Arbalest damage has been lowered.
Aww, nuts.
Arbalest damage has been lowered.
I trust we have absolutely no ETA for the expansion?
Wait, so I can't equip a hat for my wolf or black hound? Fuck this game!
Sabres are fast melee weapons, right?Fast melee weapons do slightly more damage.
Slight bump to sabre damage.
This would be extremely useful for the solo run stuff and the "kill only a few enemies" achievement. I'm very slowly working on a list of mandatory fights.I really need to make a list of all quests in which you can avoid combat.
On a slightly unrelated note, does anyone else feel that Lions are the best ranger pet? Having a per-encounter AoE Frighten just seems better than all the other options.
nooooooooooo my railguuunnnArbalest damage has been lowered.
Thanks all. Sounds pretty great. Close to Baldur's Gate 3 is music to my ears.
Seeing all the ''Mind Blades Nooooooooo'' means it really was OP if everyone was using it like that.
Some could argue why balance a SP game, but at the same time, if such abilities render everything trivial, what's the point (I'm looking at you, Slicken!)
I was talking about the part after that. Here's where I am stuck in Act 1:not quite correct
the priest only wants you to free the prisoner, not kill the animancer
They nerfed Slicken! And Mind Blades! And Chill Fog!
You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.
Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
Seeing all the ''Mind Blades Nooooooooo'' means it really was OP if everyone was using it like that.
Some could argue why balance a SP game, but at the same time, if such abilities render everything trivial, what's the point (I'm looking at you, Slicken!)
YES!
I was doing this all the time because I always did that in BG and it was pissing me off that my character basically casted anywhere instead.
YES!
I was doing this all the time because I always did that in BG and it was pissing me off that my character basically casted anywhere instead.
Arbalest damage has been lowered.
Wait, there's a bonus for running less than 6 characters? I assume this in an XP bonus?
I am intrigued as to what this means. Could Aloth's stats be getting a tweak?Modified attributes of companions and Itumaak.
I like these changes.
I've held off on continuing my game until the patch is released. Will probably start all over just as well.
I like these changes.
I've held off on continuing my game until the patch is released. Will probably start all over just as well.
I like this spell for precisely this reason. Not actually sure it needs to be any more powerful. Basically "does it give sneak attack??" has been the guiding principle for a lot of my ability/spell selections. But my rogue has 40% of my party kills, so it makes sense.The change to Curse of Blackened Sight might make it usable now that Slicken isn't the only 1st level spell I need anymore.
More ways to give that sweet sweet sneak attack bonus.
Oh hells yeah!
whynotboth.jpg. I'm on act 3, gonna finish my game, then start a fresh one.
I like this spell for precisely this reason. Not actually sure it needs to be any more powerful. Basically "does it give sneak attack??" has been the guiding principle for a lot of my ability/spell selections. But my rogue has 40% of my party kills, so it makes sense.
So I just ran into a weird situation where my Paladin VS a Fighter class enemy just got stuck in a stalemate in 1 Vs 1.
My deflection is too high for him to kill me anytime soon, but because Fighters continuously regenerate endurance, my Paladin neither has the power or accuracy to actually outpace their regeneration.
So it works out that eventually the Paladin will die from losing all his endurance over a long period of time with only limited ways of regenerating it, while the fighter essentially outlives and/or becomes unkillable from continuously regenerating more than what he loses
Interesting, I don't think that's how that match up should go personally, but anyway.
So I think I finally figured out how an armour's DR works.
10 DR - 5 Piercing, 15 Crushing means that every DR is 10, EXCEPT for Pierce/Crush, which are 5 and 15 respectively.
Anyone know if this is correct?
They also strongly implied there would be plenty more post-release support to come.This game feels so old school that the idea of developer made patches for PoE is blowing my mind. good by fan-made fixes.
I'm realizing how true that is, and to me it just makes me wonder why there's even a Paladin class.Fighter is the true tank in the game.
There are some +endurance on hit weapons though in the game, if you want to make your Paladin more useful.
They sure do!
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/
They nerfed Slicken! And Mind Blades! And Chill Fog!
These are good news for my party.
Intrigued by this.
Yes, it's even listedDid they address the issue about traps causing long load times?
Fixed save game issues with spells and abilities that place down traps.
Yes, it's even listed
*sniff* It's.. beautiful..
Just finished Act 2, damn.