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Persona 5 |OT| Lupin The Fifth. Label spoilers properly! (see post #4621)

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Hiltz

Member
I haven't played Persona 5 much, but found a bit of time today to make some early progress. So far, only got up to the part about going back into
Kadoshima's palace after speaking with Morgana as a cat in the real world.
 

nOoblet16

Member
Yeah! :D

Depending on how far you are, selling the Soma in the healing item pack nets you a cool 50k at a time when 50k is a lot of money. You can totally upgrade your entire team to the best weapons and armor early on. But I imagine you're past that point now.

Still, download it and save it for a rainy day. Either way, you've got an extra Soma for the endgame or a 50k bonus for whenever you need it and don't feel like wasting a day grinding cash in Mementos.

I did just that lol.

Saw that it was worth 50k, even if it restores HP/SP for everyone, 50k is a lot more valuable at the point I am in the game (second dungeon).

Even wasted some money on those expensive ass useless gifts in the underground mall area.
I wouldn't hold onto that DLC Soma too much, I can confirm that you can atleast get 2 more in the game and on top of that you can get a LOT of big SP recovery items that recover 100SP for all or full SP for one and there are two consistent sources for that and one of them doesn't even require you to rank up a confidant to level 10. Plus there are loads of full or half HP recovery items and abilities in the game.

If you think you're gonna keep the soma "for the next big fight" you'll never use it since you'll eventually kill the boss without using it...Same goes for all the later bosses. You would need some SP recovery items of course but there are loads of them mid to late game. Plus using the SP accessory would mean you rely on SP recovery items even less.
 

Zafir

Member
I think I will actually get some of the Persona themes. Anyone know what music plays on the Futaba or Makoto one?

Makoto's just plays the Beneath the Mask instrumental version.

Someone above mentioned Futaba's is Tokyo Daylight.
I wouldn't hold onto that DLC Soma too much, I can confirm that you can atleast get 2 more in the game and on top of that you can get a LOT of big SP recovery items that recover 100SP for all or full SP for one and there are two consistent sources for that and one of them doesn't even require you to rank up a confidant to level 10. Plus there are loads of full or half HP recovery items and abilities in the game.

If you think you're gonna keep the soma "for the next big fight" you'll never use it since you'll eventually kill the boss without using it...Same goes for all the later bosses. You would need some SP recovery items of course but there are loads of them mid to late game. Plus using the SP accessory would mean you rely on SP recovery items even less.

I used one Soma in my playthrough, when I was running out of SP in one of the end-game dungeons. I still had 3 left over when I finished the game, so yeah. :p
 
I've been thinking about writing this post for a while, but I wanted to get through (most of) the game first. I'm now on the last dungeon, and I still feel like this is something worth bringing up.

Before I get to the subject at hand I want to preface this by saying that by and large I've been really enjoying my time with Persona 5.

Persona 5 uses sexual violence/exploitation (or the threat of it) so often with regards to its female characters that it seems like it's one of the only ways the writers know how to create dramatic tension (and sometimes comedy?) for women. Almost every female character suffers from this, and it has dampened my enjoyment of the game to a measurable degree. Now, I'll admit I'm probably more sensitive to this stuff than most, but I think it's undeniable that Persona 5 has featured more plot points and incidents involving sexual exploitation/violence than at the very least 3 and 4 (I haven't played 1 and 2 so I won't comment on that). While I won't say that addressing these things shouldn't be done at all, I do think that the way it's treated and portrayed creates a incongruous tone with the rest of the game. Without getting into specifics for fear of spoilers, the game very often downplays the severity of these acts, and couches the acts themselves in vagueness and ambiguity.

While this all hasn't destroyed my ability to enjoy the game or anything like that, it does make me disappointed that ATLUS has decided to rely on such lazy and thoughtless means of storytelling when it comes to women.

Also I should say that it's not my intention to make anyone feel bad about enjoying the game or its stories, hell, like I said before, I'm enjoying it a hell of a lot myself, I just thought that this issue was prevalent enough that it deserved to be mentioned.
 

