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Pillars of Eternity |OT| You must gather your party before venturing forth.

lying or being deceptive are not necessarily "bad" traits. I think you're going for a lawful good-type of character but keep in mind that sometimes being completely honest to everyone will not give you the best results, like in real life. Regarding the Dryford quest
when you have Grieving Mother with you in your party you can heal the girl.

Damn. I keep debating about who I want to get rid of to get her in the party too.
 
my favorite thinking-outside-the-box moment was in act 3 when you are tasked with
restoring the temple of Hylia, that was attacked by a dragon which killed all her worshipers, by the goddess herself. But when you get there, it turns out the Dragon is trying to find a safe hiding place for her welps, and with Hylia also being the goddess of childbirth my character came to the conclusion that she would be honored if her Nest was being used as an actual nest and let the dragon be. Now a giant winged lizard is going to terrorize the area for years to come and take countless lives and it turns out Hylia is absolutely okay with that.

The further I get into the game the more I realize that there was only one god who wasn't a total piece of shit, and we blew his ass up.

Great job kith.

Edit:
Durance spoilers:

D coming to this realization that he needs forgiveness and a chance at redemption after helping to annihilate the one god who could help him do that, that he has spent the entire game shitting on is really perfect.
 

Violet_0

Banned
The further I get into the game the more I realize that there was only one god who wasn't a total piece of shit, and we blew his ass up.

Great job kith.

I thought Wael, the god of secrets, is a pretty swell dude
e: the end of the Durance personal quest was phenomenal
 
I thought Wael, the god of secrets, is a pretty swell dude
e: the end of the Durance personal quest was phenomenal

He wouldn't talk to me since I didn't hide his book like he asked. As a Goldpact paladin I was contracted originally with returning the book, and we're not allowed to renege on our deals.

Role playing for the win!
 

Violet_0

Banned
He wouldn't talk to me since I didn't hide his book like he asked. As a Goldpact paladin I was contracted originally with returning the book, and we're not allowed to renege on our deals.

Role playing for the win!

(act 3 spoiler)
as far as I can tell you can only talk to the four gods in the main quest anyway, but there's a nice resolution to Hiravias personal quest that kinda puts into perspective how much of a dick most of the other gods are
 

Conezays

Member
So I feel like going back to Gilded Vale to check out the Temple of Eothas that I never did. Is it too risky with the save bugs?
 
Had a funny thing happen to me in there.

Basically I stumbled on to the thieves hideout because I like exploring shit and invading people's homes without their permission. I end up killing them and taking their plans but I neglect to take it to the victims house to let them know. INSTEAD I manage to take it to house domenal and basically gave him the plans saying "I just killed all your thieves and ruined your little heist, my b." Of course I didn't realize at the time what was going on so when he tried to get to finish the heist my good two shoes paladin obviously said no and I thought I would just walk out no problem. I was wrong.

Long story short I basically had to murder the mans entire family which sent my reputation with their family into rock bottom. Good thing I was cool with the dozens or else I would've had a hard time finishing up those series of quests.

Exact same thing happened to me. Stumbled into both of those situations, only
my main is a rogue, and generally a benevolent person, but I really felt in the mood for a heist just to see where things would go. It was actually kind of fun. Afterward though, they let me see the big man in the family and he wouldn't give me another job because I'm in good with the Knights. So that's why I'm considering slaughter.
 
as far as I can tell you can only talk to the four gods in the main quest anyway, but there's a nice resolution to Hiravias personal quest that kinda puts into perspective how much of a dick most of the other gods are

I only recruited Hiravias, Sagani, Pallegia? and Grieving Mother but have barely spoken to them. I'm saving them for my next play through. I'm now looking more forward to having the little guy with me. I was a bit disappointed at the lack of Gods-related quests in the game.
 
So I feel like going back to Gilded Vale to check out the Temple of Eothas that I never did. Is it too risky with the save bugs?

It's not a big deal. Aloth and Eder will permanently gain stats if you save the game in the town screen of Gilded Vale, explicitly exit the game, and load the game again. If you never save on that screen then you'll never have a problem. You could even do the whole thing in one go. And the bug will be fixed tomorrow afternoon anyway.
 

Conezays

Member
It's not a big deal. Aloth and Eder will permanently gain stats if you save the game in the town screen of Gilded Vale, explicitly exit the game, and load the game again. If you never save on that screen then you'll never have a problem. You could even do the whole thing in one go. And the bug will be fixed tomorrow afternoon anyway.

