Kuns and Senpai's are in P2ISP
I actually like them. I see them as a quirk - a wrinkle in the series personality - and a small way the games acknowledge what they are and where they come from. I'm not sure if I'd be sad if they removed them, but I know I think they shouldn't.
the term 'sempai'
Do you really want the game to just say 'You' every freaking line of dialogue? Ya gotta have them voiced lines, dawg.
I actually like them. I see them as a quirk - a wrinkle in the series personality - and a small way the games acknowledge what they are and where they come from. I'm not sure if I'd be sad if they removed them, but I know I think they shouldn't.
Actually, I'd really like it if the protagonist had a set name. But, in the case of an optional character name, replacements like "senpai", "partner" and "big bro" actually are necessary for voiced dialogue, I suppose.
I'll have to make a note to myself to check out this Fate/Zero thing.
You won't regret it.Yeah, I'm cutting to Zero then.
I'm completely fine with it. I think it adds a kind of flavour to the dialogue. A few of my friends give me a bit of shit when they hear -sans and -senpais flying everywhere, but I think it gives Persona a certain character to the setting.What do you guys feel about the use of Japanese honorifics in Persona?
I actually like them. I see them as a quirk - a wrinkle in the series personality - and a small way the games acknowledge what they are and where they come from. I'm not sure if I'd be sad if they removed them, but I know I think they shouldn't.
Actually, I'd really like it if the protagonist had a set name. But, in the case of an optional character name, replacements like "senpai", "partner" and "big bro" actually are necessary for voiced dialogue, I suppose.
I don't want this. The protagonist is meant to be the player, and this would pull away from it. And if they voiced the protagonist, then that would remove that idea completely.
That's where I don't agree. It's that kind of mentality of sticking to the tradition that made the developers make the horrible decision of turning Maya into a silent protagonist, despite obviously having a personality from her battle quips and her dialogue choices. Tatsuya also had an established personality, even though the player could choose his name. I was perfectly fine with how Aigis was handled as the protagonist in The Answer, as well.
I don't need the protagonist to reflect the player as long as they maintain player agency regarding dialogue choices among other kinds.
It's completely different to that, because Maya is a pre-established character.
Not really. They said in an interview that I can't reference now that the reason they made her a silent protagonist was exactly because "the protagonist is meant to be the player." Even though she is a pre-established character, that's what made them go in that direction.
If we were to say that the restriction should only be lifted for pre-established characters becoming protagonists, though, I don't know if I even agree there. Again, Tatsuya had his own way of acting along with occasional voiced dialogue and a history. I loved it. I'm tired of blank slates and there's so much more that could be done in that area than just having the protagonist reflect the player because that's how it should be.
The trick is to get MC and someone else to cast mirror-magic and have someone else on group healing duty.
I guess. Generally speaking though, I find directed RPG protagonists much more interesting than blank slates.
Case in point: Narukami in Arena. Hated him. Protagonist in P4? AMAZE!
It's like... the protagonist in Persona 3 and Persona 4 are very different in more than just appearance, right? I felt P4's hero was kinda deadpan, but at the same time more intense and usually more proactive, whereas P3's hero was more aloof and in the background and kind of just went with the flow of things.
I just got to the...3rd of December
DAMMMMNNNNNNNN
;_;
EDIT: Never mind. You guys had me there for a minute, you know.
EDIT 2: Wait, why did I skip 3 mon--ohh dear, looks like I'm going back a bit.
EDIT 3: Oh man, I must have really messed up. The impasse I thought charted the course of the rest of the story has the same outcome, making this ending more impromptu than Mass Effect 3. But hey, I guess I beat the game!...Suppose I'll review it soonish.
Surviving the turn where everyone gets stolen really sucks. My guys were all god tier so they hit like sledgehammers.
Wait, you didn't get to do January, February?
EDIT 3: Oh man, I must have really messed up. The impasse I thought charted the course of the rest of the story has the same outcome, making this ending more impromptu than Mass Effect 3. But hey, I guess I beat the game!...Suppose I'll review it soonish.
NOW I am. Seems like I made the right choices this time around.
I dunno. That felt a bit silly, that moment. Arbitrary.
NOW I am. Seems like I made the right choices this time around.
I dunno. That felt a bit silly, that moment. Arbitrary.
I kind of agree, but it's pretty easy to roll back and unlock it provided you're saving regularly, and making multiple saves.
You don't even get the option to save if you get a bad ending; You can ALWAYS roll back.
I've never unlocked it, so I did not know that. So you can't even start NG+ from a bad ending?
Gonna post this here, hopefully the Persona community is not entirely focused just on this Shin Megami Tensei =P:
Raidou
Raidou
Raidou
Surviving the turn where everyone gets stolen really sucks. My guys were all god tier so they hit like sledgehammers.
Gonna post this here, hopefully the Persona community is not entirely focused just on this Shin Megami Tensei =P:
Raidou Kuzunoha D-arts
http://tamashii.jp/item/10319/:
People still play p4arena online? I havent in awhile but figured id try to get back into it.
If you have your love interest with you in the battle, she flat out will not attack you. You get a message to pop up on top of the screen saying something like "Chie is hesitating..." and she'll lose a turn. That's actually something I had questioned playing vanilla, but since it also happened in Golden I figured it was a feature, and I love when RPGs do that. Of course, this only matters for three of the cast, but I always loved that feature all the same. It's my one wish-list item for Persona 5: Slinks(if they exist) to not exist in a bubble anymore. Though then again moments like that fight make it all the more special when they pop up I suppose...
I'd actually prefer it if the MC stayed a mute Gordon Freeman-esq character. The MC's in these games always feel like they're designed to be the link between the player and the game world rather than an actual character.
If they gave the P5 character a voice and fleshed them out that'd be fine too though.