I was still trying to figure out most of the words out in the descriptions at the beginning, but obviously that's a personal problem.
 
Anyone can get used to UI. It's just evaluating it for what it is.

I'm just surprised how much people can get into what I consider small stuff like UI usability when I don't even think about it. It's not like it's an operating system where you actually need to have it as streamlined as possible so you're not constantly lost. Some of the menus in Persona 5 that people criticize are so simple to get around relative to real world systems that I'm just surprised anyone has anything to say about them at all.
 

FSLink

Banned
I'm just surprised how much people can get into what I consider small stuff like UI usability when I don't even think about it. It's not like it's an operating system where you actually need to have it as streamlined as possible so you're not constantly lost. Some of the menus in Persona 5 that people criticize are so simple to get around relative to real world systems that I'm just surprised anyone has anything to say about them at all.

Eh not too surprising to me. I remember people seeing the crazy animations in the menus in the trailers and wondering if it's just flashy and annoying to use or if it was flashy and still functional.

For the most part they're very functional but there could be a few improvements like I think most of us agree.
 

Holundrian

Unconfirmed Member
Core UI is the same in DQ8 but it's a little more busy because of various additions like more skills, crafting etc. However, it's still pretty simple. Most options are no more than 2 presses deep and usually arranged in the place that makes a lot of sense. Yeah, there's no ability to reorganize skills as you see fit it's automatically grouped by type. Inventory limitations is on purpose so that you don't get access to everything in battle.

Some of those complaints extend to Persona 5 though. You can't reorder skills after you learn them, you can't sort items in the way you want it making it extremely annoying to go through a big list of them looking for the one you want, there are inconsistencies with how some equipment is shown in shop menus, several menus are located in confusing places until you get used to it, etc. There are a ton of problems when you start looking at it.

Then there's the audio-visual component. It's stylish as hell but a bunch of the menus aren't friendly to everyone, particularly the weapon & medicine shop menus which have a ton of colors and movement going on screen when you transition between menus. There's that obnoxious sound when going back in menus too...

Don't get me wrong, I like P5's menus but it's not a paragon of design and what not. There are lots of problems with it just like any other UI.

It's not so much the limitation itself that irks me but navigating and putting stuff in and out of your bag. It's just not acceptable especially when your game is on a device with touch screen.

As for Persona 5 I did not have a ton of problems with items but yes it would have been better if you could reorder there also. But the reason for that at least for me, you just use items way less frequently in Persona so it's less of an issue.
Design wise in my eyes it's way more forgivable when systems you use less often handle worse. In dq8 it just gets really annoying cause you're going to use items like the tamborine for the energy buff very frequently.

If we're talking about something really annoying in P5 I think what really deserves it is the equipment navigation. Once you go into a type of equipment section you can only switch between characters in that until you exit out and change to a different type. It makes party wide equipment changes unnecessarily more tiresome when L2/R2 could have been bound to changing equip category since those aren't doing anything. Navigating the military shop shows very similar problems. The only complaint I have with the medical shop is the way accessories are blocked off navigation wise you have to access them through the conversation list.

As for the audio visual component. Not sure what you mean there. Related to people maybe coming down on it being too busy? If that's what it is I mean I guess so. But to be honest that feels more like a complaint that subscribes very hard on this "thought of ideal UI design" where everything minimalistic = equals clarity among all these other rules that people swear by that I'm not sure I'm that fond of.
In general yes the core idea behind most of them is sound but the way it's usually applied not even only in games but also outside of it just lacks any kind of charm.
All I know is I'm very particular about that kind of stuff and I don't really have problems on that front with P5. Like you said it's stylish which does add a lot for me to the enjoyment of being in those menus, something that just isn't usually the case.
But at the same time I'm not going to say this is the holy grail any everyone should emulate and make everything full of animations and transitions.
Just that it fit P5 very well and thus made the menu part of the game fun to me which usually isn't something that one would enjoy.