Wicked, thank you! I'm surprised, given my generally bad luck, that I haven't had any game-breaking bugs in the 23 hours I've played.
 

KingV

Member
This is a great game. I have basically dropped Blodborbe after picking it up. The one nuance is that you really need to kind of understand the systems and how they work. I would appreciate some tooltips that tell you some things about hit and crit chance when hovering over an enemy... Ala old school fallout.
 

goblin

Member
(act 3 spoiler)
as far as I can tell you can only talk to the four gods in the main quest anyway, but there's a nice resolution to Hiravias personal quest that kinda puts into perspective how much of a dick most of the other gods are

Wael can approach you on their own terms for a hallucinatory talk like the ones you had in the Hall of Stars.
 
What you call an exploit I call advantageous roleplaying

It sure does seem easily rationalizable. You're asking around at the bar looking for a wizard to join your group. One says sure, I'll come along for this much money. You ask him to show Aloth his spellbook and he agrees, Aloth pays to inscribe the spells to his own book, and you offer the mage permanent accommodations at your fancy keep.
Or kill him and leave his corpse in the wilderness.

In other settings it's not unheard of to pay mages to let you copy spells from them, and it does cost you here, so it's not really game-breaking.
 

Brojito

Neo Member
Hey, so in Od Nua level 3,
don't enchant Persistence before putting it on the statue. When you get it back, you lose all of the enchantments.....
. Oops.
 

Sinatar

Official GAF Bottom Feeder
I don't suppose they have a fix list for (tentatively) tomorrow's patch do they?

I'm right at the end of the game and don't want to finish it until I finish my follower side quests, but I'm stuck with the bug that prevents me from being able to swap out my party members.
 
I don't suppose they have a fix list for (tentatively) tomorrow's patch do they?
They sure do!

https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

"Big Ticket" Items
  • Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
  • Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
  • Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
  • The crash in Raedric's Hold has been fixed.
  • Fixed the looping audio sounds that can occur if you play with minimized tooltips.
  • Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
  • The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.

They nerfed Slicken! And Mind Blades! And Chill Fog!

Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
These are good news for my party.

Modified attributes of companions and Itumaak.
Intrigued by this.
 

Sinatar

Official GAF Bottom Feeder
Nerfing mind blades and slicken!?

They been watching me through steam streaming or something?

EDIT: No mention of the party swap bug. Fuck.
 

Burt

Member
slacken nuuu

Years from now, or whenever the expansion comes out, we're going to be reminiscing to the new blood about the 10 glory days of slicken.
 
Some of the smaller fixes, tooltip corrections and UI tweaks are nice. Cage cursor is fixed. The losing camping supplies in stash bug is fixed. Expert mode settings should now save properly between characters. Stuff like that.

The bad news is that if you're a GOG customer, you may have to wait until next week because of the way GOG takes dev updates and turns them into patches.
 

RVinP

Unconfirmed Member
But can't you just do multiple casts of slicken? to get around the new single instance effect on enemies.
 

peakish

Member
Sagani has some of the best banter. She's very fun to have in the party. (Act 2)
I loved her comment about whether Lady Webb also knew what happened to you at The Salty Mist.
She's also an actual mother, quite a rarity for an RPG party member.

Around 40 hours in and only just got to act 3. The amount of content they've created on this budget is mind boggling.
 
Fuck im spoiled by modern rpgs, im playing on easy and every encounter in act II is wiping me lol.

I got destroyed by the second dungeon in the game on Normal till I realized that wizard AOE doesn't have friendly fire on the yellow area >_<

Need moar tutorials pls.
 
Full Patch Notes:

These are the tentative patch notes for the upcoming patch 1.03 release. These may change before it is finally released. This patch is currently in test, and will be released as soon as is possible. Thank you everyone for your patience with us!

"Big Ticket" Items

Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
The crash in Raedric's Hold has been fixed.
Fixed the looping audio sounds that can occur if you play with minimized tooltips.
Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.

Features
Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.
Added pro tips to the Glossary.
Many new icons for items.
Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
Added indicators on the loot screen when looting crafting and quest items.
Party can now use lockpicks that are in the Stash.
You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.