BrightLightLava

Unconfirmed Member
Memento Question
Can anyone tell me how to meet the Reaper? I've been idle for 10 minutes and no luck

Mementos Lingering Spoilers
It didn't work for me on the very first floor, but every other (not rest or end) floor I would just not move the controller for 2-5 minutes and then I'd get dialogue from Morgana and the music would change. I didn't have to clear the floor, but I would drive out of the entrance way
 

Totakeke

Member
I've been thinking about writing this post for a while, but I wanted to get through (most of) the game first. I'm now on the last dungeon, and I still feel like this is something worth bringing up.

Before I get to the subject at hand I want to preface this by saying that by and large I've been really enjoying my time with Persona 5.

Persona 5 uses sexual violence/exploitation (or the threat of it) so often with regards to its female characters that it seems like it's one of the only ways the writers know how to create dramatic tension (and sometimes comedy?) for women. Almost every female character suffers from this, and it has dampened my enjoyment of the game to a measurable degree. Now, I'll admit I'm probably more sensitive to this stuff than most, but I think it's undeniable that Persona 5 has featured more plot points and incidents involving sexual exploitation/violence than at the very least 3 and 4 (I haven't played 1 and 2 so I won't comment on that). While I won't say that addressing these things shouldn't be done at all, I do think that the way it's treated and portrayed creates a incongruous tone with the rest of the game. Without getting into specifics for fear of spoilers, the game very often downplays the severity of these acts, and couches the acts themselves in vagueness and ambiguity.

While this all hasn't destroyed my ability to enjoy the game or anything like that, it does make me disappointed that ATLUS has decided to rely on such lazy and thoughtless means of storytelling when it comes to women.

Also I should say that it's not my intention to make anyone feel bad about enjoying the game or its stories, hell, like I said before, I'm enjoying it a hell of a lot myself, I just thought that this issue was prevalent enough that it deserved to be mentioned.

I must have played a different game.
 

mike6467

Member
Ok. I just hit mid September.

The following is just general issues with Ryuji:

I was pretty annoyed with Ryuji up to this point, but I'm all aboard the hate train now. Dude doesn't learn or make any effort to change, despite his actions directly and repeatedly hurting people and fucking things up. That's before you get into his priorities and motivations He's got the best VA in the English dub though, so I'm trying to just appreciate that.

I've seen his S Link, and I'm empathetic to his situation and his past. I just have no desire to have him around, and if I could kick him off the team in exchange for a few
transmutable items
, I'd do it in a second. Hoping for an update that patches in an
"Itemize Ryuji"
command.

It just seems like they could've included more introspection/growth into his story and he still would've maintained 95% of what his character is. Maybe they do this later in the game, but considering the consequences his actions have had thus far, and his refusal to even acknowledge them, I'm close to saying he's beyond redemption.

The game is likely my GOAT regardless, but this has undoubtedly been the biggest annoyance I've had during my playthrough.

Edit:

Actually yeah, good summary. This stuff has bothered me as well. Found myself rolling my eyes quite a few times at how they go this direction, and then when you think they're going to try something else, they go and double down on it.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Palace 3 boss

Goddamn it game
stop making me throw away items, I dont need to distract him I got enough dmg to just kick his ass
lol

Anyway, 15 whole free days until the deadline now :D
 
I've been thinking about writing this post for a while, but I wanted to get through (most of) the game first. I'm now on the last dungeon, and I still feel like this is something worth bringing up.

Before I get to the subject at hand I want to preface this by saying that by and large I've been really enjoying my time with Persona 5.

Persona 5 uses sexual violence/exploitation (or the threat of it) so often with regards to its female characters that it seems like it's one of the only ways the writers know how to create dramatic tension (and sometimes comedy?) for women. Almost every female character suffers from this, and it has dampened my enjoyment of the game to a measurable degree. Now, I'll admit I'm probably more sensitive to this stuff than most, but I think it's undeniable that Persona 5 has featured more plot points and incidents involving sexual exploitation/violence than at the very least 3 and 4 (I haven't played 1 and 2 so I won't comment on that). While I won't say that addressing these things shouldn't be done at all, I do think that the way it's treated and portrayed creates a incongruous tone with the rest of the game. Without getting into specifics for fear of spoilers, the game very often downplays the severity of these acts, and couches the acts themselves in vagueness and ambiguity.

While this all hasn't destroyed my ability to enjoy the game or anything like that, it does make me disappointed that ATLUS has decided to rely on such lazy and thoughtless means of storytelling when it comes to women.

Also I should say that it's not my intention to make anyone feel bad about enjoying the game or its stories, hell, like I said before, I'm enjoying it a hell of a lot myself, I just thought that this issue was prevalent enough that it deserved to be mentioned.

I don't remember anything like this to be honest....
 

Ourobolus

Banned
For the themes: Found it on Reddit:

Haru / Ryuji - Phantom
Yusuke / Morgana / Futaba - Tokyo Daylight
MC / Makoto / Ann - Beneath the Mask instrumental
 

Ydelnae

Member
Now that I finished the
5th
Palace and every member has joined my party I can't wait to see how the story unfolds from now on.

Please don't let the reveal be "Remember the man that got you arrested one year ago? Well he's running for Prime Minister and also he's the one controlling the minds of people to reach power! Also the man that sold you your train ticket is japanese god Kakuru-No-Kazuru please defeat him".
 

Setsu00

Member
(December spoilers)
Shido is so obviously a Shinzo Abe expy...

I've been thinking about writing this post for a while, but I wanted to get through (most of) the game first. I'm now on the last dungeon, and I still feel like this is something worth bringing up.

Before I get to the subject at hand I want to preface this by saying that by and large I've been really enjoying my time with Persona 5.

Persona 5 uses sexual violence/exploitation (or the threat of it) so often with regards to its female characters that it seems like it's one of the only ways the writers know how to create dramatic tension (and sometimes comedy?) for women. Almost every female character suffers from this, and it has dampened my enjoyment of the game to a measurable degree. Now, I'll admit I'm probably more sensitive to this stuff than most, but I think it's undeniable that Persona 5 has featured more plot points and incidents involving sexual exploitation/violence than at the very least 3 and 4 (I haven't played 1 and 2 so I won't comment on that). While I won't say that addressing these things shouldn't be done at all, I do think that the way it's treated and portrayed creates a incongruous tone with the rest of the game. Without getting into specifics for fear of spoilers, the game very often downplays the severity of these acts, and couches the acts themselves in vagueness and ambiguity.

While this all hasn't destroyed my ability to enjoy the game or anything like that, it does make me disappointed that ATLUS has decided to rely on such lazy and thoughtless means of storytelling when it comes to women.

Also I should say that it's not my intention to make anyone feel bad about enjoying the game or its stories, hell, like I said before, I'm enjoying it a hell of a lot myself, I just thought that this issue was prevalent enough that it deserved to be mentioned.
Other than the game's treatment of Ann as a fanservice girl (and even that is at least debatable), I really can't agree with you. Shiho jumping from the roof of Shujin as a result of repeated sexual harassment and having Ann explore the consequences of that during her S.Link is more than you see in most stories these days. Beyond that I'm not really sure what you expected when you started playing the game. I mean, this is a game about reforming society and considering that most arcs in this game are rooted in reality despite the message at the beginning of the game.
 
Mementos Lingering Spoilers
It didn't work for me on the very first floor, but every other (not rest or end) floor I would just not move the controller for 2-5 minutes and then I'd get dialogue from Morgana and the music would change. I didn't have to clear the floor, but I would drive out of the entrance way

Finally met one. Seems like it only doesn't work on the first floor. And you don't have to clear the floor beforehand.
 

R0ckman

Member
Ok. I just hit mid September.

The following is just general issues with Ryuji:

I was pretty annoyed with Ryuji up to this point, but I'm all aboard the hate train now. Dude doesn't learn or make any effort to change, despite his actions directly and repeatedly hurting people and fucking things up. That's before you get into his priorities and motivations He's got the best VA in the English dub though, so I'm trying to just appreciate that.

I've seen his S Link, and I'm empathetic to his situation and his past. I just have no desire to have him around, and if I could kick him off the team in exchange for a few
transmutable items
, I'd do it in a second. Hoping for an update that patches in an
"Itemize Ryuji"
command.

