Presented without comment.Jack The Ripper should totally be in the next Persona game. He's so awesome.
- Bayonetta
- Persona 4
- Zero Escape: 9 Hours, 9 Persons, 9 Doors
- Dark Souls
- Hitman: Blood Money
- Psychonauts
- Metal Gear Solid 3: Snake Eater
- Osu! Tatakae! Ouendan! 2
- Portal
- UFO: Enemy Unknown / XCOM: Ufo Defence
Presented without comment.
I wish they had put Lucifroz in. He's the only major Frost missing from the game and it deeply wounded my soul. And the frost 5 would have been nice too.
I hope the Persona count in Persona 5 is comparable to P4G at least. Ideally I'd want it to be as big as SMT IV, but that aint happening. They're working with HD assets most likely.
I didn't even bother with The Cave lol
No news on the Atlus situation? Weren't we supposed to hear about it at the end of august or was it the beginning of this month?
Optimistically I'm thinking 230. Golden had about 170 IIRC.(On that note, I was amazed that a lot of the added ones were franchise regulars missing from the base game. I did a double-take when I noticed Sun-Wukong and Pale Rider were added.)
No news on the Atlus situation? Weren't we supposed to hear about it at the end of august or was it the beginning of this month?
Rising only held my attention for 20-30 hours. Which is a fair amount, but eh.
It has severe camera problems that really become a huge problem at Very Hard or higher difficulty, exascerbating the grabbing and off-screen attack issues quite badly.
They were trying (key word) to get it settled by the end of the month. We haven't heard anything tho.
It was supposed to be the end of August AFAIK. Someone made a thread about this the other day, but the mods locked it.
I'm pretty anxious to find out myself, since that announcement is all I feel stands between me and my delicious Persona 5 goodness.
I'll be surprised if we have more than 125 tbh(unless they do palette swaps), how many demons did nocturne start with? I also hope they don't use the demon designs in from SMTIV.I'd say 230 is overly idealistic. Maybe 200. It all depends on how much of the assists they have to redo.
I'd say 230 is overly idealistic. Maybe 200. It all depends on how much of the assists they have to redo.
Unless they introduce a lot of new designs to the game or undergo a tremendous art-shift I think they just have to bump the poly counts and redo the textures. Which is admittedly still a hefty bit of work, but considering the game will have been in development for at least 3 years by the time it releases I think it's doable.
Ah okay, I'll wait until TGS before I start worrying.
I'll be surprised if we have more than 125 tbh(unless they do palette swaps), how many demons did nocturne start with? I also hope they don't use the demon designs in from SMTIV.
Are you talking about them reusing assets from the older games?
I think the last patch fixed a lot of the camera issues, as when I booted it back up to show a friend the other day, it never once got caught on anything and was much slower to snap back into place.
Every game has its flaws though and although this was a particularly egregious one, I was willing to look past it for the most part due to the rest of the game being so tightly-made and fun. During my entire playthrough of TLoU, there were only one or two moments that gave me the sense of fun and satisfaction that five minutes of playing Revengeance gave me, so either there's something wrong with my brain, or Revengeance's issues were comparatively small potatoes in the big picture.
Presenting: The first half of the 100% official translation of the first issue of the Persona 4 Arena manga.
Here are some samples:
Even ignoring the hilarious mis-translation, I can't help but feel there's something off about the Arena manga. Not being Sogabe makes it iffy....
Presenting: The first half of the 100% official translation of the first issue of the Persona 4 Arena manga.
Here are some samples:
Presenting: The first half of the 100% official translation of the first issue of the Persona 4 Arena manga.
Here are some samples:
Nocturne had close to 120 or so, going by the list on the wiki
It's not exactly unprecedented.
Would they be able to do that? I guess it's possible to do if it's based off the old engine, I don't think it is though. I think they'll make new demons from scratch but I also think that the persona studio isn't the only ones working on the game either(or at least I don't think they are the only studio at Atlus working on the engine/demon assets, something like that should be a company wide effort).
The faces are great, but the fact that it seems to be following a mix of Yosuke's and Yu's route makes me sad.
Hmmmm, Sounds interesting. Can't wait to see what they do with it.At the very least they would have the basic mesh, skeleton and textures to assemble the models with. Converting and possibly re-animating them for usage with the new engine would be the hard part, and probably the main factor that would determine the roster size if they didn't go all-out and make new models.
I'm guessing the assets are brand new.
I bet P5 is really pretty though. Like, better looking than Catherine.
It appears to be following Aigis's route actually.
Yup, Soejima is going to be doing some GOD LIKE shit for that game in terms of art direction. I think people are going to be surprised by how good it looks.
How so?
Wasn't there a site that had a bunch of samples of the manga? There was a Yosuke and Aigis route.
Presenting: The first half of the 100% official translation of the first issue of the Persona 4 Arena manga.
Here are some samples:
link
Hmmmm, Sounds interesting. Can't wait to see what they do with it.
Yup, Soejima is going to be doing some GOD LIKE shit for that game in terms of art direction. I think people are going to be surprised by how good it looks.
Totally. I think people are underestimating how important that element is to them.
Well for one, they do all the events from Aigis's POV whenever possible. For another, as you can see above Yosuke appears to be fighting in both fights, implying he wins and moves on as per the Aigis story route.
Remember: Yosuke and Aigis share the same story route. It only differentiates near the end when they fight each other. Up until then it's the same set of events.
Remember: Yosuke and Aigis share the same story route. It only differentiates near the end when they fight each other. Up until then it's the same set of events.
Now that I think about it, didn't Yosuke and Aigis have pretty much the same ending?
Oh, they do? I don't remember Yosuke's at all. Aigis better kick his butt then.
Not quite, but their routes are very similar. They're almost identical until you hit near the end.
Of the four starting members, Yosuke has the best route. Yu's is boring outside of his interactions with Aigis and Elizabeth. Chie's is boring outside of her interactions with Akihiko. And Yukiko's is just plain boring.
Yeah they follow the same set of events up until near the end. At which point you fight each other. Judging from the fact that Aigis's route has the more serious post-battle events, it was probably intended to be the canonical outcome.
You're telling me you didn't like Lunchbox Adventures with Yukiko?
You're telling me you didn't like Lunchbox Adventures with Yukiko?
They didn't take it far enough.
Yukiko should have caused The Fall with the sheer might and agony of her boxed lunches.
I think I skimmed through most of the P4 ones, which is probably why I can't remember all these differences between the routes.
That's what the sequel's for. Yukiko's alternate route was quite obviously the true canon.
Presenting: The first half of the 100% official translation of the first issue of the Persona 4 Arena manga.
Here are some samples:
link