Thanks. It seems like it's tracking ahead of where D:OS was after a week and a half. Not that there was much doubt it would start faster.
There's also some GOG sales out there too.
Thanks. It seems like it's tracking ahead of where D:OS was after a week and a half. Not that there was much doubt it would start faster.
There's also some GOG sales out there too.
and Origin as well. Yeah I know I forgot you can buy it on Origin until it gets mentions in an update or press release.
This shows that I have no idea about business cause I can't really tell if that's good or not so good.
.
I still wouldn't expect it to outperform D:OS. There was something about that game where it garnered quite a bit of discussion on the internet that I haven't seen happening with Pillars.Thanks. It seems like it's tracking ahead of where D:OS was after a week and a half. Not that there was much doubt it would start faster.
This shows that I have no idea about business cause I can't really tell if that's good or not so good.
Holy shit it's on the U-Play store as well.
I have no idea why this fascinates me so much.
I really want to know the U-Play sales now, though.
I still wouldn't expect it to outperform D:OS. There was something about that game where it garnered quite a bit of discussion on the internet that I haven't seen happening with Pillars.
I still wouldn't expect it to outperform D:OS. There was something about that game where it garnered quite a bit of discussion on the internet that I haven't seen happening with Pillars.
And it was during a pretty damn bad summer release droughtThe combat system was awesome and it was among the first RPGs of the new PC renaissance to be released.
Well...
- 250k x $50 = $12.5 million
- 17% of those owners have the kickstarter achievement: 0.17 * 250000 =42500. 42500 * $50 is 2.12 million
- So that leaves about 10 million * .70 to account for steams 30% cut = 7 million.
Don't know how much Paradox's cut is, but I imagine it's significantly less then a standard publishing deal.
Oh the "nice" little bug...
So, I was at Raedric's Keep during Act III (for). However, I noticed that, for some reasons, I lose Gilded Vale reputation. Turns out that each time my party reaches the first floor of Raedric Keep, I suffer automatically a Major reputation loss. It even happens when I load a save made on said first floor.round 2 against Raedric
So I'm kinda stuck at the top of the keep until they patch that (can't go through the sewers, and can't use the vines to climb down).
I had that bug but sucessfully used the vines to get down without a reputation loss.
The game definitely peaks in Act 2 when Defiance Bay opens up with tons of side quests. After that's cleared out, it feels like the game is just trying to figure out a way to end, in some ways. The late game is shockingly devoid of challenge for a level capped party on Hard-Expert.
Finished. Showing 72 hours played for Hard-Expert completion, but did just about everything and forced some encounters that I should've done when my party was stronger and so forth, and started over after a couple hours too. Probably 60-65 hours for a smooth full playthrough on Hard-Expert, so lots to do.
Story-wise, without saying anything specific whatsoever, I'd say it's a good start. I don't think the direction it goes in is...justified? By that I mean I don't know if there's enough buildup over the course of the game for any of its eventual revelations to have that much significance to the player. Some things feel underdeveloped in that regard, and the critical path is surprisingly brief. The companion quests are a little thin at times, too, but in those cases even when the quests are finished you can still get more character development, so I wasn't too disappointed there. Durance's quest is the highlight for me.
The game definitely peaks in Act 2 when Defiance Bay opens up with tons of side quests. After that's cleared out, it feels like the game is just trying to figure out a way to end, in some ways. The late game is shockingly devoid of challenge for a level capped party on Hard-Expert.
So, no, ultimately it's not beautifully written and reactive and strange enough to be Torment, and it's not epic enough to be Baldur's Gate 2, but it's a great game in its own right. Actually I can forgive the engine and mechanics problems of Mask of the Betrayer and say that MotB is still the best game of its kind since the infinity engine era. This is more of a NWN2 base campaign sort of vibe, a mostly straightforward journey to ground you to the mechanics and the world, just much more solid than that overall. I think Obsidian has a great thing going here, they'll get lots of consumer feedback, and we'll get something even better next time around.
So I've heard playing a Cipher with a gun is fun.
What stats should I aim for when creating the character? I don't want to screw myself over at the beginning.
I was all hyped going into Twin Elms because I expected the size of Defiance Bay and all the sidequests that come with it. Man was I disappointed.
You expect something more from an ancient city, 7 tribes, those weird tree order guys, sacrifice dudes, and other fun characters in that area. It just felt so rushed and cut short
Honestly, it does boggle the mind a bit when you have the same company make KOTOR II and NWN2.I sort of agree that Pillars is good not great, but I take umbrage at any comparison to NWN2 vanilla for one simple reason: the ending to Pillars was not.rocks fall, everyone dies
I sort of agree that Pillars is good not great, but I take umbrage at any comparison to NWN2 vanilla for one simple reason: the ending to Pillars was not.rocks fall, everyone dies
Honestly, it does boggle the mind a bit when you have the same company make KOTOR II and NWN2.
That's literally what I meant. KOTOR II was a diamond in the rough while NWN2 OC was a drawn out slog with some bright moments hobbled by its crappy engine.Nah, KOTOR II w/ restored content is a phenomenal WRPG. but it's strengths are in characters and narrative, while being a little broken gameplay wise (just because it's basically impossible to not be comically overpowered as you steamroll through the game).
Honestly, not really, there are very few references. It's like 95% self-contained.Damn you guys and your MotB talk. Do I need to have played NWN2 story to get it or?
(and I'm still not done with this gem)
That's literally what I meant. KOTOR II was a diamond in the rough while NWN2 OC was a drawn out slog with some bright moments hobbled by its crappy engine.
Just finished it after 84 hours according to Steam. No idea how much of that was when it was idling in the background. My ending slides if anybody cares enough:
I may write up a post about what I liked and disliked but overall, out of all the IE and IE successor games (BG 1/2, PS:T, IWD 1/2, NWN 1/2, KotOR 1/2, DA games), I feel that this is the beats all by BG2, PS:T and possibly Mask of the Betrayer. Hopefully since they have an engine, world, and ruleset all figured out, they can make a giant leap and that game will be a classic still talked about at least fifteen years later.
Just got a 578mb update. Any patch notes?
Just finished act 2. How many more hours can I finish the game?
So I finally made it to the bottom of the Endless Paths
& the first breath OHKOs 4 people. Doesn't say anything about damage. Just knocked out. Looking at the combat log I can't figure out what I'm even supposed to be guarding against.
wtf lol
I think it's corrosive damage. Extremely obvious hint: it's not necessary, but consider trying different positioning for your party at the start of the fight.
Just quickly browsing the last pages, seems I should hold off a bit more? Just got done with Bloodborne, and was thinking of starting this next yet I don't wanna get pissed off due to bugs seen and unseen.
They've already released a firest patch that patched some big gameplay breaking bugs.
But still a lot left?
But still a lot left?