Chaos2Frozen
Member
Hardest palace (ie most death) for me is the 4th palace.
Obviously never played 1 and 2.
And the 5th Palace is fine.
Buff, beat the smaller ones and then move to kill the boss.
Using magic that hits all enemies helps a lot.
I'm doing that but I'm getting wrecked by the bosses almighty attack that hits the whole group and I can't get any damage done cause he keeps getting full healed by the minions. Even if I kill them he just summons another to get a full heal.
Is there some sort of trick to it I'm not catching on to?
Nothing in either Persona 2 is as bad as this.
But, yeah, I dislike Persona 1 a lot. So low-point of the last two decades, I guess.
I'd rather play a whole game of palace 5 than any of the dungeons in 2.
I've gotten to the point of remote playing with the vita (and just looking at the tv still to ignore any display lag), since its easier to do diagonals with such a small dpad. Only trick for me is getting the -> and X after the half-circle.
I am so frustrated right now
Coming off of Cosmic Star Heroine the combat in this game feels really terrible. It just seems that outside of boss battles there's no depth beyond selecting an enemies weakness then praying that the attack hits, they don't crit you and they don't instantly kill you. If your luck is up you need to repeat a whole lot of work. I can't see why the game doesn't give you the chance to repeat a battle if you lose outside of boss battles.
I like the game but I'd struggle to recommend it to anybody because the combat's so repetitive, RNG based and there's so much of it.
Coming off of Cosmic Star Heroine the combat in this game feels really terrible. It just seems that outside of boss battles there's no depth beyond selecting an enemies weakness then praying that the attack hits, they don't crit you and they don't instantly kill you. If your luck is up you need to repeat a whole lot of work. I can't see why the game doesn't give you the chance to repeat a battle if you lose outside of boss battles.
I like the game but I'd struggle to recommend it to anybody because the combat's so repetitive, RNG based and there's so much of it.
Coming off of Cosmic Star Heroine the combat in this game feels really terrible. It just seems that outside of boss battles there's no depth beyond selecting an enemies weakness then praying that the attack hits, they don't crit you and they don't instantly kill you. If your luck is up you need to repeat a whole lot of work. I can't see why the game doesn't give you the chance to repeat a battle if you lose outside of boss battles.
I like the game but I'd struggle to recommend it to anybody because the combat's so repetitive, RNG based and there's so much of it.
lol I love Persona 2 but there is definitely stuff in there that is worse than Palace 5 (Which actually isn't that bad anyway).Nothing in either Persona 2 is as bad as this.
But, yeah, I dislike Persona 1 a lot. So low-point of the last two decades, I guess.
Coming off of Cosmic Star Heroine the combat in this game feels really terrible. It just seems that outside of boss battles there's no depth beyond selecting an enemies weakness then praying that the attack hits, they don't crit you and they don't instantly kill you. If your luck is up you need to repeat a whole lot of work. I can't see why the game doesn't give you the chance to repeat a battle if you lose outside of boss battles.
I like the game but I'd struggle to recommend it to anybody because the combat's so repetitive, RNG based and there's so much of it.
I too, can boil any game combat down to hit the enemy and don't get hit and hope for the best.
Nothing in either Persona 2 is as bad as this.
But, yeah, I dislike Persona 1 a lot. So low-point of the last two decades, I guess.
Please do. How many battles in FF7 would you lose because your attack misses based on RNG then you main character get targeted resulting in a game over and the loss of 30 minutes? It's terrible game design even if it's always been that way.
Please do. How many battles in FF7 would you lose because your attack misses based on RNG then you main character get targeted resulting in a game over and the loss of 30 minutes? It's terrible game design even if it's always been that way.
Coming off of Cosmic Star Heroine the combat in this game feels really terrible. It just seems that outside of boss battles there's no depth beyond selecting an enemies weakness then praying that the attack hits, they don't crit you and they don't instantly kill you. If your luck is up you need to repeat a whole lot of work. I can't see why the game doesn't give you the chance to repeat a battle if you lose outside of boss battles.
I like the game but I'd struggle to recommend it to anybody because the combat's so repetitive, RNG based and there's so much of it.
Whenever the smaller ones are using Recarmdra, they lose a lot of life so you need first to focus your damage on the smaller ones and then in the boss.
If you're getting too much damage use defense buffs and attack debuffs. The first cast of any buff/debuff should last 3 turns of the target, but if you cast again before the 3 turns ended, they last 5 turns.
If he revives one of the minions, focus all your firepower on it.
Please do. How many battles in FF7 would you lose because your attack misses based on RNG then you main character get targeted resulting in a game over and the loss of 30 minutes? It's terrible game design even if it's always been that way.
Yeah I am unsure of the combat. Was really hoping for an in-depth turn based game, but it boils down to using your Personas to do super damage. And that's really it.
Rarely do I use the gun (unless it's a super hit), and melee is just really to save up SP/HP.
Am I forgetting how simple other JRPGs are or is it just me?
Recently played games like Dragon Quest 5, and I recall even Golden Sun games feeling like they were a little more engaging.
I can't recall Golden Sun's combat actually, but I remember enjoying it a lot.
Yeah I am unsure of the combat. Was really hoping for an in-depth turn based game, but it boils down to using your Personas to do super damage. And that's really it.
Y'all are crazy. The combat in Persona is largely why I love the games. Hitting weaknesses never gets old and enemies can just as easily turn the tides on you if you don't get the ambush.Yeah I am unsure of the combat. Was really hoping for an in-depth turn based game, but it boils down to using your Personas to do super damage. And that's really it.
Rarely do I use the gun (unless it's a super hit), and melee is just really to save up SP/HP.
Am I forgetting how simple other JRPGs are or is it just me?
Recently played games like Dragon Quest 5, and I recall even Golden Sun games feeling like they were a little more engaging.
I can't recall Golden Sun's combat actually, but I remember enjoying it a lot.
Yeah I am unsure of the combat. Was really hoping for an in-depth turn based game, but it boils down to using your Personas to do super damage. And that's really it.
Rarely do I use the gun (unless it's a super hit), and melee is just really to save up SP/HP.
Am I forgetting how simple other JRPGs are or is it just me?
Recently played games like Dragon Quest 5, and I recall even Golden Sun games feeling like they were a little more engaging.
I can't recall Golden Sun's combat actually, but I remember enjoying it a lot.
You will need to have the appropriate Personas for each situation. While you may be able to scrape by some early stuff without exploiting weaknesses much, but to really get through battles efficiently, you will need to do it and trigger all out attacks. Sometimes the best offense will be defense top, as there will be battles where you need reflection, buffs, debuffs, etc. Let's say Joker's Persona is weak to fire and your party eats a Maragidyne... That gives them another turn for that immediately, which can potentially be devastating.Yeah I am unsure of the combat. Was really hoping for an in-depth turn based game, but it boils down to using your Personas to do super damage. And that's really it.
Rarely do I use the gun (unless it's a super hit), and melee is just really to save up SP/HP.
Am I forgetting how simple other JRPGs are or is it just me?
Recently played games like Dragon Quest 5, and I recall even Golden Sun games feeling like they were a little more engaging.
I can't recall Golden Sun's combat actually, but I remember enjoying it a lot.
Yeah I am unsure of the combat. Was really hoping for an in-depth turn based game, but it boils down to using your Personas to do super damage. And that's really it.
Star confidant unlocks a bunch of useful gun skills.
What's so bad about palace 5? I'm just starting it, so I want to know if it's possible to get to the treasure in a day or not.
Reception for 5th palace seems to boil down to
1) whether you have SP regen gear
2) whether you have a psychic Pokemon
Star confidant unlocks a bunch of useful gun skills.
Very liberal with the checkpoint safe rooms (you don't even have to save), ability to restart boss battles, and people still want even fewer consequences for dying. Amazing.