lol that face.
Palace 5 is amazing in comparison to 3. Seriously fuck 3.
You monster. Palace 3 was amazing.
Palace 5 is amazing in comparison to 3. Seriously fuck 3.
Palace 5 is amazing in comparison to 3. Seriously fuck 3.
In the end, a lot of the complaints regarding the dungeons comes down to the fact that a lot of people bought Persona 5 without realizing they were buying a game that's 60% dungeon crawler and 40% school life simulator. And turns out that they do not like dungeon crawlers.
Not that there aren't any faults to them, but yeah.
This games still gonna be in the running for GOTY, but by fuck did they flub the story and pacing. Oh and bizarrely enough, music. It's been the same music all the way through with no shift in atmosphere. "I'M A SHAPESHIFTER" for 100 hours, Zim. A HUNDRED HOURS.
Nah, I don't agree with that.
The fact that most of the complaints are levied towards dungeon 5 and 7, for good reason, tells you that people don't inherently hate dungeon crawling.
Boss Undies - Boss's select, game time underpants.
...why did Boss just give me this for doing well on my exams?
lol.
You monster. Palace 3 was amazing.
I liked 3 too. In fact, I like pretty much everything in Persona 5. The main weakness in the game is the week or so just before a Palace opens up. Every single time, it feels like a long stretch of powerlessness that is poorly presented. You do something minor every day that's plot related, and get railroaded into Evening, forced to sleep, and it feels really unnatural. Not only do you lose those days in terms of being able to do anything like buy stuff or get the Sunday juice or whatever, but the way it plays out feels very frustrating. It's weird because when you contrast that with the post-Palace events which are like the school trips, or helping Futaba out, it feels so different. In the end you're still losing a bunch of days, but in the post-Palace stuff it feels like you're having a mini-vacation to celebrate, and the activities presented make sense to take up entire days and you'll be tired after that. The pre-Palace stuff tend to feel like filler stuff cut into bitesized chunks to spread over many days, and it never feels like anything significant enough happens to take up an ENTIRE day and night. That's my only complaint about Persona 5 so far. Everything else has been ace.
? What's so bad about 3? It has really nice music in both parts and felt relatively short.
Was the music for school and the rest of Tokyo different at all? Replaying Persona 3 and there's a distinct change whenever you leave Gekkou but I can't remember if that was the case in 5.
The lack of BGM was a bigger sore spot for me in the end than I ever thought it would be.
I need some of these. I could have finished Palace 2 a lot quicker had I not run out of SP.
Agreed. Why does I meeting up someone for a bit takes the whole day when I met them early morning? That's BSI liked 3 too. In fact, I like pretty much everything in Persona 5. The main weakness in the game is the week or so just before a Palace opens up. Every single time, it feels like a long stretch of powerlessness that is poorly presented. You do something minor every day that's plot related, and get railroaded into Evening, forced to sleep, and it feels really unnatural. Not only do you lose those days in terms of being able to do anything like buy stuff or get the Sunday juice or whatever, but the way it plays out feels very frustrating. It's weird because when you contrast that with the post-Palace events which are like the school trips, or helping Futaba out, it feels so different. In the end you're still losing a bunch of days, but in the post-Palace stuff it feels like you're having a mini-vacation to celebrate, and the activities presented make sense to take up entire days and you'll be tired after that. The pre-Palace stuff tend to feel like filler stuff cut into bitesized chunks to spread over many days, and it never feels like anything significant enough happens to take up an ENTIRE day and night. That's my only complaint about Persona 5 so far. Everything else has been ace.
I don't get all that palace design hate...sure, they are pretty long but they ARE well designed or at least designed, unlike games like ffxv that have only pretty rooms/caves and monsters you have to beat...Are people really so pissed about doing puzzles that they'd rather go back to p4/3 ramdomly generated puzzles? I thought we would get better than p4 dungeons but i never imagined they would be as good as they got, the palaces are great. My only problem with the dungeon part is that without a save anywhere function, resetting after losing a random battle makes the game really punishing, and the safe rooms sometimes can be pretty far away from each other
In the end, a lot of the complaints regarding the dungeons comes down to the fact that a lot of people bought Persona 5 without realizing they were buying a game that's 60% dungeon crawler and 40% school life simulator. And turns out that they do not like dungeon crawlers.
Not that there aren't any faults to them, but yeah.
? What's so bad about 3? It has really nice music in both parts and felt relatively short.
I know, it's just that i don't see many(famous) jrpgs with good dungeon design these days, if anyone could recommend me one i'd be glad, persona 5 really gave me something i was craving for a long timeI mean, no one brought up FFXV though...
Since it has now...I mean, no one brought up FFXV though...
Was the music for school and the rest of Tokyo different at all? Replaying Persona 3 and there's a distinct change whenever you leave Gekkou but I can't remember if that was the case in 5.
The lack of BGM was a bigger sore spot for me in the end than I ever thought it would be.
Need more variety in BGM? Please buy these overpriced DLC packs and enjoy unique battle and victory themes as you swap costumes! <3
Lmao.
The Dancing All Night pack was worth every penny.
Kinda surprised P5 isn't getting more flak for this to be honest, that's my biggest flaw with the game so far; Meguro didn't compose as much music as he should have, I feel. P3 and P4 had far more themes (ones for each Season, more exploration music, more end game boss battle themes and more battle music). Heck, for Nocturne and DDS he composed more music for those than he has ever done since (crap loads).
