http://www.kickstarter.com/projects.../575528?ref=email&show_token=2a9a40ca59f64894
new update on project progress and whatnot
http://www.kickstarter.com/projects.../575528?ref=email&show_token=2a9a40ca59f64894
new update on project progress and whatnot
http://www.kickstarter.com/projects.../575528?ref=email&show_token=2a9a40ca59f64894
new update on project progress and whatnot
awww yeeeessss.
Proper dialogues without bullshit.
I really miss that style of visual, descriptive prose in RPGs. Quite enjoyed it in Shadowrun Returns as well. Even a couple of simple introductory sentences when talking to a character can add a lot to immersion, as it plays on your imagination and keeps you involved.
Not just that, but descriptive stuff too!
Ya, I don't mind slick interfaces as opposed to looking like a book or chiseled in granite or whatever (apparently something called skeumorphism which was a term I hadn't heard of until two months back when suddenly all mobile OS talk was about that, guess it was buzzworded during a conference of something) - but I like consistency. Have a nice, readable serif font and interface to at least reinforce the setting, just not overpowering it.The UI for this game is fucking perfect. Fuck your slick white text next gen UIs, this is what I want.
I'm completely out of the loop when it comes to this game, have they said anything about when we can expect the game to be finished?
http://www.kickstarter.com/projects.../575528?ref=email&show_token=2a9a40ca59f64894
new update on project progress and whatnot
2014.
Probably going to be delayed to 2015 though.
Don't do this to meProbably going to be delayed to 2015 though.
http://www.kickstarter.com/projects.../575528?ref=email&show_token=2a9a40ca59f64894
new update on project progress and whatnot
Do they usually show the character name and the fluff text right after? I'm easily confused and thought it was dialogue at first. I'd rather see just the description after initiating the conversation and then the actual text.
Such a small thing to nag about but I had to find something...
I'm more worried about all the response text being the same color. How am I supposed to figure out just what to answer with if they're not color-coded?
Remove that ungodly abomination from this thread, please.
I'm more worried about all the response text being the same color. How am I supposed to figure out just what to answer with if they're not color-coded?
I think what seperates CRPGs from modern RPGS (Let's call them "SRPG" for "SimplifiedRPG") is that the former conveys the plot and game elements in the style of a written work, whereas SRPGs try to ape Hollywood movies and as a result have simplified prose, flashy stuff, and quick one-liners for dialogue & cut scenes.Do they usually show the character name and the fluff text right after? I'm easily confused and thought it was dialogue at first. I'd rather see just the description after initiating the conversation and then the actual text.
Such a small thing to nag about but I had to find something...
That's how it used to be in old infinity engine games
It's a minor niggle - a tremendously minor one - but it bothered me a bit then, too. It'd be nice to be able to toggle it off.
Sawyer said they will probably remove that in the final game.I don't like the NPC name before the descriptive prose either. It's something I never liked in text presentations of this sort. Having the descriptive prose on its own, and showing the character name before lines actual dialogue always ends up better for readability. Maybe it was a limitation of how dialogue sequences were scripted in the Infinity Engine days, but that shouldn't be a problem today I would think.
Sawyer said they will probably remove that in the final game.
Sawyer said they will probably remove that in the final game.
Sawyer said they will probably remove that in the final game.
Sawyer said they will probably remove that in the final game.
General description of area or neutral description of environment/setting.
NPC: "NPC dialogue." NPC action or description relating specifically of NPC. "NPC dialogue."
Description of something else going on in environment.
NPC: "NPC dialogue."
1. Player response action.
2. "Player dialogue." Response action.
The path outside the GAF in was well-worn as if many travellers had been though. However, the building seemed was hostile, unwelcoming. It was boarded up from the inside, though one could hear the hollers of riled patrons coming through the two boarded doors and see the shafts of light flickering through its seams.
NPC: "Hey there, junior." The lone man standing around outside the inn was clearly drunk. The smells of a recent drink and oozing knuckles of a recent fight still lingering on him. "Someone as green as you.. you won't last past the first round."
The sound of glass breaking against the doors was sudden, and more suddenly still was was left door splintering open as a number of patrons were sent flying through to land hard onto the ground before you.
NPC: "Heh.. Just 'nother notch fer the Bishop.. hic"
1. You step aside and circle them from a distance, checking the possibly gravity of their injuries.
2. "Seems like my kind of place!" You can barely contain your excitement as you skirt across the bodies and head inside.
I know that feeling.Just found out that Chaos Chronicles got canned.
What is Chaos Chronicles and how is it related to Eternity?What happened to Chaos Chronicles?
What happened to Chaos Chronicles?
http://www.neogaf.com/forum/showthread.php?t=490563What is Chaos Chronicles and how is it related to Eternity?
Adventures for idle companions. You will eventually have more companions than will fit in your party, so you will have leave some of them behind. While they are idling away at the stronghold, they can take part in their own adventures, earning additional experience for themselves and extra money, items and reputation bonuses for you!
That update was big enough that it can be in EVERYONE FACES.
The prison sounds awesome, has any other RPG done that?