Hold on guys, I have an exclusive scoop on the work-in-progress cover art for the game:
lol no kidding. That's just awful.I mean seriously, that warrior thing is the most generic thing I have ever seen.
I found a couple of preview screens from the opening animation:
Maybe too early, but I sort of regret backing this one. They had enough money, and it's not like I wouldn't have been able to get the game when it came out.
Well I liked that female dwarf ranger and the environmental artwork.
Man, I hope they don't fuck up the portraits. Wasteland has been releasing some high-quality artwork. That's the mark Eternity needs to hit.
The Wasteland 2 artwork is AMAZING.
Looks like progress to me!
Even with DA:O, if you play it in isometric, the character models are nothing special to look at.
PS:T was kind of an anomaly since you're zoomed in a bit more, and well...Morte.
Well I liked that female dwarf ranger and the environmental artwork.
Eh, for an IE style game, the final character portraits are the most important thing to me. The actual models can be higher resolution versions of the IE style characters and I'd be content. As for the concept art, it just seems to be from one particular artist who has a more cartoon like, almost Disney like animated style. I'm not crazy about the actual designs but I think even if you had a higher quality or more realistic style rendering, you'd see better impressions. Like if Justin Sweet did art of these same characters, I bet they would look fine.
Eh, for an IE style game, the final character portraits are the most important thing to me. The actual models can be higher resolution versions of the IE style characters and I'd be content. As for the concept art, it just seems to be from one particular artist who has a more cartoon like, almost Disney like animated style. I'm not crazy about the actual designs but I think even if you had a higher quality or more realistic style rendering, you'd see better impressions. Like if Justin Sweet did art of these same characters, I bet they would look fine.
I like how the watermarks are self-trolling. It's almost like they know it looks bad.
Concept art sets the tone. It directs the imagination of the team, sits in the back of your mind when you're writing for these characters and also completes your visualization when you're eventually playing as them in low poly 3d form. It's very important. It's not there for PE in any capacity.
Look at that comparison above. Wasteland 2 inspires confidence and gets my imagination going. PE looks like a random result from DeviantArt.
Well, that art is not good but I can't really put my finger on what is. Does anyone have any examples of good medieval fantasy character art (especially from games) as a contrast?
Well, that art is not good but I can't really put my finger on what is. Does anyone have any examples of good medieval fantasy character art (especially from games) as a contrast?
The Witcher 2 and Dark Souls are the best modern examples of good fantasy art.
Can't believe I forgot Dark/Demon's Souls. I even have the limited edition of DS that has the little artbook. Maybe I was just thinking of western developed games or something.
Witcher 2's art is a good one too.
The AD&D 3rd edition handbook has somewhat more modern artwork than the stereotypical Dungeons and Dragons cartoonesque stuff people tend to associate with that. The art styles are a mixed bag, but here's an example:Well, that art is not good but I can't really put my finger on what is. Does anyone have any examples of good medieval fantasy character art (especially from games) as a contrast?
Well, that art is not good but I can't really put my finger on what is. Does anyone have any examples of good medieval fantasy character art (especially from games) as a contrast?
Finally free of a license or publisher constraints. No marketing department to tell them to add more cleavage, blood and sexy elves. Their own IP and they can do whatever they want with it.
Decides to make a warrior with leather armor and a sword then a barbarian with an axe. Both without colors and just a brown scale for the shading.
Seriously, I don't get it.
I think some of it goes back to Sawyer saying in that one formspring post that in his experience, people reject the "weirder" fantasy. On the surface at least they went the more all-inclusive and traditional LOTR route with PE, and I assume that's a reason why. One of the points of Kickstarter should be that wide audience appeal is not a necessity, but I dunno.
They do like to subvert tropes so hopefully that's what they'll do, but I certainly expect this to be much more standard Forgotten Realms than anything else. Shatter my expectations, Obsidian.
Hold on guys, I have an exclusive scoop on the work-in-progress cover art for the game:
I feel you can still take standard fantasy and make it look good though.
The Witcher isn't really full of all sorts of unexpected creatures and crazy settings.
I think some of it goes back to Sawyer saying in that one formspring post that in his experience, people reject the "weirder" fantasy. On the surface at least they went the more all-inclusive and traditional LOTR route with PE, and I assume that's a reason why. One of the points of Kickstarter should be that wide audience appeal is not a necessity, but I dunno.
They do like to subvert tropes so hopefully that's what they'll do, but I certainly expect this to be much more standard Forgotten Realms than anything else. Shatter my expectations, Obsidian.
You definitely can but I don't think they help themselves by choosing a type of setting that has already been done so often. It has more of a risk of coming across as generic because of its instant similarities to popular styles. They end up having to do more to stand out.
While that's true, I still feel that's kind of the onus you put on yourself when you select to make a game in a "safe" setting.
You definitely can but I don't think they help themselves by choosing a type of setting that has already been done so often. It has more of a risk of coming across as generic because of its instant similarities to popular styles. They end up having to do more to stand out.
Witcher 2
Dark Souls
http://www.abload.de/img/conceptart08mqugg.jpg[img]
........Project Eternity
[img]http://www.abload.de/img/conceptart07hnu7e.jpg[img][/QUOTE]It's so depressing how bad it looks in comparison... : /
Hold on guys, I have an exclusive scoop on the work-in-progress cover art for the game: