For anyone who's started the Tower link, how the hell do I get Drop Shot to work in battle? I just unloaded a full clip with 3 different characters into a treasure monster and it didn't crit.
Yeah, I've just passed that point the yesterday as well. How can a character go that low is beyond me. Even for a highschool student it's still pretty pathetic.
I think you misunderstood how this ability works, if it's the first one you get from Tower. Point your gun at an enemy, with the protagonist, and press triangle. The full clip will be unloaded by itself in a flashy sequence.
I think you misunderstood how this ability works, if it's the first one you get from Tower. Point your gun at an enemy, with the protagonist, and press triangle. The full clip will be unloaded by itself in a flashy sequence.
Yeah, I've just passed that point the yesterday as well. How can a character go that low is beyond me. Even for a highschool student it's still pretty pathetic.
Holy hell... Mid-Late October Spoilers (also Persona 4 spoiler as a reference)
Man what a damn ride, like you know Haru's dad is going to die based off of what Sae says earlier in the game but it was so tense but extremely well done from that point forward. Seeing how the team let their egos get the best of them was just perfect. Also I'm really curious on who the guy whose actually killing people is. The most obvious person is Goro but this is fucking Persona and I really really hope its not that fucking obvious and its a bait and switch. It's gotta be someone were aware of though right so I don't know who else it could be since I severely doubt its the politician himself doing it unless its someone else on the team but who the hell could it be since everyone else you see an awaking of outside of Goro. Really hope there is an interesting twist to this in the end!
Also in general everything around the thieves getting so much heat is great. I was SUPER happy to see Sojima find out the truth and was actually okay with it since thats the one thing I always wanted to happen with Dojima in P4 but it never happened.
Does Joker's level affect the damage formula, or does his Persona do that? In P4, I believe the protagonist's level affected the damage formula, which meant you could do stuff like drag Izanagi to endgame fairly effortlessly.
I don't recall exactly but I think it's the level of the Persona more than Joker himself. When I did NG+ with this custom Arsene, I was doing pretty high damage for the level Joker was at most of the time but I also was keeping my Arsene maxed out in the stats I wanted as I played.
hm can you transfer apt pupil through strengthening? i never figured out how that worked, if the inherited skill was random or always the same.
also, can some personas just not inherit certain skills? tried to get satan with inferno but it just wouldn't. was able to get panta rhei and thunder reign on him just fine though (inferno was the one skill that wasn't able to be inherited)
Apt Pupil raises crit chance? Then yeah, it should be possible. I had it on my Yoshitsune as I transferred it over from Futsunushi. I had a huge crit rate with the skill, something like 50-60% of all attacks I did with Joker was a crit.
Some skills cannot be transferred to other Personas. I tried to get Hassou Tobi onto Arsene but he couldn't learn it or it wasn't transferable to anyone.
I have this thought that maybe they should put arbitrary restrictions on how much you can go through a dungeon in a single day. There are already times where (Palace mechanic spoiler)
you need to return to the real world and then return to the dungeon
to advance in Persona 5, but I'm wondering if it should be something universal, and something strict. Like, Persona 3 attempted this with the sickness/tired system. Maybe an actual countdown everytime you head into a Palace-like place?
On the surface, this sounds too limiting and it takes choice away from the player. But it also forcefully prevents the player from getting burned out on dungeons that I feel the developers aren't really intending to be completed all at once, both from a mechanics and narrative perspective. I think the Alert system in P5 is supposed to kind of do this, but it's pretty much a non-issue (at least on Normal).
It cures forget. It isn't a heal item lol. I made the mistake of buying it when I didn't know what it did. Near the end of the game and still haven't used those shits.
It cures forget. It isn't a heal item lol. I made the mistake of buying it when I didn't know what it did. Near the end of the game and still haven't used those shits.
I have this thought that maybe they should put arbitrary restrictions on how much you can go through a dungeon in a single day. There are already times where (Palace mechanic spoiler)
you need to return to the real world and then return to the dungeon
to advance in Persona 5, but I'm wondering if it should be something universal, and something strict. Like, Persona 3 attempted this with the sickness/tired system. Maybe an actual countdown everytime you head into a Palace-like place?
On the surface, this sounds too limiting and it takes choice away from the player. But it also forcefully prevents the player from getting burned out on dungeons that I feel the developers aren't really intending to be completed all at once, both from a mechanics and narrative perspective. I think the Alert system in P5 is supposed to kind of do this, but it's pretty much a non-issue (at least on Normal).
The SP regen item is also way too OP and the cost of things doesn't balance well at all. I never did the confuse trick and I'm near end game with 900k yen.
