Is it possible to fight enemies in the palace after you've secured the treasure?
Uh what. There's barely any buildup in P4 unless you're referring to P4G. P3 at least doesn't try a "SICK TWIST THIS DUDE WAS EDGY ALL ALONG BET YOU DIDN'T SEE THAT COMING".
P5's fusing mechanics come off as pure shock value. I dont have a problem with them or anything, but they definitely have an "edge" feeling to them.
because 1 character had good development? Junpei is still the only thing I really like about P3. The rest of the cast is awful
P4G.
And honestly, I was able to piece together who it was before it was revealed. So there was build up the entire game for me. The turn that the villain took was what I took issue with, not the villain itself like Strega.
Makoto comes up with stuff, so does Futaba and Morgana. But the MC is the kind of guy who "gets things done" and "takes charge". Just play some more and you'll see why he is the leader.
I'd say the failed fusion scene more than makes up for it.
Yes but not in the palace itself.
Anyone know a good way of getting the different treasure demons? I'm locked out of the palaces obviously, so do I just have to get super lucky in finding them in Mementos?
I've been consistently skipping mine but I don't think I've had this happen yet. What happens on failed?
You have decent points but I think you are also looking too deep into some things and seeing things that aren't there. Yusuke has the same downed animation for instance.snip.
I havent gotten a failure yet...what happens?I'd say the failed fusion scene more than makes up for it.
not good at all. Their strained relationship was so forced that by the time they made up it was incredibly eyeroll worthyMitsuru and Yukari's learning to accept each other was pretty good too.
P4's cast had the best chemistry for sure. Even though they're not as well written, and grounded as P5's cast. No social event in P5 surpassedthe camping trip, and "Mystery Food X",
go through the whole thing, picking all the items, then you will get the option just before starting it
I think if you do it during the daytime, you can't get her to help.. I wasn't given the option at least that I noticed.
I havent gotten a failure yet...what happens?
Mitsuru and Yukari's learning to accept each other was pretty good too.
Teammates actually having development with each other instead of just being stuck to the MC? Shocking I know.
I don't think the P5 Velvet Room is trying to be edgy, I think it knows how goofy doing executions on SMT demons is. I don't feel like it's trying to scare me or teach a lesson, it's just goofy flair.
I havent gotten a failure yet...what happens?
not good at all. Their strained relationship was so forced that by the time they made up it was incredibly eyeroll worthy
I spent most of my free time with confidants and I don't think I'm anywhere near maxing half of them. I finished all palaces the least amount of time possible. And I'm in palace 6 right now. How the hell am I gonna pull this off in NG+? I honestly don't think there's enough time for everything. Is there really no room for error?
Yeah I really liked that about 3.Mitsuru and Yukari's learning to accept each other was pretty good too.
Teammates actually having development with each other instead of just being stuck to the MC? Shocking I know.
I havent gotten a failure yet...what happens?
After 164 hours I finally got the platinum.
Would have been 30 hours sooner, but I missed a text from Mishima and got locked out of one of the requests, so I did a third playthru. The games really easy when you have Yoshitsune from the beginning.
But damn, what a game.
Mitsuru and Yukari's learning to accept each other was pretty good too.
Yeah that was pretty damn good. All of their development peaking with their new persona awakenings was great. I still find it kinda baffling that in connecting awakenings to social links they also eliminated nearly all in-plot character development for your party after 3... Why can't we have both.
The run animations in P5 are goddamn hysterical
I'm not talking about the run animations btw, but the run animations.
P5's dynamic I think benefits straight up from more time and budget and introducing modern tech into the game. The text messages are excellent for the group. I think Joker actually suffers from this as his near constant silence while Morgana and Makoto do all the talking is incredibly obvious.I think I prefer P5's group dynamic over P4's. There are more direct character interactions in 5 (texting, the various event scenes, mementos dialogue, etc) and they actually appear in each other's confidants, which rarely happened in P4. There are scenes where they interact with each with other sans the protagonist, which never happened in Persona 4 (save for 3 exceptions in P4G).
I think it largely depends how much text you skip. Dungeons can mostly be ran through with ease since you keep equipment and persona compendium.How long did your NG+ playthrough(s) take? I don't really want to play another 100+ hours (my first run was almost 110) but you saying it only took 165 for three playthroughs doesn't sound nearly as bad.
P5's dynamic I think benefits straight up from more time and budget and introducing modern tech into the game. The text messages are excellent for the group. I think Joker actually suffers from this as his near constant silence while Morgana and Makoto do all the talking is incredibly obvious.
As a group these guys do a really good job of playing off of eachother in the way that they arent perfect friends at all times. Ryuji fucks up, Makoto fucks up, everyone gets mad, shit happens.
Where P4 does better is on the other side of the spectrum, when they are being friends. P5 is missing a lot of that dynamic, what with (pre dungeon 6 spoilers)Its like all phantom thieves all the time, and their social links arent as well focused.the only events so far being the fireworks festival that gets rained out, and the school festival where they are too busy scoping out Akechi to actually be friends.
I didn't have Yoshitsune but for me I did the first two palaces in like 8-9 hours and did it on hard.How long did your NG+ playthrough(s) take? I don't really want to play another 100+ hours (my first run was almost 110) but you saying it only took 165 for three playthroughs doesn't sound nearly as bad.
It's weird because you can kind of see this in P5 as well when (post-third palace)but there's nothing on the level of Mitsuru and Yukari because no one in P5Makoto and Ann meet in the student council room and clear the air a bit.ever feels that much animosity towards one another
The run animations in P5 are goddamn hysterical
I'm not talking about the run animations btw, but the run animations.
