Persona 4's quests were annoyingly spread out, but at least they made them easier to find in Golden.
Persona 3's quests were just flat out going against the gameplay systems in place: "Here, you have a limited time in Tartarus! Go fetch me some specific items from specific shadows that don't always appear and bring them back to me!"
And the "Create <persona> with <ability>" quests were just flat out shit in both games. Persona 4's was worse because it was tied to a social link. -.-;
I found 3 to be worse in this aspect, because at least in 4 they weren't so obtuse in what you needed to do. Like Elizabeth requests you to find a tile, or the finding of that missing girl with Apathy syndrome (I think she has Apathy syndrome). I don't know where these damn things are, I think it needed better and more clear directions about what you needed to do with some of the requests.
I found 3 to be worse in this aspect, because at least in 4 they weren't so obtuse in what you needed to do. Like Elizabeth requests you to find a tile, or the finding of that missing girl with Apathy syndrome (I think she has Apathy syndrome). I don't know where these damn things are, I think it needed better and more clear directions about what you needed to do with some of the requests.
P3 didn't really bother me other than finding the rare weapons. P4's were awful and I didn't bother with them after the first dungeon. Going back to random dungeons to find random items to return to random NPCs in random locations for a random item that wasn't worth it was a pain in the ass.
No, in FES there's a side quest asking you to find a missing girl who has apathy syndrome at Port Island Station and you have to give her 20 Cielo Mists.
84. Please find the missing person.
Description: "I'm afraid this missing girl has Apathy Syndrome... Could you
find her and bring her a drink to cure her condition?"
Reward: Maid Outfit (A) x1
Level: ***
Due: No due date
What to do: Purchase 20 Cielo Mists from the vending machine in your dorm.
Give the drinks to the girl next to the movie theater in Port Island station.
No, in normal P3 and FES there's a side quest asking you to find a missing girl who has apathy syndrome at Port Island Station and you have to give her 20 Cielo Mists.
No, in FES there's a side quest asking you to find a missing girl who has apathy syndrome at Port Island Station and you have to give her 20 Cielo Mists.
84. Please find the missing person.
Description: "I'm afraid this missing girl has Apathy Syndrome... Could you
find her and bring her a drink to cure her condition?"
Reward: Maid Outfit (A) x1
Level: ***
Due: No due date
What to do: Purchase 20 Cielo Mists from the vending machine in your dorm.
Give the drinks to the girl next to the movie theater in Port Island station.
I thought there was an achievement for all quests. No real time limit though. Although some quests pass time(The Fox especially), or require multiple days.
I thought there was an achievement for all quests. No real time limit though. Although some quests pass time(The Fox especially), or require multiple days.
So after the better part of a month and half, I've finally finished Trinity Soul, and (story spoilers)
it's not awful it's just so mind numbingly boring.
I understand that the games take a while to get going, but they have a payoff, this is just episode after episode of what I hoped to be building up to an awesome story, but for me it never goes anywhere.
Also while I know Persona itself is unrealstic, the whole story about Jun and Yuki sharing a brain and body just went off the deep end for me, not to mention I felt like Ryo's whole character felt like a rehash of Katsuya.
In the end I was honestly confused about most of the plot points including the whole persona cleansings, the only memeorable part of the whole series to me was the fact Akihiko was in it.
So after the better part of a month and half, I've finally finished Trinity Soul, and (story spoilers)
it's not awful it's just so mind numbingly boring.
I understand that the games take a while to get going, but they have a payoff, this is just episode after episode of what I hoped to be building up to an awesome story, but for me it never goes anywhere.
Also while I know Persona itself is unrealstic, the whole story about Jun and Yuki sharing a brain and body just went off the deep end for me, not to mention I felt like Ryo's whole character felt like a rehash of Katsuya.
In the end I was honestly confused about most of the plot points including the whole persona cleansings, the only memeorable part of the whole series to me was the fact Akihiko was in it.
Phew okay. Hopefully the quests won't be to annoying. The ones in P3 are annoying except for the ones that involve fusing a specific persona and finding the two-handed sword.
The only quests I did in P4G were Funky Students' quests and the ones related to the Fox.
FES it's hard for me to recall. I think I only did the ones involving beating a certain shadow and bringing an item back. Oh, and getting to the barricade before the deadline.
Not that hard. Just a little tedious. I tried doing all of them. I stopped after I couldn't find the twins anymore. I probably completed like 95% of the quests. Just make a list of every item you need to collect from every dungeon.
Actually, ideally quests will actually have some substance to them instead of being "Go collect x rusty screws thanks!" Like actual stories and dungeons (note to devs: Randomly generated dungeons would be welcome in sidequest dungeons!)
But failing that, if they're gonna insist on doing "Go collect X rusty screws" or whatever, at least make enemy drops more intuitive.
Arena's story mode is such an unfun slog. Bad enough I have to deal with this "Yu Narukami" dude who claims to have been present during Persona 4, but man is it boring and very dumb.
To be fair, the one saving grace for the P4 dungeons is you get ALL the quests for items from the previous dungeon story-wise a little bit before the next dungeon forms. If you're like me, since you always did the previous dungeon when a new one opened up to kill the optional boss anyway, it also gave you something to do while inside that previous dungeon.
The worst quests for me though where the ones that either required specific items from Daidara(so you had to farm specific shadows in a specific dungeon to get the item to complete the quest(LOOKING AT YOU CHIE'S BOOTS FROM THE BATHHOUSE)), or the ones that required you to have some normal loot from a normal shadow, instead of special stuff that drops only when you have the quest(since you almost always just hit "Sell All" when it comes to Junk for Daidara after you're done dungeoning).
And I can see a quest system like SMTIV's making it in, where it auto-completes.
Reached Naoto's cliffhanger. I want to like this game's storyline, but it's such a jumbled mess. Really hope the manga tries to consolidate this shit. Especially since it would've been so easy to make this a cohesive thing: don't end every fucking chapter in the announcement room. Or have everybody arrive in the announcement room at the same time at the end of the chapters. But making it so that only your PC is the one busting into the announcement room is ridiculous.
Oh and all of Kanji's story. I get they wanted it to be funny, but Kanji's story is a complete mess. He just rolled into the TV on accident? Come the fuck on.
Arena's story mode is such an unfun slog. Bad enough I have to deal with this "Yu Narukami" dude who claims to have been present during Persona 4, but man is it boring and very dumb.
That's not what I mean. The problem is that every chapter ends the exact same way, except starring whoever you're playing as. Yu's story? Ends with him busting into the announcement room to save Rise and fight Shadow Labrys. So does Naoto's. Therein lies the problem: Yu isn't in the room in Naoto's, making it a stupid mess. Especially since every chapter begins relatively differently, meaning I need to play every story mode to get the full story, but I also am forced to slog through the same shit as I did in the previous 7 stories, except it all conflicts making it impossible to reasonably piece the story together. Heck, that cliffhangers exist at all and require I beat other story modes in order to carry on makes it that much more confusing, because it's not like I can just play the story of the one character I like and have done. I have to play every story mode or I can't finish any story mode, so why are story modes written as if I only ever intended to play one of them?
The problem isn't Arena's story's content. It's Arena's story's execution.
Yeah, I mean, I think part of my frustration really derives from the fact that when the game's plot is interesting, I'm really into it, then it just goes and does its whatever thing again.
Yeah, I mean, I think part of my frustration really derives from the fact that when the game's plot is interesting, I'm really into it, then it just goes and does its whatever thing again.
The moment you unlock Labrys story mode, do that one immediately so you don't have to deal with the cliffhangers. It won't help with your main complaint, but at least you won't have to deal with cliffhangers.
Nope, you're right. I started drawing Persona fan art like, frequently, in March last year. Since then, my art has improved in general, and my knowledge of drawing cartoons (Anime or otherwise) has gone from basically zero to what it is now.
I feel like there's a noteable improvement every few pictures as I identify things I could improve upon.
My first picture I did. Spent hours on that bastard!
Wow, apart from some small errors here and there thats pretty amazing for being your first drawing!
I also need to train more by drawing every day, I have loose my grip this last months.