It just seems like they could've included more introspection/growth into his story and he still would've maintained 95% of what his character is. Maybe they do this later in the game, but considering the consequences his actions have had thus far, and his refusal to even acknowledge them, I'm close to saying he's beyond redemption.

The game is likely my GOAT regardless, but this has undoubtedly been the biggest annoyance I've had during my playthrough.

Agree with you Ryugi gets WORSE as you play through the game, he's a jerk with a heart of gold but the jerkiness is turned up to 11.

Have a question for past Persona players (MAJOR END SPOILERS for P5):

Was it always made so obvious who the true culprit is in these titles? In 4 it seemed a little better but in this they make it too easy. My friend also told me Persona 3's culprit was also fairly obvious.

What would others have done to make it different? I think actually allowing you to spend free time with Akechi would have been better and more natural, the fact that you can't, sealed if for me, among other things like how he's handled in official art.
 

BrightLightLava

Unconfirmed Member
Finally met one. Seems like it only doesn't work on the first floor. And you don't have to clear the floor beforehand.

Nope. And (if you're looking to cheese it)
you go in during flu season, and he has a chance of having auto-despair (you can run away and then re-engage to trigger it). Then you wait for him to die, then go down to the next floor to repeat. I went up 30 levels in a few hours.
 
I'm on the 17th of May and Morgana is still forcing me to go to bed in the evening. Does this shit stop at some point? It's seriously annoying.
 
Just beat the game :'((((

Amazing.

The ending was masterfully done. Even better than P4/P4G. While I'm not a wreck like I was after finishing P4G and realizing I couldn't see these characters anymore, I still am sad to see the end of the adventures.

This is a 10/10 from me. They got better with this game when it comes to not giving you ass backwards reasons as to get the true ending.

If it wasn't for Zelda this would be my GOTY. But it's sitting firmly at my #2 spot and I doubt it'll move.

Biggest issue I had with the game:

- there weren't as many bonding scenes with your teammates. Might have to do with what I said above. P4G had so many stupid scenes of you hanging with them either in school activities or others.

- Haru was introduced WAY too late. I didn't really bond with her even after getting her SL to level 10. She just wasn't around enough for me to really care about her.
 
I used two somas in my hard mode playthrough, both on the final boss.

It's a long fight and I didn't wanna find out where the checkpoints where.
I used makoto/haru/Ann, with Ann/makoto needing to keep up their buffs, and haru the shields.
Soma is really useful for the
insane dps check at the end of the fight
, since you wanna heal and regain SP.
 
Nearing the end of the first dungeon and am pretty much ready to drop difficulty back to normal(playing hard). Just tired of every enemy attack either one-shotting or putting them dangerously close to death regardless of weakness or not. Meanwhile I am forced to all out attack to even dent anything. Physical is about equally as worthless as a null element. Guarding literally did fuck all to the mid boss during the tutorial where it teaches you guarding! Guard this turn! Ha nm, it still killed you, lol.

I'd normally stick with it, but due to this, SP conservation is nigh impossible and it just slows the pacing to a crawl as I dip out to return yet another night for refills(wasting chances to to other stuff). Anyone stick with hard? Something I'm missing?

FWIW, I found the second dungeon much, much easier than the first playing on Hard.

Third is a bit of a difficulty increase but you have enough possible skills that it's feels much more fair.
 

Setsu00

Member
I'm on the 17th of May and Morgana is still forcing me to go to bed in the evening. Does this shit stop at some point? It's seriously annoying.

Not really, (Confidant gameplay bonus spoilers)
but you might want to max the Temperance Confidant as soon as possible as that at least makes sure that you can do whatever during the evenings despite a trip to Mementos or another Palace.
 
Just beat the game :'((((

Amazing.

The ending was masterfully done. Even better than P4/P4G. While I'm not a wreck like I was after finishing P4G and realizing I couldn't see these characters anymore, I still am sad to see the end of the adventures.