Like, the "run away from this giant obstacle" run? Or Yusuke's naruto run that makes me laugh every fucking time I see it?
P5's dynamic I think benefits straight up from more time and budget and introducing modern tech into the game. The text messages are excellent for the group. I think Joker actually suffers from this as his near constant silence while Morgana and Makoto do all the talking is incredibly obvious.
As a group these guys do a really good job of playing off of eachother in the way that they arent perfect friends at all times. Ryuji fucks up, Makoto fucks up, everyone gets mad, shit happens.
Where P4 does better is on the other side of the spectrum, when they are being friends. P5 is missing a lot of that dynamic, what with (pre dungeon 6 spoilers)Its like all phantom thieves all the time, and their social links arent as well focused.the only events so far being the fireworks festival that gets rained out, and the school festival where they are too busy scoping out Akechi to actually be friends.
Like, the "run away from this giant obstacle" run? Or Yusuke's naruto run that makes me laugh every fucking time I see it?
Character wise, the only one where I'm confused as to why they're still in the group is Ann. Where I'm at, everyone is providing some kind of utility. Ann's just kind of there. I don't dislike her character, but she's the least interesting one in terms of group dynamic. Hell, sometimes I wonder if the only reason she's there is so the anime team can shove in another shitty "perv" moment.
Like, the "run away from this giant obstacle" run? Or Yusuke's naruto run that makes me laugh every fucking time I see it?
Character wise, the only one where I'm confused as to why they're still in the group is Ann. Where I'm at, everyone is providing some kind of utility. Ann's just kind of there. I don't dislike her character, but she's the least interesting one in terms of group dynamic. Hell, sometimes I wonder if the only reason she's there is so the anime team can shove in another shitty "perv" moment.
I'd say the failed fusion scene more than makes up for it.
I think it largely depends how much text you skip. Dungeons can mostly be ran through with ease since you keep equipment and persona compendium.
I've been reading all the text again so it's still taking me quite a bit of time.
I wouldnt quite say "kills it" but yea those scenes are quite good. Those scenes are why I like Ann despite her really lame social linkThe former. Seeing Makoto do it just kills me.
P5 has a lot more "smaller" events interspersed throughout the game though.The wonderful heart to heart between the guys + Ann during 6/13's potluck, the various celebrations after a successful operations, the night conversations in Hawaii, spending time with Futaba and the heart 2 heart on the beach, texting and appearing in each other's confidants (which even P4 didn't have stuff like Yosuke appearing in Chie's social link)
The game doesn't have the big events like the cross dressing pageant, but it kills it during the smaller, bit-sized friendship moments.
Ann's flirting with Ryuji is kindve weird after the car scene though. Guess she wasnt that mad about thatI don't think Ann needs a special skill to deserve a spot on the team though. It's not like her prior achievements are rendered null (she was pretty useful during the first two arcs) and she still has her moments later onAnd that's not even getting into the various SoL moments where her character interactions with characters like Ryuji are extremely great (she helped Futaba calm down closet because she's really good at talking to people.).see Hawaii
She started out with them for a reason and it was important, and you don't throw people out of your circle because they don't bring anything anymore. She does her job in the palaces and wants to help change the society. You don't need everyone on the team to have a special skill, because then it just becomes "the tech support", "the fixer", "the specialist" etc etc instead of a group of friends coming together and continuing to do what they want. Especially considering when the original 3 got together and decided to continue doing it was not because of they each had some special skills they brought but because it was just a group of friends trying to change something.I don't think Ann needs a special skill to deserve a spot on the team though. It's not like her prior achievements are rendered null (she was pretty useful during the first two arcs) and she still has her moments later onAnd that's not even getting into the various SoL moments where her character interactions with characters like Ryuji are extremely great (she helped Futaba calm down closet because she's really good at talking to people.).see Hawaii
She started out with them for a reason and it was important, they are not going to throw her out because she isn't relevant anymore. You don't need everyone on the team to have a special skill, because then it just becomes "the tech guy", "the soldier", "the specialist" etc etc instead of a group of friends coming together and continuing to do what they want. especially considering the original 3 got together and decided to continue doing it not because of they each had some special skills but because they wanted to change something.
She started out with them for a reason and it was important, they are not going to throw her out because she isn't relevant anymore. You don't need everyone on the team to have a special skill, because then it just becomes "the tech guy", "the soldier", "the specialist" etc etc instead of a group of friends coming together and continuing to do what they want. especially considering the original 3 got together and decided to continue doing it not because of they each had some special skills but because they wanted to change something.
I'm fine with Ann, but her character doesn't seem well defined. I don't need a specialist role, but she's just the only character that seems to be "there" for me.
Well what about Haru then, she's just the plant ladyI'm fine with Ann, but her character doesn't seem well defined. I don't need a specialist role, but she's just the only character that seems to be "there" for me.
Well what about Haru then, she's just the plant lady
because 1 character had good development? Junpei is still the only thing I really like about P3. The rest of the cast is awful
Persona 3 was impressive at the time, but yeah, looking back it was a lot of overly edgy Evangelion-wannabe anime angst. Tried too hard to seem deeper than it was too, I mean watch that opening lol.
P4 was goofier for sure, but it felt more authentic because of it, and made the serious moments feel more powerful.
P5's dark stuff feels way less forced but it shares some of the goofiness of P4, which I like, but as it stands, only the P2 duology feels truly dark and mature to me. P1 has its moments as well, but it felt more like a proof of concept.
As part of the team yes, but I think her introduction was strong enough to give her meaning to the plot. Then she is part of the team because these guys are still amateurs, they arent looking to create the perfect heist teamEven though I find them enjoyable,Haru epitomizes the "just there" feel so far.