So that was a special "palace" set up by joker I assume? That was his cognition that helped shape the events and the phone being the key to accessing the site.
Dying to physical attacks? Use attack down debuffs on the enemy. Heal up often. Hit him hard. Try to get crits if you can't exploit a weakness. It's Megaten 101.
This, and there is an even simpler answer assuming it is Orobas you are having trouble with:
Recruit an Angel, get Hama and use it on Orobas,
they are weak to it. Onis were never particularly difficult for me. Orobas were worse just because I had no Bless until I could finally recruit an Angel.
I feel I'm nearing End-game. Am I screwed out of further advancement of S. Links? I've already Maxed out a handful already, but would like to max out some more.
Yeah, the social commentary can get very unsettling at times.
I feel I'm nearing End-game. Am I screwed out of further advancement of S. Links? I've already Maxed out a handful already, but would like to max out some more.
Yeah, the social commentary can get very unsettling at times.
Party member links are available up until 12/10 I think, but everyone else should be available right through to the deadline. You might be able to do party member links again if you finish before the deadline but I'm not 100% sure. I did the dungeon on the last two days available, so I'm not sure how the remaining days go if you clear it early.
You only have one free day after the election, but that day is best spent finishing off Mementos to the end and clearing any remaining missions.
Still pretty early in the game. What happens when I try to recruit my 7th persona? Do I get to swap it out with any of the 6? Is it even a good idea to recruit every new persona I come across?
I have to say I think that the twists in this game were all handled really well.
It was mostly a straightforward story where you could predict what was going to happen for the most part, but the twists they do have really were well done and hit you hard. Akechi being evil was foreshadowed well and someone on this page even caught the Morgana thing. My jaw was on the floor though with the Igor thing because I did sense something was off with the Velvet Room, but I just thought it was just Atlus doing something different.
The thing about the Velvet Room twist is it really plays on the expectations of players who are familiar with this series, as well as what they assumed going into P5.
No matter what has happened in the past, the Velvet Room has always been depicted as a sanctuary. A place immune to malice which is there to welcome and help the main characters.
So it's naturally a surprise when the VR assumes the form of an oppressive prison, with antagonistic and apathetic wardens, along with the talk of "rehabilitation." But, given the theme of Persona 5, players are lead to believe that's just a thematic choice Atlus made to really set the tone. This extends to the change in Igor's voice, with the death of his original voice actor leading one to believe that it was another intentional choice to highlight this new VR. And a thought many had was that, "I don't like this new voice; it doesn't fit Igor!"
And to think that's exactly what they were going for... I never thought about how neither of the Velvet Room twins had one of the "Le Grimoire" books until Lavenza appeared. It's really cool how the whole tone of that place changes when the real Igor returns.
I feel like they should have had the Velvet Room theme changed to be more oppressive for P5, until that twist happens and it would return to normal. Either way, it was a really great moment, that a whole lot more could be said about.
Party member links are available up until 12/10 I think, but everyone else should be available right through to the deadline. You might be able to do party member links again if you finish before the deadline but I'm not 100% sure. I did the dungeon on the last two days available, so I'm not sure how the remaining days go if you clear it early.
You only have one free day after the election, but that day is best spent finishing off Mementos to the end and clearing any remaining missions.
Okay, I finished the game earlier today and I want to post some thoughts. Spoilers are mixed around with everything, so you probably shouldn't be clicking on them unless you've beaten the game. Also, I've only played P3FES and P4, so I can only compare to those.
Positives:
+Pacing feels a lot better than both 3 and 4. P3 has godawful pacing in general, and while P4 improved on this, there was still a lot of time where you basically gained no information; the game just masked it better. P5 takes a while to really properly reveal what's happening, but in the meantime you have a series of constantly escalating heists and public influence. The in media res framing of the story helps a lot with this too, as you know you're working up to something pretty big
and as soon as you actually get there, the story goes into overdrive.
+The writing definitely seems improved. Most things seem more grounded and handled a bit more realistically. Unfortunately, this means the times where it slips up or gets cheesy stand out a lot more, but I'll still take them being farther between any day.
