Witcher 2
Dark Souls
........Project Eternity
Ya... this post really puts things into perspective.
TW2 is the uncontested champion at striking art, I really hope PE gets its shit together.
Tyrone must be on the project...
Witcher 2
Dark Souls
........Project Eternity
Gets millions in funding for dream project
Makes most generic looking game possible
???
Early concept art looks bland and uninspired*
No need to jump to conclusions this early in the process.
This is also the point of them releasing content early. It's early enough that they can change directions too.
I actually really like the Edair character art. I think he looks appropriately muted for a martial character. I prefer it to someone hyper-stylized in service of the extraordinary.
Not even in the artist's wild dreams his stuff looks anything like a good animated cartoon or something made by disney.
Its as generic as it gets, and its really bad. It doesnt have any personality, and thats the worst thing of all.
They know the backlash, they have the money, so I hope they have MUCH better artist cooking the real thing, becuase simply, this guy sucks, and im very sorry saying that, but sadly is the truth.
If only!
Meanwhile at Obsidian:
Well, even though I was a bit skeptical of kickstarters in general and did not put money into this project, I think you guys are overreacting a bit.
Isn't the whole reason you guys are high on this game is because you anticipate great game design and writing? Now you are knocking it solely based on the look? Obsidian will never win a graphic arms race with its competitors, resources poured into art and graphics are resources they won't be able to put into other aspects of the game. They should focus on what they are good at, and if that isn't good enough for you, then this game isn't for you/
Well, based on that argument it is best to lose our shit now so they get a loud and clear message.
I don't think the only complain here is that it looks generic, but that the quality of art and the overall ambition in the visual look is seriously lacking. I mean if we're talking about "generic" medieval fantasy settings, let's look at some concept art from Tactics Ogre: http://www.parkablogs.com/content/book-review-タクティクスオウガ-運命の輪-art-works-tactics-ogre-art-works
Would anyone be complaining if the concept art so far looked like this? Certainly not. The look is traditional, the sort of armor and equipment characters use here are standard stuff we're all familiar with, but yet the design itself stands out. It looks unique, there is life and detail in every element which seems to say something more. There is thought put into how the characters reflect the world they inhabit. There is nothing so far in the Project Eternity character artwork which feels that way at all.
Well, even though I was a bit skeptical of kickstarters in general and did not put money into this project, I think you guys are overreacting a bit.
Isn't the whole reason you guys are high on this game is because you anticipate great game design and writing? Now you are knocking it solely based on the look? Obsidian will never win a graphic arms race with its competitors, resources poured into art and graphics are resources they won't be able to put into other aspects of the game. They should focus on what they are good at, and if that isn't good enough for you, then this game isn't for you/
I don't think the style of the designs is anything great but even with bland designs, I think the quality of the rendering can go a long way to making them more palatable. Certainly with black and white or monochromatic drawings in a more cartoon like aesthetic that's not going to match up with what people see from the likes of The Witcher 2, Dark Souls or other concept art. Hopefully they hear this feedback and try to liven up the art a little.
I don't think the style of the designs is anything great but even with bland designs, I think the quality of the rendering can go a long way to making them more palatable. Certainly with black and white or monochromatic drawings in a more cartoon like aesthetic that's not going to match up with what people see from the likes of The Witcher 2, Dark Souls or other concept art. Hopefully they hear this feedback and try to liven up the art a little.
I get where you're coming from, that you can't one to one compare full color fantasy art to lower detail black and white sketches, but I feel even within that constraint you could make some pretty cool designs.
The Vault Boy is a theme on itself. It's not supposed to represent the entire Fallout art-style. It's something that they have kept since Fallout 1 while accompanying that with more traditional concept art.
It's hardly the same.
The point is how do you know that this PnP DnD manual illustration look isn't a theme onto itself?
By using my eyes and looking at it.
So it's inconceivable that they choose the art design on purpose to resemble traditional DnD manual illustrations because that was the feeling they intended to evoke with the design.
The point is how do you know that this PnP DnD manual illustration look isn't a theme onto itself?
They didn't back it because they thought the first wave of concept art would be Mona Lisas.I don't understand, did people back this game for the art?
We actually saw Wasteland 2 pretty early:For sure. I do wonder if possibly they're keeping some of these character designs on the simple side for the sake of more easily translating them into the in game models, perhaps? I mean, when you're actually playing the game all pulled back, you're not going to be noticing little intricate details in armor or clothing like in those sketches you just posted. I don't know, I'm just wondering if maybe that's a possibility.
And while the Wasteland 2 art has looked phenomenal its not like the actual in game characters are going to live up to that. Will there be disappointment when people see what the actual characters look like compared to how the concept art depicts them? The concept art and portraits are important for these types of games in their own right though.
I guess I just want to see more concept art from different artists at Obsidian before I start losing my shit. The stuff they've shown from this one artist isn't great and if thats all they've got then yes, that is a major cause for concern. But I'm willing to give them some time since they're probably barely in pre-production on a lot of this.
The vault boy BECAME iconic after you play through the game.
If you've never played or heard of fallout, and some group kickstarted an RPG today and showed you that vault boy picture as concept art, the number of people in a GAF thread complaining about bland and lazy and mailing it in would be 10 times this thread.
Wasn't Fallouts art pretty generic vault boy
I mean, can you get more generic than that?
Yet it turned out okay.
Hold on guys, I have an exclusive scoop on the work-in-progress cover art for the game:
Lol...This looks really familar. Where is it from? I vaguely remember the girl in the tiara and the wizard guy next to her.
Yikes, even worse than feared.
Here is a random example of good fantasy art:
The vault boy BECAME iconic after you play through the game.
If you've never played or heard of fallout, and some group kickstarted an RPG today and showed you that vault boy picture as concept art, the number of people in a GAF thread complaining about bland and lazy and mailing it in would be 10 times this thread.
Gets millions in funding for dream project
Makes most generic looking game possible
???
Yeah well that kinda falls on Obsidian for not realizing who they were dealing withObsidian: Don't freak out!
GAF: *Freaks out*
Why?
Why?
The vault boy BECAME iconic after you play through the game.
Lol...This looks really familar. Where is it from? I vaguely remember the girl in the tiara and the wizard guy next to her.