Mara should have been chariot type rather than tower.
Well, it is a tower sized penis
Mara should have been chariot type rather than tower.
It's good if it's your 2nd or 3rd playthrough but for someone playing P3 the first time the menu based navigation is a lesser experience. I would have bought P3P on vita if it didn't have menu based navigation as I think with the improvements it has, it would have been the definitive version of the game by a long shot.I actually liked the exploration better because it saved me a lot of time, p4 always seemed like it took too long to traverse such a small town, with p3 sized maps i feel like it'd take way more time for me to finish it
Wish it had some cutscenes though...
I love p4 but the female route for p3 is so awesome...(but my opinion is biased because i'm a girl and the edgyness of the male mc and his unwillingness to make friends with the male party members made me avoid vanilla p3 at all costs :/)
And that is exactly why Persona 3 is the best, because it actually speaks to the teenagers of the day, rather than trying to be a story about teenagers which thinks it is better than them. It's not trying to be deep, I don't know why you would think that, it's simply speaking the language that the Japanese teenager understands.
That simply depends on which part of Mara you're focusing on.
did you finish that day yet though?26th OctoberThe fuck is Sojiro doing rooting around in Futaba's stuff? Just as I was starting to like him
What did people misinterpret that as.....?
That simply depends on which part of Mara you're focusing on.
I walked right into this one didn't I?Well, it is a tower sized penis
What did people misinterpret that as.....?
P3 didn't feel all that edgy to me. Some of the visuals lend itself to this incredibly oppressive experience, but the game itself wasn't all that dark. You're not some guy who sees death and bloodshed constantly, you're a highschool student trying to live every day to the fullest. Granted, there are some embarrassingly bad plot points (Strega), but for the most part it had a good narrative. Stronger than P4s, I feel.
nOoblet16 said:I think the text chat adds an entirely new dynamic to the interaction between the characters, it makes it feel like these guys exist outside of cutscenes.
No worries. Every week Altus get ~15 bucks from me. No regretsJust bought Thanatos and Magatsu-Izanagi. Sorry guys I'm weak. Love me my edgelord Personas.
There's a significant portion of people who feel thatNaoto was experiencing gender dysphoria, and that P4 backed out of it.
But you do have those scenes where they hang out or plan in a group, the text chat is just addition on top of what was already there in previous games. It's not taking that away and replacing it with text chat.Nah, P3 was ridiculous with how thick it laid the edgy, grim atmosphere. I could only nod when I was reading others pointing this out. It feels like they tried way too hard to be dark and it makes it seem immature (and oftentimes unbearable). Maybe their intent was to wear you down with the atmosphere+Tartarus slog?
I don't know. I think it's heavily overused and is not an adequate replacement for casual scenes in which characters are simply hanging out together. It would've been much better if most of those were held at some casual spot like the park or elsewhere.
Considering how some people managed to horribly misinterpret Naoto's Shadow in P4, I'm pretty sure that this was largely for the best.
I took it more as Ryuji himself being the dense one - I think, for a kid like Ryuji who's just having all the cognitive psychology mumbojumboness of the Persona world explained to him, what he says is how I would expect him to react.
The fuck?
Was doing a random persona fusion between 2 level 10 personas to get another for a fusion when a random unskipable scene happens and well...this happened
Good ol Mara
we are in agreement on P3Nah, P3 was ridiculous with how thick it laid the edgy, grim atmosphere. I could only nod when I was reading others pointing this out. It feels like they tried way too hard to be dark and it makes it seem immature (and oftentimes unbearable). Maybe their intent was to wear you down with the atmosphere+Tartarus slog?
I don't know. I think it's heavily overused and is not an adequate replacement for casual scenes in which characters are simply hanging out together. It would've been much better if most of those were held at some casual spot like the park or elsewhere.
I had to explain that to my carpool while I was playing SMTIV:A, fortunately I could just show them said dick chariotYeah, my husband came home and was like, "How was your day?" So, I told him how I fought a wheelchair riding dick-monster.
What. Joker has so much more of a presence than Yu ever did. Between more battle quips, actually talking in some cutscenes, inner monologues, and having profile art show up on the side (so that he actually has one like everyone else does when they talk), he actually feels like he exists in the party.
Never mind what he does for his team during a few major events in the late game.
Yeah it was snappier and faster (which is more suitable for a handheld). Also, I think P3P was the first game where there was quick travel? Cant remember lol.I actually liked the exploration better because it saved me a lot of time, p4 always seemed like it took too long to traverse such a small town, with p3 sized maps i feel like it'd take way more time for me to finish it
Wish it had some cutscenes though...