+The crew is great. The gel better than P3 without getting into being overly fawning of the protagonist like in P4. I really enjoyed them. Ryuji gets a lot of hate here, but even he
shapes the fuck up by the end and apologizes for being such a shit at times.
And I love that Sojiro
FINDS OUT EVERYTHING and ends up being an accomplice himself. I wanted to bring Dojima into it so badly in P4 and this game acknowledged that want.
+The soundtrack is probably my favourite one. I feel like the style of it also fits the more grounded feel of the game.
+Battles are easily better than P3 or 4.
+No godawful hot springs scene. Thank fuck.
+Confidants all giving unique bonuses is great. I actually didn't even finish all my party members on the first run through because I wanted to spend time with so many of the external characters, and I love how you're basically building a network of accomplices, like any good master thief.
P5 also does a much better job tying them into the finale events, with them texting to make sure you're not dead, cheering you on at the end, etc. Much better than you merely remembering their words of encouragement and drawing strength from them, because now there's actual interaction.
+Dungeons are obviously way better. I love how nearly all of them both are actual places phantom thieves would pull heists and also fit logically into the story. Also the demon catalog is back for enemies and is a million times better than the P3/4 Shadows.
And the Seven Deadly Sins theme is completely badass.
+Joker is easily my favourite Persona protagonist. I honestly wish he had spoken a lot more. They clearly had a personality in mind for him as the confident, snarky gentleman thief, and he definitely would have benefited from more spoken lines. It also helps that his voice work is generally great. And then, compared to what roles the previous protagonists play in the world,
Joker's stepping into the role of a goddamn trickster god smacking down another god that's stepping out of line. Obviously god entities are always the final boss in Persona and usually in JRPGs in general, but it's the context it was given. And then I literally said "holy shit" aloud when his evolved Persona turned out to be Satanael. They went there.
Onto the negatives:
-Haru is sadly given very little time compared to the other characters. I liked her a lot more than I expected to and would have appreciated her fitting into the team better and for longer. She doesn't seem to have as defined a role as the other party members do (as mostly everyone fits into a "specialist" you might like to have on such a team).
-The godawful hot springs scene is gone, but its cousin the godawful beach scene is still there. I never find these funny, just embarrassing.
-I didn't try romancing any of the older characters, but it seems kind of creepy. Temperance in particular seems like it would have to come with some serious mixed messages
after that first dungeon.
:/
-Serious misfire with the LGBT "jokes." They don't even serve any purpose. They're just "point and laugh" style attempts at "humour." At least their total run time is short. :/ A similar problem with mixed messages happens with Ann getting creeped on a bit here and there despite being a victim of sexual harassment (never mind her battle pose... :/).
-Goro Akechi's
thing about being Shido's son felt so tacked on. That really should have either been given more time or been changed to a different motive or something.
-I wish these games wouldn't get so goddamn cheesy in the endgame.
They're always such a weird mix of actual emotional gut punches and laying out the themes of the game in as cheesy and blunt a manner as possible.
-Some of the villains' dialogue and voices are so over-the-top evil. People like that totally exist, but they don't usually sound so cartoony about it.
-The part at the end
where everyone was cheering on the Phantom Thieves was a bit much for me. I really liked seeing the public's reaction to your actions throughout the game, but I feel like it went overboard there. I think I would have liked it more had it been a little more hidden from the public.
This isn't really a positive or negative, just a note, but the game's themes are disturbingly relevant in some parts, and not just to Japan. They did not hold back.
Finally, I need to make a special mention of this:
The thoroughness P5 pursues in its commitment to the ideas of catharsis, societal oppression, abuse of power, and noble thievery and rebellion is fucking fantastic. Light stealth mechanics, shaking down enemies for cash, building a network of accomplices (almost all of which are being oppressed similarly), etc. Even the damn minimap looks like a spotlight with you leaving little thief footprints on it. And then when you finally find out what's going on,
the whole thing was a "game" in the vein of phantom thief stories, except mixed with the obvious Persona mental universe/god final boss stuff. I love the tying of the idea of the roguish/picaresque hero to the concept of trickster gods rebelling against a cruel pantheon. Fucking home run for me right there. And keeping with the consistency of rebelling against abuses of power, the god in question rigged the damn game from the beginning, even going so far as to corrupt the Velvet Room--the one place that is supposed to be a totally safe, nurturing place for the protagonist's journey.
