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Persona 5 |OT2| Someone must have been helping you go to bed early. Talk!

wmlk

Member
Uh what. There's barely any buildup in P4 unless you're referring to P4G. P3 at least doesn't try a "SICK TWIST THIS DUDE WAS EDGY ALL ALONG BET YOU DIDN'T SEE THAT COMING".

P4G.

And honestly, I was able to piece together who it was before it was revealed. So there was build up the entire game for me. The turn that the villain took was what I took issue with, not the villain itself like Strega.
 

Antiwhippy

the holder of the trombone
because 1 character had good development? Junpei is still the only thing I really like about P3. The rest of the cast is awful

Mitsuru and Yukari's learning to accept each other was pretty good too.

Teammates actually having development with each other instead of just being stuck to the MC? Shocking I know.

P4G.

And honestly, I was able to piece together who it was before it was revealed. So there was build up the entire game for me. The turn that the villain took was what I took issue with, not the villain itself like Strega.

I'm talking about the turn itself.

At least Strega telegraphed themselves as being shitty early on.
 

Zesh

Member
Makoto comes up with stuff, so does Futaba and Morgana. But the MC is the kind of guy who "gets things done" and "takes charge". Just play some more and you'll see why he is the leader.

Fair enough. I'm only at the
fifth
palace, so I guess I'm at that point where they're still trying to emphasize her and Futaba's importance.
 
Anyone know a good way of getting the different treasure demons? I'm locked out of the palaces obviously, so do I just have to get super lucky in finding them in Mementos?
 

Lunar15

Member
I don't think the P5 Velvet Room is trying to be edgy, I think it knows how goofy doing executions on SMT demons is. I don't feel like it's trying to scare me or teach a lesson, it's just goofy flair.
 

PK Gaming

Member
P4's cast had the best chemistry for sure. Even though they're not as well written, and grounded as P5's cast. No social event in P5 surpassed
the camping trip, and "Mystery Food X",

I think I prefer P5's group dynamic over P4's. There are more direct character interactions in 5 (texting, the various event scenes, mementos dialogue, etc) and they actually appear in each other's confidants, which rarely happened in P4. There are scenes where they interact with each with other sans the protagonist, which never happened in Persona 4 (save for 3 exceptions in P4G).
 
go through the whole thing, picking all the items, then you will get the option just before starting it

Ooh thanks! I tried choosing all the way before the option came, it isn't the most obvious choice :/

I think if you do it during the daytime, you can't get her to help.. I wasn't given the option at least that I noticed.

It... Kinda makes sense, considering she is
busy with teacher job at daytime
.

I havent gotten a failure yet...what happens?

The guillotine somehow jammed halfway, so the twin wardens took the matters into their own hands using a chainsaw, iirc.
 

Opa-Pa

Member
Mitsuru and Yukari's learning to accept each other was pretty good too.

Teammates actually having development with each other instead of just being stuck to the MC? Shocking I know.

Yeah that was pretty damn good. All of their development peaking with their new persona awakenings was great. I still find it kinda baffling that in connecting awakenings to social links they also eliminated nearly all in-plot character development for your party after 3... Why can't we have both.

For the record I think 3 can be cringey in places but I still like it and recognize when it does stuff right. It has some of my favorite characters in the series after all, Yukari and Akihiko are great.

I don't think the P5 Velvet Room is trying to be edgy, I think it knows how goofy doing executions on SMT demons is. I don't feel like it's trying to scare me or teach a lesson, it's just goofy flair.

Honestly I'd call them edgy too if it wasn't because of the little girls carrying the executions and Igor making sarcastic remarks about it haha. They handled it well IMO.
 

Antiwhippy

the holder of the trombone
I havent gotten a failure yet...what happens?

not good at all. Their strained relationship was so forced that by the time they made up it was incredibly eyeroll worthy

Ymmv, but to me it certainly made more story sense than chie/yukiko and is actually developed much better throughout the game. Yukiko/chie's tension was dropped way too early.
 

Ponn

Banned
I spent most of my free time with confidants and I don't think I'm anywhere near maxing half of them. I finished all palaces the least amount of time possible. And I'm in palace 6 right now. How the hell am I gonna pull this off in NG+? I honestly don't think there's enough time for everything. Is there really no room for error?

Usually you want to go into a Persona game with the notion you are going to do a NG+. In that sense I've always concentrated my first play through on maxing all my stats since they carry over and then building my teammates first. My NG+ is for maxing all SL's and mop up work.
 

Zafir

Member
Mitsuru and Yukari's learning to accept each other was pretty good too.

Teammates actually having development with each other instead of just being stuck to the MC? Shocking I know.
Yeah I really liked that about 3.

