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Persona 5 |OT2| Someone must have been helping you go to bed early. Talk!

This is only for the inbetween of sending the calling card and fighting the boss. I thought you were referring to that.

Oh no, I was talking about after you beat the boss, can you still do confidants if you still have time left. They put you in the Boss fight right after sending the Calling card, so it's not like I can level any confidants lol.
 
are there consequences if you romance everyone?

is it like the previous Persona? probably worth it for the confrontation scene lol

Consequences? Nothing but joy and happiness.

My phone capture:
5a3OUBF.jpg
Here's the 'consequence' (spoilers, of course). Best scenes in the game.
 

Error

Jealous of the Glory that is Johnny Depp
Hermit Rank 5
Holy shit Futaba labeling Mishima an NPC, I chose Savage for shit and giggles.
I lol'd

Poor
Mishima his back is gonna break with all the Ls he is carrying. I mean hot damn!
 
Hermit Rank 5
Holy shit Futaba labeling Mishima an NPC, I chose Savege for shit and giggles.
I lol'd

Poor
Mishima his back is gonna break with all the Ls he is carrying. I mean hot damn!

I always choose the most rude or mean response when dealing with mishima since it doesn't affect ranking his SL lol.
 
So I'm about halfway through palace 2 and I gotta say,
is every palace going to revolve around changing someone's heart to stop Ann from getting perved on. Why you gotta be such a creep, Yusuke?
 

silva1991

Member
Hermit Rank 5
Holy shit Futaba labeling Mishima an NPC, I chose Savege for shit and giggles.
I lol'd

Poor
Mishima his back is gonna break with all the Ls he is carrying. I mean hot damn!

Evey time I think of him, I think of this guy

yamcha_provocador.jpg


the character hated by the creators lol.
 

Popparoks

Member
6/9 (SPOILER)

Did anybody else notice how Goro asked about the cakes? Only cat morgana mentioned anything like that. suspect...
 

Papercuts

fired zero bullets in the orphanage.
Hermit Rank 5
Holy shit Futaba labeling Mishima an NPC, I chose Savage for shit and giggles.
I lol'd

Poor
Mishima his back is gonna break with all the Ls he is carrying. I mean hot damn!

She's not wrong though. God damn Mishima is lame, lol.
 

Laughing Banana

Weeping Pickle
What's the name of the skill that recovers dizziness for the entire party? I made the
Palace 4 bossfight
harder without it:(

Me Patra, Morgana has it naturally.

Also, a speedy recommendation to everyone in here: make sure you avoid "upgrading" Makoto's Freidyne to Atomic Flare. It's completely and absurdly *NOT* worth it, considering the previous cost 12 SP while the last cost a whopping 48 SP but the difference in damage is really not anything to write home about. In fact, the severe version of spells don't seem to be doing a very good job in upgrading the damage from their heavy version... unless you get Spell Master from Kohryu, I would advise avoiding them all altogether :/

The same with Ann's Tarunda. I would advise to avoid upgrading it to Matarunda. Almost all the bosses in the game are alone anyways and Tarunda can be massively helpful, and the higher cost of Matarunda is just simply isn't worth it for her.
 

Jinfash

needs 2 extra inches
I understand how in many modern RPGs dialog choices don't change any story outcomes, but am I wrong in assuming that in this game even responses are exactly the same no matter what choice I choose? The options I pick and the following responses feel completely inconsistent.
 

Stalwart

Member
That's why they're not Social Links in Persona 5. Instead of an emphasis on the social aspect, they are clearly designed as Confidants who act as auxiliary support for the player's illicit activities. This is why now every single Confidant has very useful actual gameplay bonuses, and they hammer it over your head with the interrogation stuff each time you gain a new one. Unless Persona 3 and 4 where the majority were just friends you made out of your own initiative, in Persona 5 the theme is about give and take, and you befriend people because you find them useful. So it makes sense that some progression will tie in with actual game progression or other actions. If you want to take, you gotta give.

Nice way of describing it.

S Links are fantastic in this game, you have regular ones and ones where you can do quests in the side dungeon and everything gives you gameplay bonuses. One of the best new systems implemented.
 

NESpowerhouse

Perhaps he's wondering why someone would shoot a man before throwing him out of a plane.
I hope no one really hates Morgana. He's just doing a very necessary gameplay mechanic with his seemingly never-ending blocking of actions.

I oftentimes refuse to put Morgana in my party just because he is extreme control freak motherfucker.

I'll go to sleep when I damn well feel like it.


COME ON MORGANA THE DVD IS 2 WEEKS LATE. WE NEED TO WATCH IT NOW. THE YAKUZA ARE GOING TO SAW OFF MY FINGERS.
 
They did right before they went in.
The distortion is what the person with the palace views the place as, Sae sees the government building she works at as a casino.
But didn't they have to specify other things like "pervert" in Kamoshida's case for example? I dunno, I might be misremembering how the nav works lol.
 
Ok I am about to do Palace 7 for real and I would like an answer to this.

Morgana urged me to make bonds with other people since I might not make it out alive.

Is this my last opportunity to increase Confidante levels and as a result should I hold off on doing the Palace entirely until I max out as many as I can or will I get more time after this Palace to max out Confidante levels?
 
