I didn't get too far into Persona Revelations last night, so here's some more going live.
I saved a video of the opening prior to that.
I knew the dungeons were in first person, but seeing it in action hurts me.
I didn't get too far into Persona Revelations last night, so here's some more going live.
I saved a video of the opening prior to that.
I knew the dungeons were in first person, but seeing it in action hurts me.
Well this is the original, the remake did speed it up a little.
Walking around on the PSP version almost feels like controlling Sonic The Hedgehog doped up on speed.
Walking around on the PSP version almost feels like controlling Sonic The Hedgehog doped up on speed.
Yeah, they sped it up massively.
I actually enjoyed the dungeons on P1 more than P2 because of that. The footstep sound is also weirdly satisfying when you're holding run.
P1's can be less frustrating, but only because there really isn't much to explore in P1's dungeons. Once you know the right route, there's no reason to explore the dead ends. P2 has stuff everywhere.
Nothing says "This game is bad" louder than people rushing through it as quickly as possible.
Nothing says "This game is bad" louder than people rushing through it as quickly as possible.
I didn't much care for the gameplay in the first two Persona games. It was everything else that I enjoyed.
Shit is old school, and I like modern game design. It's kind of funny, when you think about it, how Persona 1 and 2 were clinging to a retro style whilst Persona 3 and 4 were incredibly modern.
Can a game made in 1996 really be classified as having a retro style?
Can a game made in 1996 really be classified as having a retro style?
well I find that LOT of people like to compare games from 1996 and 1999/2000 to a game made in 2008
Can a game made in 1996 really be classified as having a retro style?
Well, FF7 was 97 right? So yeah, I think so.
Well, FF7 was 97 right? So yeah, I think so.
I should point out that this isn't what I'm doing. All I'm saying is that Persona 1 and 2 were old school RPGs, even for their time, whereas Persona 4 still feels modern, even five years on.
FF7 was a revolution, its like comparing a pre doom/wolfenstien fps to those two.
Persona, in Pickin up Demon Chicks:
I didn't much care for the gameplay in the first two Persona games. It was everything else that I enjoyed.
Shit is old school, and I like modern game design. It's kind of funny, when you think about it, how Persona 1 and 2 were clinging to a retro style whilst Persona 3 and 4 were incredibly modern.
Walking around on the PSP version almost feels like controlling Sonic The Hedgehog doped up on speed.
I agree.
P1/2 makes up for its antiquated gameplay with its story (or in P1s case, game feel)
Or in P1's case, AMAZING MEGURO SOUNDTRACK.
you mean atmosphere ruining soundtrack?
Still good though, but just saying...
I think it changes the atmosphere, rather than ruining it.
The original Persona soundtrack is very classic SMT, to me. By the time Meguro wrote the new one, his classic SMT influence had pretty much completely died off. It's just a different direction, I think.
It's too bad P1 PSP couldn't let me switch between the new and old OST. Would've made it feel a little more refreshing when doing more playthroughs.
I still think they should have let you unlock Revelations mode options, classic music, sound effects, let you switch on the revelations: persona character designs and more...
...NO YOUR STUPID.
It's too bad P1 PSP couldn't let me switch between the new and old OST. Would've made it feel a little more refreshing when doing more playthroughs.
I still think they should have let you unlock Revelations mode options, classic music, sound effects, let you switch on the revelations: persona character designs and more...
It really changes the tone of the game a lot. The hospital BGM, for instance, is filled with horrifying screams and demons laughing in the original.
The classic SMT feel is what I love about P1's OST.
This is just a thought, but do you ever think maybe that's why they changed it?
The way I've seen P1/2 discussed, it sounds like they suffer from an identity crisis to an extent (even if a minor one).
I know they're spin-offs, but if they're not going to be their own games, they may well be SMT titles.
It really changes the tone of the game a lot. The hospital BGM, for instance, is filled with horrifying screams and demons laughing in the original.
The classic SMT feel is what I love about P1's OST.
Still, that is exactly one of five songs from P1 PSP's OST I like. (Not counting the remixed stuff)
(Pandora, School Days, overworld map, ending, opening)
^Thats how all the spinoffs felt in the Saturn/PS1 era. Devil Summoner was actually a Shin Megami Tensei in its original version, Soul Hackers was also very similar to an SMT. The Raidou revival majorly changed everything up in that series.
Well, P1 was made before it became its own thing. It's entirely possible it was meant to be a side story like Devil Summoner. Then when it was successful, like Devil Summoner, it got its own series and identity.
This is just a thought, but do you ever think maybe that's why they changed it?
The way I've seen P1/2 discussed, it sounds like they suffer from an identity crisis to an extent (even if a minor one).
I know they're spin-offs, but if they're not going to be their own games, they may well be SMT titles.
I find it really interesting how you can see Meguro move further and further away from classic SMT as his soundtracks go on.
I feel like Nocturne was where he started to go into his own thing, and DDS2 was where he hit his stride. By Persona 3 there was virtually no influence from it at all.
I was thinking more along the lines of choosing it on the config menu on the title screen or something. Kind of like choosing between languages for a dual audio game. Would've been a nice touch, but I'm fine with the new OST as well.That would have required more effort than worth, most likely. The remixed soundtrack doesn't line up with the original at times. Mostly due to altered story scenes. Even some of the tracks they kept aren't the same, due to missing or different intros.
Or in P1's case, AMAZING MEGURO SOUNDTRACK.
Revelations: Persona was actually his first work, and he composed it with several other composers. So he wasn't really that influenced by classic SMT. He started going into his own thing by Nocturne because he was working more and more alone.
I was thinking more along the lines of choosing it on the config menu on the title screen or something. Kind of like choosing between languages for a dual audio game. Would've been a nice touch, but I'm fine with the new OST as well.
From what I played of P1, it doesn't seem to fit the game. Which we could switch like in P2 or that the soundtrack was just a remixed version of the old games like P2.
That's what I mean. You couldn't "flip an option." They changed the timings and placement for songs and stuff in Persona 1 PSP. A good example being "Awakening Legend", which doesn't have a replacement song at all in the PSP version.
On the other hand, Persona 2 PSP left all that alone by simply remixing the soundtrack.
It's all remixed in Persona 2. There are almost no new songs.
It's all remixed in Persona 2. There are almost no new songs.
It's September.
P5 is upon us, I can feel it
Will be unveiled on the 9th
You think its a PS4 thing or independent from the Sony event
Will be unveiled on the 9th
I'm personally hoping it's a PS4 thing, is Sony having a conference for TGS? I also think it could be unveiled in famitsu around the time of TGS(or at least I hope).
I want this to happen just so I can see the responses in the announcement thread.its a ps2 thing
They're doing both 9/9 and TGS. They said they would have news for both. I'm thinking 9/9 for more 1st party/2nd party stuff and TGS for 3rd party stuff.