I'm going to close out again repeating the importance of how the frequency of use vs the navigation ease is a huge factor in whether something really makes a negative impression. I mean it's not like I haven't noticed really awkward things navigation wise in P5 but what it comes down to is that the core systems work insanely well and all those side systems aren't that bad and used so often that I came down to hating them.

In DQ8 though just listing a few things that drove me goddamn nuts saving the game, not being able to make the maximum amount of something you have the ingredients for -> alchemy handles so unbelievably bad, way too much navigation required going through the buff rotations, transferring items from the main bag to characters, riding your tiger.

I'm almost sure there are other things I just forgot, but I think it's pretty clear that I have very active frustrations with DQ8 on that level.
I absolutely adore the goddamn game though after all I made it through the whole game + postgame something that I can't say about all the times I tried to get into Pokemon again which I last tried with X going to try again with Sun/Moon x_X. It basically comes down to that I feel like navigating in DQ and Pokemon can often feel like an insane timewaste while I don't think I felt that about P5.

I totally fell asleep halfway through posting so I hope it ended up somewhat coherent cause I had to reconnect to the thoughts I had from half the post I had left.

I'm just surprised how much people can get into what I consider small stuff like UI usability when I don't even think about it. It's not like it's an operating system where you actually need to have it as streamlined as possible so you're not constantly lost. Some of the menus in Persona 5 that people criticize are so simple to get around relative to real world systems that I'm just surprised anyone has anything to say about them at all.

It comes down to an attitude of seeking improvement always, so I'm not sure on why we should excuse really dumb UI just because it's game UI.
I mean I also found it very easy to get around but that doesn't mean I don't recognize unnecessary clunkiness.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I thought the UI was largely fine. What I liked the most was the in-battle controls. Navigating menus was sooo much faster because of how they set the battle UI up.
 
My only gripes with the UI are
1. In the equip menu it doesn't show who's in the active party. Sometimes I forget who's got the best armour on when I'm swapping.
2. When switching personas in battle they don't show a list anymore, you have to browse the personas one by one. Would have preferred a list that you could press [] to view the persona's stats.
3. For the doctor's shop
I completely failed to notice when accessories became available to purchase. This caused me to miss out on the SP regeneration accessories for maybe two dungeons.
 
It comes down to an attitude of seeking improvement always, so I'm not sure on why we should excuse really dumb UI just because it's game UI.
I mean I also found it very easy to get around but that doesn't mean I don't recognize unnecessary clunkiness.

The comparison was meant to explain why I never really notice UI clunkiness as much as others, not as a reason others shouldn't criticize. If you tasked me with listing all of the stuff that could be improved I'd come up with a bunch of stuff, but it's just pretty funny to me that I could play 140 hours of this whole game and come away without much of a thought on the usability of the menus and such while others were constantly bothered.
 

Holundrian

Unconfirmed Member
The comparison was meant to explain why I never really notice UI clunkiness as much as others, not as a reason others shouldn't criticize. If you tasked me with listing all of the stuff that could be improved I'd come up with a bunch of stuff, but it's just pretty funny to me that I could play 140 hours of this whole game and come away without much of a thought on the usability of the menus and such while others were constantly bothered.

Yeah I got you, I didn't take it in a way that you meant it shouldn't be criticized.
I was basically just saying that it's a difference in mindsets that leads other to be bothered more/noticing this stuff. As you said you would need to specifically sit down and reflect about it to list this stuff. Others/I go automatically into games with the "what can be better" line of thinking in the back of my head so I just actively pick up on these things.
But I actually also forget about it a lot of times if negative impressions aren't that strong.
So it's not like this nit picking attitude of wanting to disassemble those design aspects but more like a passive thing that just happens.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
My only gripes with the UI are
1. In the equip menu it doesn't show who's in the active party. Sometimes I forget who's got the best armour on when I'm swapping.
2. When switching personas in battle they don't show a list anymore, you have to browse the personas one by one. Would have preferred a list that you could press [] to view the persona's stats.
3. For the doctor's shop
I completely failed to notice when accessories became available to purchase. This caused me to miss out on the SP regeneration accessories for maybe two dungeons.

