SMT1 PS1 with the iOS translation.
I like your thinking. I like it a lot.
SMT1 PS1 with the iOS translation.
All I'm saying is that if Eternal Punishment is not better than this clunkfest I'm gonna be pretty sore.
Speaking of goofy weapons in Persona, my favorite is still FeMC's Hockey stick. It's almost practical, in a way. What Yu lacked was that, I think. Using swords is fine, but like, every third sword of his should've been a golf club or a baseball bat or a chain saw from the gardening department.
You won't. EP improves on the battle UI, but it's just as flawed as P2:IS. In fact, I'd argue that it's even more flawed, due to the antiquated voice acting, the so-so translation, the terrible dungeons and the fact that you can't coast through the game with your initial Personas. You have to constantly summon stronger Personas (and since there's no guide that makes playing the game less painful, it's really tedious) To that end, you should probably just read a LP of EP or something. If IS is giving you pause, I guarantee EP will be the worse experience.
Yu can use a lightsaber.
I would love to see a chainsaw or a nail gun as a weapon in the next game.
Believe it or not, that is the case. Yu can use bats, fishing poles, shovels, golf clubs, and a lightsaber.
You won't. EP improves on the battle UI, but it's just as flawed as P2:IS. In fact, I'd argue that it's even more flawed, due to the antiquated voice acting, the so-so translation, the terrible dungeons and the fact that you can't coast through the game with your initial Personas. You have to constantly summon stronger Personas (and since there's no guide that makes playing the game less painful, it's really tedious) To that end, you should probably just read a LP of EP or something. If IS is giving you pause, I guarantee EP will be the worse experience.
how?
A problem I have with every MegaTen game I've played so far, and perhaps this isn't a problem so much as something I don't like, though, is that whole "Shadows have weaknesses but none of them ever make sense so guess until you get it right!" thing.
I take it you haven't tried Devil Survivor? They just cut the bullshit and give you all the resistances automatically without guessing or scanning, plus enemy skills, neatly laid out on the top screen.
Also yeah some PS1 RPGs can be a real chore to play due to high random encounters, slow battle or movement speed, combined with mindless battles that are too easy, among other things (plus I like the better presentation and voice acting in RPGs past PS1). They might have held up back then, but I'm not sure how many I'd consider great now. Which is why I prefer playing RPGs from PS2 and up.
Nailguns, eh? Persona 6: Highschool of the Persona. This spectacular crossover comes complete with inexplicable fanservice shots of Mara. Everywhere. This could go places.
Places I don't want to go.
It's not like I want to trash on Persona 2, but... it's not like I have any other choice either. I want to love Persona 2, I really do, but terrible game design is the one thing I cannot forgive. To me, trying to downplay it's gameplay faults is not an option; I can't lie to myself or to others.
I take it you haven't tried Devil Survivor? They just cut the bullshit and give you all the resistances automatically without guessing or scanning, plus enemy skills, neatly laid out on the top screen.
Also yeah some PS1 RPGs can be a real chore to play due to high random encounters, slow battle or movement speed, combined with mindless battles that are too easy, among other things (plus I like the better presentation and voice acting in RPGs past PS1). They might have held up back then, but I'm not sure how many I'd consider great now. Which is why I prefer playing RPGs from PS2 and up.
This is why Soul Hackers is so damn good; you can tell they were headed to their PS2 offerings from that. Swifter and with far less steps involved.
For sure. SH was incredibly fun, and if P2 played like it, I'd have had zero issues.Yeah I thought SH held up very well.