I am absolutely DREADING this moment. I was a total wreck after beating P4G. Felt genuinely sad (but in a good way)
 
I am absolutely DREADING this moment. I was a total wreck after beating P4G. Felt genuinely sad (but in a good way)

Yeah. I think for me it was P4G first. Then it was Witcher 3 in the Blood and Wine expansion when
Geralt looks at you and smiles
that my heart broke. Now this. That's a sign of an amazing game when you finish it and you feel a piece of you stayed with it.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I'm on the 17th of May and Morgana is still forcing me to go to bed in the evening. Does this shit stop at some point? It's seriously annoying.

May is the worst month for that that ive seen.
 

vkrili

Member
Have a question for past Persona players (MAJOR END SPOILERS for P5):

Was it always made so obvious who the true culprit is in these titles? In 4 it seemed a little better but in this they make it too easy. My friend also told me Persona 3's culprit was also fairly obvious.

What would others have done to make it different? I think actually allowing you to spend free time with Akechi would have been better and more natural, the fact that you can't, sealed if for me, among other things like how he's handled in official art.

There's a big difference between P4 and P5 (And P3).

Endgame:
Persona 4 is explicitly a murder mystery story about a bunch of goodie goodie teenage detectives. The identity of the culprit is, more often than not, the twist in a murder mystery. Persona 5 on the other hand is not a murder mystery story. There's an antagonistic force that murders mysteriously, but the structure of the story is entirely different. The twist isn't that Goro is the traitor; the twist is that the group knew and prepared against it. Your group's the mystery that the antagonists want to solve.
 
8/2: 45 hours in, just finished Palace
4
.

Can someone tell me how many dungeons there are?
I'm guessing one for the 7 deadly sins, then an 8th final one?
 
8tWKDMC.png
d7TqGY7.jpg

And you Jig- I mean papa coffee. I'll miss you most of all. Now I want coffee.
 
I've been thinking about writing this post for a while, but I wanted to get through (most of) the game first. I'm now on the last dungeon, and I still feel like this is something worth bringing up.

Before I get to the subject at hand I want to preface this by saying that by and large I've been really enjoying my time with Persona 5.

Persona 5 uses sexual violence/exploitation (or the threat of it) so often with regards to its female characters that it seems like it's one of the only ways the writers know how to create dramatic tension (and sometimes comedy?) for women. Almost every female character suffers from this, and it has dampened my enjoyment of the game to a measurable degree. Now, I'll admit I'm probably more sensitive to this stuff than most, but I think it's undeniable that Persona 5 has featured more plot points and incidents involving sexual exploitation/violence than at the very least 3 and 4 (I haven't played 1 and 2 so I won't comment on that). While I won't say that addressing these things shouldn't be done at all, I do think that the way it's treated and portrayed creates a incongruous tone with the rest of the game. Without getting into specifics for fear of spoilers, the game very often downplays the severity of these acts, and couches the acts themselves in vagueness and ambiguity.

While this all hasn't destroyed my ability to enjoy the game or anything like that, it does make me disappointed that ATLUS has decided to rely on such lazy and thoughtless means of storytelling when it comes to women.

Also I should say that it's not my intention to make anyone feel bad about enjoying the game or its stories, hell, like I said before, I'm enjoying it a hell of a lot myself, I just thought that this issue was prevalent enough that it deserved to be mentioned.

I appreciate that you're not going up in arms and saying the game is a piece of misogynistic trash like some killjoys I've seen. From a personal standpoint, I tend to take such comments with hostility, because I don't want the game to lose any sex appeal or be censored on behalf of a political agenda.

From a critical standpoint, it may well be that it could explore such issues in more depth, sensitivity, and detail, though I suspect that doing so might up its age rating to 18+. I agree that it's not always consistent, but that didn't dampen my enjoyment a tiny bit.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Sojiro was such a great character. At first I didn't like him as much as Dojima, but he eventually eclipsed him, and by a pretty wide margin, too.
 

Zafir

Member
Sojiro was such a great character. At first I didn't like him as much as Dojima, but he eventually eclipsed him, and by a pretty wide margin, too.

He has really good growth throughout the game, and that's even without the social link.