Does the UI ever show buffs? It shows party member status ailments, and it shows buffs when a enemy/party member is targeted, but does it show anywhere on the party member bar during battle? I certainly never noticed it.

I found that pretty annoying, especially when I was trying to keep ATK/DEF up during the last boss.
 
Does the UI ever show buffs? It shows party member status ailments, and it shows buffs when a enemy/party member is targeted, but does it show anywhere on the party member bar during battle? I certainly never noticed it.

I found that pretty annoying, especially when I was trying to keep ATK/DEF up during the last boss.
Oh, that's another inconvenience. Fortunately you can check your party members' buff status by using items and highlighting whoever you want to check. Incidentally you can also check if the character is in Charge or Concentrate (or both!) status from the colour of the 攻 word.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Oh, that's another inconvenience. Fortunately you can check your party members' buff status by using items and highlighting whoever you want to check. Incidentally you can also check if the character is in Charge or Concentrate (or both!) status from the colour of the 攻 word.

That I knew, but I would've liked having some indicator of core stat buffs in the party bar. A quick reference would've been really helpful. Also, what IS there doesn't show how many turns the buff has left. I don't need it for the enemy (the mystery is nice), but I would like to know for my own party members.
 

Shouta

Member
I'm just surprised how much people can get into what I consider small stuff like UI usability when I don't even think about it. It's not like it's an operating system where you actually need to have it as streamlined as possible so you're not constantly lost. Some of the menus in Persona 5 that people criticize are so simple to get around relative to real world systems that I'm just surprised anyone has anything to say about them at all.

UI usability isn't really small stuff, lol. That sort of thing makes or breaks an experience. DQ8 on the PS2 in JP and ENG are really different experiences because of the additional UI both from a usage standpoint and loading, for example. Even small things can like how a screen transitions can make a world of difference. Stock Android vs Samsung's version of Android is a good example of how different it can be. At any rate, there's more to it than just getting lost. If it's annoying or causes problems for some folks it's an issue. I mean, wouldn't it suck to hear Kuma/Teddie say something every time you pressed a button in a menu?

I only bring up my problems with the UI because it was the topic of discussion. It's not a huge deal for me personally so it doesn't really affect my view of the game or my recommendations of it. From a design standpoint though, I'd take issue with it but that's only when talking about that topic.

As for the audio visual component. Not sure what you mean there. Related to people maybe coming down on it being too busy? If that's what it is I mean I guess so. But to be honest that feels more like a complaint that subscribes very hard on this "thought of ideal UI design" where everything minimalistic = equals clarity among all these other rules that people swear by that I'm not sure I'm that fond of.

Audio-Visual stuff being a problem isn't just a matter of rules. It has usability implications. If you use the wrong set of colors, you can cause more eye stress to the user. If you use multiple layouts for one set of menus can be confusing, etc. It may be edge cases but what if you have players that have problems with colors or motion as part of your audience? If something is designed in a way that's incompatible to them, then that's an issue. Not saying that P5 is that case but saying it's just rules folks swear by is not really looking at why it's a big deal and why folks have formalized it into principles.

Anyway, the weapon shop and the medicine shop are the only ones that are an issue with the weapon shop being the bigger of the two. It's totally usable but I wouldn't hold it up as good when equipment is one layer deeper (one more transition too) than it needed to be and uses green and red like that so much. It's a good thing there isn't any important information there.

My only gripes with the UI are
1. In the equip menu it doesn't show who's in the active party. Sometimes I forget who's got the best armour on when I'm swapping.
2. When switching personas in battle they don't show a list anymore, you have to browse the personas one by one. Would have preferred a list that you could press [] to view the persona's stats.
3. For the doctor's shop
I completely failed to notice when accessories became available to purchase. This caused me to miss out on the SP regeneration accessories for maybe two dungeons.

