Imagine Pillars of Eternity 2 now that they have so much of the tech and mechanics and world-building in place.
Just imagine it.
Imagine Pillars of Eternity 2 now that they have so much of the tech and mechanics and world-building in place.
Just imagine it.
Agreed, once they fix the bugs with stats & numbers, I think the combat mechanics is better than BG2
Story-wise and epicness remains to be seen, because I'm not too far in yet. But part of what made BG2 GOAT is Throne of Bhaal, so you gotta give PoE at least one xpac to compare
Imagine Pillars of Eternity 2 now that they have so much of the tech and mechanics and world-building in place.
Just imagine it.
Grieving Mother as well, at least their first iterations.
According to Avellone, she and Durance were reduced to about 1/4th of their original vision after reiterations.
Still, the Avellone influence with Durance was felt immediately. I haven't met Grieving Mother just yet, but the name is already interesting.
For the level 13 Od Nua issue, there's a certain main quest that will allow you to pass this point.
Unfortunately the Strategy Guide is missing that step and I don't want to post any spoilers.
There's a certain main quest that will allow you to pass this point.
Unfortunately the Strategy Guide is missing that step and I don't want to post any spoilers.
You have some once-per-rest skills on level-up, one that heals roughly 100 HP on user, and one that heals 50 HP on any chosen party member
Not sure about spells. Likely not
I didn't use Grieving Mother at all (a mistake, going by this thread), but Durance's character arc is pretty great. I can see why his dickishness turns some people off, but he's well worth sticking with. Would love to be able to see what was intended.
I have a pair or people that still show that after the pay day. or is pay day individually set for each mercenary depending on when you hired them?
I was struggling, so I dropped it down to easy.
I didn't use Grieving Mother at all (a mistake, going by this thread), but Durance's character arc is pretty great. I can see why his dickishness turns some people off, but he's well worth sticking with. Would love to be able to see what was intended.
Grieving Mother as well, at least their first iterations.
According to Avellone, she and Durance were reduced to about 1/4th of their original vision after reiterations.
Still, the Avellone influence with Durance was felt immediately. I haven't met Grieving Mother just yet, but the name is already interesting.
So priests are more about preventing damage then healing it, huh?
I need to force myself to get more tactical with this game in order to keep the combat interesting. I was struggling, so I dropped it down to easy. But then I basically stomped through Readric's Fortress without a scratch, so I think I can start challenging myself again.
Also... like, none of my dudes have gloves, boots, or belts yet. Does it take a while for that stuff to start showing up?
Hats don't seem to have any benefits at all either (at least not yet). I thought that seemed odd. Are they merely cosmetic?
Overall the loot in this game is pretty disappointing though. I'm never interested in getting items from chests\enemies\anything. It's all very standard gear that I already have 29 of lying around in my stash. Which really doesn't satisfy the loot whore in me at all. I guess it's just not a focus in these games...
Huh, interesting. Did he provide any other details as to how exactly they were "reduced"? Just trimming their quest arcs, or what?
Imagine Pillars of Eternity 2 now that they have so much of the tech and mechanics and world-building in place.
Just imagine it.
Huh, interesting. Did he provide any other details as to how exactly they were "reduced"? Just trimming their quest arcs, or what?
I'd like to see class kits in the expansion or sequel, but dual/multi classing could get really messy. If it's anything like 3e+ D&D, no thanks.
Dual classes are the worst.
Hell naa. One of the things I love about BG2 is how massive and relatively limitless the class combos are.
Also, not every class should be able to pick locks. Pet peeve of mine of modern RPGs that snuck its way into this one. That needs to go away ASAP. Rogues were definitely sort of out of place in PoE. Still my favorite class, but that's because I forced my PC to be the only mechanic character. Rangers could have it too, but there is no way a chanter or warrior should be able to take mechanics, imo.
But that is such a nitpicky thing.
So you would rather have some classes be 100% necessary than allow some flexibility? No thanks.
Besides, Chanter is sort of the PoE Bard, and Bards can pick locks.
