SquiddyCracker
Banned
There are no good/evil alignments in Eternity.
Thank God for that.
Though I do love alignments.
There are no good/evil alignments in Eternity.
Interview with Avellone(not entirely about P:E): http://www.youtube.com/watch?&v=RAdvqAG5goA
I'm guessing a kickstarter update will be posted later today since the last one was two weeks ago.
Good lore, i see JS is using his german skills for some names.
Which of these names sound German to you?
this is beautiful, where are the wook carving reward tiers man...
I dunno if this is art from the game or just random images from google but still it conveys the style they're going for. I really like the spanish tiled roofs building style thingie, it's very unusual
I thought there was a new update
Hi Hiro! Hope all is well!From the top of my head... How are the following things going, still in progress, ahh that's on a white board out the back and must get to it, oh yeah need to get around to doing that, etc ...
1. Demo of the game / vertical slice.
2. Fulfilment website
3. Forums badges
4. Name and design an Item, NPC, enemy adventuring party, inn, etc for backers who are at this tier level. (I believe the inn backers have been contacted). Or is this connected with the fullfilment site
5. Memorial stone in game
6. How the physical goods are coming along: Cloth map, patch, hardcover book, t-shirt, playing cards, etc. Any success in obtaining suppliers, using the same supplier as InXile.
7. Linux and Mac versions and how they're going. Challenges, successes, etc
8. An Audio update
9. How are the novellas going with MCA
10. Tim's cooking book
No pressure at all. The only thing I'm really hanging out for is Tim's cooking book. Everything else is meh. :lol:
1. The Vertical Slice has been done for some time, and right now we are over two months into production. We aren't planning on releasing a playable demo of the Vertical Slice or releasing a video of the VS. I know you are dying to see the game in action. Hopefully soon
2 - 6. You will get some more info on all of this soon. I apologize that it's taking us so long. The badges, memorial stone, item, NPC, adventuring party, and portraits will be connected with the fulfillment site. I've seen it! It's looking great.
7. Mac version is going good, and we are working on the Linux version. Unity makes it easy with porting it over, which has made my life easier.
8. Justin has been pretty busy with composing new music for the game, and has been working with real live musicians (and choir) recently. I was present at a rehearsal session last week, and it's an awesome experience to hear the music played live.
9 - 10. The novella and Tim's cooking book is going to be released with the game. I don't want to step on their toes - but everything is coming along well.
Cheers!
-Adam
Hail Sensuki,
The Fog of War is alright. I'm still not happy with it, so more work is to be done on it. The UI is coming along - the inventory screen is almost to alpha. Josh, and Kaz have spent a long time debating on how the inventory should work, and I think we have something that is functional and easy to use. We still haven't hired a VFX person for the project, and we have been using other people to create VFX in the meantime. The audio will be compressed b/c of file sizes - I'm not sure of the compression. We have done tests for dynamic hair but it's not in the game yet. We will revisit it down the road if time permits.
-Adam
The backer beta will not contain story spoilers. We are still discussing exactly what we want to do for it.
Things are going really well. The game is playable, mostly feature complete, runs well, and the team is able to work productively. All of those items are key for being able to make a good game.
Gathering Your Party with Project Eternity (GDC Next 10)
Josh Sawyer | Project Director, Obsidian Entertainment
Location: Room 515 A
Date: Wednesday, November 06
Time: 4:15pm-4:45pm
Format: Session
Discipline: Design & UI
Track: Future of Gaming
Vault Recording: Video
This talk will feature the retro-evolution of classic 2D RPG elements in Obsidian Entertainment's Project Eternity. From the challenges of creating massive, dynamically-lit isometric environments to trusting in players' vivid imaginations and problem-solving capabilities, Project Eternity poses some interesting challenges to its veteran team. To find the right balance between using contemporary development practices and meeting classic RPG expectations, the developers have solicited community feedback, returned to past titles and, of course, played a bunch of D&D. Join us on an adventure fraught with wonders and perils more dazzling than the Warlock's Crypt!
Takeaway
Attendees will learn how 13440 x 7560 renders sound cool until you see how big they are on disk, how classic challenge is good, as long as you avoid classic obfuscation, and how a few words with a loose illustration can be a scene's greatest illustrator.
While this topic is still bumped: does anyone know how plan to distribute the WL2 keys that were offered in some of the higher pledge tiers? Will they give them out when WL2 releases or when PE releases?
While this topic is still bumped: does anyone know how plan to distribute the WL2 keys that were offered in some of the higher pledge tiers? Will they give them out when WL2 releases or when PE releases?
No update last week and no update this week? That's kinda weird. I thought they would have wanted to have a special update celebrating the first year milestone since they got funded, but I guess they're busy actually working!
No update last week and no update this week? That's kinda weird. I thought they would have wanted to have a special update celebrating the first year milestone since they got funded, but I guess they're busy actually working!
Differences between accuracy and defense shift the entire scale point for point.
20 Accuracy vs. 20 Deflection = 5% Miss, 45% Graze, 45% Hit, 5% Crit
25 Accuracy vs. 20 Deflection = 0% Miss, 45% Graze, 45% Hit, 10% Crit
15 Accuracy vs. 20 Deflection = 10% Miss, 45% Graze, 45% Hit, 0% Crit
97 Accuracy vs. 52 Deflection = 0% Miss, 5% Graze, 45% Hit, 50% Crit
No matter what the difference between accuracy and defense are, it's always possible for the attacker to Graze or Hit. However, through advantage or deficit, the attacker can eliminate the possibility of Miss and Crit. Certain classes have abilities that shift these bands. E.g. rogues have Dirty Fighting, which increases their Crit range. Fighters have Confident Aim, which increases their Graze range. They can also gain Critical Defense, which -- you guessed it -- makes it more difficult for enemies to score Crits against them.
A Graze halves incoming damage, before armor. Damage is almost always applied to Stamina, with Health damage being derived from Stamina damage at a (typically) 1:4 ratio.
Let's say an attack (the source doesn't really matter) would do 20-28 points of damage on a capital-H Hit. The target has 6 points of Damage Threshold against this damage type. The attack hits and does 24 points of damage. Armor takes off 6 points, leaving 18 points of Stamina damage, which in turn means the target takes 4.5 points of Health damage (yes, we do track fractions).
On a Graze, the same 24 points of damage is immediately reduced to 12 points of damage. 6 points come off, leaving 6 points of Stamina damage and 1.5 points of Health damage.
even the "ruined" version looks too pretty to seem ruined. it's crazy haha.
Game is called Pillars of Eternity?
"Introducing Obsidian's PILLARS OF ETERNITY."
Game is called Pillars of Eternity?
"Introducing Obsidian's PILLARS OF ETERNITY."
Game is called Pillars of Eternity?
"Introducing Obsidian's PILLARS OF ETERNITY."
No, it's called The Eternal Guido
those areas look nice
all I want to see is more updates, but obviously they need to save most of the game for release. Did they finish their vertical slice?
Can someone zoom in to figure out what the boxes say?