inaba is here forever
P4D (presumably) doesn't take place in Inaba, though.
inaba is here forever
Why not, its been a long standing opinion I have maintained and you know it.
That's true.
It just seems bonkers, considering what The Answer is.
P4D (presumably) doesn't take place in Inaba, though.
What would you say it "is"?
Happy new year guys.
Dantis, you're getting really good man. Awesome pic.
Still using photoshop?
A gameplay-centric expansion on Persona 3 that strips out a lot of what made Persona 3 interesting, with a bad story, bad characterisation and no variety up until the vaguely interesting end sequence?
I didn't hate The Answer (and weirdly, didn't have anywhere near the trouble some people had with it), but it wasn't great either.
A gameplay-centric expansion on Persona 3 that strips out a lot of what made Persona 3 interesting, with a bad story, bad characterisation and no variety up until the vaguely interesting end sequence?
Sure am!
Also thanks!
Im curious, what brush and canvas size are you using? Also how do you ink your sketches. Pen tool? Those lines are super crisp.
The Answer's narrative set up was contrived and the gameplay was a grind, but it developed the main characters in meaningful ways*. It also provided the perfect explanation as to why they can use Personas in the first place. It was flawed, but it wasn't a bad experience overall.
*Except for Fuuka.
Standard hard brush with standard settings. 6k square canvas, usually. I have opacity turned off so that the brush is always 100% black, and size set to pen pressure.
I felt like it was just answering questions I wasn't asking.
I felt like it was just answering questions I wasn't asking.
i've been meaning to play The Answer but this page is changing my mind
if you don't like the sound of no slinks, harder enemies and no fusion spells or Persona compendium, dont. If increased challenge and pure dungeons no social sounds ok to you, do. Youtube it at least.
I do think it's funny that the Answer has no Social Links, but oddly more character development for most of the characters.
Why is there no compendium?
There were definitely some questions that needed answering though, like:
"Why can they summon Personas?"
Persona 3 never goes into why they can a summon a Persona in the first place. A half-hearted "because they have the potential" was all that was given. The backstory given to the main cast (sans Fuuka) was terrific.
Junpei's especially.
Why is there no compendium?
It does? There's Aigis but, other than that, there is much more meaningful character development in The Journey compared to the small arcs they go through in The Answer.
Aigis, Yukari, Mitsuru.... and that's about the extent of it. The rest of the cast don't have major developments. You do however get to see the end results of Junpei's development throughout the main game, and it's quite the payoff.
the answer is the best part of persona 3 tho
the best part of Persona 3 is Koromaru.
We all know the idea of a Persona using dog is still the funniest thing in the whole series.
I like to think because Aigis asked Elizabeth, "Can I look in the book?" and Elizabeth said, "....no."Why is there no compendium?
i've been meaning to play The Answer but this page is changing my mind
Koromaru has a very strong grip on his own self and mortality, thus the ability to summon a Persona. He's more emotionally mature than those dumb high school kids.
if you don't like the sound of no slinks, harder enemies and no fusion spells or Persona compendium, dont. If increased challenge and pure dungeons no social sounds ok to you, do. Youtube it at least.
It's been a while since I've played 3, but does Fuuka mention anything about her home or back story, other than"The rest of my family are doctors, minus my parents."?
Yeah, if there's anything I could actually say is funny, it's that there've been three games so far (soon to be four) that have acted as sequels to P4, yet every single main character has remained completely static in terms of personality throughout all of them, minus Rise's Persona.
Nadda. Fuuka literally does not receive any development in The Answer (We don't get a proper reason for why she unlocks her person either).The most underdeveloped Persona 3 character gets squat. Go figure.
I don't think that's the case anymore. Persona Q gives us a glimpse of what P4 characters are like after their major developments. They're all pretty different from how they were like at the beginning of P4.
Koromaru has a very strong grip on his own self and mortality, thus the ability to summon a Persona. He's more emotionally mature than those dumb high school kids.
