This is AMAZING. @_@
I read the page with Dantis having an Aigis avatar, refresh it, and suddenly he's got a Naoto avatar....
Also, I dun care who penned it. Naoto novel sucks and everyone should pretend it doesn't exist. >.<
Long haired Naoto and her outfit can stay, I guess...
I did it to confuse you.
I was thinking, it would be cool if Naoto's hair in P4D was like halfway between PxD and P4G's epilogue.
Well, it looks like it won't be a sequel to Arena, at least. I'd expect a P5 fighter or something, still made by Arc and using similar mechanics.
PxDN is one year after the epilogue. Would be nice to see her with longer hair in the P4D.
I did it to confuse you.
I was thinking, it would be cool if Naoto's hair in P4D was like halfway between PxD and P4G's epilogue.
Might as well post my picture.
I wonder what Hashino means when he says that Persona 5 will be "more thematically approachable"?
I felt the themes in P4/P3 were pretty blatant, but does he mean that this will be less grim? He does mention that the players are out to directly destroy a lot of the factors that make people apathetic to the world around them.
I'm pretty excited, it sounds like they're pretty sold on their own themes.
Noooooope. PxD is one year after the end of P4. The epilogue is like six months after P4. P4D is in between the two.
I wonder what Hashino means when he says that Persona 5 will be "more thematically approachable"?
I felt the themes in P4/P3 were pretty blatant, but does he mean that this will be less grim?
I thought he specifically said that the themes will be less blatant/heavy-handed this time around?
"People that have played Persona 3 and 4 should feel right at home with Persona 5 as well. I really want them to feel at ease when they play this new entry. Still, I'd like to make it a little more thematically approachable than what we've attempted with our previous games"
Well, the translated quote is literally:
(thanks Pepsiman)
He's referring to the themes as being more approachable in relation to previous Persona titles. I just don't know what approachable means. Either way, I really love the stuff he's talking about, it sounds right up my alley, thematically. Really resonates.
Well, the translated quote is literally:
(thanks Pepsiman)
I feel that in today's world, there's no shortage of people that are bored and discontent with their lives. They're at a dead end, chained down to a world of which they resent being a part. Persona 5, in that sense, is a game about freedom, the kind that those sorts of people haven't had living in the real world.
Might as well post my picture.
Might as well post my picture.
You know, I wouldn't think that "reaching out to the truth" would be a theme so many players could resonate with. But apparently it is, given Persona 4's success. Guess it's all about how you do it.
You know, I wouldn't think that "reaching out to the truth" would be a theme so many players could resonate with. But apparently it is, given Persona 4's success. Guess it's all about how you do it.
Obviously, that ties in to the whole Social Link thing. If P5 won't be as much about how banding together as a group makes one stronger than going at things alone, I wonder how the party interaction will be and if the Social Links will have a different dynamic as a whole.
Instead of "maxing" a social link, you'll be "breaking the chains" that make people feel immobilized. For every chain broken, you can fuse new personas. Gameplay wise it's the same, but thematically it's different.
I like this idea, very much in fact. Maybe the S.link is "chain strangling the individual." Every level you earn is one step closer to the destruction of said chain. Ultimately, you free the person from whatever is immobilizing them, or consuming their life in a negative manner.
Example:
Maybe you meet someone who is addicted to drugs. Slowly but surely, P5MC talks things out with said druggy, encouraging him to quit because it's ruining his life. Over the course of the S.link you see him improving. Finally at max level the "chain breaks" and he is free from his addiction. You make an awesome new friend, can now fuse the ultimate persona, and learned a valuable lesson. Winners Don't Use Drugs.
As you said, gameplay wise, still the same. Thematically fits with the whole "You are slave, Want Emancipation?" concept.
I think the thing that really stands out to me from the bits of the interview I've read is that Hashino seems really concerned with speaking to and inspiring the player, as much as the characters. Just think that's interesting (and awesome), not many games really try to do that.
Oh definitely, I really hope the game fulfills his vision. It would be awesome having a video game that inspires and speaks to the player as well as the characters. I want it to have Gurren Lagann levels of inspiration where (TTGL spoilers)Simon breaking out of his depression, caused by Kamina's death, the goes on to say "Who the hell do you think I am!?" and saves Nia. Yeah! That would be badass.
Also, I just made the connection between the color "red" and the idea of a stop sign or stop light. For a game about inhibition, it makes a lot of sense.
Everything would be better if it were more like Gurren Lagann.
Everything would be better if it were more like Gurren Lagann.
HANDS OFF MY BELOVED LITTLE MARA KIIIIICK
Completely related to Persona: Depending on how the final two episodes go, I think Madoka might be my new favorite anime. Or at the very least, Top 5.
Hashino to tackle the hard knock life of being a pop idol? This is going to be 2deep4me.
Completely related to Persona: Depending on how the final two episodes go, I think Madoka might be my new favorite anime. Or at the very least, Top 5.
It's just as on topic as when I was telling everyone to watch F/Z on the last page. I like F/Z a little more, but Madoka's great, and it (along with Baccano!) played a big part in getting me back into anime last year.
Fate/Zero is one of my favorites, and an incredible show too. Only thing that drag it down, is ironically... The Fate franchise. (IE: first episode is a bunch of boring exposition explaining the rules of the universe)
Like I said that, still need to see the last two Eps of Madoka before I'll say it's better.
#savemegaten because MegaTEN is a bigger number than Persona 5
Atlus used to be so hardcore that they sponsored the MMA promotions. Now Look at them, stooping to dancing games. #savemegaten
Off-topic, but if you liked Fate/Zero and Madoka Magica, you should look into Kamen Rider Gaim. It's a live action TV Show, but the storywriter is the same writer as the former two shows; Gen Urobuchi.
more like devil summoner and persona. a union of dr. victor and assistant igor.When are we getting our marriage of DDS and Persona?
Oh yeah, I've been meaning to check this out. Heard good things.
more like devil summoner and persona. a union of dr. victor and assistant igor.
Is it possible to save in Persona 3 at places other than the dorm and Tartarus?
FES.Which version are you playing? In P3P you can save at your desk in the classroom at Gekkoukan.
FES.
Completely related to Persona: Depending on how the final two episodes go, I think Madoka might be my new favorite anime. Or at the very least, Top 5.
It's a much needed breath of fresh air after the disappointing Kamen Rider Wizard, and while it isn't as dark as his other works, it is as much an Urobuchi show as it is a Kamen Rider show.
Is it approachable for someone who hasn't watched any previous Kamen Rider stuff?
How about them Personas amiright?
Then yeah, just the dorm and Tartarus lobby.