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Persona Community Thread |OT7| P5 is nyaow. (Mark all PQ and P4U spoilers!)

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OH MY GOD SHIN MEGAMI TENSEI MUSOU O_O

brb, fainting.

Within the next 3 years I think everything will have a musou spin-off so an SMT musou was just a matter of time. Regardless I'd be into an SMT musou as I really enjoyed musou games during the PS2 days but they started to feel kind of samey, though an SMT hook is enough to pull me in again.
 

FluxWaveZ

Member
Yeah, out of any possible Atlus genre spin-off game, an SMT Musou is the one that I wouldn't be surprised by.

I wonder if they'd ever try doing a Persona x Mainline SMT crossover spin-off to boost the popularity of the main games

The main SMT games are plenty popular, though, going by sales. A Persona x SMT isn't something I'd want to see, really, especially if it was solely for the sake of marketing.
 

FluxWaveZ

Member
The motive behind a game's creation is ultimately irrelevant as long as it's a good game.

That's true, but when it comes purely from a marketing standpoint, that motivation is felt superficially, which makes it a lesser game. If that cross-over were to happen, I wouldn't want it to primarily be some suits going "You know what would sell...", but having the creative leads motivated to carry the project out first and foremost.

Also, I'm not a fan of the idea of crossing those two series together significantly. It's the same reason why I don't want Persona characters in SMTxFE.
 

Nimby

Banned
Just imagine fighting Metatron and a horde of angels.

720.gif
 
I'm sure the sudden glurge of Persona spinoffs after the success of Golden were purely for the art.

I mean, if a game's entire reason for existing was because some suits thought it'd make a bunch of money I don't think you'd hear about that. Ignorance is bliss.
 
A Persona x SMT game has always been a weird idea to me as I don't know how you make a single RPG that combines those two games but also manages to keep each games identity. If such a cross over was to happen it seems better suited for something like a fighting game or a musou, something that allows the characters to meet and interact without having to worry about carrying over game mechanics.
 

Rubedo

Member
I'm sure the sudden glurge of Persona spinoffs after the success of Golden were purely for the art.

I mean, if a game's entire reason for existing was because some suits thought it'd make a bunch of money I don't think you'd hear about that. Ignorance is bliss.

Exactly. I'm sure Persona Q was not made for the "art".
 

FluxWaveZ

Member
I mean, if a game's entire reason for existing was because some suits thought it'd make a bunch of money I don't think you'd hear about that. Ignorance is bliss.

It's the difference between a Persona 4 Arena and a Dengeki Bunko: Fighting Climax.

Exactly. I'm sure Persona Q was not made for the "art".

Wait, but what was it made for, then? What is Persona 5 being made for? It's not about "art" or not, but it's about there being some creative motivation behind a game's development.
 

Rubedo

Member
A Persona x SMT game has always been a weird idea to me as I don't know how you make a single RPG that combines those two games but also manages to keep each games identity. If such a cross over was to happen it seems better suited for something like a fighting game or a musou, something that allows the characters to meet and interact without having to worry about carrying over game mechanics.

I don't think games like Nocturne, Personas 2 through 4, and DDS are that different as far battle mechanics go. It's still all turn based demon fighting with the same skills and elemental type advantages. They might be able to slightly alter the playstyles of the characters from each game to more closely resemble the One More system or Press Turn system or whatever but they are the same at their root level.
 
I don't think games like Nocturne, Personas 2 through 4, and DDS are that different as far battle mechanics go. It's still all turn based demon fighting with the same skills and elemental type advantages. They might be able to slightly alter the playstyles of the characters from each game to more closely resemble the One More system or Press Turn system or whatever but they are the same at their root level.

Battle mechanics are similar for sure, but character interactions are handled very differently and the social link and time management stuff is a part of Persona's identity now and I think that stuff is hard to carry into a cross over RPG. Obviously they can not include that stuff but if you are going to combine two RPG franchises into one I'd like to see a nice mesh of the game mechanics rather than having one completely stripped down.
 

Antiwhippy

the holder of the trombone
A Persona x SMT game has always been a weird idea to me as I don't know how you make a single RPG that combines those two games but also manages to keep each games identity. If such a cross over was to happen it seems better suited for something like a fighting game or a musou, something that allows the characters to meet and interact without having to worry about carrying over game mechanics.

Create social links that decide if you're with law or chaos.