It takes a little while for magical accessories to show up, but there are a lot of them. Quite a few magical hats, too. The loot gets better with a larger amount of more interesting, uniquely named items as you progress further in the game -- a lot of stuff is available from shops, found in dungeons like The Endless Paths, or given as quest rewards. The progression is pretty similar to BG1 where it'll be a while before you can fully outfit your entire party, though, and it'll never throw items at you like an action-RPG.
Also, not every class should be able to pick locks. Pet peeve of mine of modern RPGs that snuck its way into this one. That needs to go away ASAP. Rogues were definitely sort of out of place in PoE. Still my favorite class, but that's because I forced my PC to be the only mechanic character. Rangers could have it too, but there is no way a chanter or warrior should be able to take mechanics, imo.
But that is such a nitpicky thing.
It was in an interview done by our very close friends over at RPG Codex.
Here's what Avellone said about it:
Chris Avellone: "To be clear, and to give credit where credit is due on content contributions (I dont want to steal anyones thunder), I wrote the first iterations of two companions (Durance and the Grieving Mother, who have been scaled down to about ¼ of what they were originally, and the Grieving Mothers mental dungeon was excised as well, which was essentially a stealth adventure game inside her memories).
The final versions that are in the game are the province of other narrative designers, and I would be uncomfortable taking credit for the final implementation of the two characters."
I'm not sure if he's elaborated on that elsewhere.
Maybe instead of d & d style multiclassing they can just make really big distinctions in how talents affect your build. really specialized things like a druid who stops learning spells but gets great bonuses to spritshift or whatever.
100 percent necessary for some things, absolutely without a doubt and twice on Sunday.
So far, who would say that a 6 Druid Party would be completely overkill? Maybe switch with a Priest and a Fighter.
quick question, my favorite playstyle in BG1 and 2 was the Blade a Bard kit. I also really enjoyed the thief/mage multiclass. Are there classes in Pillars that offer a similar playstyle? (Jack of all trades and or Sneaky Mage)
I just don't see the reason for it, other than adhering to some old archetypes for the sake of tradition.
quick question, my favorite playstyle in BG1 and 2 was the Blade a Bard kit. I also really enjoyed the thief/mage multiclass. Are there classes in Pillars that offer a similar playstyle? (Jack of all trades and or Sneaky Mage)
Kind of.
Cipher is kind of a Sneaky Mage. IMO, Rogue is best built as ranged. Chanter is pretty much a Bard on steroids.
I just don't see the reason for it, other than adhering to some old archetypes for the sake of tradition.
Role. Playing game. If everybody can play the same role, it detracts from what I consider to be the point of the game. Considering the success of Oblivion et al., my view is definitely in the minority. PoE does a great job of addressing this in every area besides lockpicking so it's not a major deal.
Role. Playing game. If everybody can play the same role, it detracts from what I consider to be the point of the game. Considering the success of Oblivion et al., my view is definitely in the minority. PoE does a great job of addressing this in every area besides lockpicking so it's not a major deal.
My inherent ability to use lock picks has nothing to do with the fact that I can stab someone in the back or throw dirt in their eyes. As a very well read and intelligent wizard I find the finesse and fine skills of tumbler picking right up my alley. /Roleplaying
Role. Playing game. If everybody can play the same role, it detracts from what I consider to be the point of the game. Considering the success of Oblivion et al., my view is definitely in the minority. PoE does a great job of addressing this in every area besides lockpicking so it's not a major deal.
Blunderbuss cipher. Eight ways to gain focus with every shot.(even though pistol cipher is clearly the best.)
Thanks for the feedback, saves, outputs, and all that stuff. I think we nailed down the steps and I've added the issue to the database and we will work towards a fix for an upcoming update. Until then avoid save loads on Companions home maps.
Keep up the good work citizens
that's exactly where you need to go
After finishing it I got credit for it and the following quest are in my Journal.... Really relieved to not have to start over or loose half of my progress so far.Yeah I figured that but what worries me is that I didn't getQuest, it should be available before the end of the 1st act if I don't misunderstand it.Never far from the Queen
Blunderbuss cipher. Eight ways to gain focus with every shot.
: