That looks like the village they conceived for the new prototype being built in the Unity editor:
When I squint, I can see it. It all makes sense with the concept you posted. Damn these eyes of mine.
That looks like the village they conceived for the new prototype being built in the Unity editor:
that's the unity3d editor on the screen
Did they open the process for backers to choose if they want the game on Steam or GOG yet? I haven't been paying attention to this ever since it got funded.
dem vailian afros
quoted again for awesomeness.
how good are the ixamitl and vailian designs?
now we're truly going to have everything the next years thanks to kickstarter...classic fantasy, cyberpunk, post apocalyptic designs...and peruvian fantasy
ixamitl looks like something out of morocco or egypt morelike
hm..maybe a mix? especially the girl's clothing reminds me of traditional peruvian costumes and this type of stuff.
Doesn't look Moroccan. Looks more... Balkan or Turkish or something.
Doesn't look Moroccan. Looks more... Balkan or Turkish or something.
Doesn't look Moroccan. Looks more... Balkan or Turkish or something.
Yup. I'm Greek and these costumes, whether deliberately or not, seem straight up Balkan traditional costumes. The girls too.
Basically, one of the big theme of the game is the Wall of the Faithless. It's a wall where the soul of anyone who did not believe in any of the gods go. They are stuck there for eternity to repent their lack of faith. There has been two "crusades" to tear down the wall and your character can take part in a third one. You can succeed but only to a point. Right at the end, Kelemvor, the current god of death, simply states that he cannot let you destroy the wall. You can't even argue or try to make your case. I'm not sure if it's because Obsidian felt like it was a reasonable way to end or was just too big of a change for the D&D universe.
I've seen something about George Ziets commenting on the Wall and how he would have liked to do more with it. I can't seem to find a link...
Tearing down the Wall would be akin to Tony Stark dying in Iron Man 3. You are given a decent amount of leash with a licensed property, but you're always on a collar.
Might not be the best thread for this, but I felt like it was relevant to PE.
I just finished Mask of the Betrayer and I'm quite amazed at the difference between the OC and the expansion. NWN2 OC was incredibly bland with a cast largely composed of insufferables characters. There are very few things to recommend about that game.
On the other hand, Mask of the Betrayer is an amazing game with a great story, well-rounded characters and a fantastic sense of "journey". I wasn't a big fan of the "spirit hunger" mechanic. I've always been keen on exploring everything and I constantly traveled between locations. That meant that I would constantly end up with low spirit meter and devouring souls was just a chore. I got in the way of actually enjoying the game at my own pace so I just cheated my way out of it! The actual ending is a bit disappointing, it resolves one big plot thread but somewhat ignores the other.
spoilers
Romance is also somewhat dull. It's one line at the end of the game. There is a nice arc leading to it, but it's a very minor part of the game and clearly not something Obsidian intended to elaborate on. I'd rather have them take out that kind of interactivity if they can't properly do it.
All in all, it more than makes up for NWN2. If it's any indication of Obsidian at it's fullest, then I can't wait to see what PE will bring. I'm a bit worried that PE setting is a too "generic" when compared to MoTB. I hope it won't prevent them from creating weird settings or strange situations for the PC. The greatest moments in Motb were the dream sequences, meeting a "dead" god, meeting the Coven and all the stuff around it. That conversation was absolutely phenomenal.
I think I'm done with NW2 for now. The SoZ and MoW seem to be your generic fantasy D&D campaign and lack the story and craft that made MoTB one of the best RPG I have ever played.
No, they weren't.i couldnt play threw baldurs gate etc because the controlls were so dated
i couldnt play threw baldurs gate etc because the controlls were so dated
... but this game looks perfect!
day one
No, they weren't.
