Oh no, I was talking about after you beat the boss, can you still do confidants if you still have time left. They put you in the Boss fight right after sending the Calling card, so it's not like I can level any confidants lol.
Also, a speedy recommendation to everyone in here: make sure you avoid "upgrading" Makoto's Freidyne to Atomic Flare. It's completely and absurdly *NOT* worth it, considering the previous cost 12 SP while the last cost a whopping 48 SP but the difference in damage is really not anything to write home about. In fact, the severe version of spells don't seem to be doing a very good job in upgrading the damage from their heavy version... unless you get Spell Master from Kohryu, I would advise avoiding them all altogether :/
The same with Ann's Tarunda. I would advise to avoid upgrading it to Matarunda. Almost all the bosses in the game are alone anyways and Tarunda can be massively helpful, and the higher cost of Matarunda is just simply isn't worth it for her.
I understand how in many modern RPGs dialog choices don't change any story outcomes, but am I wrong in assuming that in this game even responses are exactly the same no matter what choice I choose? The options I pick and the following responses feel completely inconsistent.
That's why they're not Social Links in Persona 5. Instead of an emphasis on the social aspect, they are clearly designed as Confidants who act as auxiliary support for the player's illicit activities. This is why now every single Confidant has very useful actual gameplay bonuses, and they hammer it over your head with the interrogation stuff each time you gain a new one. Unless Persona 3 and 4 where the majority were just friends you made out of your own initiative, in Persona 5 the theme is about give and take, and you befriend people because you find them useful. So it makes sense that some progression will tie in with actual game progression or other actions. If you want to take, you gotta give.
S Links are fantastic in this game, you have regular ones and ones where you can do quests in the side dungeon and everything gives you gameplay bonuses. One of the best new systems implemented.
Hmm honestly I had thought the Fortune teller girl was planned to be one because as it seemed her back story was set up perfectly for a church or temple dungeon. But I wonder if they designed Hifumi before adding a back story.
Ok I am about to do Palace 7 for real and I would like an answer to this.
Morgana urged me to make bonds with other people since I might not make it out alive.
Is this my last opportunity to increase Confidante levels and as a result should I hold off on doing the Palace entirely until I max out as many as I can or will I get more time after this Palace to max out Confidante levels?
That's why they're not Social Links in Persona 5. Instead of an emphasis on the social aspect, they are clearly designed as Confidants who act as auxiliary support for the player's illicit activities. This is why now every single Confidant has very useful actual gameplay bonuses, and they hammer it over your head with the interrogation stuff each time you gain a new one. Unless Persona 3 and 4 where the majority were just friends you made out of your own initiative, in Persona 5 the theme is about give and take, and you befriend people because you find them useful. So it makes sense that some progression will tie in with actual game progression or other actions. If you want to take, you gotta give.
Huh. That's something I hadn't considered before. It does shift my perspective on the need for these Memento roadblocks during the Confidants, but it still leaves a bad taste in my mouth. Hammers home the 'Shitty or incompetent adults' motto prevalent in the game, as much as I try and defend it. I mean, can these grown-ups solve their own problems?
On the other hand, which I probably said already, the main party's Confidants are hit the same themes as the Social Link system in P3 and P4. And personally they are amazing, because the characters are learning to stand on their own.
[Chariot Max SL Spoiler]
I finished this SL today and I was stunned that Ryuji of all people would refuse to dive into people's hearts. He stood on his own two feet to solve his own problems after running from them for so long.
Which is why I was disappointed with them. Haven't maxed them yet so I am open to changing my mind.
I hope they return to the Social Link system from P3 and P4 for the eventual Persona 6, while mixing these gameplay benefits. Or adding/creating new kinds. I mean I love the idea of real gameplay benefits added to the 'school sim' aspect.
Kamoshida they got to because Ryuji said he was acting like he was "king of a castle" IIRC.
They need the person's full name, the location they see in a distorted way, and then the distortion is what they view that place as.
school > castle
Madarame's shack > museum
Shibuya > bank
Sojiro's house > tomb
Govt building > casino
Kamoshida they got to because Ryuji said he was acting like he was "king of a castle" IIRC.
They need the person's full name, the location they see in a distorted way, and then the distortion is what they view that place as.
school > castle
Madarame's shack > museum
Shibuya > bank
Sojiro's house > tomb
Govt building > casino
Huh. That's something I hadn't considered before. It does shift my perspective on the need for these Memento roadblocks during the Confidants, but it still leaves a bad taste in my mouth. Hammers home the 'Shitty or incompetent adults' motto prevalent in the game, as much as I try and defend it. I mean, can these grown-ups solve their own problems?
On the other hand, which I probably said already, the main party's Confidants are hit the same themes as the Social Link system in P3 and P4. And personally they are amazing, because the characters are learning to stand on their own.
[Chariot Max SL Spoiler]
I finished this SL today and I was stunned that Ryuji of all people would refuse to dive into people's hearts. He stood on his own two feet to solve his own problems after running from them for so long.
Which is why I was disappointed with them. Haven't maxed them yet so I am open to changing my mind.
I hope they return to the Social Link system from P3 and P4 for the eventual Persona 6, while mixing these gameplay benefits. Or adding/creating new kinds. I mean I love the idea of real gameplay benefits added to the 'school sim' aspect.
Well these adults/confidants are actually in stuck in the dirt due to someone oppressing them and they can't do anything about it which is why you need to free them from the person oppressing them. Happens in real life too. It's the best aspect of the new slink system that I like. Its a give and take relationship unlike make friends and thats it I hope you remember me setups in p3/4. Gives the relationship much more weight.
Ok I am about to do Palace 7 for real and I would like an answer to this.
Morgana urged me to make bonds with other people since I might not make it out alive.
Is this my last opportunity to increase Confidante levels and as a result should I hold off on doing the Palace entirely until I max out as many as I can or will I get more time after this Palace to max out Confidante levels?
Well 30 hours later and I've finally started the third area. I had to force myself to stop playing tonight because I've gotta be up for work ... the 3 day weekend is over
I seriously can't get enough of this game... it's like reading a really good book , I just want to keep going a chapter further and then something more interesting happens and then I want to keep reading more and more... As big as the whole thing is , I can almost see myself playing it more than once which is just unheard of for me.