That's why they're not Social Links in Persona 5. Instead of an emphasis on the social aspect, they are clearly designed as Confidants who act as auxiliary support for the player's illicit activities. This is why now every single Confidant has very useful actual gameplay bonuses, and they hammer it over your head with the interrogation stuff each time you gain a new one. Unless Persona 3 and 4 where the majority were just friends you made out of your own initiative, in Persona 5 the theme is about give and take, and you befriend people because you find them useful. So it makes sense that some progression will tie in with actual game progression or other actions. If you want to take, you gotta give.
Huh. That's something I hadn't considered before. It does shift my perspective on the need for these Memento roadblocks during the Confidants, but it still leaves a bad taste in my mouth. Hammers home the 'Shitty or incompetent adults' motto prevalent in the game, as much as I try and defend it. I mean, can these grown-ups solve their own problems?

On the other hand, which I probably said already, the main party's Confidants are hit the same themes as the Social Link system in P3 and P4. And personally they are amazing, because the characters are learning to stand on their own.
[Chariot Max SL Spoiler]
I finished this SL today and I was stunned that Ryuji of all people would refuse to dive into people's hearts. He stood on his own two feet to solve his own problems after running from them for so long.
Which is why I was disappointed with them. Haven't maxed them yet so I am open to changing my mind.

I hope they return to the Social Link system from P3 and P4 for the eventual Persona 6, while mixing these gameplay benefits. Or adding/creating new kinds. I mean I love the idea of real gameplay benefits added to the 'school sim' aspect.
 
But didn't they have to specify other things like "pervert" in Kamoshida's case for example? I dunno, I might be misremembering how the nav works lol.

Kamoshida they got to because Ryuji said he was acting like he was "king of a castle" IIRC.
They need the person's full name, the location they see in a distorted way, and then the distortion is what they view that place as.
school > castle
Madarame's shack > museum
Shibuya > bank
Sojiro's house > tomb
Govt building > casino
 
What's with people saying Futaba LOOKS young for her age? She's a year~ and maybe a little more younger than MC, right? She looks fine for 15 or 16.
 
Kamoshida they got to because Ryuji said he was acting like he was "king of a castle" IIRC.
They need the person's full name, the location they see in a distorted way, and then the distortion is what they view that place as.
school > castle
Madarame's shack > museum
Shibuya > bank
Sojiro's house > tomb
Govt building > casino
Ohhh gotcha. That makes sense, thanks!
 
Huh. That's something I hadn't considered before. It does shift my perspective on the need for these Memento roadblocks during the Confidants, but it still leaves a bad taste in my mouth. Hammers home the 'Shitty or incompetent adults' motto prevalent in the game, as much as I try and defend it. I mean, can these grown-ups solve their own problems?

On the other hand, which I probably said already, the main party's Confidants are hit the same themes as the Social Link system in P3 and P4. And personally they are amazing, because the characters are learning to stand on their own.
[Chariot Max SL Spoiler]
I finished this SL today and I was stunned that Ryuji of all people would refuse to dive into people's hearts. He stood on his own two feet to solve his own problems after running from them for so long.
Which is why I was disappointed with them. Haven't maxed them yet so I am open to changing my mind.

I hope they return to the Social Link system from P3 and P4 for the eventual Persona 6, while mixing these gameplay benefits. Or adding/creating new kinds. I mean I love the idea of real gameplay benefits added to the 'school sim' aspect.


Well these adults/confidants are actually in stuck in the dirt due to someone oppressing them and they can't do anything about it which is why you need to free them from the person oppressing them. Happens in real life too. It's the best aspect of the new slink system that I like. Its a give and take relationship unlike make friends and thats it I hope you remember me setups in p3/4. Gives the relationship much more weight.
 

Laughing Banana

Weeping Pickle
Ok I am about to do Palace 7 for real and I would like an answer to this.

Morgana urged me to make bonds with other people since I might not make it out alive.

Is this my last opportunity to increase Confidante levels and as a result should I hold off on doing the Palace entirely until I max out as many as I can or will I get more time after this Palace to max out Confidante levels?

Nah, you can clear the Palace early and still be able to raise Confidants afterwards.

What Morgana said *is* true though is that you only have that month left to raise confidants (plus extra one or two days beyond I think?)
 

Femto.

Member
How come I can't hang out with Futaba? I wasn't able to before the
Hawaii trip
because of my kindness level, when does she show up again?
 

Laughing Banana

Weeping Pickle
11/21

I must have missed it. Was Sae interrogating the real MC or the cognitive MC?

The real one.

The switch to the fake Cognitive room and MC happens when Sae shows the MC's phone to Akechi, with Futaba remotely activating the Nav from afar.

Do characters not in the active line-up still get XP from fights?

Only after you level up the Moon Arcana to allow so.

Correction: they do get EXP even if you do not upgrade Moon Arcana but only a fraction. To have them enjoy greater or full EXP you need to raise Moon.
 
One hundred and six hours on hard. It sure didn't feel that long. Screw you last boss, screw you.

Also, screw you game for making me feel like I'm an asshole for not going the harem way.

- edit -
Though it was neat to get 1900+ hit with Ann on the first form.
 

Pachinko

Member
Well 30 hours later and I've finally started the third area. I had to force myself to stop playing tonight because I've gotta be up for work ... the 3 day weekend is over :(

I seriously can't get enough of this game... it's like reading a really good book , I just want to keep going a chapter further and then something more interesting happens and then I want to keep reading more and more... As big as the whole thing is , I can almost see myself playing it more than once which is just unheard of for me.
 
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