No, I'm just being careful. I don't like the feeling of disappointment
You have no idea what the feeling of disappointment is truly like. :|
No, I'm just being careful. I don't like the feeling of disappointment
Akihiko: I can fight an enemy who uses electricity with my eyes closed. I don't suffer much damage from electricity. But, ice is a different story...Wait a minute... Isn't Mitsuru's Persona strong with ice? If my Persona is another side of me... and ice is my weakness... Is it just me or does there seem to be a connection there?
So yeah... it's coming
I decided to board the hype train even though I'm STILL not fully convinced.
If I get disappointed somebody will have to pay.... >:]
I'll be thinking for an appropriate punishment in the next few days!
You have no idea what the feeling of disappointment is truly like. :|
Did you forget how much of a Versus and Last Guardian fan am I? >_>
I stopped caring about The Last Guardianages ago. =pand its fans
We just need WaitingGAF, a community for people waiting around for games that have been in limbo forever.I stopped caring about The Last Guardianages ago. =pand its fans
I literally forgot The Last Guardian existed at all, haha.I stopped caring about The Last Guardianages ago. =pand its fans
Loketest#3 said:i think i just read that 214c/d are Fatal Recovery and if thats true im done and not bothering to read kanji loketest notes. or pick him
I don't even know what Fatal Recovery means.
I think it means if you get hit, it counts as a fatal counter. Chie & Teddie's DPs have FR now.
Of course, this is just rumor and it seems unlikely that they'd do this to Kanji but... hahahaaa.
I'm not up to date on what exactly that means. He dies instantly if hit during those frames?
Oh, so this is where all the people I talk to on Twitter hang out.
Oh, so this is where all the people I talk to on Twitter hang out.
So, we all know that the music of the games is important to Persona, what should 5 be like there? Personally, I think every dungeon should have its own battle theme. The whole one battle song, one boss song thing feels a bit outdated to me honestly. I know I love the SMTIV ost, and quite a few don't, but you have to appreciate what that game and Nocturne did. They each have a sizable handful of normal battle songs, SMTIV having 3, and Nocturne having even more.
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE.
In terms of soundtrack, I'm ok with more than one battle theme, though the random battle theme tends to be the catchiest song in the OST, so eh. I WANT a return of character specific themes though. Hoping that the extra work they had to do with P4A's music just because they never went that route after the early personas means they'll go back to it.
Maya's theme is still probably the only song I remember of the early personas off-hand.
Labrys is so cute
So, we all know that the music of the games is important to Persona, what should 5 be like there? Personally, I think every dungeon should have its own battle theme. The whole one battle song, one boss song thing feels a bit outdated to me honestly. I know I love the SMTIV ost, and quite a few don't, but you have to appreciate what that game and Nocturne did. They each have a sizable handful of normal battle songs, SMTIV having 3, and Nocturne having even more.
this is supid
We just need WaitingGAF, a community for people waiting around for games that have been in limbo forever.
But not Persona 5 anymore hahahahahhaha
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE.
In terms of soundtrack, I'm ok with more than one battle theme, though the random battle theme tends to be the catchiest song in the OST, so eh. I WANT a return of character specific themes though. Hoping that the extra work they had to do with P4A's music just because they never went that route after the early personas means they'll go back to it.
Maya's theme is still probably the only song I remember of the early personas off-hand.
Maya's theme is still probably the only song I remember of the early personas off-hand.
Spoilery side note:I hope Philemon appears in person this time around.
Blah, I really need to get through EP...
Maybe I'll make that a goal before the announcement.
P4A2 changes said:LOTS of moves have Fatal Recovery now, meaning that any move hitting them in recovery will lead to a FC combo. As a result, some characters seem to have lost their Fatal Counter starters.
PS: I love how Aigis gets off unscathed (sigh)
Uhhhh...
So now all of the Kanji whiners can calm down, since this seems like an actual trend among other characters. If the damage has actually been toned down from P4A, I wonder if this is as significant as some people fear.
It'll also make people less reckless when it comes to abusing certain moves.
Edit: And as always, literally everyone else gets notes except for Shadow Labrys. Brilliant.
Blah, I really need to get through EP...
Maybe I'll make that a goal before the announcement.
Is Sophia secretly the project lead!?
What is a shadow labrys
Me too. I'm fairly close to the end, I just got reeeeally sick of the gameplay. Need to force myself to get back into it.
But haven't there been some pretty heavy changes to movesets and stuff? It'll all be balanced for the new game so might not be something to worry about...Uhhhh...
Yeah, I went from IS straight into EP, which was a mistake given how, well, not updated the presentation was(no duh, right?).
So now all of the Kanji whiners can calm down, since this seems like an actual trend among other characters. If the damage has actually been toned down from P4A, I wonder if this is as significant as some people fear.
It'll also make people less reckless when it comes to abusing certain moves.
Edit: And as always, literally everyone else gets notes except for Shadow Labrys. Brilliant.
But haven't there been some pretty heavy changes to movesets and stuff? It'll all be balanced for the new game so might not be something to worry about...
Am I understanding fatal counter right, though? Is it like a vulnerable state after using a certain move or something?
Also haven't seen any notes regarding shadow modes. Are they not that different from regular characters moveset-wise?