Kinda surprised P5 isn't getting more flak for this to be honest, that's my biggest flaw with the game so far; Meguro didn't compose as much music as he should have, I feel. P3 and P4 had far more themes (ones for each Season, more exploration music, more end game boss battle themes and more battle music). Heck, for Nocturne and DDS he composed more music for those than he has ever done since (crap loads).
It barely even feels like there are school or city themes. It's just that fucking same track over and over or a instrumental version of it. As a result I don't feel half as connected to the School and Tokyo in 5 as I did to the areas in 3 and 4.
I haven't heard great things about iam8bit.https://store.iam8bit.com/products/persona-5-vinyl-soundtrack
Off topic but relevant to fans of Persona 5, P5 Vinyl 100 bucks for 4xLP with the popular songs, and 175 for the 6xLP Deluxe Edition that is the full OST. Shit that is steep.
Need more variety in BGM? Please buy these overpriced DLC packs and enjoy unique battle and victory themes as you swap costumes! <3
Lmao.
The Dancing All Night pack was worth every penny.
Obviously Catherine came in between, as did Golden and all the extra tracks for the Persona 4+3 animes, but fuck me does there barely feel like a finished games suite of music in 5. Not done with the game yet so maybe the "EVERYTHING IS FUCKED" oppressive track is coming, but the music is just barely registering for me at this point.
UGGGGH. I wanted more from you Persona 5 after all this time.
October has really soured me on this game. The pacing was pretty shitty before, but essentially an entire locked off to visual novel month is to the point of parody.
For first timers its going to be easy to recommend Persona 3 FES and Persona 4 as far better stories, but going backwards in gameplay improvements will no doubt be a toughie.
This games still gonna be in the running for GOTY, but by fuck did they flub the story and pacing. Oh and bizarrely enough, music. It's been the same music all the way through with no shift in atmosphere. "I'M A SHAPESHIFTER" for 100 hours, Zim. A HUNDRED HOURS.
I know, it's just that i don't see many(famous) jrpgs with good dungeon design these days, if anyone could recommend me one i'd be glad, persona 5 really gave me something i was craving for a long time
Since it has now...
Pitioss is much better than any P5 dungeon, imo
Persona 5's OST is actually the biggest in the series. The issue is that the music is spread out unevenly, with most of it being in service to Phantom Thievery. Daily life doesn't get much to work with.
Yeah, I'm not 100% familiar with them. Just posting for interested parties. It's too rich for my blood considering the price I wouldn't want to use them.Oh for sure. I really felt like I'd lived in Tatsumi Port and Inaba after I finished P3/4 but I barely felt a thing leaving Tokyo in P5. The cafe was cozy I guess but I just did not care about anywhere else.
I haven't heard great things about iam8bit.
What? No it isn't.
It's nowhere near P2's OST in terms of music quantity.
P2: Innocent Sin alone has six discs worth of music:
http://vgmdb.net/album/24321
Persona 5 has 3 discs:
http://vgmdb.net/album/63053
There's more ambient/background music in P5 than there was for P3 and P4, I think, but less battle music overall.
In the latter dungeons, basically dungeon 6 onwards, I was wishing the dungeon music kept playing through into the battles.I'm kinda surprised they didn't make 2 battle themes a la P4G the standard going forward. As much as I liked Reach Out to the Truth, using Time to Make History on normal encounters really helped keep it from getting stale. And as much as I like Last Surprise, the game is way longer than P4G meaning it got old real fast.
Hell, there's a lot of little ways P5 regressed in regards to P4G. I can sort of give the visual stuff (see: snow in winter) a pass since they had to build everything from scratch, but they got no excuse when it comes to music.
Finished the game finally. While I'm still trying to sum up my thoughts on the game overall, I liked it just as much as Persona 4 (with both games either being better or coming short in certain respects).
The biggest thing I've been thinking about in regards to the endgame though is...Would it have killed them to give you a couple of weeks between beating Shido's Palace and the endgame with Yalbadoth? The game really need some time to breathe right then and it doesn't help I was so close to maxing Yusuke and Takemi's social links before the end.
Persona 5's OST is actually the biggest in the series. The issue is that the music is spread out unevenly, with most of it being in service to Phantom Thievery. Daily life doesn't get much to work with.
I agree though, P3/P4 had less to work with, but felt more dynamic by changing themes in key areas (ie: the school themes).
My problem with the end is there is no way to regain SP without using SP items, I had none so I went a good chunk with no SP.
This OST is very forgettable outside of the heist tune
Need more variety in BGM? Please buy these overpriced DLC packs and enjoy unique battle and victory themes as you swap costumes! <3
Lmao.
The Dancing All Night pack was worth every penny.
Invigorate is your friend
My problem with the end is there is no way to regain SP without using SP items, I had none so I went a good chunk with no SP.
This OST is very forgettable outside of the heist tune
What persona does that come from?
And there is definitely a difficulty spike at the end, I had to turn the game to SAFE to finish.
There is actually a way to regain health and SP at the entrance toMy problem with the end is there is no way to regain SP without using SP items, I had none so I went a good chunk with no SP.