Shame FES ruined it all for me, but I can pretend that didn't exist.
 
After 164 hours I finally got the platinum.

Would have been 30 hours sooner, but I missed a text from Mishima and got locked out of one of the requests, so I did a third playthru. The games really easy when you have Yoshitsune from the beginning.

But damn, what a game.

How long did your NG+ playthrough(s) take? I don't really want to play another 100+ hours (my first run was almost 110) but you saying it only took 165 for three playthroughs doesn't sound nearly as bad.

Mitsuru and Yukari's learning to accept each other was pretty good too.

It's weird because you can kind of see this in P5 as well when (post-third palace)
Makoto and Ann meet in the student council room and clear the air a bit
but there's nothing on the level of Mitsuru and Yukari because no one in P5
ever feels that much animosity towards one another
.
 

Antiwhippy

the holder of the trombone
Yeah that was pretty damn good. All of their development peaking with their new persona awakenings was great. I still find it kinda baffling that in connecting awakenings to social links they also eliminated nearly all in-plot character development for your party after 3... Why can't we have both.

That's kinda what irks me about Persona games post 3. 5 is barely better but I would still like them to explore the characters more throughout the story.

The run animations in P5 are goddamn hysterical

I'm not talking about the run animations btw, but the run animations.

Morg's is great.
 
I think I prefer P5's group dynamic over P4's. There are more direct character interactions in 5 (texting, the various event scenes, mementos dialogue, etc) and they actually appear in each other's confidants, which rarely happened in P4. There are scenes where they interact with each with other sans the protagonist, which never happened in Persona 4 (save for 3 exceptions in P4G).
P5's dynamic I think benefits straight up from more time and budget and introducing modern tech into the game. The text messages are excellent for the group. I think Joker actually suffers from this as his near constant silence while Morgana and Makoto do all the talking is incredibly obvious.

As a group these guys do a really good job of playing off of eachother in the way that they arent perfect friends at all times. Ryuji fucks up, Makoto fucks up, everyone gets mad, shit happens.

Where P4 does better is on the other side of the spectrum, when they are being friends. P5 is missing a lot of that dynamic, what with (pre dungeon 6 spoilers)
the only events so far being the fireworks festival that gets rained out, and the school festival where they are too busy scoping out Akechi to actually be friends.
Its like all phantom thieves all the time, and their social links arent as well focused.
 

Zafir

Member
How long did your NG+ playthrough(s) take? I don't really want to play another 100+ hours (my first run was almost 110) but you saying it only took 165 for three playthroughs doesn't sound nearly as bad.
I think it largely depends how much text you skip. Dungeons can mostly be ran through with ease since you keep equipment and persona compendium.

I've been reading all the text again so it's still taking me quite a bit of time.
 
P5's dynamic I think benefits straight up from more time and budget and introducing modern tech into the game. The text messages are excellent for the group. I think Joker actually suffers from this as his near constant silence while Morgana and Makoto do all the talking is incredibly obvious.

As a group these guys do a really good job of playing off of eachother in the way that they arent perfect friends at all times. Ryuji fucks up, Makoto fucks up, everyone gets mad, shit happens.

Where P4 does better is on the other side of the spectrum, when they are being friends. P5 is missing a lot of that dynamic, what with (pre dungeon 6 spoilers)
the only events so far being the fireworks festival that gets rained out, and the school festival where they are too busy scoping out Akechi to actually be friends.
Its like all phantom thieves all the time, and their social links arent as well focused.

Agreed, part of that too is you just don't see them act as friends as I posted in my wall of text previously. You don't really get to see them bond as friends at all really. Makoto at least tries to befriend Futaba but you don't see anywhere near the same kind of thing with Haru, Yusuke, ect.
 

nOoblet16

Member
How long did your NG+ playthrough(s) take? I don't really want to play another 100+ hours (my first run was almost 110) but you saying it only took 165 for three playthroughs doesn't sound nearly as bad.



It's weird because you can kind of see this in P5 as well when (post-third palace)
Makoto and Ann meet in the student council room and clear the air a bit
but there's nothing on the level of Mitsuru and Yukari because no one in P5
ever feels that much animosity towards one another
.
I didn't have Yoshitsune but for me I did the first two palaces in like 8-9 hours and did it on hard.
 

Lunar15

Member
The run animations in P5 are goddamn hysterical

I'm not talking about the run animations btw, but the run animations.

Like, the "run away from this giant obstacle" run? Or Yusuke's naruto run that makes me laugh every fucking time I see it?