I love p4 but the female route for p3 is so awesome...(but my opinion is biased because i'm a girl and the edgyness of the male mc and his unwillingness to make friends with the male party members made me avoid vanilla p3 at all costs :/)
Nah, P3 was ridiculous with how thick it laid the edgy, grim atmosphere. I could only nod when I was reading others pointing this out. It feels like they tried way too hard to be dark and it makes it seem immature (and oftentimes unbearable). Maybe their intent was to wear you down with the atmosphere+Tartarus slog?
What. Joker has so much more of a presence than Yu ever did. Between more battle quips, actually talking in some cutscenes, inner monologues, and having profile art show up on the side (so that he actually has one like everyone else does when they talk), he actually feels like he exists in the party.
Never mind what he does for his team during a few major events in the late game.
if you plan on doing NG+ max run, I'd try and get Moon and Fortune maxed during your first playthrough.I'm around 9/7 or 9/8 and just recently got all stats to 4. I've maxed the Arcanas.Temperance, Chariot, Lovers, Death
What stats/confidants should I most focus on?
And that is exactly why Persona 3 is the best, because it actually speaks to the teenagers of the day, rather than trying to be a story about teenagers which thinks it is better than them. It's not trying to be deep, I don't know why you would think that, it's simply speaking the language that the Japanese teenager understands.
P3 didn't feel all that edgy to me. Some of the visuals lend itself to this incredibly oppressive experience, but the game itself wasn't all that dark. You're not some guy who sees death and bloodshed constantly, you're a highschool student trying to live every day to the fullest. Granted, there are some embarrassingly bad plot points (Strega), but for the most part it had a good narrative. Stronger than P4s, I feel.
I'm around 9/7 or 9/8 and just recently got all stats to 4. I've maxed the Arcanas.Temperance, Chariot, Lovers, Death
What stats/confidants should I most focus on?
What did people misinterpret that as.....?
What was there to misinterpret about Naoto? I remember everybody getting Kanji completely wrong but not Naoto.
There's a significant portion of people who feel thatNaoto was experiencing gender dysphoria, and that P4 backed out of it.
Have you finished the game ?I've talked about this before, but Joker as a leader is a joke. This is so apparent in many scenes and interactions of the game, where Joker is completely silent and whenever you get a dialogue option, it's either you comment about some funny situation or all of your choices are ignored and the party do as they want.
I know the same could be said about Persona 4, but at least that game was aware of that fact and tried to hide it better. Yet in Persona 5 you are constantly called leader, while you don't do anything resembling what a leader should do. This becomes painfully apparent during a certain scene in mid-early September whereMakoto negotiates with Haru in order to convince her to join the group, while you the so called "leader" don't get a single dialogue option and just stand there and see Makoto fail.
Ironically even though I give it a lot of crap, P5 is making me want to replay P3 in its P3P version, so I'll definitely go for FeMC this time around.
It sounds way less tryhard "dark" and more genuine, so it should be an improvement.
Yeah i know, i felt like that too since i played p4 before p3p, still bummed that FeMC didn't make it through golden, it'd be way better than having Marie in the game , a friend said to me once that most visual novels for girls have bishounens and completely unrealistic romantic options and that p3 was a way better alternative for them, i really enjoyed my tine there and i'm really sad atlus didn't think a female route is worth their time and resources, i'd totally buy a FeMC dlc for p5 though...p3p made me fell like they DO care a lot when they want toIt's good if it's your 2nd or 3rd playthrough but for someone playing P3 the first time the menu based navigation is a lesser experience. I would have bought P3P on vita if it didn't have menu based navigation as I think with the improvements it has, it would have been the definitive version of the game by a long shot.
I still cringe a bit when people talk about Kanji and Naoto, most of the time their conclusion goes totally against the whole point of their characters :|There's a significant portion of people who feel thatNaoto was experiencing gender dysphoria, and that P4 backed out of it.
Personally, I find it pretty cheesy and heavy-handed. It also spends a lot of time with huge exposition dumps and constantly repeats things you already know or would have figured out. If that stuff really annoys you or you dislike typical anime writing then I think "poor" might be fair.
Even in NieR Automata I found some of the writing and characterization pretty damn cheesy. Better than P5's story beats though and more focused over the individual characters too.Coming off NieR Automata, it's definitely jarring. I'm very early in so I'm hoping I change my mind but so far it's too on the nose, not unlike Persona 4 ("you're not me!").
I mean, Naoto wasn't comfortable being a woman, and wanted surgery to become a man.
As I said, that may be true but the game was smarter about it. When you call someone leader, you expect him to actually lead not to be a comedy relief character.Yu is similarly a non-entity during those scenes. The difference is that the Investigation Team is filled with dumbasses, so his brief dialogue prompts stand out more than Joker's.
Have you finished the game ?
I'll just say that see it through the end and you'll see why he is the leader. Anything more I say will be a spoiler but I will say that hindsight changes perception. There was a guy here who said the same things you are saying right now, I asked him to finish the game and then when he did he told me I was right about it as it did change his opinion.