Done.
 

Rubedo

Member
Wait, but what was it made for, then? What is Persona 5 being made for? It's not about "art" or not, but it's about there being some creative motivation behind a game's development.

They're both made to make money. The difference to me is that Persona 5 (if it is like the past numbered titles) is an organic continuation of the Persona franchise with the next story that introduces well-rounded characters and deep psychological themes. Persona Q on the other hand had to use retcon-y time bullshit just to make it work and then just made the characters a lot more gimmicky to appeal to people.

The numbered titles seem like it was made from the outside in with first deciding what the soul of the game would be about and then creating the characters and scenarios to fit that theme. Persona Q basically just said "We want these two casts to meet at the same age so we can sell to the fans of those games" and created a story to fit that. By doing that, they created the whole time thing which just looks like an excuse plot and it seems too much like a retcon to go into the timelines of the original games and start adding in stuff to make it fit. If they wanted to do a story with both casts, they should have just had it take place after their games so they didn't have to pull the revisionist time travel amnesia card.
 

PK Gaming

Member
The Yosuke trailer was pretty cool. I was grinning like an idiot when Yosuke he said he didn't care about looking lame anymore.

Attaboy.

On the P4D official site they associate each song with a "main character".



Perhaps all characters can dance to every song, but the main character has specialized choreography to that song while everyone else has something generic?

Ayyyyy lmao Yu has the best songs.

No really, he really lucked out. I kinda feel sorry for you guys.
 
Wait, but what was it made for, then? What is Persona 5 being made for? It's not about "art" or not, but it's about there being some creative motivation behind a game's development.
But you seem to have come to the premature conclusion that a SMTxP game couldn't have a creative motivation behind its development, and I don't see how that isn't a possibility. I mean, flat out, we don't know the actual reasons any game gets made, corporate mandate or creative motivation. They're all money making schemes in the end.

Really, I think you're just being less fair to game ideas you don't like. A SMTxP game would probably be a pretty transparent move, but honestly, I don't see P4DAN any differently. We just have the creatives in charge of the P4 spinoffs to assuage us, something a hypothetical game isn't going to have.
 

FluxWaveZ

Member
If they wanted to do a story with both casts, they should have just had it take place after their games so they didn't have to pull the revisionist time travel amnesia card.

But you didn't make mention of what the game actually is: an Etrian Odyssey game with a Persona skin. Just like EMD is a Mystery Dungeon game with an Etrian Odyssey skin. The conceit of the game wasn't simply "let's make a P3 and P4 cross-over to sell to the fans of both games", it was "let's make an EO style Persona game to sell to the fans of those types of games." They expanded their audiences with all of the spin-offs and that's absolutely a sales decision, but the decision behind them was also creative.

I absolutely believe that the games wouldn't have been as critically well received if they cared more about its superficial qualities (i.e. the story aspects you mention) than they did what the game was at its core. Persona 4: Dancing All Night would have been out already if they just cared about getting sales but, obviously, brand integrity is important to them. This is why the project essentially got rebooted; it's because, creatively, they cared about it reaching a quality threshold.

But you seem to have come to the premature conclusion that a SMTxP game couldn't have a creative motivation behind its development, and I don't see how that isn't a possibility.

I didn't say this...? An SMT x Persona game could absolutely have creative reasons that drive its development.

Really, I think you're just being less fair to game ideas you don't like. A SMTxP game would probably be a pretty transparent move, but honestly, I don't see P4DAN any differently. We just have the creatives in charge of the P4 spinoffs to assuage us, something a hypothetical game isn't going to have.

You might need to read back to what I was responding to and what I was saying. An SMT x Persona game could turn out great, and it most likely would if that was a project Atlus was heading.
 
Create social links that decide if you're with law or chaos.

Done.
Let's say they do go that route, who do you do social links for? A crossover game would likely have a pretty big cast of characters, which ones get social links. Also how would the time management based around that stuff even work?
 

FluxWaveZ

Member
Ultimately, I like the idea of experimenting with Persona, branching the series out to different genres and expanding its audience that way (as well as appealing to its existing fanbase in the process), but I'm currently not that much a fan of the idea of crossing Persona over with another series that isn't itself. Wild ideas are cool and I'd be fine with them continuing to do ridiculous and unexpected developer collaboration projects using the Persona 3/4 brand, but I feel things get tenuous when it comes to an actual cross-over.