I actually had a problem with number 3 too until I saw someone mention it. I didn't buy from there often and there was no indication there was a new option available when I did go.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I actually had a problem with number 3 too until I saw someone mention it. I didn't buy from there often and there was no indication there was a new option available when I did go.

I didn't use a guide at all, so I had no idea she sold accessories until my buddy was like "yeah dude, your coop is high with her. You should get those SP accessories".

Not only were they available for purchase, but they were half price. LOL
 

aitakute

Member
Question about the final battle
Was it happen in the real world? How come only 50% people believe in the thiefs after that?
Also about possibility of a "golden" game
After finishing the game, I understand that there isn't any left for an expansion for this story. Will Atlus do it? They have been doing this nonstop since P2 but how would they do that for P5?
 

Fhoenix

Member
I agree that using items was a pain. The game has something like 20 status ailments, but you can only buy a limited number of cure-alls from the church. So what you have to do is sort through a humongous item list containing hamburgers and food and stuff to find that one drug that cures that one ailment you have at the moment. Also the names don't follow any convention so it's really hard to remember what item does what.
I am one of those people, that likes to buy every single item in the shop at least once, but I am on the verge of selling most of my item stock just so that inventory management becomes easier.

And yeah, being able to only switch between characters but not equip types with shoulder buttons is annoying.

Sp accessory kind of kills the whole accessory slot. They are too convenient, and there is no other good way to restore sp. So you never use anything else.

Switching costumes switches battle bgm.

If you have enemies with weakness to ice and fire and your current persona has ice, pressing r1 can switch you to persona with fire and this is unreversable, so you can't down everybody like if you started with ice.

You can't skip the all out attack.

All in all the game has a lot of stupid interface and usability problems, that don't bother me only because the game as whole is very good.
 
You mean just after you learn a new skill? Because you can rearrange them in the Persona menu with Square IIRC unless you're referring to something else. No way to rearrange them in battle though.

Also I'm not a fan of the running animation the MC does in this game after battles, the animation is kinda slow. Probably was there to mask loading times in the PS3 version but in the PS4 version it's pretty quick in Mementos and Boss battles where there isn't an animation so it seems like an oversight they didn't add a button skip it.

Damn you learn something new every day. This thread is a mine of tips and good info.
Will try that later tonight , Anne persona skills are a mess in my menu. I've always wanted to arrange them properly

This bank does not have enough save rooms
You're supposed to return to the 3rd one each time you unlock an area to make the one way to the goal.
 

Pachael

Member
I've been getting wrecked SMT style but blame myself for not preparing / sneaking correctly / being greedy in negotiations / trying to push too far without SP - distance to saveroom. It's annoying-fun.
 

Setsu00

Member
It's absolutely shocking Lyn didn't get more time to shine in this game. I remember when I first heard her voice replacing the guitar in the Wake Up, Get up, Get Out There I was dissapointed, but looking back on it I have no idea how I thought that way. Life Will Change, Last Surprise, and
Rivers in the Desert
are jaw-dropping. Maybe she was expensive? Shihoko Hirata from Persona 4 was in like every other song it seemed.

OG Persona 4 had eight songs with vocals by Hirata:
Pursuing my true self
Backside of the TV
Signs of Love
Your Affection
Reach out to the Truth
Heartbeat, Heartbreak
Heaven
Nevermore

P5 has seven songs with Lynn that I know of:
Wake Up, Get Up, Get Out There
Life Will Change
Last Surprise
Beneath the Mask
Rivers in the Desert
Casino Theme
Bokura to Hoshi
 
Y'all claiming it's way better than P3 and P4 make me sceptical honestly. Both games are among the best RPGs ever so I doubt it's possible to improve on them by this large an amount. It'd be helpful if we weren't fed hyperboles honestly.
 

wmlk

Member
Y'all claiming it's way better than P3 and P4 make me sceptical honestly. Both games are among the best RPGs ever so I doubt it's possible to improve on them by this large an amount. It'd be helpful if we weren't fed hyperboles honestly.