Especially BG2 has a very slim and practical interface.
they've talked about making room for the strange and the weird along the more traditional fantasy stuff, so I'm guessing they'll have enough weird shit to satisfy most people that aren't expecting planescape.
and damn I have to forget about the nwn2 oc and just play motb
If it's preventing you from playing MotB, it's absolutely okay to just skip the OC.
lizard dudes concept art:
scripted event image (I don't quite get what this is) mockup:
New update is up. Not sure if I'm a big fan of the interface mockup. I don't think the IE games had a particularly good UI. I mean, limiting the number of quickslots you can see to 3 seems pretty silly.
http://forums.obsidian.net/topic/63851-update-54-art-update-work-is-in-progress/
New update is up. Not sure if I'm a big fan of the interface mockup. I don't think the IE games had a particularly good UI. I mean, limiting the number of quickslots you can see to 3 seems pretty silly.
http://forums.obsidian.net/topic/63851-update-54-art-update-work-is-in-progress/
Aren't there four in that screenshot? And shouldn't they be dynamic based on which of the six characters you've selected, allowing a total then of ~24 quickslots over your entire party?
As I said on their forums I really hope they don't go for a literal infinity engine style ui.
As I said on their forums I really hope they don't go for a literal infinity engine style ui.
As I said on their forums I really hope they don't go for a literal infinity engine style ui.
What's wrong with you people?Yeah me neither. Not a fan at all.
Yeah, but there's nothing particularly "antiquate" with BG2 UI. I have no idea what you guys are babbling about.I'm fine with throw backs, like the ticking pause button and such. But I really hope they makes these modernized. I'm really not interested in antiquated design for the sake of recreating the crpg era. Especially with the gameplay, because it's the story presentation that is what matters recreating.
What's wrong with you people?
Yeah, but there's nothing particularly "antiquate" with BG2 UI. I have no idea what you guys are babbling about.
It works, it's slim, fast and it makes accessing tons of stuff quite simple and intuitive.
Even compared with more modern games like -say- Dragon Age, it comes out on top.
No, it's not. Virtually everything is one hotkey away.As someone who has just recently played BG2 there's some truly frustrating BS with that UI. For one everything's basically two clicks away .
This must be the usual bullshit when people claim to want more modern interfaces and "streamlined content" but what they are actually asking for is a dumbed-down game with less options.
No, it's not. Virtually everything is one hotkey away.
Beisde "two clicks away" is a big praise for a game that gives you so many options.
This must be the usual bullshit when people claim to want more modern interfaces and "streamlined content" but what they are actually asking for is a dumbed-down game with less options.
Look, accessing your spells on BG2 works in this way: you click on your spellbook/the spellbook hotkey and you have a complete list of your spells in the bottom bar of your screen.That is a rather massive leap when all they were talking about was fitting more abilities on screen.
I have the game running right now while I'm writing this post and I'm checking the keybinding function, and *exactly* like I remembered you can simply bind every single goddamn spell, item or ability to any key you want.I'm serious about the "two clicks away" thing. Load up the game if you don't believe me - hotkeys are available for ONLY two things: you have three slots for spells, and everybody has a few slots for quick use items. Not sure about caster/fighters, but caster/thieves don't have any quick-spell slots.
Yes, because their organization is infinitely better?Are you arguing that having only 3 quickslots is better than the 15 (?) DA:O gives you?
Look, accessing your spells on BG2 works in this way: you click on your spellbook/the spellbook hotkey and you have a complete list of your spells in the bottom bar of your screen.
How much more streamlined you can make it, Jesus Christ?
And that's even ignoring completely arbitrary claims like "just 3 quickslots are bullshit" (why? no one knows, they always were more than enough for me) or "the inventory must be shared between different characters".
I have the game running right now while I'm writing this post and I'm checking the keybinding function, and *exactly* like I remembered you can simply bind every single goddamn spell, item or ability to any key you want.
The latter doesn't lower the complexity or anything - .it's just plain user friendly. Complexity and user-friendliness can co-exist Just something as simple as a large hotkey/skill bar that you can put anything - items, powers, spells from any party member would make the game much more playable.