why exactly doesget 2 turns in a row without hitting weaknesses? oh because reasons thats why.Shido
Hate when games do that shit
That's how lots of endgame Persona bosses roll.
why exactly doesget 2 turns in a row without hitting weaknesses? oh because reasons thats why.Shido
Hate when games do that shit
why exactly doesget 2 turns in a row without hitting weaknesses? oh because reasons thats why.Shido
Hate when games do that shit
12/24
So I just finished the series of Angel bosses. How long before the boss of this chapter? I got SO CLOSE to maxing out Haru and Sojiro, but I didn't take into account that they wouldn't be available on all free days.
Thank god my parents went to church, or they could have walked into me fighting a giant Mara squad.
Typically superior random battles..I don't see it.I love the stealth mechanic and the way you initiate battles so much in Persona 5 that I can excuse the not having the typically superior random battles. If Persona 5 were still like the other games where you have to run up and swing at a shadow's ass, I would take random battles over that in a second.
I have the exact same trophies remaining. I only have one confidant remaining. The requests will finish on their own. I have 3-4 million yen and I am level 99 so I can just fuse everything....Except the treasure demons who are a bitch to spawn even with traps. I used traps in palace 6 and broke every object, and the demo didn't spawn even once.
You're basically at the final boss.
Also, I'm only bringing this up because you said your parents went to church, but the end of the game definitely risks offending sensitive religious types.
Yea I know, but it still requires a lot of time to go around. And last dungeon has 3 exclusive treasure demons, which means I'll get several duplicates before I get them all...Especially since one of them is a bitch to get.If you're at the end of the game it's easier to just catch the treasure demons in mementos. Last few treasure demons can show up in the last few floors in the last set.
SMT and Persona aren't really the kind of games that you should buy if you're sensitive of that kind of material in the first place.
Only have a few more trophies left.
Complete Compendium
Do all Requests
Max out all Confidants
Fuseand Catch Guardian.Satanel
120 hours in and at the last palace in NG+.
A new one appeared when I worked at the flower store, is that the same as the watering plants one? I'm probably going to garden anyway but I figured I'd check.
You're basically at the final boss.
Also, I'm only bringing this up because you said your parents went to church, but the end of the game definitely risks offending sensitive religious types.
Typically superior random battles..I don't see it.
The only way I can take and digest random encounters is when they are done like how they were done in FFXIII-2. The enemy spawns would be random and you'll still have character control while they spawn so you can choose to run away or engage. Random encounters where the screen suddenly freezes and takes you to battles are such a time waster and annoyance "Oh I moved 3 feets back now I am in a random encounter".
I like how XIII-2 did it, random enemy spawns then you can ambush them or get ambushed or just escape the battle. The amazing thing was the music would dynamically shift to an "aggressive version" seamlessly when the enemy spawns and then transfers back to normal if you decide to not engage. Every level specific theme in the game had an aggressive mix version for this reason.I think random battles aren't intrinsically bad, just like non-random ones aren't always good.
I like how games like Etrian Odyssey and Nocturne do random ones, where you have an indicator on screen at all times that tells you how close you're to trigger an encounter, so you can plan accordingly, and sometimes even stop them. Stupid high encounter rates always make them bad though, and it's part of the reason why Persona 2 is unbearable to play through.
Persona 3 and 4 had the right idea but I think they didn't make initiating encounters dynamic enough, so it ends up feeling dull.
P5 is so damn fun in this respect though, the stealth had it quirks, but for the most part it makes traversing areas with enemies very exciting.
----
Anyway Palace 7I think I locked myself into a pretty bad situation by making it out of the "cleaner" boss fight with the whole party except Joker out of SP and running into Akechi. Oh boy.
You do not need random battles to get that sense of dread. You can have an unavoidable encounter or an enemy ambush, you can also do it like XIII-2 where the spawns are random but decision to start the battle is on you. As much as the sense of dread is nice when you are low on items, it's not always nice...especially if instead of being low on items you have no items if you've just traversed an area for like an hour and then die because you cannot fight anymore.Just like there's nothing fun about getting thrown into random encounters as you're exploring a dungeon, there's also nothing fun about trying to navigate a floor of enemy avatars as you try and either get behind them to ambush or weave your way through them to avoid fights. It's almost always tedious, except when it's made to be fun like in Persona 5.
The difference is that with random encounters, it's actually contributing to a sense of dread as you travel. Only got a couple restorative items left and are a floor away from safety? Every step is agony as you hope you don't get thrown into a battle with a tough enemy with no way to avoid it. And that's cool I think. With enemies on the field it just boils down into a frustrating side-step fest.
And there's not one way to do random battles. Random battles during puzzle sections? Complete shit, I agree. Random battles in places you've long out-leveled? Complete shit, I agree.
This changes EVERYTHING. Fuck I always flush that move...
Just like there's nothing fun about getting thrown into random encounters as you're exploring a dungeon, there's also nothing fun about trying to navigate a floor of enemy avatars as you try and either get behind them to ambush or weave your way through them to avoid fights. It's almost always tedious, except when it's made to be fun like in Persona 5.
The difference is that with random encounters, it's actually contributing to a sense of dread as you travel. Only got a couple restorative items left and are a floor away from safety? Every step is agony as you hope you don't get thrown into a battle with a tough enemy with no way to avoid it. And that's cool I think. With enemies on the field it just boils down into a frustrating side-step fest because character movement is awkward for those kinds of situations.
And there's not one way to do random battles. Random battles during puzzle sections? Complete shit, I agree. Random battles in places you've long out-leveled? Complete shit, I agree.
I like how XIII-2 did it, random enemy spawns then you can ambush them or get ambushed or just escape the battle. The amazing thing was the music would dynamically shift to an "aggressive version" seamlessly when the enemy spawns and then transfers back to normal if you decide to not engage. Every level specific theme in the game had an aggressive mix version for this reason.
I have the exact same trophies remaining. I only have one confidant remaining. The requests will finish on their own. I have 3-4 million yen and I am level 99 so I can just fuse everything....Except the treasure demons who are a bitch to spawn even with traps. I used traps in palace 6 and broke every object, and the demo didn't spawn even once.
jesusjust fucking die already.Shido
Palace 7 down, time to wrap it up... tomorow, cause I gotta go to work (thats why the double turns were annoying me, I was on a timer lol)
Seriously, I wanted to play Lost Odyssey when it became backward compatible and I just couldn't. Doesn't help that the turn based combat is so vanilla (no I don't like timing rings).
Nothing grates me more than the time wasting that random battles bring about. You go to a low level area with worthless enemies and you end up doing random battles. You kill them, move forwards but you realise you missed something 3 feets back so you turn and bam...Random battle ! Now I wait while I OHK these enemies and sit through all the intro and win sequence. What a ginormous waste of time ! I firmly believe random battles existed because of memory restrictions in retro consoles, but it became a style of it's own hah.
Another thing I do hope for in JRPGs is for them to start moving away from intro and win celebration for common mobs because it is a bit tiring and a time water as well. The consoles now are powerful enough to have the fight start immediately in the same area you are in rather than a separate arena where you get in and out of fight seamlessly without the need of any intro and win celebration. FFXV does this quite well as the game doesn't stop when you finish the fight but just gives you stats on part of the screen while letting you move as normal. This can be done for turn based games too.
And while we are at it, more battle themes for common mobs rather than just 1-2 would be nice too. Persona 5 has 110 tracks but only two battle themes for common mobs. This is another thing FFXV did well.
Seriously, I wanted to play Lost Odyssey when it became backward compatible and I just couldn't. Doesn't help that the turn based combat is so vanilla (no I don't like timing rings).
Nothing grates me more than the time wasting that random battles bring about. You go to a low level area with worthless enemies and you end up doing random battles. You kill them, move forwards but you realise you missed something 3 feets back so you turn and bam...Random battle ! Now I wait while I OHK these enemies and sit through all the intro and win sequence. What a ginormous waste of time ! I firmly believe random battles existed because of memory restrictions in retro consoles, but it became a style of it's own hah.
Another thing I do hope for in JRPGs is for them to start moving away from intro and win celebration for common mobs because it is a bit tiring and a time water as well. The consoles now are powerful enough to have the fight start immediately in the same area you are in rather than a separate arena where you get in and out of fight seamlessly without the need of any intro and win celebration. FFXV does this quite well as the game doesn't stop when you finish the fight but just gives you stats on part of the screen while letting you move as normal. This can be done for turn based games too.
And while we are at it, more battle themes for common mobs rather than just 1-2 would be nice too. Persona 5 has 110 tracks but only two battle themes for common mobs. This is another thing FFXV did well.
I only need the last two. Fishing in this game compared to persona 4 is AWFUL though. I don't think I will ever get it.Only have a few more trophies left.
Complete Compendium
Do all Requests
Max out all Confidants
Fuseand Catch Guardian.Satanel
120 hours in and at the last palace in NG+.
I agree with everything except for the bolded. A game being turned based or not has pretty much been a stylistic choice, especially so for the RPG genre since it's earliest conception for even consoles no less. In fact Action RPGs such as Dragon Slayer and even Xanadu from Falcom were released in the early 1980's predating even Dragon Quest and Final Fantasy.
There are other examples, one notable one being the Ys series which is almost as old as Dragon Quest too. In fact all of the games I mentioned are from Falcom. I guess Falcom really was the progenitor of the Action RPG combat system.
Funny enough it's interesting how their recent popular Trails series has Turn Based mechanics.
I think the format done in Persona 5 is best Atlus has done so far. As opposed to the randomized dungeons in previous installments.
I only need the last two. Fishing in this game compared to persona 4 is AWFUL though. I don't think I will ever get it.
Better block out several hours if you're planning to finish it tomorrow.
How do I start Kawakami's Confidant rank? I went throughmeeting her as the maid. Then she left and I don't know what I need to do next.
Talk to her at school.
A simple yes or no question from people who have already beaten the game (I have not)
Is the period between finishing Shido's Palace the last period I can use for finishing Social Links?
oh lol fuck off,? hahathere's still a lot after this
Morgana the little fucker wont let me go downstairs to;_;call Becky for my massage
You have the usual "wait and see what happens period" if you send the calling card early and a couple of days after that. Like 2 or 3.
It's hard to believe there's no gay options in this game when Akechi keeps hitting on me.
It's hard to believe there's no gay options in this game when Akechi keeps hitting on me.
this stupid cat is reLly testing my patience. i get the whole go to bed early thing, but why is it stopping me from buying stuff at stores? fuck off. oh and all the lady ann BS really sucks. i hate these loser "cutsy" animal characters
That fight is basicslly Buff/debuff/nullify enemy buff the fight.jesusjust fucking die already.Shido
Palace 7 down, time to wrap it up... tomorow, cause I gotta go to work (thats why the double turns were annoying me, I was on a timer lol)