Death confidant spoilers loltold the doctor I love her I assume I'm locked out of doing that with the rest now right.
You can romance multiple female confidants just like in 4
just be prepared for the consequences.
Death confidant spoilers loltold the doctor I love her I assume I'm locked out of doing that with the rest now right.
Many people thought Naoto was transgender due to the sex change surgery her Shadow was trying to do. Her romantic S.Link (which was horribly written anyway, but not for that reason) then has her wearing a female school uniform, which some people interpreted as Atlus not wanting to commit on having a transgender character. Naoto's entire arc was instead meant as commentary on Japanese gender politics and how stupidly hard it is for a woman to be accepted in a male-dominated world, which is actually absolutely clear from the game itself.
Many people thought Naoto was transgender due to the sex change surgery her Shadow was trying to do. Her romantic S.Link (which was horribly written anyway, but not for that reason) then has her wearing a female school uniform, which some people interpreted as Atlus not wanting to commit on having a transgender character. Naoto's entire arc was instead meant as commentary on Japanese gender politics and how stupidly hard it is for a woman to be accepted in a male-dominated world, which is actually absolutely clear from the game itself.
It's spelling out something you could easily infer yourself, and it happens in just about every dungeon. The characters can get angry without the winking and nudging.
Does anyone else find this game easier than both Persona 3 and Persona 4, even when you're playing on the same or higher difficulty as you did on those games? I might regret saying that when fighting the final boss but so far, every boss has been pretty easy. Also I have done zero grinding at all. I have fused and captured very little personas. I've got about 12 and fused about 13.
That's what bothers me, actually. I think the overall story is more interesting than 4's for sure, but the pacing was goddawful and it felt like the game tried way too hard to seem more dark and dramatic than it actually was.
I mean, compare the opening, promotional art and general vibe of both 3 and 4. 3 always tries to look dark and deep when it's just generally fairly cheery anime stuff with a J Pop soundtrack that yes, has many depressing aspects to it, but it's still fairly light-hearted. P4 focuses more on style and looking cool, and that's what the game is in the end! It's Jojo part 4 with lots of anime and a very stylized look, so it's way more honest with itself, which is why I enjoy it more in the end, it feels genuine and "free" compared to 3.
I mean, Naoto wasn't comfortable being a woman, and wanted surgery to become a man. They just pulled the typical Japan response to trans characters of saying "You're okay as a woman" and the trans character goes "Oh, okay"
Muhahaha excellentYou can romance multiple female confidants just like in 4just be prepared for the consequences.
P4 really isnt much less oppressive than P5 though. P4's opening is more oppressive than p5I disagree with this reading of Hashino. I think Hashino knows exactly what he wants to make, and Persona 4 isn't really it. When Hashino has full freedom without the expectations of a franchise, what does he direct? Maken X and Catherine. Those are far more consistent with SMT3, DDS, P3, and P5 in tone. P4 is the one that sticks out. It feels to me like P4 is the populist game that Atlus made to appeal to a wider audience by being more pleasant, less oppressive, more colorful, and just friendlier. Also much more open to merchandising and spin offs because everyone in the game is so chill.
No that's what her Shadow wanted, but the game makes it clear that Shadows are exaggerated interpretations of the truth. Naoto is upset that her age and especially her gender prevent her from being taken seriously in a male dominated workplace. The issue is that the game never shows her experiencing workplace discrimination due to her gender, so it's hard to empathize with her. There's 0 gender dypshoria here.
What? How?P4 really isnt much less oppressive than P5 though. P4's opening is more oppressive than p5
She feels brighter and you can go cutsy route or tomboy route, i feel she does a better job encouraging the team and it washes off most of p3 edgyness without turning it into p4 you should check it out, yukari turns into a way better social link and so does junpeiI'm also weirdly curious about the female MC path in P3P now. It's been long enough since I played P3P the first time, too.
I've spoiler tagged the comments in your post because i didn't want to write spoilers in mine so welp, p4 spoilers:"I mean, Naoto wasn't comfortable being a woman, and wanted surgery to become a man. They just pulled the typical Japan response to trans characters of saying "You're okay as a woman" and the trans character goes "Oh, ok
Where Persona 4 remains so strong to me is that every issue they deal with feels realistic. A lot of character issues are standard teenage problems like insecurities, fear of their future, and loneliness. Each social link delves really deeply into those things. Despite P5 doing a really good job in the main story of showing growth and character dynamic, I havent found any slink that hits close to the mark of P4's. The side character slinks have actually trended better than the party for the most part.