Fucking hell, I love, love, love the way everything comes together. Not just the story, but the style of the art, the menus, the soundtrack, etc. The entire package is just so goddamn coherent. Other people might like the stories of other games in the series more, but this one is my favourite by a goddamn mile. I'm not even waiting to jump into NG+. I just beat it earlier today and I'm starting that thing tonight.
The thing about the Velvet Room twist is it really plays on the expectations of players who are familiar with this series, as well as what they assumed going into P5.
No matter what has happened in the past, the Velvet Room has always been depicted as a sanctuary. A place immune to malice which is there to welcome and help the main characters.
So it's naturally a surprise when the VR assumes the form of an oppressive prison, with antagonistic and apathetic wardens, along with the talk of "rehabilitation." But, given the theme of Persona 5, players are lead to believe that's just a thematic choice Atlus made to really set the tone. This extends to the change in Igor's voice, with the death of his original voice actor leading one to believe that it was another intentional choice to highlight this new VR. And a thought many had was that, "I don't like this new voice; it doesn't fit Igor!"
And to think that's exactly what they were going for... I never thought about how neither of the Velvet Room twins had one of the "Le Grimoire" books until Lavenza appeared. It's really cool how the whole tone of that place changes when the real Igor returns.
I feel like they should have had the Velvet Room theme changed to be more oppressive for P5, until that twist happens and it would return to normal. Either way, it was a really great moment, that a whole lot more could be said about.
The Velvet Room flipping on its head was great, but also for people who were paying attention to the series outside of the game Igor's original VA died so when he had a completely new voice I was understanding of it and NEVER would have expected the big twist at the end even though the difference was radical...and then the real Igor comes back with his regular voice you're used to from P3 and P4. That was mindblowing for me.
Nice, I read the first half of your spoiler before doing up this reply and then you touch on exactly what I reply with.
So Ohya would rather lie and say she's dating a minor (while fully acknowledging it's illegal) than being honest with her boss... That's rich, thanks P5.
Well.... the phantom themes might be fucked.... too many people know who we are and the bet I had on who was behind the murders was completely wrong. Also boss is amazing, he's grown on me so hard.
Personas you catch or fuse are automatically registered. The only time you register manually is when a Persona has changed from the version you have registered (leveled up, added skills, etc.).
But that's exactly what I dislike about it. Solving real world problems through magic bullshit feels a bit too 'video game'-y if that's the word. I know that's ridiculous to say in a game about summoning demons and shit but that's how I feel, comparing this to past Persona games. Many of these side Confidants, and the adults especially, are stuck there because of percieved notions, self-hate, and guilt over themselves. I'm close to finishing both Fortune and Temperance. [Late Spoilers for Said Confidants]
Both were close to solving their own problems, consequences be damned. They realized changing fate was something one had to do themselves. I'm not saying I don't want to punish the assholes but they should make an actual effort to push back themselves. It's all talk and no effort but from me the Phantom Thief superhero. Just feels wrong to me.
Again, I'm not maxed out so I open to changing my mind.
I get what your saying about pushing back on your own. But I think they are just in a situation where its not as easy as standing up. For example in the temperance arcana (events spoiler)
Kawakami decided that she will no longer pay the couple after her realization but she was immediately shut down by them threatening her to lose the job that she loves forever. I don't think there are any other options for her especially in this world where powerful people can easily step on the lives of the weak.
Talking with the confidants helped them get over their preconceived notions and I think they make an actual effort but their circumstances are just hard to get out of without any outside interference and they are just stuck. This ties to the overall theme that the oppressors have distorted hearts. Its just when the MC feels like the confidant is helpless when he decides to ask the full name. That's how I perceive it anyway.
