TurnipFritters
Member
Her design is pretty bad and I kind of hate her in the opening animation because it's all ~stylized~ until it gets to her and the Velvet Crew and it seems really out of place.
I swear it was Malevolent Entity for everyone... It's been a while and I am quite forgetful.
I kinda think that Persona 5 will focus on the anti shadow organization made by Mitsuru.
I kinda think that Persona 5 will focus on the anti shadow organization made by Mitsuru.
I don't think Atlus is going to make playing a fighting game a prerequisite for the next game in their biggest franchise.
Doubt it, more than likely they'll use a different setting.A tad bit alienating to newcomers if they go that route. Plus, it's been in development for a while now.
If they are going to make a sequel to P4/P4A, it'll probably it's own animal.
Persona 5 in development?? When will Atlus announce this game?
Some negative nellies might say differently, but I think the text-adventure stuff went really well.I haven't kept up with P4A as much, how were the text-adventure story prompts/progression received? I don't think there's been a "canon" route established, but the general overtures are all canonical, right?
The connective tissue between P3 and P4 is almost paper thin. If they plan to follow-up with those characters, it'll be in Arena 2 (which I think is inevitable) or theoretically Persona 4-2.
P5 will be a new cast, new setting, again with very minor connections.
The connective tissue between P3 and P4 is almost paper thin. If they plan to follow-up with those characters, it'll be in Arena 2 (which I think is inevitable) or theoretically Persona 4-2.
P5 will be a new cast, new setting, again with very minor connections.
explain to me how they will follow it up. relegating something as awesome to crawling chaos to a fighting game is pitiful
I could see P5 revolving around the shadow squad recruiting members,Liz having the wild card and Labrys figuring herself out.
Persona 5 needs to be something new. End of story. Leave direct sequels to side games.
I really wonder why does it take so much time for Altus to release info on persona 5.
It's been really a while from persona 4 on ps2.
Maybe platform uncertain?
Persona 5 is going to be about teenagers/students just like every other game in the series. I'd be surprised if they left the huge focus put on the school setting given how much people liked the way they've handled 3 and 4.
Persona 5 is going to be about teenagers/students just like every other game in the series. I'd be surprised if they left the huge focus put on the school setting given how much people liked the way they've handled 3 and 4.
Persona 2: Eternal Punishment was entirely about adults.
Persona 5 needs to be something new. End of story. Leave direct sequels to side games.
I hope that P5 only has the slightest reference to any of previous games and is 99% entirely new content. All the shadow squad and robot girls and return of Nyarl is pretty cool and all, but it would be the kind of inclusiveness that Atlus should leave to a P4A sequel or something.
Hey, I wasn't here for it, so how did people react to P4 not being a dedicated sequel to the fiction of P3? Did people hate that? Or was the concept welcome?
Persona 2: Eternal Punishment was entirely about adults.
Was Hashino director on EP? Because if not, the point seems moot.
He had nothing to do with it at all as far as I know. At best, he would have been a gameplay designer at that point.
The first game he directed was Nocturne, I think.
As I thought. I think he likes his teenagers and that they and a school setting are expected at this point. Not saying there's no chance, but lets not fool ourselves in to there isn't a 90% chance P5 is teenagers again.
If you read the interviews with him and Soejima (It seems like Soejima and Meguro get some real sway with what they're allowed to do, which is awesome), it's pretty clear that he's really into the themes of Persona 3 and 4. I think they use these themes because it's what they're passionate about. That kind of poignancy, and creating a nostalgia, you know?
Whatever he does, it'll be ace.
Keep in mind that this is the guy who directed Nocturne, DDS, Persona 3, Persona 4 and Catherine. Has any other RPG director you can think of got even a record half as good? He's also credited as the guy who made Press Turn, which is pretty significant in and of itself.
As I thought. I think he likes his teenagers and that they and a school setting are expected at this point. Not saying there's no chance, but lets not fool ourselves in to there isn't a 90% chance P5 is teenagers again.
P5 is just gonna straight up be Love Hina.
The neat thing about the Persona 2 games was how well they integrated high school and maturity. The first game tells a story about growing up, the second tells a story about moving into the real world.
I wish P5 would tackle the latter theme instead of the first one yet again.
Heh, this wouldn't be a surprise at all given how things have gone from 2->3->4, and how it seems that so many vocal people preferred 4's tone to 3.
Too busy watching the Broncos.
As I thought. I think he likes his teenagers and that they and a school setting are expected at this point. Not saying there's no chance, but lets not fool ourselves in to there isn't a 90% chance P5 is teenagers again.
Nocturne
P3/4
DDS
Trauma Center
Catherine
Not too bad of a track-record, I'd say. P5 will likely have teen protagonists, but not because Hashino has a boner for them.
Trauma Center wasn't directed by Hashino. He did the original concept, but that's all.
I'm pretty sure I heard he wrote the script as well.
http://www.gamefaqs.com/ds/922120-trauma-center-under-the-knife/credit
Gamefaqs list him as "original plot" and lists only one other writer, so I'm inclined to believe them.
Trauma Center wasn't directed by Hashino. He did the original concept, but that's all.
I recall Hashino saying they wanted P5 to reinvent the series like P3 did.
So hopefully that means unique setting, demon negotiations, no social links(yeah right), and actual dungeons again, instead of RNGs.
What's a Love Hina?
And does anybody think that dark=mature? I think that Atlus does dark very well, but sometimes the enigmatic darkness is a bullshit cover to hide that a game lacks mature complexity.
Ooh the walls are bleeding, so edgy man, so dark... so misunderstood and dark...
Yeah, fuck that.
Hey, he worked on Folklore too. Where Okada goes, Tadashi follows!
If you read the interviews with him and Soejima (It seems like Soejima and Meguro get some real sway with what they're allowed to do, which is awesome), it's pretty clear that he's really into the themes of Persona 3 and 4. I think they use these themes because it's what they're passionate about. That kind of poignancy, and creating a nostalgia, you know?
Whatever he does, it'll be ace.
Keep in mind that this is the guy who directed Nocturne, DDS, Persona 3, Persona 4 and Catherine. Has any other RPG director you can think of got even a record half as good? He's also credited as the guy who made Press Turn, which is pretty significant in and of itself.
No fooling? Who was that other guy there I read recently as having made that. I'm very tired atm, so it's probably misfiled up there somewhere.
I recall Hashino saying they wanted P5 to reinvent the series like P3 did.
So hopefully that means unique setting, demon negotiations, no social links(yeah right), and actual dungeons again, instead of RNGs.
God no. Demon negotiations have always be tolerable at best, and they don't really fit with Persona the same way they do other Megaten games.
I heard a rumor that if everyone adds the Persona Team logo to their avatar, P5 will be revealed on Tuesday.
I'm down with this. I'm not sure what point we're trying to make by doing it, but fuck it. Persona. Yeah.