Ann ends up my biggest disappointment as she is dealing with something similar to things I went through in high schoolSuicide, but her slink falls on its face with its focus on "imma be a strong model for Shizui" in a way that never felt close to believable.
Also I do find the whole "darker" think to be overblown. P4's cast was definitely a more willing to smile at the darkness, but that didnt stop the game from making it hard for them. Yosuke's smile is so forced due to the actions at the beginning of the game, and of course the whole hanged man slink is painful.
P5 has actually been a lot softer with things like (post dungeon 5 spoilers)Shizui surviving her suicide attempt, and Haru's dad being evil before his death anyway allowing Haru to accept it much easier.
P5 seems to do a pretty good job combining both the cold and warm of the P3 and P4 pretty well.
a teenager getting murdered sets an uglier stage than one getting framed. P4 just eases up as it goes.What? How?
I mean, if Makoto was the main character and leader she'd also be the silent protagonist and have the exact same problems you're complaining about with Joker. The fundamental issue is that it's hard for a character who has only slightly more than the bare minimum number of necessary lines of dialogue (voiced and otherwise) to be portrayed as the leader of the group. They just needed to give Joker more opportunities to actually talk (and maybe even voice the lines you choose for him like in Bioware games.)
Son of Sparda said:For the past 90 hours that I've played the game, Joker has mostly been an unimportant side character. He had like 10 minutes of spotlight where party said that they cared about him and then he went back to being unimportant.
I'm still advocating for them to go the Witcher route with the protagonist in P6Oh no, I mean ditch the silent protagonist model and just use Makoto as the main character. It would make far more sense to do that than continue on with the current setup.
theres a few leader things I think you glossed over on, even though I agree with your overall sentiment.And that's where I'm at. You guys who finished the game are telling me the game pulls a hail mary so good that it makes up for the previous 90 hours of the "leader" not actually leading the party? Yeah, I definitely want to see this.
I feel like this complaint only makes sense if you were playing as just Joker. Sure you can already see that but why can't we have the characters react to things in the game just because you already saw them? Seeing their reactions add to their personality, and it's not like they're spelling out obvious game mechanics, just environmental stuff.
Yeah, my husband came home and was like, "How was your day?" So, I told him how I fought a wheelchair riding dick-monster.
P4 really isnt much less oppressive than P5 though. P4's opening is more oppressive than p5
I've spoiler tagged the comments in your post because i didn't want to write spoilers in mine so welp, p4 spoilers:
She wasn't confortable with the way people saw her and not with her body itself, she didn't feel like a boy trapped in a girl's body, she was just afraid that if people found out she was a girl she would lose her job and the respect of the people who worked with her on the police. saying she is a transmen is like saying that kanji is gay because man can't like cute things, the whole point of Kanji and Naoto in that game was showing how society can be sexist as hell and they do a great job at this, when you try to pin them as LGBT characters you either confirm the opressions the society imposed on them or turns them into badly written stuff
I specifically said that it doesn't pull anything out of nowhere. You will just see why when you gain hindsight.Oh no, I mean ditch the silent protagonist model and just use Makoto as the main character. It would make far more sense to do that than continue on with the current setup.
And that's where I'm at. You guys who finished the game are telling me the game pulls a hail mary so good that it makes up for the previous 90 hours of the "leader" not actually leading the party? Yeah, I definitely want to see this.
It's not a wheelchair! -Also I didn't fight it, I made friends with the THROBBING KING OF DESIRE
Eh?P4 really isnt much less oppressive than P5 though. P4's opening is more oppressive than p5
in P5 you live with a dude that goes on long detailed tangents about coffee beans.You live in a home with a nice guy and his daughter who sings shopping advert jingles. Dude. It's practically a Disney game compared to all the other Hashino games.
I specified the opening here for good reason, as Saki's murder is early and creates a more oppressive atmosphere than anything that has happened in P5. Despite P5 feeling more oppressive throughout its run.Eh?
I am playing Persona 4 right now while I do my P5 NG+ here and there. Persona 4 is about as opperrisive as a Scooby Doo episode.
Yeah, as I said above, I remember it being brought up now that I'm reminded of it.
Honestly I thought it worked well even from the perspective of someone who isn't from Japan, while they're no doubt worse for it, it's still a problem all over. As a woman who often has to hide her gender online due to shitty people, and also as a woman who works as a programmer(ie male dominated field). I totally appreciated her arc. Being a woman sucks sometimes.
I disagree with this reading of Hashino. I think Hashino knows exactly what he wants to make, and Persona 4 isn't really it. When Hashino has full freedom without the expectations of a franchise, what does he direct? Maken X and Catherine. Those are far more consistent with SMT3, DDS, P3, and P5 in tone. P4 is the one that sticks out. It feels to me like P4 is the populist game that Atlus made to appeal to a wider audience by being more pleasant, less oppressive, more colorful, and just friendlier. Also much more open to merchandising and spin offs because everyone in the game is so chill.
As someone who is in fact trans, it sounds like textbook gender dysphoria that gets waved away by forcing her to accept that she's a woman.
How people are expecting a silent protagonist to lead discussions is beyond me.
in P5 you live with a dude that goes on long detailed tangents about coffee beans.
How people are expecting a silent protagonist to lead discussions is beyond me.
As a woman struggling to break into law enforcement, Naoto's character hit so close to home for me that I actually started crying at the end of her S Link. There was never any moment that I ever believed she was trans, because her story was so spot-on reflective of young women in law enforcement.
I felt immediately attached to Sae in P5 for the same reason.
Skip Valentine day, read that P5 harem doujin by Tachibana, stay winning.You can romance multiple female confidants just like in 4just be prepared for the consequences.
You should really spoiler tag that picture.
They created a trans character and backed out of it (unlikely, given their history with LGBT characters).
P4 was literally created based on fan feedback from P3, haha.
You don't see how oppressive that is? Literally torture.
26th OctoberThe fuck is Sojiro doing rooting around in Futaba's stuff? Just as I was starting to like him
You are not wrong about the bold parts, but they can't really take those away otherwise you won't have any gameplay. Saying that these stuff make Joker an actual leader is like saying that regardless of what role each character have in their respected games, the fact that they get to control the item distribution and flow of combat, storywise makes them the leader of their respected party and that's not true for many game.It's very important to not get the fact that the MC is silent and thus the other chars do most of the talking mixed in with the dynamics of the actual group. Joker is 100% the leader. The entire team bands around Joker in pretty much every aspect. He leaders their infiltrations, is their combat leader, and is the one responsible for procuring supplies and support. Makoto is the team's strategist and does the leg work on how to do things but she's not the person that the team rallies around. In essence, Makoto is Zhuge Liang to Joker's Liu Bei, for folks that are familiar with the Three Kingdoms. Not a perfect match but it's pretty similar.
Yeah, I would've been completely on board with this idea as well.Oh no, I mean ditch the silent protagonist model and just use Makoto as the main character. It would make far more sense to do that than continue on with the current setup.
well...I'm not a coffee drinker...You don't see how oppressive that is? Literally torture.
They'd rather have other characters say stuff for him, Gordon Freeman style protagonist pandering, than speak for themselves.How people are expecting a silent protagonist to lead discussions is beyond me.
I disagree. I think you're comparing the wrong things.a teenager getting murdered sets an uglier stage than one getting framed. P4 just eases up as it goes.
as she said...itJust got to that part as wellhe was just cleaning her room, what was Futaba doing holding on to that? she should've kept it well hidden
while true, one difference is thatI disagree. I think you're comparing the wrong things.
Persona 5 Intro/1st Palace Spoilers
First, comparing intros, your MC getting drugged and having the fuck beaten out of him is pretty dark. Then we found out he was framed. And then inciting incident would be the beating and sexual abuse of the volleyball members. The inciting incident in P4 would be the murder. Also you and Ryuji are close to being murdered by Kamoshida.
With all these comments about Joker being like a side character, I'd like to see them make a Persona game where the wild card holder isn't super important to the story and is relegated to a side character instead. While we're at it, they can introduce the wingman protagnist where you can help hook up your party mates while also attempting to pursue your own interest.
No need to pay me for the ideas, Atlus.
well...I'm not a coffee drinker...
Why exactly though? The picture was posted before already, you mean it's a spoiler that he's disliking honorifics?
Why exactly though? The picture was posted before already, you mean it's a spoiler that he's disliking honorifics? Also it's not really shocking that Mara is in P5 as well.
You don't see how oppressive that is? Literally torture.
Skip Valentine day, read that P5 harem doujin by Tachibana, stay winning.
It's very important to not get the fact that the MC is silent and thus the other chars do most of the talking mixed in with the dynamics of the actual group. Joker is 100% the leader. The entire team bands around Joker in pretty much every aspect. He leaders their infiltrations, is their combat leader, and is the one responsible for procuring supplies and support. Makoto is the team's strategist and does the leg work on how to do things but she's not the person that the team rallies around. In essence, Makoto is Zhuge Liang to Joker's Liu Bei, for folks that are familiar with the Three Kingdoms. Not a perfect match but it's pretty similar.