+ = Golden addition
- = Vanilla exclusive
+/- = Changed between versions
+Added meet up with Marie at the beginning of the game
+Added extra dialogue with Dojima asking you if you're ok (dialogue prompt)
+Added walk sequence where you get to explore Inaba (The shopping district is introduced)
+Saki and her brother can be seen fighting in the central shopping district
+Saving no longer boots you out of the save menu
+You can now load your game from the pause menu
+Added night time events
+You can hear yourself walking up / down the stairs at the Dojima residence now
+You can check the calendar in your room
+Dying no longer boots you to the title screen
+Aika is now referenced while eating at Aiya's
+HD sprites
+You can set skills during fusion
+Added a fastforward option to skip through scenes
+Added fusion search
+The game now tells you the amount of times needed to finish a book beforehand
-Chie is voiced by Tracey Rooney
-Teddie is voiced by Dave Wittenberg
-You can "skim" through books or read through them thoroughly(???)
-The TVz that leads into the real world are red and have pink screens
-In the save menu, Saturday & Sunday are "colored" blue and red respectively
-Shadows that appear in dungeon overworld come in 2 variants; flying and grounded. P4G only uses the grounded variant
-There's a save point in front of the boss
+/- The burning beetle reflects physical instead of simply resisting it (not 100% sure)
+/- Shuffle time is completely different in both versions
+/- Pop quiz questions are completely different!
+/-Grounded shadows have a different design in P4G (they now wear masks)
+/- Nanako's "hmmm" voice clip is different. In P4G, it's a long "Hmmmmm" whereas in P4, it's a short "Hm."
+/- Value medicine heals 100HP in P4G (up from 50HP)
+/- The heat balance enemy is weak to wind and lightning skills in Golden. In the original P4, it lacked weaknesses.
+/- Golden hands are more common in P4G. They now give out a ton of EXP
+/- They changed some of Margeret's lines during her boss battle. All of her "new" lines were voiced by Karen Strassmen[
+/-Shadow Chie now resists physical and has more health
+/-Shadow Yukiko is now weak to Bufu, and responds being hit by it by casting White Wall
+/-The Charming Prince in the Shadow Yukiko fight is now weak to electricity, rather than Ice.
+/-Shadow Kanji's two flunkies now have weaknesses. Nice Guy is weak to ice, and Tough Guy is weak to Fire.
+/-The optional boss Margaret now gets two turns in a row. The bosses's skills have been renamed too. Narukami is now Jihad. Divine Wind is now Divine Vacuum. Meltdown is now Prominence.
+/-The mechanics of The Reaper have been changed. You can now encounter him on a first playthrough, and his presence in a chest is indicated by rattling chains.
lol how else would you gain demons in a mainline SMT game? Pokeballs?I will give P2 that if I was going to bother with Demon Negotiation, it appears to be much easier than it was in P1. For instance you're not saddled with shit negotiators like Reiji who 3/4 of his options 9/10 of the time result in the demon getting angrier. Everybody seems to have one option that makes the demon eager.
I think I can also relate that while I HATE HATE HATE HATE HATE HATE HATE HATE Demon Negotiation as a gameplay mechanic, especially as a forced one in P2, I do like that it gives a strange sort of way to get to know the characters and see them do goofy things in battle, like imitate engines and discuss manliness. If demon reactions weren't randomized bullshit, or if this mechanic wasn't central to character growth, or if this entire thing were utilized in some better way in some better part of the game, I could see myself finding it appealing instead of the terrible shit that stains nigh every MegaTen game.
To me, they're the anti-Tales of Graces f; everything NOT involved in character building and combat is superb.
So i'm 1 month into the original P4 and I figured I should highlight the differences between Golden and the vanilla version. (There are more than you'd expect).
Changes are tentative!
Code:+ = Golden addition - = Vanilla exclusive +/- = Changed between versions +Added golden shadow enemies -You can "skim" through books or read through them thoroughly(???)
Wait, so there is no golden shadows in original P4? I'm sad that I can't make easy money now (besides part time jobs).
I accidentally skimmed through a book in P4, so does that limit the amount of stats I'll get from the book? I tried to read the book again but it says I've finished it...
lol how else would you gain demons in a mainline SMT game? Pokeballs?
And slots that randomly appear is somehow now a reliable or good mechanic? At least with negotiations there are guaranteed ways to succeed.