From all accounts, it's a refinement on P3 and P4. You know what to expect going in and it delivers on that. From what it sounds like, I think the impact will vary based on how much you already liked the previous games in the series. I think it might be something like Tales or Pokémon where people have clear favourites because of very specific reasons, as those are two series that also stick to their formula.
 
Y'all claiming it's way better than P3 and P4 make me sceptical honestly. Both games are among the best RPGs ever so I doubt it's possible to improve on them by this large an amount. It'd be helpful if we weren't fed hyperboles honestly.


it just is though, sorry.

Considering the amount of time between 4 and 5 it shouldn't really be surprising.
 

artsi

Member
Y'all claiming it's way better than P3 and P4 make me sceptical honestly. Both games are among the best RPGs ever so I doubt it's possible to improve on them by this large an amount. It'd be helpful if we weren't fed hyperboles honestly.

> Made by same team
> Bigger budget
> Longer development cycle
> More capable hardware

Why would it not be better :p
 

Fhoenix

Member
P5 is basically P4 with a bigger budget, on a better hardware, with a more mature cast and some other improvements (handcrafted dungeons, s.links that do things instead of just giving exp). I dunno about best ever. It's best in a while.
 
It's absolutely shocking Lyn didn't get more time to shine in this game. I remember when I first heard her voice replacing the guitar in the Wake Up, Get up, Get Out There I was dissapointed, but looking back on it I have no idea how I thought that way. Life Will Change, Last Surprise, and
Rivers in the Desert
are jaw-dropping. Maybe she was expensive? Shihoko Hirata from Persona 4 was in like every other song it seemed.

It feels like a creative choice.

P5 is really good at setting an atmosphere up with instrumentals and visuals and just letting it breathe. Sometimes less is more. She does get plenty of tracks where she's fantastic, though - they just aren't played in as many places as the vocal tracks in P3/4 were.

And yeah, P5 is a more elaborately crafted version of the Persona 3 and 4 formula. At worst, no aspect of it is a regression.
 

Lunar15

Member
Y'all claiming it's way better than P3 and P4 make me sceptical honestly. Both games are among the best RPGs ever so I doubt it's possible to improve on them by this large an amount. It'd be helpful if we weren't fed hyperboles honestly.

I think impressions have actually been pretty grounded. We're obviously in the post-hype glow of a big, anticipated title, so it will be interesting to see how people feel in a few months when they look back on it.

That said, the general vibe I get isn't really one of hyperbole. From what I can gather, the game is a very polished and refined iteration on the systems 3 and 4 set up. They didn't really fuck anything up in regards to these systems, so if you liked them before, you'll like them again because now everything is a bit more fleshed out, particularly the dungeons.

However, on the flip side, this also means that the game isn't a massive subversion of expectations or a huge change from what we're used to. It's more of the same, just that same has been polished fairly well.

On the negative side, the thread has pointed out several issues that will definitely be brought up with the english release:

  • Mixed reactions to the UI (A lot of improvements, but it goes overboard in some areas)
  • Soundtrack isn't as large in scope as people expected
  • Social links still aren't fully voiced, and it seems that there's less voice acting in major scenes than was expected
  • There's a bit more restriction to when you can do certain activities, particularly early in the game where Morgana will tell you to go sleep
  • The story, while well written, doesn't really break from certain conventions and might not reach the same highs of previous games
The feeling I get is just that they didn't really screw this one up in any one glaring way, which is comforting. The writing, cast, and a few UI/Gameplay elements are definitely going to have mixed reactions as things like that are going to come down to taste. All in all, it sounds like this is an excellent successor to the previous two games that improves on so many aspects but doesn't really re-write the book or change paradigms. Most of the "post-release" debate over the game's just going to come down to how individuals react to the cast and the writing.
 

famfrit

Member
Small question:

Persona 5 "demons" with a new visual like Michael/Lilith/Odin use the new design from SMT 4 or the old design from Persona 3/4?
latest

latest
 

raven777

Member
Things like cast/story really varies by people's preference. There are many people who like P3's story/cast over P4, and vice versa. I still haven't finished the game yet so I can't really make final judgement on the cast and the story of P5, but I like what I have played so far. Unless everything completely fucks up in last 15% of the game (which I am sure it won't) I believe it will have solid story and cast.
 

Holundrian

Unconfirmed Member
After finishing the game, I understand that there isn't any left for an expansion for this story. Will Atlus do it? They have been doing this nonstop since P2 but how would they do that for P5?

Not sure I how they would handle the anime scenes but I think adding a female MC again might be the way to go rather than adding content into skipped months. But who knows it's not like it's impossible for them to restructure a bit and open more free time for additional stuff.

If they do the upgraded version I want evolving thief costumes for rank 10 party members so bad. They don't even have to change drastically but I think it would fit so nicely into the idea of it being a representation of their "rebellious spirit" transforming.
 
Y'all claiming it's way better than P3 and P4 make me sceptical honestly. Both games are among the best RPGs ever so I doubt it's possible to improve on them by this large an amount. It'd be helpful if we weren't fed hyperboles honestly.

It's funny because you're sceptical ..and it's your right but when asked a question we answer honnestly
P5 is better than P4 on many aspects.In my mind that's not even up to debate after 67 hours of gameplay.
 
D

Deleted member 518609

Unconfirmed Member
Y'all claiming it's way better than P3 and P4 make me sceptical honestly. Both games are among the best RPGs ever so I doubt it's possible to improve on them by this large an amount. It'd be helpful if we weren't fed hyperboles honestly.

It's the idea that a game is better than P3/P4 really that inconceivable to you? Because I've played plenty that I'd consider were. P5 is a no-brainer in that area, it destroys them for me.

P3 and P4 were far from flawless, the dungeons especially had a tonne of room for improvement, and P5 does exactly that. Someone earlier compared the dungeons to Zelda, and I agree with them, though the puzzles are much easier. Dungeon 4 feels like it came straight out of a Zelda game.
As far as story goes, there will always be debate over the best cast and plot, but P5 takes the cake for me.

The characters feel much more believable not just in their personalities, but also in the problems they face and the way they interact. The improvements in presentation also have a dramatic impact on how the story is told, the CG cutscenes depict things that none of the previous games could have even dreamt of, and the character models can actually show expression too. In some of the more emotional and exciting scenes, this makes a world of difference.

Everything that needed improvement was drastically improved, and other things that didn't need it as much still got some anyway.
As far as the game goes, P5 is objectively a huge improvement over P4. And as far as story goes, it feels like the writers have really matured, and the production value makes some scenes breathtakingly good.

I had insane expectations for the game from the promo material, and the game did more than just meet them. I doubt the game will fall short of anyone's.
 

Adam Prime

hates soccer, is Mexican
Hi, haven't been following the thread but is there any comparisons between the PS3 and PS4 versions? I'm going in on PS3, as long as it isn't broken ...
 

bigjig

Member
Got a super specific co-op question that I doubt people would know without an official guide but I'll try asking anyway. (No spoilers below if you're worried)

Say you have boosted a co-op link to a point where you cannot proceed (level up the link) until maxing out a certain stat. If that character invites you to go to a movie or study together or whatever do you still get the relationship boost from doing that? Or is doing these events useless at this point because progress on the co-op is essentially frozen in place at this point?
 
Small question:

Persona 5 "demons" with a new visual like Michael/Lilith/Odin use the new design from SMT 4 or the old design from Persona 3/4?
latest

latest

The redesigns from SMTIV are not used here.