I'm looking forward to actually finishing his social link on this second playthrough. I got roadblocked by it wanting 5 kindness on the first playthrough. Didn't hit level 5 in kindness till it was basically at the end of the game.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Man even 40 hours in the stress is real...

I want to go start the
fortune teller
confidant (already talked to her once so this time should start it) but now the
politian
dude is calling me and it says it will advance his rank, AND the gang just told me about the
shogi player at the church
...

Fuck. And my progress with the doctor is halted by lack of charm too.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I cant unsee that
Avengers
logo on the briefcase lol
 
He has really good growth throughout the game, and that's even without the social link.

I'm looking forward to actually finishing his social link on this second playthrough. I got roadblocked by it wanting 5 kindness on the first playthrough. Didn't hit level 5 in kindness till it was basically at the end of the game.

Glad to hear that, I can already tell even though I'm still early in the game.

Sojiro takes you in and teaches you about the wonderful world of coffee and curry. He takes a chance with you and soothes your rebellious heart with a warm and creamy cup of colombian bean.

What does Dojima do?

Lol, there's so much hilarious material based on P4 out there.

The game had so many genuinely funny moments, that's one aspect where P5 probably doesn't beat it but I'll have to wait and see.
 
There's a big difference between P4 and P5 (And P3).

Endgame:
Persona 4 is explicitly a murder mystery story about a bunch of goodie goodie teenage detectives. The identity of the culprit is, more often than not, the twist in a murder mystery. Persona 5 on the other hand is not a murder mystery story. There's an antagonistic force that murders mysteriously, but the structure of the story is entirely different. The twist isn't that Goro is the traitor; the twist is that the group knew and prepared against it. Your group's the mystery that the antagonists want to solve.

Yeah but...

Endgame P4/P5 spoilers:
While its well done and explained fine it all just feels very convenient. I think the 'traitor' twist would have worked better if Goro was someone who was an active party member earlier in the game that you actually got to like and befriend but its just far to obvious to really be in any way surprising.

The very elaborate way the 'twist' with the characters actually knowing somethings going on and how it plays out doesn't really feel like an 'AH HA!' kind of moment like Adachi or Izanami did in P4 partly because you as the player are just basically told everything, you don't get to actually put the pieces together yourself in fact the game goes out of its way to make you think otherwise (only with the screen slightly changing during those important scenes) instead its just all TOLD to you with it being damn well near impossible to understand exactly what happened and how/why until its all spelled out by the rest of the cast.

It just feels very forced and convenient that everything played out EXACTLY the way they needed it to for such a complex plan and I think it would have worked better if the player themselves had to plan for such a thing instead of just trying to use Goro killing the MC as shock value. IF the twist that Goro is the traitor doesn't matter as you said then why keep it in the dark at all? If anything November would have been much more interesting if you were actually trying to plan what actually unfolds and actually having a chance to fail if you don't end up setting everything up right.

Instead they hide it and by doing so rob your character and you as the player the chance to really experience it. It would be really interesting if during that first scene thats hidden where Goro talks to everyone at the school and the MC and Morgana remember the pancakes incident that you as the player had to actually bring it up to Morgana or you could get a bad ending.

I guess I just wasn't satisfied with the way they did it and honestly its put me off finishing the game because I just think it didn't work as well and could have been done much better if certain things had been changed. Hell the traitor being Goro was so freaking obvious I actually thought it was a false flag and it was someone like Yusuke who betrays you (he is the only one who ever mentions a specific time they needed to start and its only ever for that one mission!) but when it was finally revealed I just like 'really?' and then the info dump after just made the whole thing feel very forced which I think goes against the mostly free nature of player choice you get throughout the rest of the game and P4.

Edit: Also on Persona 4's twist while the murderer being Adachi was certainly a big twist (since the game sets you up to get the bad ending unless you are paying attention) honestly the real twist to the game was Izanami which no way in hell ANYONE saw that coming. Like Adachi you can maybe see once you narrow things down and how he ends up helping you in particular ways but that the only freaking clue for Izanami is the freaking rumble of the controller (sadly not in P4G because Vita) to signify she gives you the power is crazy and is hands down one of the single most impressive twists in gaming, imo.
 
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