Through something that was fun, reliable and well designed, I would hope, instead of this repulsive game mechanic people subject themselves to. Demon Negotiation is bad, and SMT games are worse because of it.
Yes I like to take online classes to help me at video games. That is the very definition of fun.
Through something that was fun, reliable and well designed, I would hope, instead of this repulsive game mechanic people subject themselves to. Demon Negotiation is bad, and SMT games are worse because of it.
You can still master them yourself like, you know, video game mechanics. Better than something entirely random that you have no control at all over.
I absolutely disagree. If you are talking about Persona sure, but for something like Nocturne you ARE absolutely wrong.
Corvo, are you using a guide for Demon Negotiation? Or are you collecting the cards by trial and error?
If you don't have a guide, I suggest you to use this. It saved me a lot of time playing P2:IS.
Or I could play a video game and have fun!
Or I could play a video game and have fun!
Yes I like to take online classes to help me at video games. That is the very definition of fun.
Through something that was fun, reliable and well designed, I would hope, instead of this repulsive game mechanic people subject themselves to. Demon Negotiation is bad, and SMT games are worse because of it.
Yes I like to take online classes to help me at video games. That is the very definition of fun.
but-eh..not gonna bother.
Oh come on. I'm just razzing here, and I want the record to show that I did try to say nice things about demon negotiation, even if I don't like it or the way it is implemented. I don't even know what random thingamabob R is talkin' about, but I'm certain he has a point.
Negotiation in Persona 1 and Persona 2 are vastly different to how they're handled in mainline SMT games. Also while negotiations in Persona 2 are tedious, they are anything but complex.
I'm not sure where you got "not reliable/well designed" from. You have to explain to me how demon negotiation in Nocturne isn't reliable or well designed.
EDIT: I get the feeling I've ruffled some feathers so let me amend my statements to just what I've said above: I don't enjoy demon negotiation in the MegaTen games I have played and it discourages me from seeking other MegaTen games to play. I don't find it particularly good or reliable. I apologize for statements which have caused confusion or tension up to this point.
They don't feel much different from how it was handled in SMT4, which is the only point of reference I have. Granted in SMT4 I feel like demon responses were fairly uniform compared to in P1 and P2, so I guess there's that.
I just don't see how you can say they discourage you due to "unreliability" yet don't say it to the system that is even more unreliable in every single regard.
I just don't see how you can say they discourage you due to "unreliability" yet don't say it to the system that is even more unreliable in every single regard.
I don't know much about demon negotiations, but I do know that this is very nice. Good jobu.
They don't feel much different from how it was handled in SMT4, which is the only point of reference I have. Granted in SMT4 I feel like demon responses were fairly uniform compared to in P1 and P2, so I guess there's that.
I'd have to play it first. I suppose I should clarify "stains the MegaTen games I have played and discourages me from playing other ones" but let's not assume I'm really out to diss games I haven't ever played, guys.
Well, I think the way Corvo acts towards demon negotiation is just bad, but if you are talking about Shuffle Time, I can get what I want almost every single time in that...but then again, I am good at getting what I want in demon negotiation too, SOOOO...
I don't think I really understand what system it is you're directing this at? Like, Persona 3 and 4 don't really have anything comparable to Demon Negotiation. They have Shuffle time, but I mean, at least in P and G Shuffle Time is pretty painless compared to Negotiation. There's Fusion, but I didn't even really bother with it in P4G until I did Margret's Social Link, and I never really worried about randomly assorted skills for Fusions in P3P.
Could you explain in a bit more detail for me, because I'm sort of not understanding what you mean, and I feel like I cannot properly answer like that.
The thing is, just getting Shuffle Time to happen is a gamble for the most part, and having what you want to appear in it is another thing. And that's if you manage to get it when it does happen.
Although I just started playing P4G, and they actually added some control to it, so it fells much better than how it was before. Still not as good as negotiations, but much better than P3 or vanilla P4.