Character wise, the only one where I'm confused as to why they're still in the group is Ann. Where I'm at, everyone is providing some kind of utility. Ann's just kind of there. I don't dislike her character, but she's the least interesting one in terms of group dynamic. Hell, sometimes I wonder if the only reason she's there is so the anime team can shove in another shitty "perv" moment.
 

PK Gaming

Member
Like, the "run away from this giant obstacle" run? Or Yusuke's naruto run that makes me laugh every fucking time I see it?

The former. Seeing Makoto do it just kills me.

P5's dynamic I think benefits straight up from more time and budget and introducing modern tech into the game. The text messages are excellent for the group. I think Joker actually suffers from this as his near constant silence while Morgana and Makoto do all the talking is incredibly obvious.

As a group these guys do a really good job of playing off of eachother in the way that they arent perfect friends at all times. Ryuji fucks up, Makoto fucks up, everyone gets mad, shit happens.

Where P4 does better is on the other side of the spectrum, when they are being friends. P5 is missing a lot of that dynamic, what with (pre dungeon 6 spoilers)
the only events so far being the fireworks festival that gets rained out, and the school festival where they are too busy scoping out Akechi to actually be friends.
Its like all phantom thieves all the time, and their social links arent as well focused.

P5 has a lot more "smaller" events interspersed throughout the game though.
The wonderful heart to heart between the guys + Ann during 6/13's potluck, the various celebrations after a successful operations, the night conversations in Hawaii, spending time with Futaba and the heart 2 heart on the beach, texting and appearing in each other's confidants (which even P4 didn't have stuff like Yosuke appearing in Chie's social link)

The game doesn't have the big events like the cross dressing pageant, but it kills it during the smaller, bit-sized friendship moments.
 

Lunar15

Member
So far, P5 is hitting a great balance of P3's "everyone has their own shit to deal with" and P4's "What is the MC up to today" setup.

The thing is, it's doing so in the form of every topic revolving around the Phantom Thieves. I'm ok with this because I like that conceit, but it's definitely a different feel from the previous two.
 

Antiwhippy

the holder of the trombone
Like, the "run away from this giant obstacle" run? Or Yusuke's naruto run that makes me laugh every fucking time I see it?

Character wise, the only one where I'm confused as to why they're still in the group is Ann. Where I'm at, everyone is providing some kind of utility. Ann's just kind of there. I don't dislike her character, but she's the least interesting one in terms of group dynamic. Hell, sometimes I wonder if the only reason she's there is so the anime team can shove in another shitty "perv" moment.

She's meant to be the femme fatale but she's kinda bad at it.
 

Weiss

Banned
Yeah I adore how flawed and human the cast of P5 is. P4 just had very tropey, anime problems. This gang gets pissed off, they yell at each other, they make dumb assumptions, they fuck up, and they have to strive to be better to each other.
 

Antiwhippy

the holder of the trombone
I would say kanji and naoto did not have very anime, tropey problems.

But they fucked it up so hard in the main story once their dungeons are done.
 

PK Gaming

Member
Like, the "run away from this giant obstacle" run? Or Yusuke's naruto run that makes me laugh every fucking time I see it?

Character wise, the only one where I'm confused as to why they're still in the group is Ann. Where I'm at, everyone is providing some kind of utility. Ann's just kind of there. I don't dislike her character, but she's the least interesting one in terms of group dynamic. Hell, sometimes I wonder if the only reason she's there is so the anime team can shove in another shitty "perv" moment.

I don't think Ann needs a special skill to deserve a spot on the team though. It's not like her prior achievements are rendered null (she was pretty useful during the first two arcs) and she still has her moments later on
she helped Futaba calm down closet because she's really good at talking to people.
And that's not even getting into the various SoL moments where her character interactions with characters like Ryuji are extremely great (
see Hawaii
).
 

HMD

Member
I'd say the failed fusion scene more than makes up for it.

I only got it once, and it skipped the level requirement, I was supposed to get a level 41 Persona and my MC is level 42. But the fusion failed and I ended up with a different level 44 one, skipping the level requirement. It was pretty cool, but I needed that level 41 persona... so yeah.

I think it largely depends how much text you skip. Dungeons can mostly be ran through with ease since you keep equipment and persona compendium.

I've been reading all the text again so it's still taking me quite a bit of time.

What do you keep in NG+? put it in spoilers if you think it's a spoiler.
 
The former. Seeing Makoto do it just kills me.