It'll be interesting to see what SMTxFE turns out to be.
 
Honestly? I think a 'mothership' cross-over game will not be a mainline Persona-style game in the first place. ( Social Links, one-year school life cycle, etc )

It'd be a closer to a traditional JRPG, where the core cast from all the games assemble together for a more directed, story purpose rather than a month-by-month dungeon + normal life simulation.

That applies true to even canon in-setting crossovers like P4Arena and PQ. Realistically, a game that connects P3/P4 cast that doesn't employ mind-wipe and fucking around with time would have all the cast as adults in different parts of Japan, across different facets of their current lifestyle. It doesn't make sense to forcefully ingrate them into a Persona-style, "yo social links with monthly dungeons yay!" situation.
 

Rubedo

Member
Let's say they do go that route, who do you do social links for? A crossover game would likely have a pretty big cast of characters, which ones get social links. Also how would the time management based around that stuff even work?

I don't think it would have any of that stuff. It'd probably be more like the first three Persona games and most the SMT series where it's just going through dungeons with story development during the dungeons or in between dungeons in the hub world.
 
I don't think it would have any of that stuff. It'd probably be more like the first three Persona games and most the SMT series where it's just going through dungeons with story development during the dungeons or in between dungeons in the hub world.
That's likely the route they would go and I think that's a bummer. When you do a crossover I want to see mechanics mesh together more than I do characters, if you're just making an SMT game with persona characters that doesn't sound super appealing.
 

arue

Member
I just saw Yosuke's P4D trailer and I just have to say that he got pretty good moves.

That fox costume though.

I expect next week's video to be Chie's!
 

FluxWaveZ

Member
Anyone know if the character trailers for P4D have featured the songs on the official website's music page in the order that they're listed? Unfortunately, it seems like no one took an initial shot of that page for posterity.

Assuming it actually has been going in order, and giving an honest shot at guessing future character trailers, I would go:

1. Chie - specialist ("Never More" ver.)
2. Kanji - Time To Make History
3. Yukiko - Heartbeat, Heartbreak ("Never More" ver.)
4. Naoto - Pursuing My True Self (ATLUS Kozuka Remix)

But I feel that Teddie would have to be after Kanji, so my guess is:

Chie > Kanji > Teddie > Yukiko > Naoto
 
Anyone know if the character trailers for P4D have featured the songs on the official website's music page in the order that they're listed? Unfortunately, it seems like no one took an initial shot of that page for posterity.

Assuming it actually has been going in order, and giving an honest shot at guessing future character trailers, I would go:

1. Chie - specialist ("Never More" ver.)
2. Kanji - Time To Make History
3. Yukiko - Heartbeat, Heartbreak ("Never More" ver.)
4. Naoto - Pursuing My True Self (ATLUS Kozuka Remix)

But I feel that Teddie would have to be after Kanji, so my guess is:

Chie > Kanji > Teddie > Yukiko > Naoto

I don't have a screen of the original version, but they're not following that order. Specialist has always been at, or near the top at least.
 

FluxWaveZ

Member
I don't have a screen of the original version, but they're not following that order. Specialist has always been at the top for example.

You mean Specialist was on top of Maze of Life, Shadow World and Your Affection before those were updated, right? Alright, if that's the case, then there goes that guess that it potentially could lead us to what songs to expect from new trailers.

Specialist has always been at, or near the top at least.

That doesn't sound too certain...

Wish I had taken a screengrab of the original. Maybe it actually does follow that order.
 
You mean Specialist was on top of Maze of Life, Shadow World and Your Affection before those were updated, right? Alright, if that's the case, then there goes that guess that it potentially could lead us to what songs to expect from new trailers.

http://www.siliconera.com/2015/02/2...-you-can-play-in-persona-4-dancing-all-night/ I this is the order they were in, at least it lines up with the current one.

Also, as someone pointed out on IRC, the final Reach Out to the Truth is now missing from the website. My theory for that was that they accidentally uploaded next weeks image instead and that's the track for Chie's trailer.
 

FluxWaveZ

Member
http://www.siliconera.com/2015/02/2...-you-can-play-in-persona-4-dancing-all-night/ I this is the order they were in, at least it lines up with the current one.

Also, as someone pointed out on IRC, the final Reach Out to the Truth is now missing from the website. My theory for that was that they accidentally uploaded next weeks image instead and that's the track for Chie's trailer.

Oh that's right, Siliconera had written that out at one point. Heh, guess it was worth it, after all. So yeah, it's not going in any order.

Reach Out To The Truth is a good guess for Chie's trailer, so that could make sense.
 
Oh that's right, Siliconera had written that out at one point. Heh, guess it was worth it, after all. So yeah, it's not going in any order.

Reach Out To The Truth is a good guess for Chie's trailer, so that could make sense.

I was comparing it to the other uploaded tracklist on the info page too:


What's that track third from the bottom between "Never More" and "Shadow World"? That's not on the song list page or Siliconera's list.
 

MudoSkills

Volcano High Alumnus (Cum Laude)
I know we're all having fun imagining the step, but I have to a quick question to drag us back into the time-travelling chibi world of Persona Q.

Pretty far through the last dungeon and trying to mop up quests. What level should I be for taking on the Festival Dudes, because I am getting the ever living shit kicked out of me at present.

Their evasion is stupidly high, I can't seem to land any binds/ailments on them, and their 'crazed slash' move is basically instant death - even though I've whacked Immunity Buffer on three of my party.

Party is in their mid sixties, and I'm playing on Normal.
 

FluxWaveZ

Member
Could it be the credits song for p4dan? That would make sense since since every p4 spinoff has had a new ending song.

Sure, the game's definitely going to have a new credits song, but there are going to be original songs other than Dance! and whatever that new one is, too.

I'm not a fan of how many repeats are in that list, but it's probably going to be great, anyways. Wish they were using clips of the remixes instead of the standard songs in the character trailers.
 

cj_iwakura

Member
They probably want to keep the remixes under wraps.

Funny if you think about it, Persona 3 has more dance flavor to its OST, what with Deep Breath, The Moon Reaching For The Stars, and the club music at the mall.
 

Nachos

Member
I know we're all having fun imagining the step, but I have to a quick question to drag us back into the time-travelling chibi world of Persona Q.

Pretty far through the last dungeon and trying to mop up quests. What level should I be for taking on the Festival Dudes, because I am getting the ever living shit kicked out of me at present.

Their evasion is stupidly high, I can't seem to land any binds/ailments on them, and their 'crazed slash' move is basically instant death - even though I've whacked Immunity Buffer on three of my party.

Party is in their mid sixties, and I'm playing on Normal.
Elizabeth gives you a hint about the trick to fighting them for their quest.
Fighting them with only four human male characters debuffs them by quite a bit. Zen doesn't count since he has Rei.


Final dungeon spoiler:
He doesn't count when he's by himself, either.
 

Dantis

Member
They probably want to keep the remixes under wraps.

Funny if you think about it, Persona 3 has more dance flavor to its OST, what with Deep Breath, The Moon Reaching For The Stars, and the club music at the mall.

I don't think any of Persona's music is very 'danceable', personally. Meguro's style is too weird. Not convinced that the remixes will make it more danceable, either.

I think P4 was the right choice either way though. Much bigger pool of tracks to pull from because of the spinoffs, and more tracks that the fanbase is likely to know.
 
I don't think any of Persona's music is very 'danceable', personally. Meguro's style is too weird. Not convinced that the remixes will make it more danceable, either.

I disagree. I love dancing to Persona music when I'm doing menial stuff like housework. A catchy beat is really all you need, and Persona music has that in spades.
 

Jintor

Member
I know we're all having fun imagining the step, but I have to a quick question to drag us back into the time-travelling chibi world of Persona Q.

Pretty far through the last dungeon and trying to mop up quests. What level should I be for taking on the Festival Dudes, because I am getting the ever living shit kicked out of me at present.

Their evasion is stupidly high, I can't seem to land any binds/ailments on them, and their 'crazed slash' move is basically instant death - even though I've whacked Immunity Buffer on three of my party.

Party is in their mid sixties, and I'm playing on Normal.

I did it at 50 something

you best not have a torch. you best face them with a party of four dudes to make it equal or they'll continually heal themselves to full lol
 

MudoSkills

Volcano High Alumnus (Cum Laude)
Elizabeth gives you a hint about the trick to fighting them for their quest.
Fighting them with only four human male characters debuffs them by quite a bit. Zen doesn't count since he has Rei.

Just beat the bastards.

This helped. Managed to get a strength bind on them which really made things easier too - I wish Salome's Kiss was an extractable skill.
 
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