Party confidant discussion in spoiler in case nobody wants to read it.
Party member confidants felt like old persona. I am not actually sure how I helped ann or ryuji. I felt like they are already awakened and you just need to support their actions
I'm on my new game plus and I think I'll delve deeper on how the confidant events are executed. I just felt really contented on my initial run I'm not sure if I missed anything.
The thing about the Velvet Room twist is it really plays on the expectations of players who are familiar with this series, as well as what they assumed going into P5.
No matter what has happened in the past, the Velvet Room has always been depicted as a sanctuary. A place immune to malice which is there to welcome and help the main characters.
So it's naturally a surprise when the VR assumes the form of an oppressive prison, with antagonistic and apathetic wardens, along with the talk of "rehabilitation." But, given the theme of Persona 5, players are lead to believe that's just a thematic choice Atlus made to really set the tone. This extends to the change in Igor's voice, with the death of his original voice actor leading one to believe that it was another intentional choice to highlight this new VR. And a thought many had was that, "I don't like this new voice; it doesn't fit Igor!"
And to think that's exactly what they were going for... I never thought about how neither of the Velvet Room twins had one of the "Le Grimoire" books until Lavenza appeared. It's really cool how the whole tone of that place changes when the real Igor returns.
I feel like they should have had the Velvet Room theme changed to be more oppressive for P5, until that twist happens and it would return to normal. Either way, it was a really great moment, that a whole lot more could be said about.
And keeping with the consistency of rebelling against abuses of power, the god in question rigged the damn game from the beginning, even going so far as to corrupt the Velvet Room--the one place that is supposed to be a totally safe, nurturing place for the protagonist's journey.
Turns out I got the true ending first try. Much easier to achieve than P4G. That's good for people who wanna get it first time while playing blind like me.
Also just for confirmation, here's what happened prior to me starting Palace 7.
I didn't sell out my team and somehow insinuated that it was Akechi that was the traitor without realizing it. So he went into the room and shot cognitive version MC after being shown the phone by Sae. After that she brought MC to Leblanc where Makoto explained the whole plan.
Am I on True Ending path or did I fuck it up? I heard something along the lines of this being the decision point for it but I'm not sure.
Holy shit the 6th palace's theme music is soooooo much superior to the past ones I've completed. I gotta call it a night, but tomorrow will be fun, that's for sure. Story is getting mighty interesting too...
Sae: So we found some... lewd art on your person as we apprehended you. I have to admit, they were well-drawn, and quite detailed. Were they used in order to give you the "drive" to continue on with your mission? Talk!
*Yusuke abruptly enters the interrogation room
Yusuke: "Enough of your vile postulations! These are purely for the sake of visual appreciation!"
I actually really liked the 5th dungeon music. The problem is that it seriously outlives its welcome. Some of the shorter dungeons have two themes, yet this very long dungeon has only one, and the song gets super grating by the end. And again, this is from someone who first entered the dungeon and went "oh my god I love this song!"
Sae: So we found some... lewd art on your person as we apprehended you. I have to admit, they were well-drawn, and quite detailed. Were they used in order to give you the "drive" to continue on with your mission? Talk!
*Yosuke abruptly enters the interrogation room
Yosuke: "Enough of your vile postulations! These are purely for the sake of visual appreciation!"
Sae: So we found some... lewd art on your person as we apprehended you. I have to admit, they were well-drawn, and quite detailed. Were they used in order to give you the "drive" to continue on with your mission? Talk!
*Yosuke abruptly enters the interrogation room
Yosuke: "Enough of your vile postulations! These are purely for the sake of visual appreciation!"
Sae: So we found some... lewd art on your person as we apprehended you. I have to admit, they were well-drawn, and quite detailed. Were they used in order to give you the "drive" to continue on with your mission? Talk!
*Yosuke abruptly enters the interrogation room
Yosuke: "Enough of your vile postulations! These are purely for the sake of visual appreciation!"