P5 has a lot more "smaller" events interspersed throughout the game though.
The wonderful heart to heart between the guys + Ann during 6/13's potluck, the various celebrations after a successful operations, the night conversations in Hawaii, spending time with Futaba and the heart 2 heart on the beach, texting and appearing in each other's confidants (which even P4 didn't have stuff like Yosuke appearing in Chie's social link)

The game doesn't have the big events like the cross dressing pageant, but it kills it during the smaller, bit-sized friendship moments.
I wouldnt quite say "kills it" but yea those scenes are quite good. Those scenes are why I like Ann despite her really lame social link

I don't think Ann needs a special skill to deserve a spot on the team though. It's not like her prior achievements are rendered null (she was pretty useful during the first two arcs) and she still has her moments later on
she helped Futaba calm down closet because she's really good at talking to people.
And that's not even getting into the various SoL moments where her character interactions with characters like Ryuji are extremely great (
see Hawaii
).
Ann's flirting with Ryuji is kindve weird after the car scene though. Guess she wasnt that mad about that
 

nOoblet16

Member
I don't think Ann needs a special skill to deserve a spot on the team though. It's not like her prior achievements are rendered null (she was pretty useful during the first two arcs) and she still has her moments later on
she helped Futaba calm down closet because she's really good at talking to people.
And that's not even getting into the various SoL moments where her character interactions with characters like Ryuji are extremely great (
see Hawaii
).
She started out with them for a reason and it was important, and you don't throw people out of your circle because they don't bring anything anymore. She does her job in the palaces and wants to help change the society. You don't need everyone on the team to have a special skill, because then it just becomes "the tech support", "the fixer", "the specialist" etc etc instead of a group of friends coming together and continuing to do what they want. Especially considering when the original 3 got together and decided to continue doing it was not because of they each had some special skills they brought but because it was just a group of friends trying to change something.
 

Lunar15

Member
I'm fine with Ann, but her character doesn't seem well defined. I don't need a specialist role, but she's just the only character that seems to be "there" for me.
 

FluxWaveZ

Member
She started out with them for a reason and it was important, they are not going to throw her out because she isn't relevant anymore. You don't need everyone on the team to have a special skill, because then it just becomes "the tech guy", "the soldier", "the specialist" etc etc instead of a group of friends coming together and continuing to do what they want. especially considering the original 3 got together and decided to continue doing it not because of they each had some special skills but because they wanted to change something.

True, but in a heist team, it's natural to expect everyone to have talents that differentiate themselves from others, narratively speaking. And the Phantom Thief cast do have this. It's just not highlighted as often as it could be, because the story doesn't give enough opportunities for it to be.

Stuff like the (Palace 2 and Palace 7 spoilers)
Palace 2 heist or how characters dealt with Shido's subordinates in Palace 7 did a good job of this, even for Ann. P5 just would have needed more of it.
 

PK Gaming

Member
She started out with them for a reason and it was important, they are not going to throw her out because she isn't relevant anymore. You don't need everyone on the team to have a special skill, because then it just becomes "the tech guy", "the soldier", "the specialist" etc etc instead of a group of friends coming together and continuing to do what they want. especially considering the original 3 got together and decided to continue doing it not because of they each had some special skills but because they wanted to change something.

Pretty much. I mean you could easily argue that none of the P4 characters are useful to the Investigation outside of Yu, Naoto and Yosuke (until Naoto renders him useless, lol), but I still feel quite a bit for the rest of the Investigation Team (especially towards the original 4 members.)

I'm fine with Ann, but her character doesn't seem well defined. I don't need a specialist role, but she's just the only character that seems to be "there" for me.

Even though I find them enjoyable (Palace 5 spoilers),
Haru epitomizes the "just there" feel so far.
 

daveo42

Banned
because 1 character had good development? Junpei is still the only thing I really like about P3. The rest of the cast is awful

No, because characters in P3 had some level of character development. P4 everyone grew together as friends but didn't really see anything in terms of developing their characters. You got a dungeon for everyone and then, as Whippy put it, nothing past that.

"Oh, that's how I really feel? Okay. Cool" Rinse. Repeat. I still loved the cast in 4, but I still feel the cast in 3 is much stronger.
 
Persona 3 was impressive at the time, but yeah, looking back it was a lot of overly edgy Evangelion-wannabe anime angst. Tried too hard to seem deeper than it was too, I mean watch that opening lol.

P4 was goofier for sure, but it felt more authentic because of it, and made the serious moments feel more powerful.

P5's dark stuff feels way less forced but it shares some of the goofiness of P4, which I like, but as it stands, only the P2 duology feels truly dark and mature to me. P1 has its moments as well, but it felt more like a proof of concept.

My feelings too. Maybe I should play P1 and P2 sometimes but I hope it's not as long as the last ones
 
Even though I find them enjoyable,
Haru epitomizes the "just there" feel so far.
As part of the team yes, but I think her introduction was strong enough to give her meaning to the plot. Then she is part of the team because these guys are still amateurs, they arent looking to create the perfect heist team
 
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