OG Persona 4 had eight songs with vocals by Hirata:
Pursuing my true self
Backside of the TV
Signs of Love
Your Affection
Reach out to the Truth
Heartbeat, Heartbreak
Heaven
Nevermore

P5 has seven songs with Lynn that I know of:
Wake Up, Get Up, Get Out There
Life Will Change
Last Surprise
Beneath the Mask
Rivers in the Desert
Casino Theme
Bokura to Hoshi

That second last one is named
The Whims of Fate,
according to the credits. I didn't realize P4 had such a low vocal song count. I guess it's because most of them are heard in the daytime daily life segments, whereas in P5 they're mostly dungeon or battle tuemes, that we think P5 doesn't have enough.

It has the best music tho :p

I love that flute or whatever plays there.

Yeah it's catchy as hell. Next dungeon is the one with my favourite theme though.
 
D

Deleted member 518609

Unconfirmed Member
I didn't realize P4 had such a low vocal song count. I guess it's because most of them are heard in the daytime daily life segments, whereas in P5 they're mostly dungeon or battle tuemes, that we think P5 doesn't have enough.

For P4, songs like Heartbeat Heartbreak, Signs of Love, and Your Affection are playing all the freaking time, while with the exception of Last Surprise and Behind the Mask (which is instrumental half the time anyway), they're pretty rare in P5. And honestly, songs with vocals tend to grate on me after hearing them so often, while instrumentals don't do that as much. This also means I appreciate the songs with vocals much more when they do play. P5's soundtrack is my favorite partially for these reasons, but also just because it's so freaking good.

I think the reason they decided to make them less frequent is simply Meguro changing his style over the years. Most of P5's music reminds me more of Catherine, and other than the one rap song, I don't remember any other songs with vocals in that.
 

Shouta

Member
Picking up where I left off in my NG+ run, seems like challenge mode is just reduced XP and Money which is a bit of a shame.

Oh well/ I guess I'll continue with my challenge mode (AI party, Custom Arsene as much as possible) and switch back to Hard, lol.
 
Hi, haven't been following the thread but is there any comparisons between the PS3 and PS4 versions? I'm going in on PS3, as long as it isn't broken ...

PS3 has much longer loading times than PS4. PS4 is a matter of a few seconds , PS3 is longer.
PS4 has a increased résolution.
There is a slightly reduced effect on the ground when it rains.( But maybe the PS4 better resolution makes it easier to see the details ) Other than that i don't think the differences are that big

PS3 version is not broken , but the gameflow is certainly smoother on PS4
 

bigjig

Member
PS3 has much longer loading times than PS4. PS4 is a matter of a few seconds , PS3 is longer.
PS4 has a increased résolution.
There is a slightly reduced effect on the ground when it rains.( But maybe the PS4 better resolution makes it easier to see the details ) Other than that i don't think the differences are that big

PS3 version is not broken , but the gameflow is certainly smoother on PS4

Not only that, but the simple fact that you can suspend/resume a long ass JRPG such as this one on the PS4 is a godsend imo. I don't know how I would be getting on with this game if I had the PS3 version.
 

raven777

Member
Not only that, but the simple fact that you can suspend/resume a long ass JRPG such as this one on the PS4 is a godsend imo. I don't know how I would be getting on with this game if I had the PS3 version.

Yea after getting used to suspend/resume on Vita/PS4, it's hard to go back to JRPGs in PS3, where lots of the games have designated save points so it's quite hard.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Yea after getting used to suspend/resume on Vita/PS4, it's hard to go back to JRPGs in PS3, where lots of the games have designated save points so it's quite hard.

Lol, suspend has totally changed how I play games. So often, I'll just turn off my PS4 and go to work, and then come home, resume, and play from exactly where I stopped.
 
Picking up where I left off in my NG+ run, seems like challenge mode is just reduced XP and Money which is a bit of a shame.

Oh well/ I guess I'll continue with my challenge mode (AI party, Custom Arsene as much as possible) and switch back to Hard, lol.

well that is just stupid. Glad i didnt bother...
 
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