Chihaya is surprisingly a fun character, very cute, too. Definitely going to add her to the list of SL to focus on. That salt when you show her up is so good.
is the mementos confusion trick okay with B level bosses? i haven't played in a few days and i think those are the only level requests i have since i'm nearing the end. i heard people saying to use it on lower level bosses so i wanted to be sure
The SP regen item is also way too OP and the cost of things doesn't balance well at all. I never did the confuse trick and I'm near end game with 900k yen.
I spent like 150k yen trying to do that last strength confidant request though, and then 550k to buy equipment for every single party member, still ended p with around 350k left hah.
I have this thought that maybe they should put arbitrary restrictions on how much you can go through a dungeon in a single day. There are already times where (Palace mechanic spoiler)
you need to return to the real world and then return to the dungeon
to advance in Persona 5, but I'm wondering if it should be something universal, and something strict. Like, Persona 3 attempted this with the sickness/tired system. Maybe an actual countdown everytime you head into a Palace-like place?
On the surface, this sounds too limiting and it takes choice away from the player. But it also forcefully prevents the player from getting burned out on dungeons that I feel the developers aren't really intending to be completed all at once, both from a mechanics and narrative perspective. I think the Alert system in P5 is supposed to kind of do this, but it's pretty much a non-issue (at least on Normal).
I mean the reason people are getting burned out on dungeons is more because some of the design choices make them annoying.
Yes, forcing people to take a break between doing the same puzzle/gimmick three times in a row will mask the tedium of it, but it's not solving the fundamental issue.
Chihaya is surprisingly a fun character, very cute, too. Definitely going to add her to the list of SL to focus on. That salt when you show her up is so good.
I mean the reason people are getting burned out on dungeons is more because some of the design choices make them annoying.
Yes, forcing people to take a break between doing the same puzzle/gimmick three times in a row will mask the tedium of it, but it's not solving the fundamental issue.
There's that. I give a pass to some of the repetition because there's finally something to actually do in these dungeons, instead of just mindlessly running and searching for stairs. The next step would be to make them more elaborate, less tedious and less repetitive.
Chihaya is surprisingly a fun character, very cute, too. Definitely going to add her to the list of SL to focus on. That salt when you show her up is so good.
I enjoyed the structure of pretty much all of them except for
Palace 5 and Palace 7. The robot searching and space jumping of the former wasn't too compelling, and the large hallways and constant rat transformations of the latter weren't either.
I enjoyed the structure of pretty much all of them except for
Palace 5 and Palace 7. The robot searching and space jumping of the former wasn't too compelling, and the large hallways and constant rat transformations of the latter weren't either.
I think the way the dungeons are set up is just fine, no need to make a bunch of changes to it and potentially make them frustrating. Sure, make them more detailed and fun, but actually fighting segments are spaced out enough most of the time I just want to do battles and get Personas.
Blocking out progress would be wrong. Sometimes while playing I'm all for doing it in on one visit, sometimes I want to get out of there and go back to socialising. Wouldn't be any reason for the game to dictate your decision here - it does that more than enough already.
I was joking but just thought the journalist benefits sucked and I was doing enough stuff after school that I didn't want to focus on two more social links. I always have a problem in Persona games to try to do everything and end up not completing any. By narrowing my choices I accomplished that.
Blocking out progress would be wrong. Sometimes while playing I'm all for doing it in on one visit, sometimes I want to get out of there and go back to socialising. Wouldn't be any reason for the game to dictate your decision here - it does that more than enough already.
The issue is that, even if the player might want to take a breather and exit the dungeon for the day to return later, there's this significant feeling that you're not being efficient with your time if you do that, so you feel compelled to go through the dungeon all at once to make sure you're being as productive as possible.
The fault if it becomes rote ultimately lies with the player, but that feeling still persists due to the structure of the game.
Can't remember if I was level 10 or 11 but he was tough on hard. Barely scraped by and had to drop several items. Got him first try but it was exhilarating!
Having all of these Kaneko demons presented this way after so long is surreal. White Rider looks awesome. I can't wait to get to even higher level ranges.
So let's be real... the game is all fun times and upbeat until 6/19. The conversation between Makoto and Sae got fucking real. I did a left to right triple take in real life like "da fuck? she really say all that? GAHT DAMN" no chill...no chill.
Also, how do I get a persona with confuse if I just cleared palace 3? I want to abuse the momentos money damn it. Oh and does anyone know for the Strength 4 triple fuse where I can get the Arsanas or whatever Persona? I tried on the top floors of Momentos and no dice. Can it be fused? I have berith and the other one, but the third one with an A is a no go for something I can summon.
So let's be real... the game is all fun times and upbeat until 6/19. The conversation between Makoto and Sae got fucking real. I did a left to right triple take in real life like "da fuck? she really say all that? GAHT DAMN" no chill...no chill.