StoneHeart
Member
Can you
capture bringer of misfortune in mementos?
"At least." PlayStation 5 will have been announced already.Give it at least 3 years and well hear about 6 in predevelopment at least.
Atlus won't let that long ass break happen again
I still want my Persona 5 Arena game tho
"At least." PlayStation 5 will have been announced already.
Can youcapture bringer of misfortune in mementos?
How would fans like it if P6 was done by the B-team at P-Studios since the main talent has moved on to the new fantasy game. IIRC, the B-team worked with Arcsys on the Arena series.
What has Wada lead/done before?
The gist is to unlock all possible areas. Then select the area your target is in, then Morgana will say he's either on a lower or higher floor. When I enter Area 8 and Morgana says he's at a higher floor, I sometimes try 1 or 4 and see what he says. This makes traversal minimal. Some are standing at the end of an area you can instantly warp to.
I see, then it's strange that Persona got fully localised with English voice overs and Yakuza didn't.
How would fans like it if P6 was done by the B-team at P-Studios since the main talent has moved on to the new fantasy game.
How would fans like it if P6 was done by the B-team at P-Studios since the main talent has moved on to the new fantasy game. IIRC, the B-team worked with Arcsys on the Arena series.
Eh I would prefer if someone steps in rather than wait. Maybe Persona will see a shift like it did from 2 ->3. Maybe the Devil Survivor people, even though I didn't like the 2nd one as much as the 1st. Felt like Persona infected it.
I also don't want anymore spin-off games. I feel like they rode P4 way too long.
How would fans like it if P6 was done by the B-team at P-Studios since the main talent has moved on to the new fantasy game. IIRC, the B-team worked with Arcsys on the Arena series.
You talk to the person on a day when their confidant won't level up. You're given the option to invite them somewhere fun, or to hang out in the area they're already in.
Cool, Thanx.. what does it gain tho? Time is limited so what do i win if i relax with them without deepening the bond?
Sold enough in the west to get full localisation but not enough in Japan and overall to frequently get games. Whereas Yakuza sells enough in Japan to get frequent games but not enough in west to get full localisation did I get that right?I figure Persona has always been a good seller in the west. At least it sold really well since 3.
Cool, Thanx.. what does it gain tho? Time is limited so what do i win if i relax with them without deepening the bond?
Alternatively there's an awkward attempt to ape what made it popular and making something awful.
The spinoffs have certainly not filled me with hope in that regard.
I see, then it's strange that Persona got fully localised with English voice overs and Yakuza didn't.
I still want my Persona 5 Arena game tho
I was going to say, if any team from Atlus takes over Persona, I'd like for it to be the Devil Survivor team. The writer & director on that team are both very talented (formerly the writer/director on the Growlanser series and Langrisser series which were also both well written).
I was going to say, if any team from Atlus takes over Persona, I'd like for it to be the Devil Survivor team. The writer & director on that team are both very talented (formerly the writer/director on the Growlanser series and Langrisser series which were also both well written).
I'd say the Persona 4 to Persona 5 gap was more due to Golden and Catherine. I assume the engine was ready by the time Catherine was finished.Persona 1 1996
Persona 2 IS/EP = 99/00
Persona 3 2006
Persona 4 2008
Persona 5 2016
They take a lot of time changing Engine afaik, If they use the same Engine, we have some Hope for a persona 6 not so far in the Future.
I'd say the Persona 4 to Persona 5 gap was more due to Golden and Catherine. I assume the engine was ready by the time Catherine was finished.
Based on Tokyo Mirage Sessions #FE and even Devil Survivor itself, no thanks.
Alternatively there's an awkward attempt to ape what made it popular and making something awful.
The spinoffs have certainly not filled me with hope in that regard.
You can't capture any of the request fight monsters, but you can anything else.
Persona 1 1996
Persona 2 IS/EP = 99/00
Persona 3 2006
Persona 4 2008
Persona 5 2016
They take a lot of time changing Engine afaik, If they use the same Engine, we have some Hope for a persona 6 not so far in the Future.
What's wrong with Devil Survivor? That team create very different games, if you look at Growlanser vs. Devil Survivor they're entirely different kinds of games that you wouldn't know were from the same team. Not played Tokyo Mirage Sessions yet so can't really say one way or another but I doubt they'd make their Persona game exactly like that. I think they're a really good development team though that could make a different kind of Persona experience/formula (which needs changing up again, imo).
6th Palace spoiler
Do I really have to play these games to earn 50k coins?
6th Palace spoiler
Do I really have to play these games to earn 50k coins?
Graphically speaking I don't think P5 needed to be any more impressive than it is. Honestly, just making sure we got a dual port was enough for me because the style of the game is conducive to the graphics looking the way they go.
Gamebroyo? As in Bethesda jank? I didn't know that engine was used outside of Bethesda.No. They did not use Gamebryo for Persona 5. They developed a brand new engine for the game shortly after Catherine's release in February 2011, which they then finished in August 2011.
Haru - ehhh I got nothing.
The fact that I'm not convinced that team would be able to assume the direction of Persona and make it shine in a way Persona fans are used to. TMS #FE is a big part of this, seeing how it was lead mainly by the DS team, but felt very much like a Persona lite.
I was going to say, if any team from Atlus takes over Persona, I'd like for it to be the Devil Survivor team. The writer & director on that team are both very talented (formerly the writer/director on the Growlanser series and Langrisser series which were also both well written).
You get closer to deepening the bond. There are "behind-the-scenes" points between each level of bond, and hanging out with them will give you like 2-3 usually (this is in the game as the music notes you see popping out of their at responses). You also usually receive some sort of item to decorate your room with depending on where you chose to hang out.
Just turn Haru into Mugi from K-on (from her intro she's already happy to go along with everyone's hi jinx and eventually maybe she can even be a quite lethal strawberry thief too).I'm not sure what the flanderization of the characters could be in spin-offs.
Morgana - Lady Ann all the time.
Ryuji - Even more yelling?
Ann - I love modeling or something
Yusuke - Does even more weird shit
Makoto - Mitsuru levels of student council president devotion.
Futaba - 24/7 gaming and internet jokes
Haru - ehhh I got nothing.
It looks great but it needs some refinement like; higher resolution textures (you can barely even read important signs), fixing NPCs turning into silhouettes 5 meters away from you, less restrictive areas. All of these were probably because the game was being RAM limited by the PS3.Graphically speaking I don't think P5 needed to be any more impressive than it is. Honestly, just making sure we got a dual port was enough for me because the style of the game is conducive to the graphics looking the way they go.
Didn't they change writers between DeSu 1 and 2? I really liked the scenario for 1, but 2 went overboard with the anime cliches and it lost a lot of what made the first so impactful. Although I will admit I liked some of the characters far more than a decent chunk of the cast in 1.
I've given DS1 shit before, but it did do great as being onen of the couple of SMT games where (almost) all the paths felt good and valid rather than neutral being the bestest.They did? That actually explains a lot.
I'm the same I literally give zero fucks about medieval fantasy.I'd be pretty okay with the Devil Survivor/Tokyo Mirage Sessions team taking on Persona, as I really like both series, but I also agree that Tokyo Mirage Sessions is not necessarily a great blueprint for a Persona game simply because it's so much smaller in scope in some ways.
Considering how little I care for what I've seen of Project Re Fantasy (sorry, can't give two shits about yet another medieval fantasy RPG no matter who's making it), I want Persona to return sooner rather than later. Though if instead the Devil Survivor team just makes Devil Survivor 3, I'm totally okay with that too.
I'm the same I literally give zero fucks about medical fantasy.