Balance
Monk unarmed attack buffed by 1 point at the top end.
Arbalest damage has been lowered.
Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
Tuned down Mind Blades.
Tuned ranges of many Wizard spells to be higher.
Slicken spell is now a single hit AoE.
Chill Fog is now a friend or foe spell.
Curse of Blackened Sight is now foe only.
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
Fixed the price on Seal of Faith.
Adjusted price on figurines.
Adjusted price on rings.
Tuned up the Goldrot Chew.
Reduced the penalties for Bonded Grief.
Tuned up Bulwark of the Elements.
Modified attributes of companions and Itumaak.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
Rebalanced fight difficulty and spell selection for the Old Watcher.
Lowered the scale of the Defiance Bay reputation by 15%.
Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
Changed duration of the Flagellant's Path defense penalty.
Adjustments to the Mantle of the Dying Boar.
Reduced the price of the Brighthollow Hearth and Courtyard Pool.
Heart of Fury will now apply to all damage types.
Tuned damage on Brilliant Radiance down.

Systems
Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
Changed one of the fatigue status effects to not end with combat.
Fixed save game issues with spells and abilities that place down traps.
Fixed issue to prevent Ciphers from casting abilities without the required Focus.
Restored modal flag for Reckless Assault.
Set Transcendent Suffering to not be combat only.
Fixed duration issue with Plague of Insects.
Fixed companion audio triggers for some status effects.
Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
Character Hit Autopause option should be working as intended.
You can now close the Grimoire and Chant UI with a hotkey.
Fixed issue with summoning magic items while unarmed.
Fixed delay issue on Knockdown.
Fixed a few issues with Dominate and Charm spells.
Fixed a bad item mod on the Ring of Protection.
Fixed issue with the Terrible weapon mod.
Changed bad data in ranger summons.
Made Takedown to be consistent with Knockdown.
Fixed multiplier on Blooded.
Summoned weapons will be removed when Spiritshifting.
Fixed issue with bouncing reflected melee attacks.
Party members will no longer switch to different weapons after being Charmed or Dominated.
Ancient Memory is now Ally only.
A summoned weapon will not unequip the grimoire.
Fixed Spellstriking mod.
Fixed trigger count issue with the Prone reduction mod.
DOT spells should clean up properly when combat ends.
Fixed Deflection +10 mod.
All Exhortations are now combat only.
Only play weapon ineffective VO if the attack is hostile.
Aggrandizing Radiance will now last until combat ends.
Holy Radiance is now combat only.
Carnage now works better.

Quests
Fixed issues with factions and super friend quests with Lady Webb's dialogue.
Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
Fixed issue with the Winds of Steel quest line.
Fixed a trigger outside the First Fires Keep that could have been avoided.
Many fixes to music, audio, and VFX to a scene near the end of the game.
The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
Changed faction on the Hall of Warrior's containers.
Fixed scripted music for the forge knight combats in the keep.
Visual effects in the introduction cutscene should now be triggered properly.
Fixed conversation of the guards in Raedric's Hold to not repeat.
Added cape and armor to the loot for the Fampyr boss.
Fix to Osrya's starting timer not being attached to the trigger in the area.

UI
Fixed sound issue when collapsing the tutorial UI.
Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
Fixed issue where camping supplies were disappearing when added to Stash.
Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
Fixed cropping on a few portraits.
Fixed issue with highlighting dead bodies and containers in the fog of war.
Fixed item stacking issue that was stacking items inappropriately.
Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
Small UI updates to the journal screen.
Reworked the enchanting UI to work better with multiple lines.
Fixed UI sorting issue in store.
Fixed UI sorting in crafting menu.
Fixes to Capitular glyphs in end game slides.
Fixed issue with stronghold alert widgets not hiding properly.
Fixed an issue with weapon mods were incorrectly being displayed in some cases.
Drag select should work properly when starting the drag over an enemy.
Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
Fixed some control issues with holding down keys.
Shot on the Run recovery value should be now displayed correctly.
Fixed issues to how the HUD fades out during conversations.
When the party receives or loses items, those log messages now go to both logs.
Cleaned up the character sheet formatting and made more items clickable.
Store item names can now take up two lines.
Spells now show DT bypass in the description.
Consumables now show per-Rest and per-Encounter usage limitations.
Other Fixes
Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
Fixed possible issues with disappearing items and weapons.
Minor fixes to a few select voice over lines.
Fixed size issues with equipped capes on Godlike characters.
Changed Explorer achievement to check for 152 maps rather than 160.
Fixed many issues where combat would not end properly.
Updated credits with more backer names.
Updated paperdoll level up lighting.
Scripted music should now be restored properly after loading a game.
Updated Temple of Eothas render.
Fixed some rendering issues with Fog of War on some areas.
Fixed sounds on movie that plays near end of game.
Reduced antelope feet sliding.
Fixed issue with weapon caching causing issues when weapons are swapped.
Interstitial music no longer loops.
Fixed issue where party members could take damage in cutscenes.
Fixed voice cues during looting for full inventory.
Fixed transparency on ghost characters.
Fixed issues with cutscene pathfinding if the game's process is halted.
Fixed issue with Expert mode settings getting saved improperly.
Fixed issue where characters were not properly stopping at the last waypoint of their path.
Adjusted Skuldr scream vocals.
We now handle some edge cases in resolution management on some hardware configurations.
Fixed issue with the party member Knockout achievement not reporting the correct numbers.
 

