It has everything to do with the fact that those games use fixed-width fonts rather than variable-width fonts. If you've ever tried to hack one of those games and insert a font, you will quickly find out how much of a pain in the ass having to deal with a fixed-width font can be. Basically, Japanese, Chinese, and (sometimes) Korean fonts are all made to fit within squares of a certain size, and thus it's easier to use fixed-width fonts rather than variable-width ones. Variable-width fonts are necessary for English and other Latin languages to not look super awkward on a screen, which, effectively, adjusts the font spacing either dynamically or statically (giving each letter a certain amount of pixels statically, or dynamically by simply using a process which scans the letters and determines their width, height and spacing accordingly).I assume so, could have something to do with the font or spacing. Maybe it's so people who don't speak English can sound it out?
Most videogames now use variable-width fonts regardless (as it makes spacing for things like icons and other visual text elements easier), though fixed-width fonts were, at the time, a way to save space. Such limitations aren't really an issue now, since we have discs with 20GB of space, give or take.