The team in Persona 5 has a leader but they can function without him, unlike P4 where they can't even breathe without the leader (so apparent when everyone would say yea please command me in fights, cause I donno shit)
I think people don't think about how P3 was Hashino's first crack at a franchise that had been dead for half a decade at that point. Also coming of the heels of director roles with SMTIII: Nocturne and DDS. I think he was trying to stay true to a lot of the themes of not only past SMT games he worked on, but the Persona games that Satomi Tadashi had worked on. I think P3 is a great game, but I feel Persona 4 has a stronger identity because it's his second attempt at the series and he probably felt more free to do what he wanted than live up to what had already been established by someone else.
As I said, that may be true but the game was smarter about it. When you call someone leader, you expect him to actually lead not to be a comedy relief character.
Yu is similarly a non-entity during those scenes. The difference is that the Investigation Team is filled with dumbasses, so his brief dialogue prompts stand out more than Joker's.
As I said before in this very page. Joker is very much a leader and you'll all see why. So reserve your judgement until you do. And it's isn't something the game pulls out of nowhere either. Makoto is the strategist but that alone doesn't make someone a leader.Honestly, I think P5 screws up even harder. I've noticed the same thing as Son of Sparda, the game really wants to make you think Joker is this awesome leader, but it's Makoto that leads the party. You could see the glimmers of this 4 for sure, but it's impossible to ignore here.
I actually had some friends point that out to me while they were visiting. Personally, I wouldn't have minded P5 with Makoto as the main character. At the very least the leader status would be 100% genuine.
I genuinely don't understand how this is a problem. What would you prefer Ryuji's reaction to be?
If you're getting burnt out by the dungeons, take a break.
(P4 spoilers)Naoto didn't want surgery to become a man anymore than Rise wanted to be a stripper, or Yukiko wanted to be a princess - these are all metaphors for their actual problems. Naoto "wanted to be a man" only because she didn't think she'd be taken seriously as a woman, Rise wanted to "strip" because she wanted people to see who she really was rather than the "Risette" the public knew, Yukiko wanted to be a "princess" because she wanted someone to take her away from her life at the inn, etc.
That falls flat because Naoto's shadow wasn't a man. It was a doctor. The whole point of shadows was that the things they were saying were actually a part of themselves, and they had to accept that.
Here's a literal quote from Naoto after you beat her shadow :
"I finally think I can accept myself. That Im a woman That I havent yet become the detective I wanted to be I I am a woman and a detective"
But no, you guys are right. Probably no gender dysphoria there!
Ultimately you call the shots as far as when exploring palaces, mementos, or sending calling cards is. He delegates tasks which can also be seen as a form of leading. I actually prefer this approach because I hated in P4 when characters would be confused about the most obvious things until you were given a dialogue option to tell them they were all wrong.
I think people don't think about how P3 was Hashino's first crack at a franchise that had been dead for half a decade at that point. Also coming of the heels of director roles with SMTIII: Nocturne and DDS. I think he was trying to stay true to a lot of the themes of not only past SMT games he worked on, but the Persona games that Satomi Tadashi had worked on. I think P3 is a great game, but I feel Persona 4 has a stronger identity because it's his second attempt at the series and he probably felt more free to do what he wanted than live up to what had already been established by someone else.
As I said before in this very page. Joker is very much a leader and you'll all see why. So reserve your judgement until you do. And it's isn't something the game pulls out of nowhere either. Makoto is the strategist but that alone doesn't make someone a leader.
Naoto is uncomfortable with being a woman prior to her confrontation with her Shadow, but it's not because she's transgender.
Honestly, I think P5 screws up even harder. I've noticed the same thing as Son of Sparda, the game really wants to make you think Joker is this awesome leader, but it's Makoto that leads the party. You could see the glimmers of this 4 for sure, but it's impossible to ignore here.
I actually had some friends point that out to me while they were visiting. Personally, I wouldn't have minded P5 with Makoto as the main character. At the very least the leader status would be 100% genuine.
(P4 spoilers)Naoto didn't want surgery to become a man any more than Rise wanted to be a stripper, or Yukiko wanted to be a princess - these are all metaphors for their actual problems. Naoto "wanted to be a man" only because she didn't think she'd be taken seriously as a woman, Rise wanted to "strip" because she wanted people to see who she really was rather than the "Risette" the public knew, Yukiko wanted to be a "princess" because she wanted a "Prince Charming" to take her away from her life at the inn, etc.
I mean, if Makoto was the main character and leader she'd also be the silent protagonist and have the exact same problems you're complaining about with Joker. The fundamental issue is that it's hard for a character who has only slightly more than the bare minimum number of necessary lines of dialogue (voiced and otherwise) to be portrayed as the leader of the group. They just needed to give Joker more opportunities to actually talk (and maybe even voice the lines you choose for him like in Bioware games.)