Ala Alba

Member
I got destroyed by the second dungeon in the game on Normal till I realized that wizard AOE doesn't have friendly fire on the yellow area >_<

Need moar tutorials pls.

It actually depends on the spell/ability. If it the description lists it as AoE it affects everything in the red area, and only enemies in the yellow. If it is Foe AoE, it always only affects enemies.

Until patch 1.03, for example, Chill Fog was a Foe AoE spell.
 
It actually depends on the spell/ability. If it the description lists it as AoE it affects everything in the red area, and only enemies in the yellow. If it is Foe AoE, it always only affects enemies.

Until patch 1.03, for example, Chill Fog was a Foe AoE spell.

Yeah, I just assumed the yellow area only shows the bonus AOE from INT and does FF all the same. Made positioning a _bit_ easier once I realized I can safely leave my tank on the yellow.
 
Finally downloading!

Question, how does this game compare in length to D:OS? Or what about a more general comparison to that game. To give you an idea, I loved D:OS, probably my game of the year in 2014.

I know this game doesn't feature turn-based combat, but that's cool. Are they totally going for that Baldur's Gate feel? Does it play sort of like Baldur's Gate 3?
 

Anno

Member
I love most of those balance changes. I had been purposefully not using a lot of the stronger spells/weapons so as to keep up the difficulty, hopefully now Ill have to use all my options.
 

Waxwing

Member
It actually depends on the spell/ability. If it the description lists it as AoE it affects everything in the red area, and only enemies in the yellow. If it is Foe AoE, it always only affects enemies.

Until patch 1.03, for example, Chill Fog was a Foe AoE spell.

Sheesh. I had no idea. Where did I miss that in the tooltips? Still been making my way through ok on hard, but I had been avoiding a lot of AoE spells because they seemed so difficult to use without grievous injury.
 

Alavard

Member
Finally downloading!

Question, how does this game compare in length to D:OS? Or what about a more general comparison to that game. To give you an idea, I loved D:OS, probably my game of the year in 2014.

I know this game doesn't feature turn-based combat, but that's cool. Are they totally going for that Baldur's Gate feel? Does it play sort of like Baldur's Gate 3?

I can't give you an idea on length (I'm 20 hours in and still on Act 2), but it plays almost identically to Baldur's Gate, with a different underlying game system powering the numbers. The biggest difference, numbers aside, is that the game is fully real-time combat. Instead of being high-speed turn-based (remember, Baldur's Gate technically worked on turns, but turns were very fast), everything in combat in Pillars is based on seconds.

It honestly feels like an Infinity Engine (engine that powered BG, Icewind Dale, Torment) game that has sprung out of the confines of the Infinity Engine itself.
 

Kinthalis

Banned
Yep, loving me those patch notes! Might hold off playing more even until it comes out.... oh who am I kidding?

Finally downloading!

Question, how does this game compare in length to D:OS? Or what about a more general comparison to that game. To give you an idea, I loved D:OS, probably my game of the year in 2014.

I know this game doesn't feature turn-based combat, but that's cool. Are they totally going for that Baldur's Gate feel? Does it play sort of like Baldur's Gate 3?

Haven't beaten the game yet so I don't know about length. Divinity has a very comical, playful, tone to it's story, while PoE is a much more serious take on fantasy worlds. Less monty Python more Game of Thrones. Not to say there aren't some funny moments in the game though!

Combat is definitely like a "Baldur's Gate 3" if that ahd existed. Tactical, real time with pause. It's less about combining elements to good effect like in divinity, and more about managing party positioning and abilities in smart ways.
 

goblin

Member
Tuned ranges of many Wizard spells to be higher.

Hopefully this fixes Wizards sometimes running into melee when trying to cast area debuffs on extremely large enemies like
the Endless Paths boss
. That's infuriating.

Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.

This change makes sense, but I'm going to miss seeing the goofy hyperspeed arquebus reload animation.
 
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