Koromaru is so damn self-secure his Persona never even needs to evolve.
.
To be fair, isn't that because she's the only one who awakens to her Persona for the first time in The Journey (aside from the protagonist)?Nadda. Fuuka literally does not receive any development in The Answer (We don't even get a proper reason for why she unlocks her person either). Basically, the character who needed the most development gets squat. Go figure..
Persona Q doesn't count. The three games I was referring to were P4G, P4A and P4AU, which all have (segments that) take place after P4. I haven't finished the game yet, but unless the personality of the characters somehow tie into the ending of their respective games significantly, that's not really the kind of thing I'm talking about when it comes to character development.
The justification was that there was no need to see it because she awakened to her Persona in the game itself, where as everyone else awakened to it sometime before the game.
It totally does. It illustrates the change in their character from the beginning their journey, to near the end of it. They can hardly be called static if they've changed that much in such a short period of time. Prior to PQ, the main point of contention with the P4 characters was that they didn't change all that much outside of their social links, but Persona Q explicitly allows them to do just that. If anything, P4A & P4AU doesn't count due to how the story is set up and due to it's inferior writing in general. Persona Q literally incorporates every major event in P4, barring the endgame (including social links + golden events). I really don't think it's fair to call them static characters anymore.
I'm not sure we're referring to the same thing, here. What I'm talking about is strictly depictions of character arcs throughout the main game (Persona 4) and what happens after that story ends. I'm not referring to Persona Q here, because that's not something that takes place over the course of P4.
The way I see it, Persona Q acts as a substitute for Persona 4 in terms of character development. Since the main characters don't change that much in Persona 4, Persona Q basically steps in to rectify that by showing us how much they changed. Because P4 never really got to do that outside of social links. In any case, there really isn't much room for the P4 characters to go through arcs in arena games, given how self contained those games. The P3 characters literally had years to grow.
Which is why I also mentioned Persona 5. All of these side games aren't main Persona games, so I mostly referred to them facetiously, while I'm strictly comparing P3 to P4. It's P4's shortcomings on the subject that I'm targeting, not whatever PQ (or what even P4D could) rectifiesNot that that's necessarily a bad thing but, like we've discussed before, it's why I think P3 had a more complex set of characters who naturally evolved over the course of the story, especially since their development wasn't restricted to Social Links. Junpei is a really awesome character in The Answer, while he really got on my nerves before the last half of The Journey, and it's fantastic that they could make my opinion of him change like that.
Sure, but that's not what I'm talking about. My main point was this:
Which is why I also mentioned Persona 5. All of these side games aren't main Persona games, so I mostly referred to them facetiously, while I'm strictly comparing P3 to P4. It's P4's shortcomings on the subject that I'm targeting, not whatever PQ (or what even P4D could) rectifies
As long as social links are optional, growth in them will be.
Junpei and Yukari summon their Personas for their first time when you take them into Tartarus, but The Answer still goes out of their way to show why they were able to do so in the first place. It's the same with Fuuka. Akihiko claims that she has the potential from the get go, but we don't know why that's the case. It's because the game never properly takes the time to properly develop her character. Her true reason for being a Persona user is completely unclear-Unless you're implying that something as wishy-washy as wanting to protect her friend gives her the ability to summon a Persona.
Maybe, but in Persona 3, I felt that Mitsuru and Yukari go through a lot during the course of the core story, while their Social Links actually further explore what they're going through in the story rather than completely disassociate their S. Link moments and the narrative. I don't think P4 did this (can't remember outside of maybe Marie), but P3 handled this by actually preventing you from continuing a Social Link if a certain story moment hadn't been triggered first.
Maybe, but in Persona 3, I felt that Mitsuru and Yukari go through a lot during the course of the core story, while their Social Links actually further explore what they're going through in the story rather than completely disassociate their S. Link moments and the narrative. I don't think P4 did this (can't remember outside of maybe Marie), but P3 handled this by actually preventing you from continuing a Social Link if a certain story moment hadn't been triggered first.